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1  Community / Classic Topics / Re: Terrain and Vehicle Models? on: September 01, 2015, 06:23:46 PM
I don't know when, but I am gonna have to use this for a Spycraft game. (Not Steamcraft, definitely Spycraft.)



From MaxMini.EU

The Auld Grump - that thing is a deathtrap!  Grin
2  Community / Classic Topics / Re: Terrain and Vehicle Models? on: August 18, 2015, 05:44:38 PM
Now why would anyone need models for a modular secret underground lair?...



Nehru jacket not included. Tongue

From Stoelzel’s Structures - and intended for the express purpose of an evil underground base. Smiley

The Auld Grump
3  Community / Off-Topic / Re: The Repeat List on: August 15, 2015, 05:22:05 PM
They've been linked here or in the Videos channel.

The interesting thing is that they're a side project of a long running idol property that uses the conceit that the middle school age idols are all in the same middle school.

Babymetal is the Heavy Music Club.

I've probably linked them earlier.
I'm very much afraid that it was... me.... (Yes, in the Videos thread.)

I'm... sorry.  Cry

 Tongue

The Auld Grump
4  Community / Classic Topics / Re: Motivational posters on: August 13, 2015, 05:05:23 PM
Mmmkay -

My creation by YeAuldGrump, on Flickr

The Auld Grump
5  Community / Off-Topic / Re: Music For A Steampunk Land War? on: August 13, 2015, 04:34:29 PM
Impartial (The Battle) by The Clockwork Dolls.

The Auld Grump
6  Community / Off-Topic / Re: Music For A Steampunk Land War? on: August 13, 2015, 04:27:04 PM
I am going for verisimilitude, not verity. Smiley

If it feels right, then it will work.

Strife, for example, was intended for a WWII feeling.

In most ways, I am looking at WWI breaking out early - and without the Serbians.

Bismark and Willhelm are being assassinated, still trying to figure out who the stalking horse new Kaiser will be. (The Kaiser and the person in charge will not be the same person.)

So... think steampunk, not the real 1888.

For some reason, the song that i keep playing when I am thinking things through for this mess is completely inappropriate, setting wise - Tom's Gone To Hilo.

I want the feeling of men that are far from home, and do not know if the will live to see nightfall.

Sharpe's Rifles, Horatio Hornblower, The Man Who Would Be King....

Slow going on this, anyway - and several games before then. (Next up to short Pathfinder games (three sessions each) and two sessions for a steampunk Changeling: the Dreaming scenario. Then my regular Pathfinder and Airship Pirates games.... This will be my first SteamCraft game in over a year.)

The Auld Grump
7  Community / Off-Topic / Re: Music For A Steampunk Land War? on: August 10, 2015, 05:43:36 PM
Alexander Mosolov - Iron Foundry

The Protagonist - Strife (May become the main theme.)

Found them on a free download by Vernian Process that I have had for years.

The Auld Grump
8  Community / Off-Topic / Re: Music For A Steampunk Land War? on: July 22, 2015, 10:26:37 AM
Over the hill, and over the main.
To Flanders, Portugal, and Spain....

One of the other things that I want the game to reflect - the mechs are a technological cusp - and tactics... they don't really know how to use them yet. (In the earliest part of the war, the rank and file will... be in ranks and files....)

The same mistake was made in the French and Indian War, the Civil War, and WWI....

The Auld Grump
9  Community / Off-Topic / Re: Music For A Steampunk Land War? on: July 22, 2015, 09:43:17 AM
I need to listen to the soundtrack for The Man Who Would Be King, maybe that will help.

And look for some Kipling set to music.

For some reason this was so much easier when I was coming up with music for a French & Indian War (well, Elf and Orc War) Pathfinder campaign....

I think my musical tastes may be skewed....

To add to the matter, I am not using a different world than my usual Victorian fantasy - no magic, and with a few big stompy machines towering over the PBI. (I set an arbitrary price on the stompies - it costs as much to field one as it does 10,000 men.)

And it spends a third of its time in the shop (steam engines are like that - though I am going to go with a caloric engine instead - less efficient, but far safer).

So, a unit will be three, but under normal circumstances only two will be on the field at a time, and often there will be only one, accompanied by infantry.

I am waffling on the theater - part of me wants it to be a three sided cluster feth in India - Great Britain, Russia, and United Germany. (I am killing off both Von Bismark and Willhelm I - together they were to smart to get into this kind of mess.) The Russians will be playing a game of politics and intrigue - not fielding troops in the first several years, but manipulating Britain and Germany against each other.

Another part of me wants to pick on Belgium. (When Germany and Great Britain go to war it is France and Belgium that get trodden into muck.) A simpler outline, but I like the idea of India more, I think. (Plus, I already have a notebook from when I was doing a Great Game campaign.)

I have a working framework for the invention of the mechs - The designer of the first Land Leviathans was John Ericsson - Swedish naval engineer.... While contracted by the US Army to design a combat frame for an advanced infantry support vehicle, the Army defaulted on the design, leaving Ericsson with a design, a working prototype, and a dislike for working with the US. (John Ericsson was the real world designer of the USS Monitor - and he really did have problems with the US defaulting on designs... he had to be courted to work on the Monitor.)

Also waffling on whether to allow a Transmech PC - with some modifications for the period. (And a required Personal Lieutenant feat - the Expeditionary Force is not allowing an expensive piece of equipment wonder around on its own.... The PL is technically in charge of the PC....)

When a Transmech is used as a vehicle there are going to be a lot of Strength based rolls - I am picturing the control harness as something akin to a Marionette - connected to wrists, elbows, knees, shoulders, and waist... with chain. Mechanical linkages, that need some hefty hauling to transmit to the Mech's limbs. Hot, sweaty... coal fed pressure engine, and in the heat of India....  Evil Heatstroke and dehydration a very real threat.

Mechs, self aware or vehicular, are property of the Crown. Freedom, citizenship, or any warrant above Sergeant are not options.

Ah, well... lots of time to think on this one....

The Auld Grump, it's forty shillings on the drum, for those that volunteer to come....
10  Community / Off-Topic / Music For A Steampunk Land War? on: July 21, 2015, 04:59:55 PM
Okay... punting this - aside from classical music and one Enya song... I am drawing a complete blank for background/theme music for a ground military SteamCraft game.

Classical music wise -
Dance of the Knights
Totentanz for Piano and Orchestra
Messa da Requiem
Requiem Mass in D Minor (several movements)

Enya's Tepus Vernum (a strangely martial piece of music, until you realize that spring is the traditional time for the troops to start marching - March belongs to Mars).

There is also Marching Through the Green Grass.... https://www.youtube.com/watch?v=7qELvSJjxeI

My music is more often naval than land based....

There is some WWI music that I could use, but it feels like cheating. (*EDIT* Though, technically, Will Ye Come ta Flanders isn't a WWI tune, so it passes, uhm, muster.)

The Auld Grump
11  Legacy Games / Spycraft 2.0 / Re: Working on Steamcraft Again.... on: July 10, 2015, 07:21:56 AM
Now it looks like Reaper Miniatures and Victoria Miniatures are conspiring to make me run a steampunk war campaign....



Sad thing... I wouldn't want to be in one of the giant walkers if that cannon fired in my direction....  Grin One hit would ruin my whole day....

The Auld Grump
12  Community / Off-Topic / Re: KickStarter thread on: July 08, 2015, 09:22:58 AM
The Kickstarter for Bones III has begun....

They managed to crash Kickstarter - over a thousand people in the first minute.  Grin

The current Core -


And the current add ons-


Some of the Savage Worlds minis will be seeing use in SteamCraft*. Smiley

The Auld Grump

* I lie - some of the original metals for those figures have already seen use in SteamCraft
13  Legacy Games / Spycraft 2.0 / Working on Steamcraft Again.... on: July 05, 2015, 11:49:45 AM
I started work on another SteamCraft game last night - this time built around a land war between the UK and Prussia. (Shortly after the Franco-Prussian war. I am afraid that in this universe both Willhelm I and Von Bismarck get assassinated, leaving less competent men in charge.)

The idea was mostly caused by a Dreamforge Leviathan one of my players picked up on sale. (Less expensive than a GW Knight- and looks fantastic! So jealous....)

It has 'stacks in the back, and would be very, very easy to do as a steampunk machine of war. If I break down and buy one then I am going to have to make it belching black smoke.

Sadly, the 25mm Leviathan is way too freakin' big. About 40' in scale.

A 15-20' steam mecha I could use - so I may need to get some of the 15mm Leviathans for use in 25mm.  (Dreamforge has them in both 15mm and 25mm scales - and a lot of people are using the 15mm as smaller mechs.)

Mecha in my game are called 'gines - which is short for Bullgine. (Clear the track, let the Bullgine run.)

One or two of the PCs may be a Transmech - my limitation is that anybody that wants to play a 'mech needs to own their model.... I ain't gonna spring for a full party of 'gines.


British war Bullgine.


Prussian Mortis Kriegsmaschine.

The Kriegsmachine, in game, takes its design from 17th century Memento Mori. While scarier, it is actually less effective than the more heavily armored Bullgines, and is more prone to malfunction. It is also an earlier design - like the MkI British tank in WWI it wasn't good, but when it came out it was the only thing in its class.

Play will begin in the second or third year of a war that was expected to be over by Christmas.

Both the English and British 'mechs are manned mostly by sailors - who have experience with steam engines in small spaces.

A very few are autonomous - which will include any Transmech PCs. (No shape changing mechs, though.)

It is not recommended that 'gines be sent forth without infantry escort - each 'gine costs as much to field as 10,000 men.

I will be using some of the 3.5 D&D supplement Heroes of Battle for the big battles - the PCs aren't the generals, they are heroes. So, I need to give them reasons to be heroic.

The Auld Grump
14  Legacy Games / Spycraft 2.0 / Re: So... Spycraft 3.0 is a bit down the road. What about that ol' 2.0? on: July 03, 2015, 04:32:47 PM
Starting the process of a new SteamCraft game...

This time based around the idea of ground war between the UK and Prussia. (A bit after the Franco-Prussian war. Timeline changes - the united Germanies are called Prussia, not Germany. Kaiser Willhelm was assassinated, and Bismark was acting Regent when he was also assassinated.)

Mostly spawned by a Dreamforge Leviathan Crusader that one of my friends got on sale...

Sad thing - he got the bloody 'umungous 28mm version - but I would be wanting the 15mm version for this game.


British


Prussian

I would be using them for smaller mechs in 28mm - which would make them about twenty feet tall.

Not sure if I would make the Leviathans vehicles or Transmechs....

And the Germans may be replaced by Russians - but somehow the Mortis just looks more German to me. (Anybody familiar with 17th century German memento mori would know why....)

The Auld Grump

*EDIT* I would have to add churning black smoke to the stacks, to give it a properly grotty steampunk feel.
15  Community / Off-Topic / Re: Reaperwatch 2015 on: June 27, 2015, 07:58:52 AM
Goodbye, Mr. Steed.

The Auld Grump
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