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1  Products / Fantasy Craft / Re: Spellbound Update: Is that the finish line? Way over there? on: April 19, 2013, 03:46:51 AM
I gather from your comments, that releasing the book bit by bit, class by class etc. is not an an option due to the nature of the complextity of the system? Otherwise that could split the current workload.
2  Products / Fantasy Craft / Re: NPC Builder Update on: April 11, 2013, 01:01:02 AM
The builder has now been updated with all the class abilities from the Avatar, Inquisitor and Crusader Smiley

Thank You
3  Products / Spycraft Third Edition / Re: Spycraft Third Edition and Mastercraft on: March 21, 2013, 04:49:31 AM
Funny, that is why i like(d) it Smiley
4  Products / Spycraft Third Edition / Re: Spycraft Third Edition and Mastercraft on: March 21, 2013, 02:17:07 AM
I always liked the idea that FC + SC = Shadowrun, so it is definitely disapointing.
5  Community / License to Improvise / Re: Sweet20, anyone? on: March 20, 2013, 07:58:30 AM
I've stopped counting XP years ago. As Bill said, I hand wave experience in my FC games and there's absolutely no problem with that.

Same here, but i'll try sweet20, it schould work very well with fc subplots
6  Community / License to Improvise / Re: SC 2.0 Base Classes Converted to FC? on: March 20, 2013, 02:22:25 AM
That Mass Craft doc sounds useful but there's nothing there, according to Rapidshare.

Are Sletch's feats FC versions of the SC 2.0 feats?  The names of some of them look familiar.  I'm sure they were in the SC book.

I've been following that thread.  The OP is a little hard to read, with all the revisions, but I like the ideas.  It would be great to see it in the database. 

Is it the consensus that the SC classes are too molded for their settings to play in FC's sandbox?  I certainly saw a better fit for Star Wars with the Snoop than I did with the Lancer but I wanted to know if anyone thought the SC classes too geared towards group missions or something.  I'm really just curious if people don't see any compatibility or if they are all waiting on SC 3.0 to answer their questions.  Personally, I'd rather get moving with any conversions so that I can play sooner rather than later.  But if anyone has done the hard work and has some wisdom to share, I'm listening.

Sam, in speaking about the SW thread, did you ever see the Psion abilities that aegis converted from SFA for FC?  I'm pretty much just using that writeup for my Force powers.  It's a pretty good mix of abilities that work well with our preconceptions of what Jedi/Sith/Nightsisters/et al can do with the Force.  The one aegis shared in a another thread about Psions for FC was in French but I found an English version.  Would you like to see it?   



Send glimmerrat a PM, I'm sure he'll send u a copy. If it's ok with him I can send it to you to.
7  Community / License to Improvise / Re: [Fantasy Craft] A Whole Lotta Everything [Updated June 11th!] on: March 18, 2013, 02:14:48 PM
Please do Grin
8  Community / License to Improvise / Re: [Workshop] White Court Vampire on: March 18, 2013, 01:52:11 PM
I'm reminded of the Echo Point mechanic...

Quote
Echo Points
Characters who hear the echo risk going mad, represented by gaining Echo points. If your Echo points ever equal your starting action dice you succumb to the Echo, becoming one of the self-mutilating psychotic cannibals feared throughout the worlds (and leave play, messily). Every time you gain a level you lose your accumulated Echo Points.

Embracing the Echo
Characters may have abilities that allow them to gain benefits by Embracing the Echo. To use such an ability flip a coin. On a "tails" you gain an Echo point.

Its my basic mechanism for playing patty-cake with self-anhilation. Embracing the Echo gives pretty substantial temporary benefits, but the resource pool is not deep and gets used up pretty erratically.

Hre's how it was used in the Nar...

Quote
•   Rage of the Hollow: You may not choose the Rage Basics, Mastery, or Supremacy feats. As a free action you may tempt the Echo to temporarily gain one of these feats until the end of the current scene. You may use this ability multiple times in a scene, gaining the Rage feats in order (Basics, then Mastery, then Supremacy).[.5]

And useful for specialties that are tied to echo-using species...

Quote
•   Echoing Softly: Once per scene when you fail an Embracing the Echo coin toss, you may toss the coin again and use the second result instead. [1]

Seems like it could be re-skinned pretty easily for vampires that mostly keep their heads down but occasionally flaunt/flare their power.

I like that, Is this somewhere on the forums? strangely I did not find anything
9  Community / License to Improvise / Re: [Workshop] White Court Vampire on: March 18, 2013, 01:41:08 PM
I'm still largely of the opinion that a condition (vampirism) that can be gained in play by PC and NPC alike is not well suited to presentation as Species. If the essential mechanics can be folded into a feat the means of applying it to players after character creation are much easier to adjudicate and making NPCs with it (or altering established NPCs who acquire the condition) becomes quite simple.

What about a class such as the Revenant?



Mr. Andersen, me like. I will use this class! Beguiling, I Know You, Phobos & Deimos and  I Have Something For You fit very well. However I'm thinking on restricting this class to WC Vampires. The main reason why I want a vampire species is, because I want to confront the group with the problem, that one of them has to feed on people (even one of them). The Red Courts are not suitable for PC so that leaves the WCs. As to making vampirism as a feet I'm very open to suggestions; a feat tree would give me the possibility to make powerfull "vampire traits".

But beeing worried of the proper balance I choose a species, because I could use the 7 point guideline - I have absolutely no idea how powerfull a feat (tree) has to be.
10  Community / License to Improvise / Re: [Workshop] White Court Vampire on: March 17, 2013, 09:45:41 AM
I agree, I just wanted to create some options for later species improvement via feats. So you could play a common White Court Soldier or someone like Lara Raith. So Origin as they are now but making a base for improving their natural traits: beguiling, fast healing, speed. I'm simply unsure of how powerful the origin version should be and if to include Drain Life (which I agree is not really necessary). I was simply looking for something to balance to 7 points.

Later, I want to make trees: White Court

Noble (e.g. comely feat tree)

Soldier (healing and/or speed)
11  Community / License to Improvise / Re: [Workshop] White Court Vampire on: March 17, 2013, 04:36:41 AM
However, if you are looking for more of the RP aspects, then perhaps a counter for how long you can go without a full feeding (probably lethal) and then start tacking on grades of what amounts to BAFFLED to represent the slide toward your darker nature.  However, rather than rendering you incapacitated, it could drop out your self control.

I like this, but perhaps instead of Baffled, used Tainted.  At V you become an NPC (just like in DFRPG, or full monster mode in the DF books).

I like this with one minor caveat.  Once the character HAS fed and removed his levels of taint, control reverts back to the player.  Now the player has to actually deal with all the sick and depraved things he may have done while he was out of control.

That is the way i was thinking: Version New 1, Tainted. Giving control to the GM is a powerfull tool for the GM. However I'm still unsure about the point cost. Feral can be quite a drawback (especially if overused), so I'm tending to more then -1 Point. Drainig Life could be used in a later species feed, but I want it as means for spending "life points" for drawing on when needed (healing...).

Basically "loosing control" shall be a drawback for a powerfull fast healing fighting machine.
12  Community / License to Improvise / Re: SC 2.0 Base Classes Converted to FC? on: March 16, 2013, 03:02:59 PM
I would use the Mass Craft Pdf
http://www.crafty-games.com/forum/index.php?topic=4651.0

and Sletchman's modern ranged combat feats:
http://sletchweb.wikidot.com/feats

and of course this:
http://www.crafty-games.com/forum/index.php?topic=3246.0
13  Community / License to Improvise / Re: Random gamebreaker on: March 16, 2013, 02:56:50 PM
I like it, very cinematic. The hero charges to kill the evil overlord Evil
14  Community / License to Improvise / Re: [Workshop] White Court Vampire on: March 16, 2013, 06:00:29 AM
I'm unsure about the Point cost of the feeding need and Draining Life I
15  Community / License to Improvise / Re: [Fantasy Craft] A Whole Lotta Everything [Updated June 11th!] on: March 15, 2013, 01:52:42 PM
many thanks  Grin
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