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Products / Mistborn Adventure Game / Re: Feruchemy, Pewter and Monster Wraiths
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on: January 25, 2013, 07:35:25 PM
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Simple. Multiple opponents is one way.
The other is to make them play through the time where they are recharging. Don't let them simply skip the time where they are weak as a kitten or blind as a bat. To expend that much strength, they have to have spent a serious amount of time with little to no strength. Don't let them get out of paying for those charges by skipping over that time. Otherwise, there's no downside.
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Products / Mistborn Adventure Game / Re: Mistborn session recording
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on: December 04, 2012, 02:41:27 PM
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The lack of source material is causing me issues, too. During my game last week, the group wanted to know how House Tekiel made their money. I dug around on-line until I found something that someone else had written up on one of the RPG group websites. It'd be much better to have source material for this kind of thing. As my group gets deeper into this world, they are going to want to know more of this type of information, and I don't have the time to write at this level of detail.
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Products / Mistborn Adventure Game / Re: Mistborn Dice shipment error
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on: September 05, 2012, 12:53:38 PM
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I received the rest of the dice last night. They look great, thanks! Now, all I have to do is re-paint the dots on three sets different colors so I can tell the sets apart. That way I can roll multiple results at once. Being the GM is so taxing...
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Products / Mistborn Adventure Game / Re: Dealing with my player's latest stunt...
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on: August 29, 2012, 12:23:31 PM
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Wow. Really let the genie out of the bottle, eh?
Allowing access to this metal and allowing the group to get their hands on a large supply of a relatively new and unknown metal was really asking for it.
That's the way an arms race works, just like the old Star Trek episode "A Private Little War". The only thing to do is arm the enemies with the same thing. When one side can run at 20x speed, the other side is basically screwed.
Possible solutions:
1) Have someone steal their supplies of Cadmium and Bendalloy, and kidnap the metalworkers who know how to process/alloy it. If they can't get the metal to power it, they can't use it. Limiting their access to the metal is one possibility.
2) Have the enemies get some, too. This is ugly, and will only get more nasty as the knowledge spreads. The reason this metal works in Alloy of Law is because there aren't any Mistborn any more, and the people that can do this are much more rare. Having this metal available when there are still Mistborn around who can do this and other things as well is way dangerous.
I'd suggest both.
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Products / Mistborn Adventure Game / Re: The biggest problem I have with the system.
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on: August 27, 2012, 07:45:38 PM
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I started a campaign last month, and that's the issue I keep running into. There's a lack of background info on the world itself, so I have to make everything up. I'll either come up with my own stuff or steal from other game systems. As a GM, though, that's my biggest issue. There's a real need for a sourcebook here...
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Products / Mistborn Adventure Game / Re: The biggest problem I have with the system.
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on: August 24, 2012, 01:12:16 PM
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My solution to this is to set the story 100 years before the books, in the time of the previous House war. The wild part is that, through happenstance, one of the PC's is Vin's great-great-grandmother.
My other thought was to run it after the trilogy, and deal with the upheaval.
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