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Community / License to Improvise / Re: [Fantasy craft] Removing reputation
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on: April 22, 2012, 04:45:10 PM
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We've already gone far enough into character creation that i really just cant do that anymore. that said, every single one in this thread kind of assumes that prizes and renown have to stay in the system, but personally i think that the core ideas works without the reputation/renown system, and I guess I'll try it.
PS: on an off tangent, i let my players pitch in as to what non-human races the setting would have, since in my setting document i purposefully left out all non-human races, and two of the players REALLY wanted catfolk. During character creation i didn't really touch this and let them pick human talents instead, but if someone has written up houserules for catfolk im interested.
P.P.S: also, there is no decent swashbuckly type base class, anybody have something for that as well?
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Community / License to Improvise / Re: [Fantasy craft] Removing reputation
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on: April 22, 2012, 04:39:27 AM
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Sigh, its not reputation as a concept itself that is the main problem, the main problem is that reputation is crunchy, adds crunch to an already VERY crunch-heavy system, and my players are in general pretty new to roleplaying, and i do not want to scare them away, in fact, during character creation two days back there were signs of throwing in the towel. I want to run the system because i like the core mechanics and interactions, and i just hope i can do without reputation, and run it as more of a classical style campaign
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Community / License to Improvise / Re: [Fantasy craft] Removing reputation
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on: April 19, 2012, 06:21:47 PM
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Problem is a bit bigger than the aestethic of reputation. I switched groups recently, and this is my first time GM:ing for this particular group, and i know that at least one player is dyslexic, and i might have to do a lot of ruleswise handholding to make this work, which i probably will, since i like the basics, but it might just be too much crunch. and fantasycraft is already very crunchy. They'll obviously be getting lots of stuff though
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Community / License to Improvise / [Fantasy craft] Removing reputation
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on: April 19, 2012, 04:41:25 PM
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So, I'm about to kick off a high seas exploration campaign in a homebrewed setting, and with dnd 3.5/pathfinder/4.0 having been my most used systems before, but me being extremely fed up with various aspects of them, i bought fantasy craft. I really love the way the mechanics come together with action dice, near removal of LFQW, most of the skills (blend/notice come off as a bit iffy), and removal of the front-loadedness of classes and npc generation. I do have one big reservation though, and that is the reputation system.
Essentially, i play nowadays in a group where metagamey abstract rules really dont fly (action dice will though). Also, this campaign being a high seas exploration kind of thing, holdings and contacts dont really work for me, though i do understand the appeal would my campaign be different. Stuff like prices and random treasure generation would also be a major turn off for my players, and this is a BIG issue.
I've been considering just ad-hoccing it and replacing reputation specific class features and feats on a case by case basis, and prerolling all treasure, but in case someone has something to share about removing reputation ill definitely listen.
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