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1  Products / Fantasy Craft / Re: Casting spells... while holding on to things. on: January 26, 2014, 02:52:58 PM
I hate to pseudo necro a thread (it's only mostly dead  Wink ) but I also want to know the answer to the question hrungnir asked.

In a game where spell pouches are required to be used, would having the Hidden Spells feat negate the need to hold it in your hands? Otherwise, that feat isn't as useful, since everyone can see you manipulating the bits and pieces anyway.

I've had two mages in my campaign and both took Hidden Spells. Does this remove the need for them to own a mage's pouch? Does this remove the need for them to have a mage's pouch in hand but still have one on their person?
2  Community / License to Improvise / Extra Initiative Pass NPC Ability on: October 07, 2013, 12:26:49 AM
I want to give an extremely elite NPC the ability to have 2 initiative passes. The first one is at their rolled initiative and their second will be at half their initiative rounded down. My problem is that this is clearly a very powerful ability and I have no idea how much XP it should be worth!

What do you suggest oh sages? I was thinking 15 XP mostly because that is how much the Extra Action ability in BESM 3e is worth.
3  Community / Off-Topic / How do I combine play by post and tabletop? on: August 14, 2013, 11:36:50 AM
I wasn't sure if this should be here, PbP, or another section, so if this isn't the right place just move it.

My idea is that the player characters will be members of a paranormal group. Just for fun they start investigating some of the weirdness they hear about, and it's through that that they start to learn "OH SHIT! The weirdness is real!"

The play by post will have two parts. The first part is that GMs (presumably primarily myself, though anyone who wants to run a detailed session is allowed) can post Rumours which are essentially quests. The players can then decide which of these they want to investigate (and if I get enough interest/a large enough group) and who to take with them to look into things. Once they decide to pursue a Rumour they then play a tabletop RP adventure (ideally a short adventure, 1 or 2 sessions) or follow through a story in play by post depending on the GM's preference (which would be mentioned in the Rumour). In either case dice rolls or at least reference to the characters' stats, skills, and abilities would come into play and at the end the involved characters would get some XP to improve themselves.

The second part is that any interactions that player characters have with each other between investigating Rumours, such as when hanging out in the paranormal club, would be handled by play by post RPing. I don't think stats and such should be relevant to these sections but I'm not sure. I want this part to be more like an interactive fic, instead of having codified rules. Though I suspect a GM could arbitrate when necessary.

If you have any experience with anything loosely related to my idea, or elements of it, I'll take any advice. I've never been involved with anything play by post before, my experience is purely tabletop, so even beginner advice would be handy.
4  Products / Fantasy Craft / Cheat Death Stories on: June 01, 2013, 12:49:51 PM
Last session one of my PCs died and has chosen to Cheat Death. I'm still waiting on his story, but it got me curious.

What are some example cheat death stories you've had in your campaign? How did they score? Why do you think they got the score they did, or what are your criteria for scoring?
5  Products / Fantasy Craft / Re: Menacing Threat as an Essence on: May 26, 2013, 01:40:40 PM
I'm thinking I'll use Mister Andersen's suggestion of making it 20 Rep as the item is an Inquisitor's Badge meant to inspire fear solely through the reputation of the organization, and not magical means. Ultimately though the rep cost will not be especially important since this will be a story reward and not an item purchased by the PC. There will of course be the downside that the PC will have to reveal himself to use it (NO ONE EXPECTS THE HOMLISH INQUISITION!) and the way people regard him afterwards will vary.
6  Products / Fantasy Craft / Menacing Threat as an Essence on: May 24, 2013, 10:27:39 AM
I'm looking into magic items for one of my players that wants to get menacing threat through a fearful item. The idea was to give the item Menacing threat because those who look upon it know their in trouble. However the NPC Quality Essence doesn't allow for Menacing Threat. I considered Dread and Unnerving but those don't seem to fit the desired outcome, and Fearsome seems to powerful for the item. Generally I trust the rules for their balance so I'm hesitant to mess with things.

I guess my two questions are: 1) Why is menacing threat not an NPC Quality that can be placed in a magic item?
2) Any recommendations about what to do?
7  Products / Fantasy Craft / Taunting and Sneak on: April 17, 2013, 10:17:50 PM
Encountered an odd situation in combat last session. The party's burglar who has Ghost B/M (and planning to get Supremacy) used her stupid high sneak skill to become hidden. Unable to do much damage against the enemy the party was facing (an Elder Earth Elemental) she used intimidate and taunt. The first wasn't much of an issue since the elemental just took stress damage, but taunt provided a problem.

If the character taunting is hidden what does the taunted character do? I had the elemental use its AOE ability, but what about enemies that can only directly attack the taunter?
8  Products / Fantasy Craft / Grueling Combatant Question on: March 16, 2013, 03:41:39 AM
This question is so short and simple I feel like making a thread for it is a waste but I simply need help.

Does armour and/or DR apply to the subdual damage from grueling combatant?
9  Products / Spycraft 2.0 / Re: Fantasycraft Vs Spycraft 2.0 on: February 06, 2013, 12:39:07 AM
Thanks again. I really appreciate the effort you're putting into helping me. Like your Stargate game my players will be working for a larger organization, so they'll be requisitioning gear. However if players want to buy stuff for themselves I figure that would be handy to have. Plus it'll help me calculate costs for purchases related to the base management aspect I want to include as well as the amount of monthly funding the PCs should receive (I'm gonna go with less rather than more).
10  Products / Spycraft 2.0 / Re: Fantasycraft Vs Spycraft 2.0 on: February 05, 2013, 11:12:19 PM
Thanks Sletch these helps a fair bit. However 2 things: How would I convert FC currency to dollars and where are the stats for flamethrowers  Evil ?
11  Products / Spycraft 2.0 / Re: Fantasycraft Vs Spycraft 2.0 on: February 05, 2013, 09:03:52 PM
Does anyone have any recommendations about moving FC stuff to SC or vice versa? For that matter does anyone have any links for LtoI threads on this forum that might be relevant? I had a look but can't find anything good.
12  Products / Spycraft 2.0 / Re: Fantasycraft Vs Spycraft 2.0 on: February 05, 2013, 05:04:03 PM
What are some of the main differences between FC and SC 2.0 that I should watch out for?
13  Products / Spycraft 2.0 / Re: Fantasycraft Vs Spycraft 2.0 on: February 05, 2013, 04:54:55 PM
In what ways is FC sleeker? I'm having a look at SC 2.0 for the first time, and I do find that it looks a bit dated in comparison to FC, but you seem to have a better understanding of the ways in which it is specifically.
14  Products / Spycraft 2.0 / Fantasycraft Vs Spycraft 2.0 on: February 05, 2013, 04:10:32 PM
This may seem like a weird question but how do FantasyCraft and SpyCraft 2.0 compare? I'm quite familiar with the former and I'm running a FC campaign right now, but I'm looking down the line at the next campaign I want to run. It's looking like it's going to be a modern real world setting except with hidden horrors. Think Torchwood, MIB, SCP, Delta Green and all that good stuff. Horribly underfunded PCs versus the big nasties your parents told you weren't real.

So what are some of the differences between FC and SC, and which would be better for running the above described game? If I did use FC I'd still steal gear and gear related abilities from SC that are kind of necessary for real world simulation.
15  Community / Off-Topic / World's Fastest Archer on: December 01, 2012, 04:01:17 PM
Bow Supremacy and Blackened Sky am I rite?
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