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Products / Fantasy Craft / Taunting and Sneak
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on: April 17, 2013, 10:17:50 PM
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Encountered an odd situation in combat last session. The party's burglar who has Ghost B/M (and planning to get Supremacy) used her stupid high sneak skill to become hidden. Unable to do much damage against the enemy the party was facing (an Elder Earth Elemental) she used intimidate and taunt. The first wasn't much of an issue since the elemental just took stress damage, but taunt provided a problem.
If the character taunting is hidden what does the taunted character do? I had the elemental use its AOE ability, but what about enemies that can only directly attack the taunter?
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Products / Fantasy Craft / Grueling Combatant Question
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on: March 16, 2013, 03:41:39 AM
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This question is so short and simple I feel like making a thread for it is a waste but I simply need help.
Does armour and/or DR apply to the subdual damage from grueling combatant?
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Products / Spycraft 2.0 / Re: Fantasycraft Vs Spycraft 2.0
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on: February 06, 2013, 12:39:07 AM
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Thanks again. I really appreciate the effort you're putting into helping me. Like your Stargate game my players will be working for a larger organization, so they'll be requisitioning gear. However if players want to buy stuff for themselves I figure that would be handy to have. Plus it'll help me calculate costs for purchases related to the base management aspect I want to include as well as the amount of monthly funding the PCs should receive (I'm gonna go with less rather than more).
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Products / Spycraft 2.0 / Re: Fantasycraft Vs Spycraft 2.0
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on: February 05, 2013, 09:03:52 PM
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Does anyone have any recommendations about moving FC stuff to SC or vice versa? For that matter does anyone have any links for LtoI threads on this forum that might be relevant? I had a look but can't find anything good.
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Products / Spycraft 2.0 / Re: Fantasycraft Vs Spycraft 2.0
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on: February 05, 2013, 04:54:55 PM
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In what ways is FC sleeker? I'm having a look at SC 2.0 for the first time, and I do find that it looks a bit dated in comparison to FC, but you seem to have a better understanding of the ways in which it is specifically.
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Products / Spycraft 2.0 / Fantasycraft Vs Spycraft 2.0
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on: February 05, 2013, 04:10:32 PM
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This may seem like a weird question but how do FantasyCraft and SpyCraft 2.0 compare? I'm quite familiar with the former and I'm running a FC campaign right now, but I'm looking down the line at the next campaign I want to run. It's looking like it's going to be a modern real world setting except with hidden horrors. Think Torchwood, MIB, SCP, Delta Green and all that good stuff. Horribly underfunded PCs versus the big nasties your parents told you weren't real.
So what are some of the differences between FC and SC, and which would be better for running the above described game? If I did use FC I'd still steal gear and gear related abilities from SC that are kind of necessary for real world simulation.
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Products / Fantasy Craft / Re: Harsh Beating and Grueling Combatant Question
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on: November 26, 2012, 01:03:23 PM
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The idea for why Harsh Beating and Grueling Combatant don't stack is because Harsh Beating says that when the PC "inflicts subdual damage" the DC is increased by 4, whereas with Grueling Combatant the opponent that missed "suffers 2 points of subdual damage." The person was arguing that GC's subdual wasn't inflicted, that it would be like HB applying to numbing poison.
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Products / Fantasy Craft / Harsh Beating and Grueling Combatant Question
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on: November 17, 2012, 05:54:14 PM
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Quick question that is imminently important: Does Harsh Beating (+4 to fort save DC from inflicted Subdual damage) apply to the Grueling Combatant trait (opponents that miss the PC take 2 subdual damage)?
Tonight's GM is saying no, the player who is introducing the new PC says yes. What does the forum say?
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Products / Fantasy Craft / Question about upgrading gear
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on: October 29, 2012, 12:49:54 AM
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If my character has a piece of gear, say partial hardened leather, and he wants to improve it with an upgrade, say fitted, how much would this cost and how long would it take? I don't know if upgrading old gear is in the rules and I've missed it, or if it's not really addressed. Some help would be appreciated.
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Products / Fantasy Craft / Weapon Specialties: Standard NPC or Special NPCS
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on: October 17, 2012, 12:20:46 AM
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Because of the way that the various stances and tricks of the different weapon feat chains work I realized that some are more useful against standard NPCs while others are more useful against special NPCs.
For example Sword Mastery gives you the Bury The Blade trick which is only useful against special NPCs, while Hammer Supremacy gives you a trick that can only be used on standard NPCs.
So my question is, which weapons are better against which targets?
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14
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Products / Fantasy Craft / Re: Cost of slaves
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on: October 01, 2012, 11:06:45 PM
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One of my players found this thread and did some research of her own. She found that in ancient Rome a "slave could range from a few coppers to about 200 den, cows were 100 to 200 den, but they were often sold at auction. This is under the assumption that manual labour is cheep in the universe, and skilled labour is pricy. Before it was abolished, slaves in America were about 1000$ but cattle were close to that too. Basically charge for farm animals unless they have some other skills"
So I think I'll charge somewhere between 200s and 300s for slaves in my setting.
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Products / Fantasy Craft / Cost of slaves
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on: September 29, 2012, 06:39:39 PM
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Quick question: How much silver would a slave cost?
Slavery is fairly prevalent in my homebrew setting. The PCs are on a quest to rescue/capture a run away prince and his bodyguard, but they've just discovered that the two have been captured and sold to a slaver. I want an idea of how much each should be sold for assuming the PCs try and buy them back. The prince is a pretty boy with little else going for him, while the bodyguard is a moderately skilled knight. Both are in excellent health.
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