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46  Products / Fantasy Craft / Re: Excel Based Character Sheet on: April 30, 2012, 02:24:08 PM
New version going out Friday. Changes so far:

- Corrected proficiency bonus from level when using non-standard proficiency gain rate campaign quality. (Class and Level)

- Added Adventure Companion Specialties (Origin)
- Added space for 10 custom Specialties. (Origin)
- Added space for 10 custom Talents. (Origin)

I'll probably also be addressing the lack of space for feats/abilities, adding in some highlighting options for feats/abilities and also adding in vision & hearing ranges.

Last call for any other problems/suggestions...
47  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 30, 2012, 02:17:37 PM
I'm almost sorry I asked the question now.  Sad

I think Bill's interpretation seems to make the most sense, otherwise wounds can be healed too quickly. In my game last night, the party mage lost all 6 vitality and 8 wounds. In theory she could have rested 6 hours to recover the vitality (it was just before camping for the night) and then been mended and (with moderate luck) got all wounds back instantly, saving 8 days of healing. That doesn't feel right to me, wounds should be more serious.
48  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 29, 2012, 09:57:38 AM
Quick question about Medicine Skill: Mend. The rules state:
"With success (DC 15), the character heals 1 stable target of 2d6 damage (if the targetís a special character, this is split evenly between subdual, vitality, and wound points and the patient distributes any uneven excess)."

Does this mean the result is always split between subdual/vitality/wounds even if the target has (for instance) only taken vitality damage? So, for example, if the target has taken 6 vitality damage and the Mend result is '6', is all 6 vitality healed or is 2 vitality healed and the 2 subdual and 2 wound healing lost?

It sounds like this should be a stupid question, but I've read it many times now and can easily apply either interpretation.  Huh?
49  Products / Fantasy Craft / Re: Excel Based Character Sheet on: April 26, 2012, 02:49:56 PM
Thanks to Antilles and Arakor for pointing out that the Adventure Companion Specialties were missing from the table. My bad, got lost in a re-hash of the sheet some time ago - I thought they were still there.  Embarrassed

I'll add them back into the next release.
50  Products / Fantasy Craft / Re: Excel Based Character Sheet on: April 25, 2012, 03:39:12 PM
If it's possible, I also support custom origin options.  I use plenty of custom material in my games which makes giving this sheet to my players a little tricky.

Otherwise it's fantastic, and looks like it'd be a great tool for both new players and quickly putting a character together.  Great work man.

Thanks for the feedback!

There is already the option to add custom species, and I'll be adding custom specialties, which just leaves human talents. I seem to recall there was a reason why I didn't allow custom talents but I'll check again and add them if possible.

Anything else in the origin area that needs work?
51  Products / Fantasy Craft / Re: Excel Based Character Sheet on: April 25, 2012, 03:25:00 PM
I'll second that call for customisation.
I'd like to use some of the classes and specialities from the Adventure Companion.

Already there! Let me know if I missed anything though...
52  Products / Fantasy Craft / Re: Excel Based Character Sheet on: April 25, 2012, 03:21:03 PM
I note that the list of Specialty names seems to be hard coded, could you add an option for custom specialty names? Also, the Feats and Abilities section is waaay too small, my character is only 6th level and he's already filled most of it (thank you, Crafty guys Wink )

1. Specialty names. Good idea, shouldn't be a problem.

2. Feats and abilities. This is one I've been concerned about and I've mentioned previously. One thing I've done when using the sheet is not list origin/class abilities that only provide a bonus, just put the bonus in the right place and forget it. Also, multiple abilities can be combined into one entry (but not feats) if you can fit enough text in. The only sheet change solution I have currently is to overflow to a second sheet, which is certainly possible. I've been looking for a spot to add in sight & hearing range info, and another sheet would provide the required space...

Any thoughts welcome!

53  Products / Fantasy Craft / Re: Excel Based Character Sheet on: April 25, 2012, 01:50:40 PM
Back home and able to make changes now. What I'll do is aim to send an updated version to Crafty on about 4th May. Any problems reported by the end of this month will be fixed in that release.

Of course, I'm not just looking for problems; any ideas/suggestions to make it better are very welcome - No guarantee I'll run with every suggestion but I'll certainly review each one and give it serious consideration.

Thanks to all who are looking and trying out the sheet!

54  Products / Fantasy Craft / Re: Excel Based Character Sheet on: April 24, 2012, 11:10:16 AM

Damn great excel sheet. Smiley

I may have found a minor bug, or my english failed me. Roll Eyes

For a mage build I set the campaign quality to "fast proficiencies" but it doesn't seem to register. If I am not mistaken a mage with fast proficiencies should end up with 22 proficiencies. I had listed 12 instead of the 22 proficiencies.

I hope that helps... and thanks for sharing your awesome work. Smiley

Hi, thanks for the positive feedback, glad you like the sheet. I just checked the problem you reported and you are absolutely correct about the proficiencies. Somehow I just got the formula wrong...

I'm in Germany on business at the moment but as soon as I get back home to the UK I'll get it fixed. I must admit I don't know how Pat and Alex want to handle updates/fixes - I don't want to swamp them with new versions every other day. Watch this space...

55  Products / Fantasy Craft / Re: Excel Based Character Sheet on: April 21, 2012, 09:00:08 AM
I'm trying to make  a saurian character but I can't seem to figure out how to apply the attribute modifiers. There's some red text on page one that says I need to apply them but I don't know how.

Hi Ice, the key is that anything in a green cell can be changed. If you take a look at the table of species underneath the talent & specialty sections, you will see that the attribute modifiers for saurians, unborn are green. That's where you apply the attribute modifiers. This also needs to be done for some human talents in the Talents table.

Hope that clears things up!
56  Products / Fantasy Craft / Re: Excel Based Character Sheet on: April 20, 2012, 04:06:32 PM
The 'Final' (for now) version has just been sent to Pat & Alex.  Smiley

Once it's made available for download, I'd very much appreciate any feedback, suggestions or bug reports from anyone who takes a look!

57  Products / Fantasy Craft / Re: Excel Based Character Sheet on: April 20, 2012, 04:24:15 AM
So any further word on this little project?

We've responded and as I understand, the OP is tinkering again. I may be wrong there, but I believe we gave him everything he needed for now.

If not, of course, we're happy to take another look. He has our email addresses. Smiley

Ah, I was just waiting on the legal text. I sent you the updated/fixed version which Alex said was OK. Just let me know what words to add and I'm done for now, though I'm sure others will find improvements/problems!
58  Products / Fantasy Craft / Re: Excel Based Character Sheet on: April 08, 2012, 04:36:24 AM
My apologies. That's been sitting in my inbox for a bit and I've been so swamped with projects that I haven't had the chance to follow up. I'm catching up a bit with email today though, and will go reply now. Expect an email shortly.

Hey, no problem at all Pat. I haven't chased it up because I assumed you guys were still busy. I got your mail and I'll send the sheet to you now for a first look, though I know for sure I need to make some changes.
59  Products / Fantasy Craft / Re: Excel Based Character Sheet on: April 07, 2012, 02:45:09 PM
I sent an email to Crafty some time ago but have not had a reply yet. Since then I have done quite a lot of testing myself and have found a few problems that need to be fixed. Creating a stack of characters and converting some high level characters from another system showed up a couple of things I had missed, as well as showing I hadn't allowed enough space for feats, tricks and studies. I'll be working on the sheet as soon as I get some time, hopefully over the next couple of weeks. Until Crafty have given it the ok from a legal point of view (I've used the FC logo for instance) I'm not willing to make it public, otherwise I'd be happy to send it out to anybody who's interested, just to get some initial feedback...
60  Products / Fantasy Craft / Re: Excel Based Character Sheet on: March 22, 2012, 02:28:32 AM
I have no idea, I'm afraid.  Sad  It's only been tested with Excel 2007 and 2010.

To be honest, this is just something I made for myself, as I do for every system I'm getting into seriously, so I'm not going out of my way to make it compatible with software I don't have or don't use unless there's a big demand. This time I thought I'd try to share my work with others who might find it useful. Of course, it could be that nobody else likes to use Excel, which is fine...  Cool
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