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1  Community / Off-Topic / Re: Beyond Earth (Reactions, stories, let's play setups, etc...) on: October 28, 2014, 09:06:40 AM
Espionage?  Pointless?!   Shocked  My agents were bringing me 5,000-ish energy / 3-6 Stolen Techs every alternating 18 turns!  The rest of the world tried to get angry. ...I introduced them to a choke point of an Angel with two Apostles, backed by two Ambassadors.  The Russians tried to break the line with satellites.  That got a little dicey.  Built some nodes and anti-Satellite rovers to keep them in line.  Then I brought the Borg to Earth. 
2  Community / Off-Topic / Re: Beyond Earth (Reactions, stories, let's play setups, etc...) on: October 27, 2014, 04:31:14 PM
I love / hate how it's VERY hard to be a Wonder hog.  The Web pretty much makes it impossible to lock down all the wonders.  You go for Crawler too quickly, and someone is going to grab Gene Vault.  You spend your time getting Memetwork, and Daedalus Ladder is going to go.  Makes all your choices very much "Can I afford to lose this to gain that?"
3  Community / Off-Topic / Re: Video game news and reaction on: October 27, 2014, 03:35:30 PM
That's not Silence.  That's just everyone being converted to the ARC Memetwork.  Come join us.  Free emoticons!  All we require is.. well.. your free will.  But.. look!  CathazCheezburgr!
4  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 27, 2014, 03:10:34 PM
As for my theory for maps?  Colorado Springs.  You get Peterson AFB and the ol' wartime favorite and NORAD's old home.. Cheyenne Mountain!  Colorado has a population of 5.3 Million possible zombies, Metros, Rurals, Forests, lakes and mountains.  More fun than a theme park!

Edit:  Except there's a Dead in Denver french supplement.  Soooo... maybe not! 
5  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 27, 2014, 02:55:34 PM
LOL.  Okay.  It's true.  I would reserve Water Tabs for when you're not sure of your surroundings or on a time crunch, and boil to replenish in locations that you're more or less sure are 'safe'.  If I've got a moving water body, I may even dig a small water pool to assist in cooling the boil so I can pack up and go as fast as possible. 

As for trade?  I'll only trade once I keep get my wife up to SDM level of marksmanship.  Something goes down, I want some hope of getting out of there. lol
6  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 27, 2014, 02:14:28 PM
True.  But Boiling can also be your nemesis as it'll give away your presence and position.  Raiders see smoke in the middle of a wildlife preserve, they know it's not the zombies.  

And absolutely.  Going blind does not help you survive.  lol.  It does, however, help in first aid and field medicine.  Stitches, abrasions, etc.
7  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 27, 2014, 01:51:51 PM
What I'm curious about in Z-Corps is water.  Can 1 zombie falling into a reservoir destroy that entire water source?  Is the Virus water-transmittable?  Talk about paranoia.  First stream you see in 400 miles, and you're out of water.  Now you have to play "Is the virus in the water??"
8  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 27, 2014, 01:42:31 PM
Well.. for Aerial Firefighter craft.. at the point that it would be useful, can you still have the logistics to get them reliably in the air to the point where it's beneficial use of resources?  You're going to need a very large store of powder, the manpower and equipment to load planes, fuel for the planes, crew to fly and scouts to call in locations.  In the opening hours of a zombie outbreak, battalion of tanks would probably have more success.  And in the later stages, I'm not sure you can get them in the air enough to actually serve a purpose.  Unless you're holding a strangle point. 

As for holes and ditches, I'd try to use a sewer or subway system.  The fall should be enough to break bones.  And by the time they get out, hopefully they hit some other leg destroying obstacle. 
9  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 27, 2014, 11:51:40 AM
I don't have to run faster than the horde, I just have to run faster than a low metabolism marsupial who sleeps twenty hours a day.

Running serpentine to avoid the FN 5.728mm rounds will help too.

LOL.  The Five Seven is only for Wall to Wall when I'm worried about Penetration.  Zombie Apocalypse?  I'm probably not even carrying the FiveSeven.  too hard to reload / scavenge.  Probably take the HK USP 9mm with a conversion kit or two for bigger calibers in my MOLLE.  Give the wife the 12 Gauge / .22 Pistol and I'll Long arm a Springfield Armory M1A.  If I have a third, I'll grab a bushmaster or.. something also. 

10  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 27, 2014, 11:08:09 AM
And I really don't think most bases would turn the non-infected away. Beyond it being the POINT of the military to protect it's civilian populace, and beyond the fairly simple numbers of every body you turn away is crawler coming back to try and kill you the next day, arriving civs equal the addition of one of the most important resources of all - manpower.

And honestly, I can't think of ANYTHING more corrosive to morale than having some percentage of your troops living with the nightmare "My family is out there and if God has been kind they are making their way here. If I'm not at the exact gate on the exact shift when they arrive, the guys on C shift won't know them from Adam and will turn them away..."

I don't see "arrivees" as going into a pen somewhere (other than maybe for a 12-20 hour quarantine period). Every single person who shows up is a person you put to work right now. You need to debrief them for any intel they might have. You're gonna need people digging latrines, helping barricade and reinforce every perimeter, apprenticing to your cooks, or practicing any practical trades they may bring to your labor pool. Most of all, in any readily accessible base near urban areas you need every team of 6-10 shooters you send out to forage enjoying the benefits of an equal number of people to help shlep supplies back. Gunmen need to keep their hands free and stay mobile coming an going. Someone has to carry half a supermarket back with them and civilians can fit into that role neatly.

I see it a lot more like Falling Skies (minus some of the abject dumb that show occasionally had) - with mixed military/civilian packs.

Military bases won't compromise their operational functionality to take in civilians.  It is VERY possible, a local military base would set up a refugee site.  Whether INSIDE or OUTSIDE the base, depends alot on the base and the capabilities it has.  For example, if say...  Fort Hood.  339 Square Miles.  They could probably refugee the Tank Playground inside grounds.  Where as.. say.. Naval Station Newport.  You're probably going to get something outside the base, at least until they can get re-enforced. 

Zombie plan?  Head north.  Unless Zombie Virus turns blood into anti-freeze, exposure should protect me.  Hopefully. 
11  Community / Off-Topic / Re: Beyond Earth (Reactions, stories, let's play setups, etc...) on: October 27, 2014, 10:52:26 AM
Reactions:  Tech Web takes awhile to get used to.  I wish Wonders were highlighted.  Last time I looked at the clock it was Saturday at 9PM and my daughter had just gone to bed.  It's now Monday....

My set-up?  AMC / Artists / Tectonic Scanner / Worker.  I go for Supremacy.  + Spies from.. whatever that quest is for the building.  I try to Syphon Credits and Sabotage like a bandit.  By the time I piss people off, I try to have a small, tight 4 hex away city complex built with defensive artillery. 
12  Community / Off-Topic / Re: Video game news and reaction on: October 24, 2014, 07:58:03 PM
Planetfall feels like the opening to Alien.  My ADVISR sounds like Hudson.  "Game Over, Man!  Game over!"
13  Products / Fantasy Craft / Re: Any update on Spellbound? on: October 21, 2014, 04:11:20 PM
Well this was a mighty depressing thread to read through. I don't think I've posted anything here in at least two years or so and we still have nothing new coming up for Spellbound (or FC as a whole). If these 'new directions' include a lot more licensed material and nothing further in the Fantasycraft line I don't know what would draw me to any products from Crafty-Games. Given the development of Spellbound so far I think this brings into question whether Spycraft 3 will ever exist as a finalized product.

Leif.  *reads Pat's post*  Yea.  That.  

It was Alex that said that... Tongue

My apologies Alex.  lol.  *drinks more coffee*  Yea.  What ALEX said!
14  Products / Fantasy Craft / Re: Any update on Spellbound? on: October 21, 2014, 02:53:50 PM
Especially when you sleep more that 20 hours a day, right Koala?

Man, no kidding.  Trying to fit my career AND some on the side consulting work in 4 hours a day?  Rough.  Add in my Baby 'Oala?!  I don't know where the days go!
15  Products / Fantasy Craft / Re: Any update on Spellbound? on: October 21, 2014, 01:10:22 PM
Well this was a mighty depressing thread to read through. I don't think I've posted anything here in at least two years or so and we still have nothing new coming up for Spellbound (or FC as a whole). If these 'new directions' include a lot more licensed material and nothing further in the Fantasycraft line I don't know what would draw me to any products from Crafty-Games. Given the development of Spellbound so far I think this brings into question whether Spycraft 3 will ever exist as a finalized product.

Leif.  *reads Pat's post*  Yea.  That.  In a small business analysis and commentary.  It may very well be just a profit comparison decision for the company.  Let's say Market has an absolute amazing demand for Sanderson Material.  Or Zombies.  Or Rowling.  And they're able to secure the IP rights to that demand.  And profitability of FantasyCraft isn't at the metric the "future demand" is looking like.  As a small business, they only have so many fires they can light.  So... in the interest of keeping the doors open and people being paid, the company switches gears.  Does that mean they've given up on their product line?  No.  It just means, for the moment, they've got to put their fires to hotter irons.  

Is it frustrating to everyone?  You bet.  But, I'll say it once, and I'll say it again.  For every misstep the Crafty bunch admits to, they've managed to keep the doors open.  ALOT of start ups can't say that.  Are we allowed to saber rattle?  Of course!  It's free market!  But.. just remember that there are decisions behind everything a business does.  (Unless it's Dell.  Then I'm pretty sure they just throw D20s every 6 quarters and pick a random new direction. lol)

Edit:  Just in case something thinks it.  I'm not white knighting or fan boying here.  I'm just very well aware of the absolute nightmare a "small business product production firm" can be.  Whether it's a new Gunsmith, RPG / Board Game Maker, Alternative Energy Manufacturer.  If you're small business, there are nights where you have no good choices, all terrible choices, but you need to make the choice that keeps the doors open.  
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