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1  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: May 26, 2015, 01:47:53 PM
No. Sorry. Still working. Swing back again later.
It's okay, guys: some of us have tried to write good RPG stuff for personal use and it's not easy to come up with great stuff even then.  Can't imagine how hard it is to do what you do and have it come out fantastic.

..and on budget.. and profitable... and with other titles to be written.  I could never do it.  I can barely do the technical writing for my work.  And that doesn't get published for people to review and purchase. 
2  Products / Z-Corps / Re: Is it undead in here, or what? on: May 05, 2015, 09:52:15 AM
And out of curiosity... and not exactly related.... whatever happened to that project to publish an rpg based on a book series related to Alice in wonderland? (I cant seem to remember the name, never got my atention as mistborn did when I discovered it  thanks to you guys)

I'm guessing its a dead project, but I think I never heard any official word on it...

Probably more apropiate for a thread on some other area of the forum, sorry...

Looking Glass Wars? 
3  Community / Off-Topic / Re: Boardgaming in 2015 on: May 01, 2015, 02:40:40 PM
I do not have enough local people I know who are interested in board games to make buying new ones worth it.  I have a small collection of games, including some Avalon Hill (Like the original Starship Troopers), but nothing new and no one to play them with really.  All my non-video game friends are online.

Do you have an iPad? If so, check out the Ascension app. It's awesome.

There are a ton of other good ones too, including Ticket to Ride, Star Realms, etc., but not as good as Ascension IMO.

Elder Sign is decent too.  Infuriating.  It's like Yahtzee on evil.  But fun!
4  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: May 01, 2015, 01:43:52 PM
My money is on a first quarter release still...hopefully of 2016

(sad trombone)

In mid-May is much more likely (NOTE: DO NOT TAKE THAT AS GOSPEL). The reason you haven't seen them is not because we're not working on them, or because they're not written, but because the massive effort of editing 12 files totaling over 150,000 words simultaneously is actually kinda tough.

This sort of commentary and questioning is actually a really good example of why we don't talk about firm deadlines anymore. It's hard not to feel like a disappointment to you and to ourselves when a few weeks slippage leads us here.

12 files.  150,000 words.  They did it.  They actually created a book that can be classified as a blunt, 2H weapon. 
5  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: April 30, 2015, 04:10:18 PM
Since MRSA will either kill you or burn itself out of your system in a few years, no.

...I was going for popular things in the news that are resistant to things that try to kill it.  Holy hell Krensky! lol 
6  Community / Off-Topic / Re: Boardgaming in 2015 on: April 30, 2015, 11:08:25 AM
So.. while I was away, we had some solid time for board gaming. 

Legendary.  Decent DBG.  3.5/5.  Some of the deck interactions are a little weird, and if you get crappy deck picks, you don't get to see any really interesting combos. 

Descent 2nd.  We've played Shadow of Nerk.  4/5.  Good episodic game.

Pathfinder Adventure Card Game.  First set.  Adventures 1-6.  I want to like this game.. I really do.  But the loot in the adventure was awful, the card variety is sometimes boring, and the interactions are very basic.  2.5-3/5. 

Eldritch Horror with Mountain of Madness.  Once again, we have yet to beat this bloody game.  But it's a damn good time. 4.5/5.  (Stills a game like this in a Spycraft genre would be awesome. lol)
7  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: April 30, 2015, 10:59:01 AM
It would be a disaster for my gaming table if you guys would close the doors.

Please do what you need to do to stay around and release cool stuff. Cheesy

Thanks guys! We really appreciate the understanding. Crafty's evolved quite a lot over the last couple years. We've had to shift directions a bit, prioritize a lot more than we'd like, and ultimately make some calls in the best interest of the company that were not obvious paths for us when we started - but that's the name of this publishing game. You adapt to grow, and grow to adapt.

We'll be around for a good, loooooong while yet. We may sometimes be slow but we're also methodical and careful. We've weathered several company-killing events over the last decade and we're still here. I don't see why anything else would take us out.

So.. what you're saying is..  Crafty Games is now the Publishing Studio equivalent of MRSA?  AWESOME!
8  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: April 28, 2015, 01:23:53 PM
Baltimore Riots: Mom Smacks Son for Taking Part in Violence

Just something light in a dark place.  Got a chuckle from me, at least.

Someone should get that woman's name, generate $10M for an election campaign and run her for an office of some sort.  Mayor, Congresswoman, President.  Who cares.  Get her in a place of power!
9  Products / Fantasy Craft / Re: First time GMing. Any advice? on: April 28, 2015, 01:14:56 PM
Rule 0 - No game can make a person have fun if they donít want to

Fun is mandatory, Morgenstern.

Please report to Room 5C077 for re-educ FUN!

I somehow picture Morgenstern with a corncob smoke pipe sitting on his desk lecturing to an RPG University about RPG stuff.  In an English accent.  Someone asks about what he prefers over D20 or D6 Dice Pool and suddenly, they're going into how Homer would play with rounded spherical balls with letters on them as he wrote his tales.


For the two really new people?  Cheating Death!  I love that table. lol.  Aside from that, be ready for ALOT of explaining on how loot works after a session.  (Prudence, etc)
10  Products / Fantasy Craft / Re: Fist time GMing. Any advice? on: April 28, 2015, 09:00:32 AM
On a slightly more serious note:

The single best bit of GMing advice I have read or can pass along is this:

Remember that the players are not your enemies, they are your entertainment.

+1 to Krensky's and Ares'.  The most important thing I've ever found in all my RPGs is that everyone should have fun.  GM and Players alike.  The object isn't to kill or save the princess or get the +12 Longsword of Holy Kickassing.. it's to tell a story where years from now, you go "Remember when I said you open a door, and you see a minotaur and you decided to say Moo?" and everyone just shakes their head laughing. 
11  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: April 27, 2015, 07:00:17 PM

Well screw you, you commie pinko marsupial!

Screw you and the wombat you rode in on!


LOL.  Hey.  Don't get me wrong.  I love stars, stripes and the lady liberty who can walk down NYC if we give her mood slime!, but we got some social issues that we DESPERATELY need to address.  

And yes.. we do have a cousin who is unspoken.  Though.. he's red.. and not pink.  And.. he's a bear.  Not a Marsupial.

[Edit: ginormous display-breaking pic deleted - A-C]
(click to show/hide)

*Edit:  My apologies.  It wasn't that big on my tablet when I posted.  (Stupid Tablet...)
12  Community / Off-Topic / Re: Video game news and reaction on: April 27, 2015, 06:57:25 PM
The Mass Effect Universe is fascinating.  I wasn't a fan of 2 or 3.  (I hated Illusive Man's plot and 3 was just all over the place.  1 Reaper can destroy a hundred ships in a few seconds, strangely a few hundred show up to earth and somehow a long, drawn out fight.  If the Reapers showed up, destroyed earth and THEN the game started with you out for revenge and to save the galaxy?  I would have been COOL!)  But the rest of the universe?  Fascinating. 

Also, not sure if anyone is a fan but Dungeons 2 is out next week.  I liked the first one, and it seems this time there's more depth.  So I'm interested. 
13  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: April 27, 2015, 06:10:31 PM
Really, I should get wise and stop bringing up the US and homicide rates.
I increasingly lack the stomach to finish a fight that big. Tongue

I'm also trying to break my habit of tilting at windmills because frankly I break before they do.

That said....

So they've got 1/4 our homicides and 3 times the death by firearms rate. That actually supports the case that possession of a firearm is more likely to result in a death -not a self-defense shooting or suicide, as you state.

There are fewer guns and they produce far more deaths expressed as per weapon. That doesn't say to me that Brits are more homicidal, it says that they're not giving to collecting or hoarding like we are. Fewer guns equaling more deaths means they're just not as popular in the culture unless the owner's going to kill someone.

Or consider the opposite expression.
If tomorrow there were no guns in the UK or the US (because unicorn magic) and crime stats didn't otherwise vary the United Kingdom would see triple the reduction in homicides that the United States would. That's not an argument for firearms increasing public safety.

I appreciate the effort put into doing research though, and I came up with about the same results.
UK: 6.6 weapons per million; 9.5k guns.
US: 88.8 / 3.6 million

I doubt it's any increased likely hood of violence; the UK has a quarter the US's average annual homicides with (and this made me laugh) 21% youth ages 15-24 unemployment compared to the US's 17.3%.

So ~3.7% more kids -volatile, horny, stupid kids, out of work and it's still a safer place.

It's a little staggering to me. We're four times as murderous and greatly more given to improvisation. I do agree that compared to that lawful firearms ownership isn't nearly so important but we end up in with the same question: do less guns make a society safer?

It's true that firearms ownership is trending up while crime in general is trending down, but crime's been trending down anyway for reasons not apparently connected to how religious the US is, nor it's changes in GDP, nor the presence or absence the The Patriot Act, or anything specific in general. Deterrence doesn't matter, more weapons doesn't matter, etc etc etc -it's an enigma.

And while the truth is that societies with fewer guns are safer that they have less weapons isn't necessarily why.

Here's an odd stat: despite having ~32 weapons per 100 citizens (#8 globally) Uruguay has 7.9 homicides per 100,000 citizens.

And that's a strong case for weapons correlating to safety, except that A) 7.9 is still Iraq high and B) Kazakhstan has a 7.8 per hundred-thou with 1.3 firearms per 100 people.

So Kazakhstan is a great place to get stabbed or beaten dead and guns will play almost no role at all in one's end.

It also has a 5% Unemployment Rate with about the same number under the local Poverty Line so who the hell knows why.

So yeah, there is a fair argument that How someone's killed isn't nearly as important as Why ...except for all those examples of places that're doing better in every other index besides homicide rates.

(My personal hypothesis is the gradual degradation of "Otherness" in US society. We're all gradually becoming "people" to each other to greater degrees and thus are more likely to depend on each other and less inclined towards seeing one another as an enemy or potential resource. *shrug*)

I admit: I'm slowly coming around to seeing how firearms possession in a society isn't necessarily why it is or isn't safer, but there's still the problem of why we're so much worse and if our collective gun-lust is a cause or a symptom.

I've had the benefit in my life to, at some point, live in the Republic of Ireland, Scotland and Eastern UK.  I will say this.  You can look at the guns all you want.  They won't say much.  Take a look at how groups of Americans treat other groups of americans or are expected to be treated / treat, and you may start to get a look at why America is a bunch of social B.S. wrapped in a old piece of Freedom Bread.  In comparison, while not completely void of such interactions, my time across the pond was far more civilized. 
14  Community / Off-Topic / Re: Arbitrary RPG rant on: April 19, 2015, 11:16:56 AM
But then they wouldn't be able to sell you the dedicated Make-Your-Own-Starship book.

That, or their license with Disney limits how customisable they can make things.

If it's a Disney thing, shame on Disney.  (Especially for the number of ships in the core book.  A little better as they put out more books, but still...)

Or that FFG doesn't think about those things and so they don't actually have a system behind their numbers.

I mean, it's not like you're playing Mekton or something.

Yea.. but then you get to play the "Is the player ship OP?  We'll find out when the dice drop!" game.  I don't like that game.  Or.. vice versa.. "Oh.  I DID blow you to pieces in two shots.  Huh.  Bad guy was a little too high.  Wish I had creation rules."
15  Products / Fantasy Craft / Re: How Spy Craft differs from Fantasy Craft? on: April 17, 2015, 02:11:42 PM
Having playtested the SC3 initiative system in the wild now, I freaking love it, and find it (at least so far) to be the best initiative system I've seen to date in any RPG, let alone Crafty's offerings.

Right.  So... we're going to need a station wagon, some pizza, some mountain dew and some Amobarbital.  Road trip to see what Gentry knows! lol
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