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361  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: February 24, 2011, 11:02:46 PM
Can NPCs gain bonus action dice from feats or class abilities?

Anyone want to tackle this one?

Without anything official on this, I would say no. NPCs don't get action dice on their own, not even PLs or ACs do either. They spend out of the players or GM's pool. And unless an ability that grants an action die is listed under the index cost page, they don't get access to it. And the powers that grant you access to action die if you refuse to answer... might get the GM killed if he uses it too often.

I've a quick question with the weapon Basics line of feats.  Most of them grant a stance, but I can't see a reference restricting them to a specific weapon or group of weapons.  Does this mean I can use Turn the Millstone with my Zweihander?

If a stance doesn't name a specific weapon proficiency or type, then it can be used with anything. Same goes for the weapon tricks, if it doesn't actually say for instance Knife Attack Trick or Polearm Defense Trick, you can use that trick with any weapon.
362  Products / Fantasy Craft / Re: Tougher Standard Characters on: February 23, 2011, 10:53:47 PM
I was running my group at Menace 5 because it was a large combat heavy group, so I wanted NPCs that could rock their world when the time came. They didn't go down easy at all, and there were multiple occasions when the players ran for their lives.

Standard NPCs can be made very tough with just a few additions. Tough is one, treacherous is a very overlooked ability. Wolves that flank and do crits whenever... oooooh boy.
363  Products / Fantasy Craft / Re: Lieutenant and companions, the dread of any GM? on: February 23, 2011, 10:49:40 PM
I've had multiple PL's in one group, and they weren't too overpowering or deadly. They ranked up there with the other PC's, but not more than that. Granted, I counted the PL's as a PC in counting mob sizes, so my 7 PCs + 2 PL's was facing 9 NPCs at a time, rather than 7.

The other limitation I had on mine was a max of Health 3 in most cases. This kept the vitality of the PL at about what a PC of equal level would have, rather than letting it skyrocket like what is entirely possible.
364  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: February 22, 2011, 11:10:43 PM
Also, the Load quality (say Load 7) states it take that many listed rounds of Handle Item actions to reload. If combined with the Quick Draw feat, could you in theory reload the previous example in one and a half rounds (Round One: Two free Handle Item actions from Quick Draw, then two more from your regular half actions makes 4; Round Two: Your two free actions, then one half makes another three, for a total of 7). Is this correct?

It's total actions, not rounds. But yeah, the math is correct. There are ways to get it down, but without them, that's how it works.
365  Products / Spycraft Third Edition / Re: SC 3.0 and Vow of Silence on: February 18, 2011, 07:25:40 PM
Dibs on the cleaner.
366  Products / Fantasy Craft / Re: Ideas for large PC group on: February 18, 2011, 01:49:38 PM
Tweaking difficulty is easy. You can adjust the Menace level, which changes the level of the NPCs, as well as how often Dramatic scenes happen.

Or, you can also just adjust the stats by a couple of points. Going from Defense 4 to 6 can make the NPCs much harder to hit so they last longer. Or doing the same for Attack means they hit and do damage more often.

In my game, I ran everything at Menace 5 in my large game, which had the PCs running for their life on multiple occasions. Granted, my party didn't understand subtly or the fact that a group of Orcs that outnumber them 5 to 1 wasn't a "We can take them CHARGE!!" moment.
367  Community / License to Improvise / Re: Specialty: Psychic on: February 18, 2011, 01:42:35 PM
It works for me. Especially in settings where psionics is more of a thematic change than mechanic change.
368  Products / Fantasy Craft / Re: The Sum of all AP on: February 18, 2011, 12:36:45 AM
Bows do very little in the way of damage. 1d6 + 2 + 1d4 at the max I've seen without magic included. Compared to, for instance, the fighter in my last campaign that routinely did 15 to 20 points of damage per attack. AP alone isn't very scary when there isn't a massive amount of damage behind it.

Plus, you have feats like Shield Mastery that can negate some or all of the AP of most weapons.
369  Products / Fantasy Craft / Re: Breaking weapons in combat on: February 18, 2011, 12:34:22 AM
Well, you are talking about a sword, that's quite capable of absorbing impacts and being hard to break by slamming something into it. After all, it is supposed to parry other hits, if it was easy to break, you couldn't fight with it.

But for the rest, that is right. And as far as I've seen, there isn't any true conversion of the Sunder feat.

Of course, it is also possible to activate a crit if you roll it and shatter the weapon entirely with enough action dice spent.

370  Products / Fantasy Craft / Re: Ideas for large PC group on: February 16, 2011, 02:41:23 PM
Most of my groups have been in the large size as well (6 to 10 people). The biggest difficulty I've found is keeping everyone involved in the adventure, having something for everyone to do. If you've got a mature group, that's far easier as not everyone expects to star in every adventure, though if you've got a group that's not quite as mature, that can be difficult.

But beyond that, long as everyone is involved and having fun, then you're running a successful game. Even if sometimes you gotta stretch the imagination to keep everyone together in an IC way.
371  Products / Fantasy Craft / Re: Personal Lieutenants and Animal Companions on: February 16, 2011, 01:10:10 AM
On the topic of personal lieutenants, how do you handle NPC allies in FC?  Are they treated as Personal Lieutenants or a free Hireling prize awarded to the party?  How do you determine their XP value?  I only have two players in my game, but they recognize that they need at least one more character to round out their party.  I want to give them opportunities to recruit possible NPC allies in the course of an upcoming campaign arc, but I don't want to skew the game mechanics with threat levels & all that.

When I had NPC's helping my group, they were set at the PC level as far as their abilities went. They didn't add anything to the group itself, because they were under my control and therefor didn't always have the groups best interest at heart.

If you're controlling the NPC allies, then they're just there helping. If the players are doing it, I would adjust the mob size while giving the NPC's "equal" levels of the XP to balance things out.
372  Products / Fantasy Craft / Re: Personal Lieutenants and Animal Companions on: February 15, 2011, 03:59:48 PM
Easiest answer... yes. Because NPC's are proficient in the weapons they have... so if he doesn't have a bow, he'd be using it untrained.

What I generally did was let them use it during the adventure, because its no different then the PCs grabbing magic items they don't have the Prize room for. But at the end of the adventure, either gotta pony up the points, or lose it. Just like PC's have to make choices on prize slots.
373  Products / Spycraft Third Edition / Re: SC 3.0 and Vow of Silence on: February 15, 2011, 03:32:40 PM
All in good time, my friends. A pile of notes continues to reside on my computer and in my head, but first things first!
Lunch?  Starving to death is considered poor form.

Yes, starving to death would make it take longer. This isn't a good plan, most definitely need that food thing done.
374  Community / License to Improvise / Re: Need help with Major overhaul! WoDCraft? on: February 15, 2011, 03:31:05 PM
If you want to see one way to convert things, look at the gurps books. Gurps has official Mage and Vampire conversions for oWoD 1st edition, which is an easy conversion to 2nd/Revised. I think they have Werewolf, but I'm not sure if that's a fan conversion or an official. I know they have a fan conversion of Wraith as well.

Monte Cook's WoD is interesting, but it bugged me. Though its been so long since I've looked at it, I don't remember what bugged me about it. I'll have to relook at it.

But, that is also an idea, since it is d20, it might be possible to convert MC's WoD to MC easily enough if its balanced. All things depending.

Edit: I remember why I tossed the Monte Cook book away now that I've glanced at it. It's not World of Darkness. He took all the names, all the powers, and put it in an entirely different world rather than the one that White Wolf actually printed. It was like taking Kirk, as Kirk, and tossing him in Babylon 5.
375  Products / Fantasy Craft / Re: Personal Lieutenants and Animal Companions on: February 15, 2011, 03:22:01 PM
One thing I did in my game was to limit the PL's and AC's to Health III. That way, they got vitality in the same rate as the PC's and didn't become literal damage sinks that is possible with a special in this game.

The other limit to building your guys PL that doesn't seem to be included in your write up... is he has to pay for equipment out of his point pool. So if you spent the full 60 points on the PL, he's got zero equipment. No sword, no armor, no bow, no rope, nothing. Those cost points, sometimes a lot of points if your player wants to fully deck out the NPC. That alone might cost you 5 to 10 points in the long run, which zeros out a lot of those nifty powers or costs him a couple of feats.

Also, like has been said, the NPC still has to get past you. You could limit it at start, since when the player gets the proper feats during play, he'll have more points he can spend on the char, and can buy more stuff as you both get more familiar with it.
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