Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
April 20, 2014, 11:28:49 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

  Show Posts
Pages: 1 2 [3] 4 5 ... 31
31  Products / Fantasy Craft / Re: How to handle fumbles on: May 30, 2013, 10:58:47 AM
But the question is: in the manual it's written that the fumbles "must not handicap who did the fumble but add complications to the fight".
I could really use some examples from your games!

To me, activating fumbles are to make the PC's life complicated. You don't screw over the PC, but find a way in the story to make their life suddenly that much harder. Granted, I likely get away with doing more, because my groups all knew anything I did to them they could do back to me. And often did.

One example was a charging lancer who tried to behead an orc standing next to a hut. Rolled a 1. Ran right by the orc, but left his sword imbedded in the hut right an inch above the orc's head and had to circle around to come back and get his sword.

Had another player fighting in a forest essentially do the same thing, and have to spend an action and athletics roll to try and yank the sword free.

The one I mentioned earlier who got disarmed, we rolled on the deviation chart and his blade got tossed 3 hexes behind the enemy. He had to get tricky in order to get it back.

I had one player who had taken so much damage that the group decided the blood loosened his grip and he threw his axe instead of swinging it at the bad guy. Granted, that was a group decision, not just me being an evil GM. Smiley
32  Products / Fantasy Craft / Re: Natural Attacks and Damage Resistance on: May 30, 2013, 09:33:16 AM
Ares is right in that they're their own category, as per RAW.

In my game, though, we classified them by whatever style they were. Teeth/Claw = edged, slams = blunt, etc.
33  Products / Fantasy Craft / Re: How to handle fumbles on: May 30, 2013, 09:30:25 AM
On the Wiltweevil, if he was stuck and unable to move, he should've also been unable to attack (rend, slam, whatever). Not sure if that's how you handled it, but by description that's how I would've gone.

On the soldier... my question would be either: Why didn't you try to get it back? And why don't you have a backup weapon? If he couldn't answer either of those, then I would smile and go "Better luck next game." I ran into this problem in my game, soldier who was superbad ass with an axe, and a little wimp without one. Cried when I disarmed him, and then couldn't answer me when I asked him why he didn't have a dagger or even a handaxe as a backup weapon just in case that happened.
34  Products / Fantasy Craft / Re: Spellbound Update: Is that the finish line? Way over there? on: May 24, 2013, 03:54:45 AM
I wonder if C_P/C_A ever jump on the boards, read our posts and just shake their head and say, "I.. I don't even know anymore.."

Remind me never to look at this forum in a school lab again.
35  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: May 23, 2013, 10:57:15 AM
Def been doing that part wrong then. Oops.
36  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: May 23, 2013, 10:48:09 AM
XP isn't calculated off threat level

Party gets xp equal to NPC cost x threat level. That's what I'm asking, not how much the NPC is worth as a stat block.
37  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: May 23, 2013, 09:38:53 AM
This is likely answered somewhere, but question. If you have a Threat Level 5 npc with 2 levels of Veteran.. do you give XP as a TL5 char or a TL7?
38  Products / Fantasy Craft / Re: Spellbound Update: Is that the finish line? Way over there? on: May 23, 2013, 09:37:04 AM
I now DM a game in which one of my players is a Giant, wielding a cannon, and riding a Triceratops. So I'm very lucky to have been introduced Smiley


...*gets the paranoid Koala look*  How could you post something like that?!  Don't you know other players read this?!  What have done, man!   Shocked  Next thing you know, we'll have ghost eyed pechs riding sleighs of Prairie dogs while wielding moltav cocktails and manticore skin whips!  ...Oh god.. now what have *I* done!   Lips Sealed  LOL

Too late.
39  Products / Spycraft Third Edition / Re: [RESEARCH] Tell us about your (character building) process! on: April 30, 2013, 11:59:48 PM
Usually I figure out what class the group needs most (this would be more for D&D/Pathfinder, since I've only run SC/FC).

Once I know what the party needs, or if the party doesn't need anything, I come up with a concept. Figure out what I want to play.

Second: I'll figure out what class(es) best fits that, then what origins best fit my idea.

Third: I'll figure out the feats.

Fourth: I'll work out the skills.
40  Products / Spycraft Third Edition / Re: [RESEARCH] What do you love most about the Pointman? on: April 28, 2013, 08:36:57 PM
Pretty much the way it compliments other characters in their selection. Between the skills and the ability to pick other classes abilities, you can fill holes that are there, or make the whole better than the sum.
41  Products / Fantasy Craft / Re: A sword as an avatar on: April 19, 2013, 11:26:27 PM
I wouldn't bother statting it as an NPC myself. I would make it an artifact that the PCs can use and then stat it up as a magic item.
42  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 12, 2013, 03:56:19 PM
Which means it doesn't work with magic missile. Damn.
43  Products / Fantasy Craft / Re: Spell Secret - what spell to take? on: April 08, 2013, 06:57:53 PM
Cure Light Wounds as a free to cast spell.
44  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 06, 2013, 01:02:18 PM
1: For new threads, you use the "new topic" button at the top of the board you wish to ask the question for.

2: You don't get sneak attack with any class unless it specifically states you do. I believe Scout gets it with an option you can choose, but it's not automatic. Otherwise, yes, everything will say "you gain X dice of sneak attack". These are special damage dice used in certain situations. I don't have the book handy, but the rules are in the "advanced damage" section.

3: Right. If you don't do damage, they don't save. But if you get a group that does 12 one point hits, you roll 12 times against an ever increasing number.
45  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: March 28, 2013, 07:33:49 PM
Yeah, and that's exactly the problem: You are at ground zero, making the use of this power quite suicidal


I'd rule that it's like a doughnut.  Empty square (that you're in), then the 15 ft in every direction is "ground zero" - it's an effect that shoots out from you, not through you.  Technically a house rule, but I'm pretty sure most GMs aren't big enough assholes to turn the ability into a bomb vest when I'm pretty confident that's not how Alex intended it.

Only matters for Metal though (and maybe Air - I'm AFB, but IIRC Sonic Damage tapers off, too).

Not an empty square. Visually, think of it as a blast that extends *from* you. You're creating the blast wave outwards. Hence, you don't take damage from your own attack.
Pages: 1 2 [3] 4 5 ... 31


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!