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1  Products / Mistborn Adventure Game / Re: Question: Nudges and Outcome on: April 09, 2014, 03:57:57 PM

I've been considering a houserule that lets you expend any number of Nudges to retroactively add that many dice to your pool (i.e., you can reroll sixes if you want to). This seems to me like a good way of preventing that stupidbad moment where you roll about six Nudges and no pairs. Thoughts?
2  Products / Mistborn Adventure Game / Re: Feruchemical Zinc and Allomantic Atium on: December 29, 2012, 06:10:45 PM

Also, what Zinc could let you do is see and guess from the tiniest alterations in your opponent's movements what he sees you doing. This would allow you to splinter your shadow multiple times, almost as if burning Electrum.
3  Products / Mistborn Adventure Game / DR question on: December 27, 2012, 08:05:08 PM

I know there are a few options that grant physical DR (Denser Tissues stunt, armor, the kandra Durable Form ability, etc.). So my question is, what happens if DR is equal to the damage dealt by an attack?

For example, suppose a Thug with Denser Tissues 1 is trying to carry off a young girl. The girl thrashes and kicks and hits the Thug for 1 damage. Does the Thug's DR negate that damage so he isn't hurt, or does the fact that the girl hit mean she gets to deal damage?
4  Products / Mistborn Adventure Game / Re: Dice Pools in combat, 10 limit query (complications query too) on: December 27, 2012, 07:55:29 PM
Well, that solves the problem of the 14 year old girl with physique 4 and pewter 11 in the game I'm in (6 pewter and a spike for 5).

Actually, she would get 1 free nudge on all pewter rolls (RAW state that if a character has an Allomancy rating greater than 10 (due to Hemalurgy, since that can't happen naturally), all extra dice are converted to Nudges.
5  Products / Mistborn Adventure Game / Re: Mistborn Adventure Game and other Settings (Avatar: The Last Airbender) on: December 27, 2012, 07:50:26 PM

I had a GM actually do this for us. Attributes and Standings worked the same way as in regular MAG, but there was also a "Bending" stat that covered most of your elemental bending. Strong Powers gave you 6 Bending in the element of your choice(No being the Avatar), Medium Powers gave you 4 bending, and Weak Powers gave you either 2 Bending or no bending and the two free Traits (your choice).

Stunts were a lot more important in this game, as they allowed you bending tricks that you didn't otherwise have, or else greater bending abilities. For example, two stunts my Strong Firebender picked up were "The Flame Shall Not Hurt Me" (basically a total fire immunity, which allowed me to set myself on fire at will and not be hurt) and Greater Flames (gave me +1 base damage on Firebending attacks, also a pre-req for Azure Fire, which would have given me another +1 but I didn't get around to taking it). Or for another example, the Waterbender had the Healing stunt to allow him to use waterbending's healing specialty.

You could also use Stunts for other abilities. For example, another player (with no starting Powers) took the Chi-blocking Stunt to use that art (in this system, when you chi-block someone you decrease their bending (temporarily) instead of their Health).

Finally, the game included an option to "Snap" by spending a bunch of Advancements, and about 2/3 of the way through the chi-blocker I mentioned above unlocked Energybending that way.
6  Products / Mistborn Adventure Game / Re: Emotional Allomancy query on: December 27, 2012, 05:00:30 PM
The player spends her nudge to make the thief not realise that his emotions are being manipulated.
Had she not gotten the nudge, after the fight he might have realised that someone played him, and gone seeking revenge. Likewise had he been a more prominent character this might have called for a proper Mental Conflict, taking several rounds and giving him a chance to counterattack with Spirit vs Zinc.

Only thing is, I'm pretty sure the rules stated that Flaring rendered emotional allomancy impossible to hide (because you're putting out so much power), but allowed you to overload the target's mind.
7  Products / Mistborn Adventure Game / Re: Metalmind Questions on: December 27, 2012, 04:57:57 PM
"...the charges are just stored in separate pieces of the metal, and don't really influence one another." I'd say this confirms your theory that the total available space is split between the two (or more) users.

I actually posted that question, and I'm pretty sure (from context) the answer meant that each person can store the full amount (i.e. a 100-charge pewtermind could hold 100 charges of Sazed's strength and 100 charges of Tindwyl's).
8  Products / Mistborn Adventure Game / Re: Feruchemy and impure metals? on: December 27, 2012, 04:53:23 PM
Whereas I do like the storybuilding options of treating impure metals this way, I don't think it really follows the "Feruchemy is of Balance" way of thinking. Feruchemy is not supposed to have any loss like hemalurgy.
Rather I would tend to believe that an impure metal would not be able to hold as many charges as a pure metal would. I.E. a large bar of crummy brass only holds 2 or 3 charges. the same as say a small bead of pure brass.

Agreed. If the metal is off-peak but usable, you can store maybe 1/10 the usual charges, or maybe your Feruchemy score is decreased with respect to that metal (so you can't store or tap as fast.) If it's really impure, it doesn't work at all.
9  Products / Mistborn Adventure Game / Re: Newbie questions on: July 26, 2012, 10:05:17 AM

It's stationary relative to the planet (Word of Adonalsium).
10  Products / Mistborn Adventure Game / Re: Newbie questions on: July 21, 2012, 04:32:51 PM
That makes sense, thank you. Smiley

I've got two more questions my players have brought up...

1) What are the minimum radii and time differentials that are possible with Cadmium and Bendalloy? I'm worried about what he's planning with this one...

2) Suppose a Mistborn is burning Copper, and he's interacting with another character that he suspects to be an Allomancer of some sort. If he burns Bronze, is he able to 'see through' his own Coppercloud?

I know the answer to #2 is No. As for 1, I suspect the minimum possible radius would be your height. I.e. since a time-bubble pops when you leave it, you can't make one that you don't fit in. As for the differential, I think you could set it to anything within the max. For that matter, I think you could set it to "no alteration", though I can't imagine what reason there could be for doing that... Huh?
11  Products / Mistborn Adventure Game / Re: Any Mistborn pbp games starting up? on: July 10, 2012, 08:52:13 PM
Tecslicer, since i can't seem to respond to your PM, here are answers to your questions.

1. His first priorities are to boost his Resources by 1 to acquire a mistcloak (He lost his when he was disinherited, so getting a new one is a symbol for him of regaining his position) and to pick up Steel deflection and Steelrunning/Ironslide. After that, I don't have a clear plan yet. This can be justified by having him work with the hazekiller to get more wealth and practice his skills.

2. Danil originally belonged to House Ferrus, a cousin House of House Venture out in the Eastern Dominance. The brand is a little bit hard to describe. Picture a circle inside another circle, with the two circles connected by four lines, each a quarter of the way around the circle from the others. The branding is the way House Ferrus tests for Allomancers. Danil was tested in this manner at ten and revealed as a Mistborn. He spent several years as a fairly regular noble until his father decided it was time he "became a man." Both out of regular chastity and because he already knew what would happen to the woman, Danil flat-out refused. This was the first of a series of quarrels between Danil and his father that finally resulted in an epic showdown, at the end of which Danil was thrown out of his House and commanded never to return again. Danil gave himself the new surname of Drome and went undercover until he washed up in Luthadel.
12  Products / Mistborn Adventure Game / Re: Any Mistborn pbp games starting up? on: July 10, 2012, 03:52:05 PM

I've signed up and posted my character idea. Does it need approving/discussion?
13  Products / Mistborn Adventure Game / Readied Actions on: July 09, 2012, 03:52:26 PM

Is it possible, when your turn comes up in the declaration order, to declare a "readied" action? (that is, an action that is contingent upon someone else's action, and will happen only when, if ever, the "triggering" action occurs.)

Example: Thorrow and Koel have encountered a trio of koloss. Thorrow declares that he will use his spear to stab the first koloss that gets within stabbing range. This action gives him twelve Action Dice, while the koloss have ten, but he does not act until they get close enough, which happens on their turn.
14  Products / Mistborn Adventure Game / Re: Any Mistborn pbp games starting up? on: July 09, 2012, 03:47:05 PM

I'd love to play, just say when.
15  Products / Mistborn Adventure Game / Re: A few questions of little import on: July 09, 2012, 03:45:48 PM
Hey, thanks all. That will add a nice touch to the narration... assuming my players find the atium, or defeat the spiked fellow. It would have been nice if the heroes of mistborn were a bit less noble, and would make use of the spikes form the slain inquisitors to "Enhance" crew.

They didn't know what the spikes did until Book 3.
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