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5867
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Community / License to Improvise / Re: Stargate with Spycraft 2.0
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on: December 28, 2007, 11:02:02 AM
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I'd like to share some of the stuff I've been using, but it's almost all home brew of things not in the shows. Would you guys prefer me to post it here, the conversion thread, or make a new one? It's mostly some vehicles and gear.
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5869
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Community / License to Improvise / Re: French Foreign Legion powered by SC 2.0
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on: December 28, 2007, 10:24:37 AM
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Be sure to look at the description of the Military style on p417 of Second printing.
Other suggested campaign qualities:
Spycraft 2.0 Second printing Common Spectacle: Makes Triumphs more common, which fits with the adventure novel feel. Shoestring Budget: The Légion étrangère always gets the short end of the stick, including equipment. Especially in the period in question. Soap: More subplots. Every Legionnaire has a history.
World on Fire: Hostile Wilds: The desert, she stalks us like a cat.
And don't forget the scene only qualities that apply. Personally, I copied them and their descriptions out of the PDFs and pasted them into a text document to print out and keep handy during play for those times the players go off script.
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5870
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Community / Customer Service / Re: Spycraft 2 Second Printing PDF - Revised
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on: December 28, 2007, 09:52:00 AM
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Well, my experience is it is. Before I couldn't print it at all. After something like ten pages the print queue would choke and drop the job. Now it will print in it's entirety. Slowly, but it does print. Still hoping for a "print friendly" version without all the backgrounds and art. 
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5871
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Community / License to Improvise / Re: Spycraft and Post Holocaust
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on: December 28, 2007, 09:46:25 AM
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Does anyone have any suggestions how I should represent the Mutant Human and Mutant Animal racial characteristics. How are other races (eg Elves, Vulcans whatever) covered in SC ?. I guess I could use a PCs Origin to cover it ??
I have rules in the Modern SRD and D20 Apoc to cover their Mutations but I wanted to follow the SC method for their races. Any ideas. Thanks.
Racial elements are done with a mixture of Talent, Racial Feats, and Master Class levels. As mentioned Origin of the Species describes the system and the concepts behind it, and the DI conversions should cover the basics of what you want for hybrids. The wiki has the rules for creating Talents and Specialties as they've been given by Crafty and deduced by the forumites. One thing I've been considering and playing around with for certain setting concepts I have is a campaign quality that lets you take two Talents, one for race and one for nature, but I don't have rules for that, and it would require a human Talent and a lot of thought about either the XP cost, AD cost, or both.
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5872
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Community / License to Improvise / Re: Help with New Spycraft Campaign
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on: December 27, 2007, 08:13:38 PM
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I don't have anything against Multi-classing, but it's important to remember that SC2 is not d20 Modern or D&D. Most concepts can be supported with one Base class and one Expert class and careful selections regarding feats, skills, advanced actions and selectable abilities.
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5873
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Community / License to Improvise / Re: New Guns
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on: December 27, 2007, 08:09:25 PM
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Assault Rifle - Caliber III
Izhmash AN-94 Abakan 2d8+1 1–2/20 30M5 10 125 ft. S/2h CLS, UPG (bayonet lug) 8.5 lbs. — 27/+1 1994 $1,500 5.45x39mm Russian 45M3 60M2 - Can't be fired with the stock folded, as the stock covers the trigger. - Can mount a GP-30 grenade launcher and bayonet at the same time.
Two-round burst will require some work, as the weapon fires at a higher rate of fire (1800 vs. the normal 600) the first two rounds to have them impact the same point, thus making it more effective against body armor.
Well, the effect of that is AP of some level. I'm not quite sure how to implement that though. Are you sure 1-2 is a wide enough error range? I don't see anything about it's reliability in a cursory check, but complex mechanism with more moving parts says multiple points of failure to me.
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5874
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Community / Off-Topic / Re: Cool Vids (Keep it Clean)
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on: December 27, 2007, 01:40:34 PM
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Personally, I use a simple yard stick for this sort of thing. I ask myself:
Would I send this link to my Mother?
Of course, Your Mother May Vary.
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5875
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Products / Spycraft 2.0 / Re: Heaven's Centurions: Massive Mobs
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on: December 25, 2007, 10:43:03 PM
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Well, recently in my SG-1 game the players found themselves (SG-1), two experimental armor suits from SG-39, and fifteen unamed local towns folk turned resistance (22 people) against a reinforced Thulian SS company, something like 350 effectives. The SGC forces and the local resistance had been playing cat and mouse with the Nazis for the better part of a week when the Hauptsturmführer of the 432nd Thulian SS decided to force the issue by attacking the local burgh in order to make the heroes defend it.
What I knew was that despite SG-1-3, the Force Recon Sniper, taking out the political officer (read: chaplain) and driving the Thulians into a frenzy, they weren't going to keep throwing themselves against the walls of the town if they took enough casualties. I knew that they were still likely to overwhelm the SGC and the local troops. I also knew that twenty minutes into the battle, the USS Charles Kawalsky (CS-08), a Block III Daedalus class cruiser, would drop out of hyper into orbit and neutralize the Thulian transporter and turn a flight of two F/B-306A Novaburst fighters over to SG-1-5, the USAF Combat Controller on the team, for an ground attack run.
So here's what I did:
First, I redefined a round for purposes of this combat as one minute. This means if the players held out for twenty rounds, the cut scene kicks in and the players get to cheer as a pair of fighters scream over, still hypersonic from their atmospheric entry, and pop off four AID-02 Hornet drones and blow the Thulians to heck.
The players ran their characters normally. I ran SG-39 as standard special NPCs. I ran the locals as one special NPC armed with a light crossbow and with 150 vitality points. I didn't track wounds for this NPC. The Thulians I ran as one special NPC with 950 vitality points and doing 4d8 damage to each character every round. Criticals counted as double damage. If the players did something other then shoot at the enemy I off the cuffed it, but mostly it consisted of providing a bonus to some one else's damage or attack rolls. I don't remember specifics at the moment and my notes aren't with me.
It worked well, the SGC and resistance held out all 20 minutes, although it was a near thing. Everyone in SG-1 had some wound damage, SG-39-6 (Nitō Rikui Hideyoshi Sasaki, JGSDF) was dead, and SG-39-1's suit was a write off. Two of the locals were still alive (GM fiat, although the NPC black had 25 vitality left, so it seemd a good call). The Thulians were a couple of good hits from breaking and retreating and the PCs still had something like two action dice left.
The point of this is that when what you want is a big mob of baddies you might try just making one big and nasty special NPC to represent all of the targets.
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5878
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Products / Fantasy Craft / Re: Godspawn
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on: December 24, 2007, 05:25:15 PM
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No worries.
I think that Amazon also lists the other two of the Four Great Classical Novels (Dream of Red Chamber and Romance of the Three Kingdoms) on the recommended sections of that page, along with the 'fifth' The Plum in the Golden Vase.
Note: Plum might politely be terms bald faced in it's graphic presentation of the erotic and sexual actions of it's characters. So much so it's probably out right of pornographic in places and was banned as such in China for most of it's (at least) four hundred year history. A western equivalent might be Lady Chatterly's Lover. Dream is full of sex too, but not as much as Plum.
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5879
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Products / Fantasy Craft / Re: Godspawn
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on: December 24, 2007, 01:20:44 PM
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Until he piddled on Buddha's finger. Although, he didn't seem much changed by a thousand years under a mountain.  But getting back to the topic at hand... All of the setting teases have drawn forth comments of cool or nifty. Godspawn got a "Wow. Awesome".
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5880
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Products / Spycraft 2.0 / Re: Second Printing (yay!)
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on: December 24, 2007, 01:18:43 PM
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Well, there's no clay in the second printing. Either that or it's not burdened by the souls AEG sacrificed to print it in glossy color. Take your pick. 
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