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1  Products / Fantasy Craft / Re: New to Fantasy Craft on: October 29, 2014, 09:57:12 PM
Grappling and Tripping are still off of Strength and Dexterity. Canny Grab let's you get around that for Grapple, but requires a 13 Strength.
2  Community / Off-Topic / Re: Video game news and reaction on: October 29, 2014, 02:54:24 PM
Geese...  I have not been paying attention...

Apparently back in August Violition announced a PS4 and XBone port of the National Treasure edition of Saint's Row 4. They also announced a stand alone expansion, Gat Out of Hell.

I'll just let the trailer speak for itself.
3  Community / License to Improvise / Re: Some spells I need in the absense of the Spellbound preview on: October 28, 2014, 01:01:57 PM
If anything I'd make it rounds/level and attach it to the bow since it makes more sense there.

And the magic missle bow he's describing is Hank's Bow of the Ranger from D&D show which is an artifact or the Energy Bow (a toned down version from the artifact in the cartoon) the original other game.
4  Community / License to Improvise / Re: Some spells I need in the absense of the Spellbound preview on: October 28, 2014, 12:08:41 PM
Oh, it is a balance issue as well. Silver isn't the limiting factor. Weight and actions are. By someone else's numbers that spell is 200 arrows. Which is 20 lbs and 6 handle item actions.

The spell's available at level 5 with a Channeler. Also, Wish? Really? Any spell that is comparable to Wish is over powered. By definition. The Wish spells occupy their own design space outside of the rest of the grimor due to the interaction with the GM in granting them and whether you can even cast them in the first place. That's why it's the Priest's gamebreaker.

To compare it to another Level 4 spell that effects ammo, look at Magic Volley.

Level 4 Conversion, 10/min per level, changes the damage type on 50 existing arrows to one of a list of damage types one of which is force.

Now look at this spell in question. To get the same performance from  Magic Volley will cost four times as many spell points, three more Spellcasting checks, three more half actions for the casting, 6 more actions from the archer, 600 silver, and 20 pounds.

The spell rubs me the wrong way because it is bad.

Also, the primary inspiration I can think of for a bow of magic missiles is Hank's Bow which pretty much is an artifact.
5  Community / License to Improvise / Re: Some spells I need in the absense of the Spellbound preview on: October 28, 2014, 10:45:54 AM
Because nothing about the spell makes sense.

Why force damage? How much damage does it do? As written it doesn't do any damage.

If you're having it make magic missiles, why does it involve a quiver? That effect should be on the bow.

If it's effecting the quiver it make far more sense for it to make physical arrows.

At the point the spell becomes available it's silly powerful, removing one of the primary balances on focused archers.

If it's a meta desire to reduce bookkeeping or dodge logistics why make a spell to trade one sort of logistics and bookkeeping for another?

None of the stated goals lead anywhere near what is presented  as the solution.

There are two real possibilities. It's a horrible spell because it's badly designed and written or it's horrible spell because it's trying to cheese something.
6  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: October 28, 2014, 03:04:22 AM


While vanilla Strange is the heavily established lynchpin of the 616!verse, outside of comics fandom he's so little known that Marvel had a huge opportunity to be able to do something about the pervasive whiteness of the MCU and its source material. Oded Fehr and Jimmy Smits are two possibilities with enough good looks and recognition to carry the role without breaking the bank. Instead they've gone with the whitest possible option for Strange who it so happens personifies the worse aspects of the JJTrek franchise.

DC have already stolen quite a few marches in recent weeks on a Marvel Studios far too content to rest on their laurels -- they've been the first to announce a movie with a female lead, been significanty more diverse in the casting of their primary characters, and have now declared they're intensionally lookig for a female director to helm Wonder Woman while Marvel have been doing their best to ignore the contribution of their one female screen writer to Guardians of the Galaxy in order to propagate the whole director as auteur image.

Fehr is white. His parents are German and Dutch Jews.
7  Community / License to Improvise / Re: Some spells I need in the absense of the Spellbound preview on: October 27, 2014, 06:32:19 PM
That's the other game talking. Non-casters don't need anything to bring them up to the caster's level.

Also, its not handwaving. Its saying "We don't feel tracking every arrow is worth it, so well treat it dramatically. You only run out when it builds tension."

Lastly, don't use the Scout as your base to determine how powerful it is. Use an Archer Soldier. Bow Supremacy and Blackened Skies by level 3, with plenty to spare by the time that spell is available at level 7 or 9. Not to mention two weapon specialist picks, say Killer Instinct and Most Deadly. That's 1d6+2 AP2 force damage (assuming you actually assign a damage to your force arrows because as it stands the would only do the +2) x 3 to two targets and free crits without using Angry Hornet or Blackened Skies.

Oh, and a Channeler will gain access at level 5 and is most likely a full BAB class.
8  Community / Off-Topic / Re: The Idiot Box: TV News, Reviews & Reactions 2014 on: October 27, 2014, 05:36:40 PM
Wow, I must have missed this...

TNT has a TV series follow on of the Librarian movie series starting in December with Noah Wyle, Bob Newhart, Jane Curtin, John Laroquette, Matt Frewer, Christian Kane, Lindy Booth, John Kim, and Rebecca Romijn.
9  Community / License to Improvise / Re: Some spells I need in the absense of the Spellbound preview on: October 27, 2014, 04:58:35 PM
Then we're back to the spell being useless because they do no damage at all.

As written (ignoring the lack of damage) an archer would be stupid to not get that spell cast on them. It is better than any other option. That is a sign of a bad, unbalanced design.

That you think making the scout not have to worry about their ammo supply is a good to thing saddens beyond belief. Of go course your constant view that the players will have whatever magic item they want like this is a Monty Hall D&D or Pathfinder game also suggests you missing some of how the game is designed.

Its far worse to design spells so good the players never use anything else than to design ones they don't see the utility of due to an adversion to penalties.

If the spell were really about bookkeeping it would be an artifice spell that made arrows, not magic missiles. Though if you're really concerned about that you wouldn't turn to a spell anyway, you'd use something like the the old Bottomless Clip campaign quality and spend GM action dice on a fumble or when appropriate to have them run out of ammo.
10  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 27, 2014, 03:06:31 PM
"Of course I'll cooperate Mr Bandit. Here, have this gallon of moonshine! Really strong stuff, you'll get drunk of only a few shots!"

Never mind that you'll go blind and die in a few hours from it, bandit scum.
11  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 27, 2014, 02:34:28 PM
Depends on your energy source. It's not that hard to get a wood fire without much smoke. Depending on your personal level of ethics and the nature of the other party, it can be useful for bargaining. While I wouldn't consider methyl alcohol something to trade as tipple, I might well use it to bribe stereotypical bandits or raiders.

Also, iodine or chlorine are highly effective at killing anything other than Cryptosporidium and Giardia, which proper filtration will address. Chlorine dioxide will do even better, but it's harder to acquire and use. Still not all that effective against  Cryptosporidium so you're back to filtration.

Or, like I said originally, filtering with a handkerchief and boiling. Smiley I realise it offends your professional sensibilities to not move through the woods like a ghost, but in the circumstances were discussing shooting for the pot and lighting a fire or two are not mortal sins. Wink
12  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 27, 2014, 02:04:38 PM
What I'm curious about in Z-Corps is water.  Can 1 zombie falling into a reservoir destroy that entire water source?  Is the Virus water-transmittable?  Talk about paranoia.  First stream you see in 400 miles, and you're out of water.  Now you have to play "Is the virus in the water??"

Boiling is your friend.

Incidentally, this is why beer was safer to drink than water.

Also this is why a good still is an important survival tool if you can get the energy to run it. From a survival perspective the alcohol is most useful as a surface disinfectant, and even just distilling water will get rid of almost any contamination. I'd be very hesitant to drink ethyl alcohol made be anyone other then a very experienced and skilled distiller with access to real equipment for both the still and lab testing equipment to ensure that they really have ethyl rather than methyl alcohol.
13  Community / Off-Topic / Re: The Idiot Box: TV News, Reviews & Reactions 2014 on: October 27, 2014, 01:35:19 PM
anyone else watched constantine yet? i felt it was better presented than the premier of gotham. also
(click to show/hide)

I did. It's a little wobbly, but well within the parameters of a pilot. I did like the easter egg though. Smiley I doubt it'll get much play though, two massively different power levels, completely different tones, and Constantine really doesn't fit properly into the broader DC universe.
14  Community / License to Improvise / Re: Some spells I need in the absense of the Spellbound preview on: October 27, 2014, 12:16:09 PM
The arrow/bolt version in Spellbound is one Conversion spell.
15  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 27, 2014, 11:34:21 AM
I don't have to run faster than the horde, I just have to run faster than a low metabolism marsupial who sleeps twenty hours a day.

Running serpentine to avoid the FN 5.728mm rounds will help too.
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