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1  Products / Fantasy Craft / Re: New to Fantasy Craft on: Today at 03:31:28 PM
Other then the table bonuses and class features, like caster level and such. Assuming the GM allows custom designed magic items and allows you to make a summoned NPC with Virtues of Command.

Also, you can pull Virtues of Command off a summoned NPC at level 3 if the GM allows it. You'll still loose the SP while the NPC is around to buff you. Plus, the NPC's buff will go *puff* whenever the GM decides it can since all NPCs are under their control to one degree or another.

Virtues of Command is a standard feature of the Advisor IV. No need for special rules.
Also, I'm pretty sure, virtues of command doesn't need constant presence of the npc.
Virtues of Command I (p.35): "at the start of each adventure you may choose 1 other hero and 1 of that hero’s classes. He gains the abilities of the next 2 levels in the class until the end of the current adventure."
Pretty cut and dry imho, if the GM doesn't change the rules

If you want the custom magic item, just cast wish II

And the availability of the example Advisor IV is subject to the GM. Heck, so is said NPC actually using said ability. Same with ANYTHING involving the wish chain. You can't even cast the spell without GM complicity, and then there are no guarantees on what actually happens.

I should have clarified. Since the buff you're getting from the NPC lasts the whole adventure, you don't get the spell points back until it's over.
2  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: Today at 12:36:55 PM

As television moves towards On Demand being the preferred model for many viewers, this sort of thing is only going to become more common. Why get up early on a Saturday to watch cartoons when you can sleep in and watch the same shows a little later (and without the ads, if you're lucky)?

Stop being rational.
3  Products / Fantasy Craft / Re: New to Fantasy Craft on: Today at 12:35:57 PM
There is a way to compensate for lost circle of power levels:
- A 25 Rep essence that gives you one lvl. of class features
- The virtues of command class feature giving you two levels (That is available to you as soon as you can cast lvl. 7 Spells through Call from Beyond IV)

Those two don't stack (at least not for the same class)

So you can sacrifice at least two levels of mage to any class you want, without loosing out on any mage features.


Other then the table bonuses and class features, like caster level and such. Assuming the GM allows custom designed magic items and allows you to make a summoned NPC with Virtues of Command.

Also, you can pull Virtues of Command off a summoned NPC at level 3 if the GM allows it. You'll still loose the SP while the NPC is around to buff you. Plus, the NPC's buff will go *puff* whenever the GM decides it can since all NPCs are under their control to one degree or another.
4  Community / Off-Topic / Re: Webcomics on: Today at 08:57:38 AM
All the good ones do...

For Science!
5  Products / Fantasy Craft / Re: New to Fantasy Craft on: Today at 08:45:53 AM
It really needs to be an early buy to make sense....
Why? Huh? Things are retroactive in Fantasy Craft: no matter what level you gain the feat at you gain all the extra skill ranks you would be entitled to had you taken it from Level 1.
Really?! So if I have 10 points in one paired skill and 0 in the other, and I grab Talented which lets me buy Skill Ranks in two skills using one point, I get the 10 points in the other skill?!

Does this apply to Intelligence as well? Like, if my Int bonus goes up, do I retroactively get all those skill points I would have had? Do I also get the 4 points I would have had at level one as well?

Talented is one of the few places where things aren't retroactive under a strict reading since it triggers at your choice when spending skill points. It also is not paired skills since that's it's own circumstance and it works differently. As to your question about being able to use Talented to bypass not having one of the skills on your list, by strict reading it will.

As for retroactive skill points, yes you get your bonus skill points, although I believe Pat or Alex have said you do not get the extra three from first level.
6  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: Today at 07:53:29 AM
Saturday Morning.
7  Community / Off-Topic / Re: Cool Non-Video Links (Quizzes, Tests, Illusions, Etc..) on: September 29, 2014, 09:03:27 PM
Slavery makes for a more plausible story.  I didn't say better, just more plausible.

Not even necessarily slavery.

Teenagers from Outer Space and several others posit that aliens want our culture. It openly questions why that is, but it is the reason they 'invade'.

Flint and Wentworth's Empire series has us conquered for warm bodies and industry in a war. (Kinda.)

Drake's Ranks of Bronze and its sequels has aliens enslaving humans to fight low tech conflicts due to their political structure.

Or look at Brin's Uplift series where species are conquered and turned into clients for political and economic status and power.
8  Community / Off-Topic / Re: Cool Non-Video Links (Quizzes, Tests, Illusions, Etc..) on: September 29, 2014, 08:49:49 PM
I think Men in Black had a better one.

Bored alien teenagers playing practical jokes.
9  Community / Off-Topic / Re: The Idiot Box: TV News, Reviews & Reactions 2014 on: September 29, 2014, 08:46:09 PM
Considering that you liked Gotham, I'm confident I'll have the opposite opinion.
10  Community / Off-Topic / Re: Cool Non-Video Links (Quizzes, Tests, Illusions, Etc..) on: September 29, 2014, 01:02:00 PM
I've said it before, but the only thing really worth conquering the Earth (from a rational/economic standpoint) for is the real estate or the natives.
11  Products / Fantasy Craft / Re: Questions on: September 23, 2014, 01:45:52 PM
If it helps convince your GM, those stats are lifted (more or less) directly from SC2.0's stats for brass knuckles.

Fist-load weapons are things like cestus, brass knuckles, or tekko. They're designed to concentrate the force of a punch to increase tissue damage.

Things like weighted-knuckle gloves, however, are essentially a sap with the grip upgrade.
12  Products / Fantasy Craft / Re: Questions on: September 22, 2014, 11:18:34 PM
The solution for "unarmed" Rune Knights is to look up the various versions of fist-load weapons on the boards and use that.

This is the version I use in my games, derived from Spycraft 2.0:

Fist-Load Weapon (Blunt Weapon) Unarmed Forte
Dmg: +1 *
Threat: -
Qualities: Grip
SZ/Hand: D/1 hand
Const: 5D
Comp: Hard 2
Weight: .5 lbs.
Era: Primitive
Cost: 10s

* All attacks with this weapon are treated as unarmed attacks. The weapon's damage is added to the user's regular unarmed damage and threat ranges.
13  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: September 22, 2014, 03:16:37 PM
(Burger Horton's, anyone? LOL)
What about Tim King?  (Just to give away nothing about what they sell.)

Unrelated:  To the Eighth Circle with Keynesian economists, no country or continent should be the next Japan.

Ah, Austrian fantasies and delusions.

Hint: He ignores pretty much every aspect of Japan's economic challenges to bash what he thinks Keynes was saying.
14  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: September 19, 2014, 12:41:05 PM
It was on Tartakovsky's desk.
15  Products / Fantasy Craft / Re: Unarmed Combat feat options on: September 19, 2014, 12:14:35 PM
I'd have to go look the response from Pat, I think, up for the specifics but its that only the actor gets a benefit and that you have to go from held to grappled to holding rather than a direct reversal. Makes grapple way safer and slower.
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