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46  Products / Fantasy Craft / Re: Companion and Pathfinder feats. on: May 16, 2013, 10:13:58 PM
Ok, cool. That's kind of how it figured it would work out with the companion feats. Just wanted to be certain I wasn't missing anything too obvious...

I had one other question that does sort of pertain to Animal Partner at least. The Cavalier specialty gets Favored Gear (mount). How exactly does that work? I would guess that the Favored Gear part could apply to the Animal Partner (maaaaybe even Personal Lieutenant, I guess?), especially since Cavalier and Lancer go hand in hand pretty well. I can see the action die boost part working out, boosting attacks using the mounts natural weapons or for making ride checks. Or even when spending action die on the mounts behalf even when not mounted. But how would the 'item can't be destroyed with a critical miss or failure' work out?
47  Products / Fantasy Craft / Companion and Pathfinder feats. on: May 16, 2013, 03:46:10 PM
I had some questions regarding a few of the feats in FC.

1. With the companion feats such as Personal Lieutenant and Animal Partner can you use the xp from the feats to give your partner more types? I.e. Could someone take animal partner and use 5xp to have the mount be a construct as well as an animal (like a clockwork horse for example)?

2. With the Pathfinder feat chain do the benefits of Mastery and Supremacy effect ALL Pathfinder basics feats you have?
48  Community / Off-Topic / Re: KickStarter thread on: April 05, 2013, 01:52:28 AM
Divinity: Original Sin: I funded this under a minute into the campaign video (check it out - you'll see why), and continues to impress with every update..

Looks pretty cool, I may toss in $25. Don't believe I have ever played any of the Divinity games though.
49  Community / Off-Topic / Re: [Books] Etiquette & Espionage on: February 28, 2013, 03:00:46 AM
I finished reading the Parasol Protectorate couple months ago, just picked this the latest book recently. Have to finish the current book first before I read it. I heard rumors that she is going to be starting another series as well, one that takes place after the Parasol Protectorate.
50  Community / Off-Topic / Re: Video game news and reaction on: January 28, 2013, 12:24:31 AM
If you like Diablo-style games, you should check out Path of Exile. It's free to download and play, and the only microtransactions available are for purely cosmetic options.

I tried out it out this afternoon and it's pretty good. The 'Skill Web' thing is different and supplies you with passive bonuses bast on the class you chose. The gem's grant you your special attacks (fireball, arrow volley, etc.) as well as other bonuses. The gems also level up with you, gaining bigger bonuses and such.

There might be more to it all, I don't know what the 'linked' slots actually do yet. I have only got a Marauder to level 10 and a Witch to level 2 or 3.

EDIT: It should also be added that the game is in Open Beta, this isn't the final release. Not sure how long the Open Beta will go one for.
EDIT #2: Ok... I guess the Open Beta is basically the final release. There will be no more character wipes or resets after this. The game is basically out.
51  Products / Fantasy Craft / Re: Tuesday on: January 27, 2013, 03:39:02 PM
Hmmm... I think these might actually be for a new adventure (or set of adventures). Earlier in the month one of the Crafty folks posted on their Facebook page about working on an 'upcoming Fantasy Craft adventure' they mentioned 'finding applications for all those Detect spells in the new book'. Maybe they are adventures set in one of the settings from the Adventure companion? Maybe, one for each setting even? it Tuesday yet?
52  Products / Fantasy Craft / Re: Spellbound Update: Is that the finish line? Way over there? on: January 26, 2013, 04:20:10 PM
Well... technically a Spellbound preview wouldn't actually be Spellbound... so you know... just sayin'
53  Products / Fantasy Craft / Re: Temporary Attribute Bonuses, Impairment, and Shenanigans on: January 24, 2013, 03:02:13 AM
All good thoughts, I'll have to talk to my players and see what they think.

54  Products / Fantasy Craft / Re: Temporary Attribute Bonuses, Impairment, and Shenanigans on: January 22, 2013, 11:02:16 PM
Hmmm... Would allowing Temporary Constitution bonuses to affect Vitality be too upsetting to the game?
55  Products / Fantasy Craft / Temporary Attribute Bonuses, Impairment, and Shenanigans on: January 22, 2013, 03:10:00 AM
Some more questions were raised during game last night after the party Mage decided to pick up Ray of Enfeeblement.

1. Do multiple castings of Ray of Enfeeblement on the same target stack? It didn't actually come up in play but we looked up Impairment in the book and it didn't mention anything about stacking, but reading did raise another question.

2. Under Impairment it mentions that temporary changes to attributes do not have any effect on vitality, wounds, skill points, known spells, and Lifestyle. Is this just Impairment or is this bonuses as well? Would Constitution bonuses from the Brawn I-IV spells affect the targets wounds or Vitality? How about the Con bonus from the Berserk Stance?
56  Community / Off-Topic / Re: KickStarter thread on: January 19, 2013, 03:28:27 PM
There is a new Kickstarter from the Dwarves of Stonehaven people.

57  Products / Fantasy Craft / Negative Wounds and Healing Vitality on: January 12, 2013, 10:06:50 PM
A situation came up in a game last night that I am running. A character was knocked into negative wounds and was given a vitality potion. This raised two questions, 1) would this stabalize him and 2) would he also regain consciousness. A quick perusal through the book and we didn't find anything.

I ruled that it stabalized him and he regained what vitality the potion provided but he did not gain consciousness as stabilizing doesn't normally cause you to wake up (either by getting lucky or with the medicine skill). But, you also don't regain vitality with either of those.
58  Products / Fantasy Craft / Re: Spellbound Update: Is that the finish line? Way over there? on: November 15, 2012, 08:06:32 PM
I am not saying it will be out by the end of the year but, they could release the PDF version well before the print version.  If I recall correctly thats what they did for the Adventure Companion and Mistborn.
59  Community / Off-Topic / Re: Movie News, Reviews, & Reactions 2012 on: November 10, 2012, 02:56:09 PM
Honestly, I got tired of the whole zombie idea about 5 yrs ago

The only part of Zombies I never actually got into was the movie/tv show see. I like the literature though, the first book I read was World War Z and it just spun off from there. The only zombie movie I watched that I really liked was Zombie Land. From what I have seen though, most everyone is tired of Zombies. I just get tired of the movies because they all tend to feel the same...

ANYWAY... Transformers 4, it's cool they are making another one, but I don't really know who this Mark Wahlberg fellow is. The the articles I've read seem to like him though.
60  Community / Off-Topic / Re: Movie News, Reviews, & Reactions 2012 on: November 10, 2012, 03:37:21 AM
I have thought about it a little more and I can say one good thing about the trailer. I can guarantee that I will not be disappointed that the movie does not match up with the book when I go see it, I can tell that much from the trailer. I've gotten the disappointment out of the way already, so I can go watch the movie without 'book-bias' and enjoy (or not) based it on it's own merits (or flaws).
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