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46  Community / Off-Topic / Re: Video game news and reaction on: January 28, 2013, 12:24:31 AM
If you like Diablo-style games, you should check out Path of Exile. It's free to download and play, and the only microtransactions available are for purely cosmetic options.

I tried out it out this afternoon and it's pretty good. The 'Skill Web' thing is different and supplies you with passive bonuses bast on the class you chose. The gem's grant you your special attacks (fireball, arrow volley, etc.) as well as other bonuses. The gems also level up with you, gaining bigger bonuses and such.

There might be more to it all, I don't know what the 'linked' slots actually do yet. I have only got a Marauder to level 10 and a Witch to level 2 or 3.

EDIT: It should also be added that the game is in Open Beta, this isn't the final release. Not sure how long the Open Beta will go one for.
EDIT #2: Ok... I guess the Open Beta is basically the final release. There will be no more character wipes or resets after this. The game is basically out.
47  Products / Fantasy Craft / Re: Tuesday on: January 27, 2013, 03:39:02 PM
Hmmm... I think these might actually be for a new adventure (or set of adventures). Earlier in the month one of the Crafty folks posted on their Facebook page about working on an 'upcoming Fantasy Craft adventure' they mentioned 'finding applications for all those Detect spells in the new book'. Maybe they are adventures set in one of the settings from the Adventure companion? Maybe, one for each setting even? it Tuesday yet?
48  Products / Fantasy Craft / Re: Spellbound Update: Is that the finish line? Way over there? on: January 26, 2013, 04:20:10 PM
Well... technically a Spellbound preview wouldn't actually be Spellbound... so you know... just sayin'
49  Products / Fantasy Craft / Re: Temporary Attribute Bonuses, Impairment, and Shenanigans on: January 24, 2013, 03:02:13 AM
All good thoughts, I'll have to talk to my players and see what they think.

50  Products / Fantasy Craft / Re: Temporary Attribute Bonuses, Impairment, and Shenanigans on: January 22, 2013, 11:02:16 PM
Hmmm... Would allowing Temporary Constitution bonuses to affect Vitality be too upsetting to the game?
51  Products / Fantasy Craft / Temporary Attribute Bonuses, Impairment, and Shenanigans on: January 22, 2013, 03:10:00 AM
Some more questions were raised during game last night after the party Mage decided to pick up Ray of Enfeeblement.

1. Do multiple castings of Ray of Enfeeblement on the same target stack? It didn't actually come up in play but we looked up Impairment in the book and it didn't mention anything about stacking, but reading did raise another question.

2. Under Impairment it mentions that temporary changes to attributes do not have any effect on vitality, wounds, skill points, known spells, and Lifestyle. Is this just Impairment or is this bonuses as well? Would Constitution bonuses from the Brawn I-IV spells affect the targets wounds or Vitality? How about the Con bonus from the Berserk Stance?
52  Community / Off-Topic / Re: KickStarter thread on: January 19, 2013, 03:28:27 PM
There is a new Kickstarter from the Dwarves of Stonehaven people.

53  Products / Fantasy Craft / Negative Wounds and Healing Vitality on: January 12, 2013, 10:06:50 PM
A situation came up in a game last night that I am running. A character was knocked into negative wounds and was given a vitality potion. This raised two questions, 1) would this stabalize him and 2) would he also regain consciousness. A quick perusal through the book and we didn't find anything.

I ruled that it stabalized him and he regained what vitality the potion provided but he did not gain consciousness as stabilizing doesn't normally cause you to wake up (either by getting lucky or with the medicine skill). But, you also don't regain vitality with either of those.
54  Products / Fantasy Craft / Re: Spellbound Update: Is that the finish line? Way over there? on: November 15, 2012, 08:06:32 PM
I am not saying it will be out by the end of the year but, they could release the PDF version well before the print version.  If I recall correctly thats what they did for the Adventure Companion and Mistborn.
55  Community / Off-Topic / Re: Movie News, Reviews, & Reactions 2012 on: November 10, 2012, 02:56:09 PM
Honestly, I got tired of the whole zombie idea about 5 yrs ago

The only part of Zombies I never actually got into was the movie/tv show see. I like the literature though, the first book I read was World War Z and it just spun off from there. The only zombie movie I watched that I really liked was Zombie Land. From what I have seen though, most everyone is tired of Zombies. I just get tired of the movies because they all tend to feel the same...

ANYWAY... Transformers 4, it's cool they are making another one, but I don't really know who this Mark Wahlberg fellow is. The the articles I've read seem to like him though.
56  Community / Off-Topic / Re: Movie News, Reviews, & Reactions 2012 on: November 10, 2012, 03:37:21 AM
I have thought about it a little more and I can say one good thing about the trailer. I can guarantee that I will not be disappointed that the movie does not match up with the book when I go see it, I can tell that much from the trailer. I've gotten the disappointment out of the way already, so I can go watch the movie without 'book-bias' and enjoy (or not) based it on it's own merits (or flaws).
57  Community / Off-Topic / Re: Movie News, Reviews, & Reactions 2012 on: November 09, 2012, 06:37:19 PM
World War Z Trailer

Havent read the book, so i only get to judge by what i see... and i'm not sure yet... I like the zombie "wave" idea...

You should read the book.  9 out of 10 shamblers agree.

Agreed, read the book.

Also, mixed feelings about the trailer, but holy crap that
(click to show/hide)
scene was awesome scary.

Yeah, it looks like it'll probably be a decent zombie action flick but it looks like it's World War Z in name only.

(click to show/hide)

Ah, well, Hollywood...
58  Products / Fantasy Craft / Re: Question about the Monk in AC on: October 25, 2012, 11:28:41 AM
But thats means that the Monk could have 1000Gp and spend it with no problem, and at the end of the adventure being at 0gp and suffer no ill effect...

I would make that if the monk during the adventure opts to gain some money then he looses the Wis bonus until the end of the adventure, on the following adventure if the monks opts to still keep the money he will suffer again the loss of the Wis bonus

True, but that seems a little harsh, running with the same logic, if the monk even picks up a stray silver piece off the ground, only to give it up to the local orphanage later, he would lose his Wisdom then as well.

Keep in mind the Monk can't carry any more than 50sp in gear at once anyway, and may not keep Magic Items or Holdings as Prizes. I think the point of the last line is the Monk can't save their money. They can carry the raw coin if they want but they have to give it up before the adventure ends. Either giving it to their companions for their uses, donating it to someone, etc.
59  Products / Fantasy Craft / Re: Question about the Monk in AC on: October 25, 2012, 12:19:04 AM
Hmm... interesting. This is how I would play it where I running a game with the Monk

1. At the end of each adventure the Monk must give up all of their coin, it goes to charity or just drops it on the ground.

2. If the Monk opts not to, for whatever reason, they lose their Wisdom bonus in the following adventure.

OR you can just not give the player any choice and all of the money disappears just prior to the end of each adventure, POOF! gone. Sort of like having excess Prizes, but for monies.

Either way, that is kind of interesting, hadn't noticed until now.
60  Products / Fantasy Craft / Re: Spellbound Update: Is that the finish line? Way over there? on: October 12, 2012, 02:13:48 PM
I've been meaning to ask this question but always forget when I am actually at a computer: Will there be a spell chain for summoning constructs/robots in Spellbound?

There was an Artifice spell chain in Seer called Construct Assembly that did just that, so it's safe to say there will be. You can easily use it yourself as it's really just another Nature's Ally/Call From Beyond/Conjure Elemental clone, there isn't a whole lot to those spells except the pregen'd creatures.

Very true! I had actually thought about that, but at the same time its nice to have it in the book for the 'officialness' and all that.
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