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16  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: December 09, 2013, 11:06:37 PM
So... any idea about my question?  How is crew for boats with the crew quality handled?

From reading of the Crew quality it is simply the minimum number of people to operate the vehicle. You'll need to supply/hire your own crew.
17  Community / Off-Topic / Re: [Books] Etiquette & Espionage on: December 08, 2013, 11:51:11 PM
Got my copy finally and finished reading it the other night, I really liked this one. The introduction of characters from the previous series was entertaining. I was actually a little giddy when a particular vampire made an appearance.

I impatiently wait for the next book 'Waistcoats and Weaponry'. I guess the first book in her other series is set for an late 2015 release, so the Finishing School series will probably be finished first before we see it.

I'll toss this in a spoiler just in case:
(click to show/hide)
18  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: November 22, 2013, 07:26:01 PM
Is THAT hacking the comms does? Thought it delayed or reduced the waves of reinforcements they got...
19  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: November 22, 2013, 12:07:08 PM
Wrapped up an Exalt mission last night, it was pretty chill.  I like they way they work in teams and don't act like the aliens.  (I still smoked 'em like a drug store blunt.)

The only issue I have with the Exalt is that they rarely seem to take cover compared to the aliens. Especially in missions were you are put on the defensive, I noticed they would stand out in the open a lot. That and they would reload before shooting at any of my troops so I would often get a turn or two gunning them down before they returned fire.
20  Products / Fantasy Craft / Re: Questions on: November 10, 2013, 05:21:33 PM
Those are not bonuses, typed or otherwise. They are increases to threat range.

Hmmm... I guess so. That's what I get for posting after midnight apparently Tongue.

Still, I think I will go with Krensky on this one and just say 'No'.
21  Products / Fantasy Craft / Re: Questions on: November 10, 2013, 02:28:35 AM
Ah, ok, I was missing something
But, as others have said all those items are a pretty big investment in Reputation and Renown.


EDIT 3: WAIT, waitwaitwait....just wait, hang on now. These bonuses DO have a type. According to Skill Check Modifiers on page 63:

Magic: Spells and magic items impose these modifiers.

Thus, having multiple items with this essence on them will not stack, as they are the same type of bonus.

EDIT: 240 Reputation by my count. 8 Greater Threat range Essences (160), assuming you take Packrat you will need total Renown of 4 for your prize limit, so 80 assuming you have one of the discounts. This is also assuming you have Essence Supremacy so you can make a 3 essence item.

EDIT 2: Woops, I am wrong on the artifact part, you can only have the same essence on an artifact multiple times if   they are different 'versions'. So thats two more renown needed, bringing the total Reputation to 280 (assuming discounts).
22  Products / Fantasy Craft / Re: Questions on: November 10, 2013, 12:14:21 AM
Wait... how does having auto-threats give you auto-crits? You should still need action dice to confirm all of these spellcasting checks, regardless of threat range. You also still need to meet the spellcasting DC regardless of threat range.

Unless I am missing something...
23  Products / Fantasy Craft / Re: If there was a Fantasy Craft Kickstarter on: November 06, 2013, 11:58:26 PM
The one thing I've wanted differently with FC is the scaling of special attack DCs.  A DC 10(the base for a Grade I special attack) is a decent but not scary challenge for a low level party.  However, that same DC is trivial for a higher level party.  By only option to increase that DC is to raise the grade...which for the same threat to the party, the monster has be worth more exp.  And in some case, MUCH more exp, with some of the grades costing 4 or 5 points each.  A baseline save DC, with the ability to arbitrarily boost it above/below normal(at a cost, naturally), would be ideal.

One way you could bodge the system is us the Sliding Scale for skill DC's on page 370. So a Grade I attack would use the 'Easy' column, Grade II would use the 'Average' column, etc.

not sure how well this would really work, just a thought I had after reading your post.
24  Products / Fantasy Craft / Re: A little something fun for Spellbound on: November 06, 2013, 11:44:25 PM
There are a couple of spells that give a bonus to defense that affect multiple targets, but with some limitations or other modifiers, no mass Mage Armor though.
25  Community / Off-Topic / Re: [Books] Etiquette & Espionage on: November 03, 2013, 01:55:12 AM
The second book comes out upon Tuesday of this coming week - Curtsies & Conspiracies.

Thus far I have only read the first three chapters, which are available upon Amazon by way of a free sample - which begins with the vexing question: Does one need four fully grown foxgloves for decorating a dinner table for six guests? Or is it six foxgloves to kill four fully grown guests?

I very much doubt me that this second installment will last unread for even a single evening.

The Auld Grump

I have to wait to pick up my copy. A friend of mine is opening his own bookstore and I want to get it from there. I hate having to wait though, I really enjoyed the first book.
26  Products / Fantasy Craft / Re: A little something fun for Spellbound on: October 24, 2013, 10:57:52 AM
You never know, it may be replaced, joined with another spell, or maybe moved to another discipline- I've noticed three other spells missing; Harm, Scare I, Scare II.

But like Alex said, most of the spells are just unfinished- those might have some rebalancing/rewriting in the wings and so are set aside for it.  With Harm missing I would still love to see a real counter to Heal- inflict a handful of conditions or a spell like that that inflicts a critical injury.

Eh? I have Harm, Scare I, and Scare II in my preview, Harm is on page 71 and Scare I & II are on page 124.

I agree it could be possible that Project Presence could have been held back due to making adjustments though.
27  Products / Fantasy Craft / Re: A little something fun for Spellbound on: October 24, 2013, 12:55:24 AM
So if you are keeping score, from the document:

channeler   107
conjurer   100
enchanter   92
preserver   77
prophet   68
reaper   89
seer           102
trickster     48
   
total     683



Hmm... I noticed that Project Presence (from the core rulebook) is not in the preview doc, so we could add one more to the Trickster school, for a total of 49.
28  Products / Fantasy Craft / Re: A little something fun for Spellbound on: October 21, 2013, 10:52:26 PM
I could've easily typo'd a number as well, but 680ish is about right. I hadn't actually noticed the Hide In Plain Sight spell, that ones pretty cool.

I have to say that most of the zero level spells are pretty nice, especially when you take 'The Gift' into account for non-spellcaster characters.
29  Products / Fantasy Craft / Re: A little something fun for Spellbound on: October 21, 2013, 08:31:54 PM
By my count (or Excels count anyway...) there are 685 spells in the current Grimoire. I believe the plan was to eventually have 888 (which breaks down to 111 per school and 37 per discipline). The plan may have changed or there are still quite a few spells being worked on.

Some favorites I can pick out right now: Zot!, Tic, Breeze Strike, Crackling Tempest, and Summon Legion.
30  Community / Off-Topic / Re: KickStarter thread on: October 18, 2013, 02:38:58 AM
I haven't seen this one mentioned yet but, Stonehaven is at it again, now with Elves
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