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1  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: December 07, 2014, 02:11:40 PM
This news promoted more squeeing in the house than the announcement of 5e, congratulations.
2  Community / License to Improvise / Re: Mass Craft PDF on: January 24, 2012, 02:07:44 PM
Um, My GF is really into it. So a ME game is now in the works. Her and I are not that nitpicky (... I think) and are really happy to see this manifested in a system we know Cheesy
3  Community / License to Improvise / Re: Planescraft (Planescape with Fantasy Craft) on: January 24, 2012, 02:04:09 PM
YAY! Thank you so much
4  Community / Off-Topic / Re: 5E? on: January 18, 2012, 02:24:59 PM
Back to the 9 point alignments, I grew up with Eberron ( Shocked) and moved to Planescape with a little dabbling in Ptolus. Eberron threw alignment out the window save for primordial evils, Everyone could be a hero, even that crazy sadist! Everyone could be a Villain, even that lovable paladin over there. Then Planescape introduced me to the metaphysics of D&D. The great wheel is about the only place 9pt alignment makes sense for me. Everywhere else I generally ignore it or base it off of worship.

Ptolus showed how alignment was meant to be used for 3.X and I still felt myself going back to my Eberron roots. It was hard to imagine a place where it's illegal to be a Dark Elf b/c all DE's are so so evil. period. forever! Also, race depiction in RPGs gets under my skin so Ptolus pushed the hot button for me in some respects.
5  Products / Fantasy Craft / Re: Fillable character sheet question on: January 04, 2012, 02:21:50 AM
I would attach a sheet at the end that had the full description of the ability/feat and just have the character sheet reference it.

There is just a lot of info that needs to be relayed with PC abilities and feats.

Sorry it doesn't answer your question directly : (
6  Products / Fantasy Craft / NPC as PC on: December 04, 2011, 06:01:46 AM
So I understand completely that the NPC rules were designed with the intention of taking on PCs, but I have to ask, has anyone done a PC with NPC rules?
7  Community / License to Improvise / Re: Planescraft (Planescape with Fantasy Craft) on: December 01, 2011, 12:09:38 AM
OMG OMG OMG OMG   Cheesy

8  Products / Fantasy Craft / Re: Spellbound Update: Where We Are and What Will Happen on: October 17, 2011, 09:37:18 PM
On the other hand we will be using the F***! out of that book  Grin

That's one of the many reasons we have to get it right. Smiley


Take your time and get it the way you want it.  I'll take a 10 2 months later over an 8 2 months earlier Smiley

Werd!
9  Community / License to Improvise / Re: Converting 4th Edition D&D Paragons on: October 13, 2011, 11:59:20 AM
Looks good. I always saw the class as a draw b/c it's a hardy gish from level 1. No prereq levels to get in your way. I like it Morg can't wait to see it.
10  Products / Fantasy Craft / Re: Fantasy Craft Iconics - Updated? on: October 13, 2011, 11:54:59 AM
I noticed that weapons with the finesse quality aren't using the characters higher dex mods for damage.
11  Products / Fantasy Craft / Re: Spellbound Update: Where We Are and What Will Happen on: October 13, 2011, 11:45:45 AM
All our old Characters from other games were some kind of Magery... We really want that book to remake those old characters for games we want to run. So the wait is killing us

On the other hand we will be using the F***! out of that book  Grin
12  Community / License to Improvise / Re: Converting 4th Edition D&D Paragons on: October 10, 2011, 12:01:24 AM
Wait it's not DR for Stress and Subdual? ok I need to reread that...

Challenging seems a little confusing, I get the jist, but I also DMed 4e for a year.
13  Products / Fantasy Craft / Re: Racial Flight. Opinions? on: October 09, 2011, 11:52:58 PM
Once I had to climb the Oblivion Towers I understood why they took flight out of the game. It would have made the Towers easy to beat. But I would also like to add that b/c flight was no longer available I turned to Invisibility Spells and later enchanting invisibility effects on armor so I never had to fight if I didn't want to. Made those towers easier b/c now I wasn't being chased all the dang time.

So the game forced me to adapt or fail. If other OGL games felt flight unbalancing, why even give options for it. Take it out and let people adapt. Or was flight just one of those options you couldn't do without, as per the Ivory Tower Design Philosophy? http://www.montecook.com/cgi-bin/page.cgi?mc_los_142
14  Community / License to Improvise / Re: Mass Craft PDF on: October 08, 2011, 02:58:47 PM
I couldn't get it either.
15  Products / Fantasy Craft / Re: Racial Flight. Opinions? on: October 08, 2011, 02:37:41 PM
In our last game when asked "Why he didn't just fly over the city walls and avoid the throng wishing to pay respects to the dead King?" my Drake replied that "...ballistae bolts are generally not good for your health."

Folk tend to get nervous when flying, fire-breathing critters wing about willy-nilly overhead.

The logic of the world can be so deadly if defied : )

So thats also a good point to everyone who brought it up. Flight in your games existed in the logic of your worlds, not in a realm of mechanics alone. Thank you everyone who brought this up.

To use a video game example (don't worry it will be a tasteful one.) way back, when I used to have a Elder Scrolls: Morrowind character, there were items and spells of flight. This was useful b/c it helped me navigate that hellscape of a island. When I got to playing the squeal Oblivion, I came across a book or newspaper saying the emperor had declared Flight Spells and Items illegal in the country of Cyrodil (or something). This was I think a great use of in game logic to justify the removal of these very useful items.
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