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August 30, 2015, 05:05:49 AM
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1  Community / License to Improvise / Re: Expanded Bestiary on: August 29, 2015, 03:04:00 PM
Bang, yes. Sonic is brutal enough on its own.
2  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft: Adventure Companion & Call to Arms on: August 28, 2015, 05:19:00 PM
How did he get his eye back?
I always assumed he was just closing it to look like a badass for killing a giant. He's not wearing an eyepatch or has a jagged scar over it, after all!

No, you're right... he has three scars over it.
3  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft: Adventure Companion & Call to Arms on: August 28, 2015, 01:54:23 PM
How did he get his eye back?
4  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: August 11, 2015, 03:07:29 AM
Yeah, it's a dead mechanic issue. Sucks for your PL, but giving 'em AD is madness
5  Community / License to Improvise / Re: Campaign Quality: Fast Repuation on: August 08, 2015, 06:34:09 PM
Yell at me when you've got that set up. I'd be happy to help.
6  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 20, 2015, 05:30:52 PM
No, but it's factored into the math on the Damage side of the equation, and shouldn't be ignored in that fact. That's part of Krensky's point.
7  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 20, 2015, 04:37:13 PM
Wouldn't that turn crossbows into a must-have weapon, seeing as how all you need to do is pump up your threat range and you have a weapon that automatically goes to Wounds?

Maybe. Note, that Load is still a thing - so it's kinda a one-shot brutal weapon... oh wait, historically that was a crossbow.

Elves fill you full of arrows. You die. Dwarfs shoot you with a bolt... you die.

What (non-magic itemy) means do we have that pumps up Threat?

Origin Abilities: Favored Foes
Class Abilities: “…And One for All!" (A Gamebreaker)
                         One in a Million (A Gamebreaker)
                         Trophy Hunter (vs. Animals only)
Feats: Misdirection Basics
           Wolf Pack Supremacy

Construction: Giant Made

I can live with those.
8  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 20, 2015, 03:34:56 PM
So, historically, crossbows were outlawed because they made common peasants into killers due to ease of use, manufacturing, training, etc. It's just plain deadly. How about all crossbows gain the following new weapon quality?
 
Deadly: Special  characters can activate Threats with this weapon for 1 less action die (minimum 0). Standard characters can activate Threats with this weapon as if they had the Treacherous NPC quality.

That makes me want to use a crossbow as a special character, and to arm my standards with it for guard duty, rounding up the bad guys, etc. Also, everybody now have a healthy respect for the power of the lowly crossbow.
9  Community / Off-Topic / GenCon 2015 - Who's going? on: July 16, 2015, 02:43:47 PM
Well, we don't have a state of the company thingy this year, but I'm still interested in who's going to Gencon.

Sound off!
10  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 07, 2015, 03:39:46 PM
Since house rules in Fantasy Craft are called campaign qualities:

BOW VS. CROSSBOW
(CAMPAIGN ONLY)
A crossbow is point and shoot – easy. A bow requires more training. Both benefit from physical strength, but in different ways. Crossbows have their load quality reduced by your Strength modifier, to a minimum of 1. Long and Reflex bows are Exotic weapons (require a forte) and gain keen equal to your Strength modifier (as do the Daikyu and Foot bow).
11  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: July 07, 2015, 02:10:51 PM

Love the tag. "WHAT IS WINNING?"
12  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: June 21, 2015, 09:13:58 PM
Damn, I enjoyed those.
13  Legacy Games / Classic Spycraft / Re: Cars vs. characters on: June 16, 2015, 08:53:39 PM
In 2.0, hitting people with a car was often a Bull Rush. I know I did my share of them with my Transmech, Baja.
14  Community / License to Improvise / Re: New Feat for Thieves on: June 15, 2015, 09:10:49 PM
Not a fan of declaring the tools to be ritual weapons. It doesn't work with any of the existing ritual weapon enhancements from classes or feats without hand-waving. It's just there to do what Mr. A's reminder text does. So drop the term ritual weapon and integrate the reminder as the rule.

Benefit: You are always considered to have the appropriate tool kit when attempting to find, build/modify, or disable locks, traps, and other security devices. If you have access to an actual kit when making these checks your threat range increases by 4. Additionally, you gain a standard kit (thieves tools). It may not be sold, and if lost or destroyed are replaced at no cost at the end of the next Downtime lasting 1 day or more.
15  Products / Fantasy Craft / Re: Experience rewards on: June 14, 2015, 04:03:36 PM
It has nothing to do with it except to demonstrate his competitive streak.

He's always been this way with gaming. It gets embarrassing at times and has caused him to get disinvited in the past.

Oh, we call that a self correcting problem.
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