1.) The Left Hand. This is just Bonus Feat. Why a cutesy name? Might you expand it so it rates getting a unique and cool name?
Renamed "Bonus Feat" to better fit conventions.
Cool.
2.) Cross-Training. Judgment is coming, The Left Hand (AKA Bonus Feat), and Prowler I all seems fine, but An Unforgiving Path seems too juicy to allow for cross-training. I think it would drop out of the list of options, much like Circle of Power does. Thoughts?
While I'm not terribly worried about the power creep (snagging 2
nd level abilities is usually a strong approach for Cross-class abilities...) Its got some funky interactions when a character with no Casting Levels picks up steps that cast. AUP should be cut from the list.
Well, that's fixed with cross training's built in "Level 4 rule". Your caster level is 4.
3.) Wrath feats. Do these really need to be a unique tree of feats? As it is, it feels kinda like a base class that is coupled with a feat tree made just for it - which gives a kinda weak-sauce feel to the class... like it's being propped up by a tiny feat tree. If they were Covert feats, with a Special: This feat is a wrath feat.[/i] rider on them, then they become a preferred "sub feat" type for this class, but not feel so "bolted on" to the system with being a completely new feat category.
I'm expecting Wrath feats to draw on conversions of the 240ish Avenger powers now that I have a good understanding of what Avenger-y-ness is covered by the class abilities. There's a few other divine classes that might also kick in the occasion inspirations. Mostly I wanted to get those 3 up just to secure the posting space and to display the feat that is the root-stock for many of the others I've loosely adapted in my head. I'll try to rig up a few and post them soon to give the class more color. 4th ed D&D is pretty obsessive about combat, combat, and more combat but some powers manage to have charming secondary effects hidden under the 'Thog Smash!'
Cool, but classes like the Crusader and certain straight Priest builds deserve easier access to the wraith of the pious, as it were. By putting the feats into the preexisting feat categories and giving them the rider that designates them as "wraith feats" gives them both the flexibility for use with existing classes and you can boot Bonus feat to the curb and re-tune The Left Hand as follows:
The Left Hand: At Levels 3, 5, 7, 9, 11, 13, 15, 17, and 19, you gain an additional Covert feat or a feat that counts as a Wrath feat from any category.
And the feats would look like:
BASIC COMBAT FEATSAVENGING WRATHYou single out a foe for swift and certain doom.
Prerequisites: Alignment
Benefit: Choose one character you can see who becomes the object of your wrath. If the object of your wrath is the only opponent adjacent to you when you make an attack check against them you may roll twice, choosing which result to keep. If you keep the lowest result and still hit, you gain 1 Edge. If you re-roll this attack, you re-roll only 1 of these dice.
You may choose a new character to be the object of your wrath once each scene or if the previous character has been defeated. Only one character may be the object of your wrath at any time.
Special: This feat is a wraith feat.