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1  Community / License to Improvise / Re: [Expert Class] Verdant Apothecary on: May 22, 2013, 08:48:01 PM
Blankbeard and Sletch both explained my view as well (or better) than I could.
2  Community / License to Improvise / Re: [Expert Class] Verdant Apothecary on: May 22, 2013, 04:50:24 PM
This feels too tight and restrictive to be an Expert class. More like a Master class.
3  Community / License to Improvise / Re: New Class - The Avenger on: May 16, 2013, 07:21:45 PM
Sexy.
Thanks!

Added NPC XP values (it's an edge-using class, so not a lot suitable for standard characters).
Added.

Also note the per adventure timing on Unshakable Conviction. Your class table lists uses from an older version.
Fixed- I hadn't updated the class table at all. My mistake. Link in my post at the bottom of the first page of this thread is now updated.
4  Community / License to Improvise / Re: New Class - The Avenger on: May 16, 2013, 04:50:14 PM
Ok, book-format version is up and current to this post. Changes will be updated as necessary.

https://docs.google.com/file/d/0B8FCrAZcFJJDeEcxME5jVWlqWEE/edit?usp=sharing

Change: fixes all the stuff Morg mentions in the next post.
5  Community / License to Improvise / Seasoned and Species Empathy Point Costs on: May 15, 2013, 02:12:50 PM

It's been noted before (by Morg) that same type empathy is more powerful than cross-type empathy. When I desired an empathy that ignored the adversarial-ness of the individual affected I tossed this into the ring.

I never got any feedback, though, so I have no idea where it stands.
6  Community / License to Improvise / Re: New Class - The Avenger on: May 14, 2013, 08:52:19 PM
1.) The Left Hand. This is just Bonus Feat. Why a cutesy name? Might you expand it so it rates getting a unique and cool name?

Renamed "Bonus Feat" to better fit conventions.

Cool.

Quote
2.) Cross-Training. Judgment is coming, The Left Hand (AKA Bonus Feat), and Prowler I all seems fine, but An Unforgiving Path seems too juicy to allow for cross-training. I think it would drop out of the list of options, much like Circle of Power does. Thoughts?

While I'm not terribly worried about the power creep (snagging 2nd level abilities is usually a strong approach for Cross-class abilities...) Its got some funky interactions when a character with no Casting Levels picks up steps that cast. AUP should be cut from the list.

Well, that's fixed with cross training's built in "Level 4 rule". Your caster level is 4.

Quote
3.) Wrath feats. Do these really need to be a unique tree of feats? As it is, it feels kinda like a base class that is coupled with a feat tree made just for it - which gives a kinda weak-sauce feel to the class... like it's being propped up by a tiny feat tree. If they were Covert feats, with a Special: This feat is a wrath feat.[/i] rider on them, then they become a preferred "sub feat" type for this class, but not feel so "bolted on" to the system with being a completely new feat category.

I'm expecting Wrath feats to draw on conversions of the 240ish Avenger powers now that I have a good understanding of what Avenger-y-ness is covered by the class abilities. There's a few other divine classes that might also kick in the occasion inspirations. Mostly I wanted to get those 3 up just to secure the posting space and to display the feat that is the root-stock for many of the others I've loosely adapted in my head. I'll try to rig up a few and post them soon to give the class more color. 4th ed D&D is pretty obsessive about combat, combat, and more combat but some powers manage to have charming secondary effects hidden under the 'Thog Smash!'

Cool, but classes like the Crusader and certain straight Priest builds deserve easier access to the wraith of the pious, as it were. By putting the feats into the preexisting feat categories and giving them the rider that designates them as "wraith feats" gives them both the flexibility for use with existing classes and you can boot Bonus feat to the curb and re-tune The Left Hand as follows:

The Left Hand: At Levels 3, 5, 7, 9, 11, 13, 15, 17, and 19, you gain an additional Covert feat or a feat that counts as a Wrath feat from any category.

And the feats would look like:
BASIC COMBAT FEATS
AVENGING WRATH
You single out a foe for swift and certain doom.
Prerequisites: Alignment
Benefit: Choose one character you can see who becomes the object of your wrath. If the object of your wrath is the only opponent adjacent to you when you make an attack check against them you may roll twice, choosing which result to keep. If you keep the lowest result and still hit, you gain 1 Edge. If you re-roll this attack, you re-roll only 1 of these dice.
You may choose a new character to be the object of your wrath once each scene or if the previous character has been defeated. Only one character may be the object of your wrath at any time.
Special: This feat is a wraith feat.


7  Community / License to Improvise / Re: New Class - The Avenger on: May 14, 2013, 08:10:00 PM
A few questions:

1.) The Left Hand. This is just Bonus Feat. Why a cutesy name? Might you expand it so it rates getting a unique and cool name?

2.) Cross-Training. Judgment is coming, The Left Hand (AKA Bonus Feat), and Prowler I all seems fine, but An Unforgiving Path seems too juicy to allow for cross-training. I think it would drop out of the list of options, much like Circle of Power does. Thoughts?

3.) Wraith feats. Do these really need to be a unique tree of feats? As it is, it feels kinda like a base class that is coupled with a feat tree made just for it - which gives a kinda weak-sauce feel to the class... like it's being propped up by a tiny feat tree. If they were Covert feats, with a Special: This feat is a wraith feat.[/i] rider on them, then they become a preferred "sub feat" type for this class, but not feel so "bolted on" to the system with being a completely new feat category.


8  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: May 05, 2013, 02:13:08 PM
Baffled.
9  Products / Fantasy Craft / Re: Exploding enemies (aka Death Throes) and question about Burden of Ages on: April 17, 2013, 05:23:01 PM
My view is that the adventure that prompted this discussion was designed for demos with pregen characters. Nobody playing should feel too invested in a demo with pregens.The death throes explosion is there to show something that's different and cool about FC - pull that kinda blind-bait-and-boom crap in a real campaign, and rightfully be called a prick.

As it is, it's never been really hated in any demo I've run (after the first). But I've learned to use the Iconic 3rd level characters after the first time. Teaching a player how to make a character in FC, and then BOOM! there goes that character... that was a prick move.

10  Products / Fantasy Craft / Re: Trying to make sure I understand awarding experience on: April 17, 2013, 05:15:39 PM
A mob of standards or a special is worth their base XP x the Threat.

A mob of 40XP base NPCs at Threat 3 is defeated. Each PC receives 120XP.
11  Products / Fantasy Craft / Re: Exploding enemies (aka Death Throes) and question about Burden of Ages on: April 15, 2013, 02:45:08 PM
I'm not sure why nobody corrected Bhurano's mistake with the BoA question. BoA rounds up, so Touch of Light and regen 1 work fine. Regen 2 is the same as regent 1 thanks to BoA, however.
12  Community / License to Improvise / Re: [A New Pie] The Stormbringer - When all you have is a hammer... on: April 11, 2013, 03:51:37 PM
•   A savage biker-gang member with a penchant for huge guns and grape soda.

BWHAHAHAHAHAAHAHA!!!
13  Community / License to Improvise / Re: 2 new Species Feats: Lineages on: April 10, 2013, 04:25:28 PM
GAAHHHHHHH!!!!

Ahem.

Fixed.
14  Community / License to Improvise / Re: 2 new Species Feats: Lineages on: April 10, 2013, 01:49:18 PM
This did bring something to my attention in regards to feat naming/triggers. Way back at post #2, I suggested change Erudite Lineage and Martial Lineage to Erudite Heritage and Martial Heritage... for the unspoken reason of putting them on the target list for the Paladin's Heritage Revealed class ability. Mistake. Big one, now that the mechanic has evolved into a non-optional function and the checksum issues are more apparent to me.

They should probably go back to the naming scheme that still makes up the title of this thread. Distinguishing them that way was the right call all the way back to post #1, pre-edits Smiley.

Also done.
15  Community / License to Improvise / Re: 2 new Species Feats: Lineages on: April 10, 2013, 01:46:20 PM
One footnote as you and I were both polishing the text of my original posting at the same time - I would change Erudite heritage to bump Charisma or Wisdom (so it doesn't have a backdoor effect on skill points the same way Martials Strength or Dexterity doesn't influence vitality points). I would also hyphenate all the instances of "vitality-to-skill point" and "skill points-to-vitality" to help make the transaction pop a little when reading through the text.

Done. Edited my last post with the polish.
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