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1  Products / Fantasy Craft / Re: Spellbound Update: Is that the finish line? Way over there? on: September 15, 2012, 09:47:00 AM
This is getting pretty exciting!  Grin
2  Products / Fantasy Craft / Re: Spellbound Update: Is that the finish line? Way over there? on: July 22, 2012, 04:57:04 PM
Go team! Go team! You can do it!!! Rah rah rah!!!!  Grin  Grin  Grin

It's been several years now that I've had a certain chunk of money earmarked to buy this book. If it wasn't virtual, it would have burned a hole in every pocket I have  Shocked, so I'm thrilled to hear that this is going well.  Wink
3  Products / Fantasy Craft / Re: Spellbound Pre-Order Details on: August 10, 2011, 02:05:11 PM
Great to hear there's a mostly firm date for the book.  Grin

Too bad I missed the preordering totally.  Undecided
4  Products / Fantasy Craft / Re: Sell/Unsell me on: July 20, 2011, 08:42:49 PM
One of the advantages has been mentioned several times, but in such vague terms that I'm not sure you'd be able to notice it.

FantasyCraft is EXTREMELY easy to GM for.

This is because a few pages of tables and a list of abilities lets you throw together basically any monster or NPC in a matter of a minute or two (literally). NPC stat blocks cut neatly to the chase, with a minimal amount of stats but everything you need to run them.

I can plot out a full encounter with dozens of enemies in under 20 minutes, and have the stats work properly in game. Yes, it really is that quick and intuitive. I think it's even easier than D&D 4th edition. I have literally never had an easier time GM'ing spectacular, far-flung adventures with a huge range of creatures and potential NPC adversaries.

Since you "buy" abilities for the monsters and NPCs using experience points, you also get a direct handle on how much of a challenge these creatures will be if it comes to combat. There is a short table which gives you a good idea of what a certain XP total means in terms of challenge to a group.
5  Products / Fantasy Craft / Re: Battlemat or Descriptive Encounters ? on: November 25, 2010, 04:00:28 PM
As the GM, I usually draw a map on graph paper and note everyone's position. Then I conduct the combat as a narrative. There's a map, but only I can see it. It gives things more "juice," in my opinion, to narrate -- the map just helps me keep the scene clear in my head.

It's worked so far....  Grin
6  Community / Off-Topic / Re: Happy Thanksgiving! on: November 25, 2010, 03:52:55 PM
Happy Thanksgiving, everyone!  Cheesy

For some reason, it's a family tradition to have a huge meal of pork chops on Thanksgiving. Danged if I know why, but I'm observing it ....
7  Products / Fantasy Craft / Re: Questions for Scott about the Sunchaser setting. on: November 20, 2010, 02:42:55 PM
Thank you kindly!  Grin
8  Products / Fantasy Craft / Re: Questions for Scott about the Sunchaser setting. on: November 20, 2010, 10:26:42 AM
I have a question, before I buy the book. What is the general feel of the culture in the Sunchaser setting? European? Norse-Viking? American Indian? Middle Eastern? Whatever?

Thanks for any input!  Wink
9  Products / Fantasy Craft / Re: Number of spells known -- a newbie question. on: September 10, 2010, 12:42:00 AM
Well, I don't doubt that you're right, but I'm having a hard time finding any written mention of learning any new spells after 1st level. There's nothing in the mage class description at all; on page 110, under "Known Spells," is says "when an arcane caster gains his first Casting Level he immediately learns a number of spells of any level equal to his Wisdom score + his Spellcasting ranks." There's no mention there of getting any more spells at any other time, nor in the Spellcasting skill description, or under the Sorcery campaign quality.

Be sure to check the errata document, found on the Downloads tab of the main page.  It addresses this problem directly:

Quote from: First Printing Errata
ARCANE CASTERS
Known Spells (page 110): Each time a casterís Wisdom or Spellcasting ranks permanently increase, he learns an equal number of spells.

Excellent -- thank you!  Grin
10  Products / Fantasy Craft / Re: Number of spells known -- a newbie question. on: September 09, 2010, 11:33:37 PM
Welcome to the boards! Don't worry, this is a topic that has been covered before. Smiley

Well, strictly speaking, I did make a couple of posts when I first got the book, but I've barely participated in the boards yet, so -- thank you for the warm welcome!   Smiley

Quote
Bzzzt! Wrong! Remember, spells known, as you had said, are equal to Wisdom + Spellcasting. Whenever one of those goes up, you learn more spells. Also, the Spell Library feat lets you add your Lifestyle to the equasion.

Well, I don't doubt that you're right, but I'm having a hard time finding any written mention of learning any new spells after 1st level. There's nothing in the mage class description at all; on page 110, under "Known Spells," is says "when an arcane caster gains his first Casting Level he immediately learns a number of spells of any level equal to his Wisdom score + his Spellcasting ranks." There's no mention there of getting any more spells at any other time, nor in the Spellcasting skill description, or under the Sorcery campaign quality.

Is this information perhaps included in the second printing? I've got a first printing book here, so ....

Thanks for pointing me towards the Spell Library feat, though -- that is one way at least to get more spells!

Quote
NPCs have a number of spells equal to the Spellcasting grade. So if he has Signature Skill (Spellcasting) III, then he knows 3 spells. NPCs also don't have a lot of spell points (Double the Adventure's threat level). So they can't do a lot at low levels, and if they have higher level spells, they may not even be able to cast them. However, this can be remedied with the Unlimited Spell Points quality. There's nothing stopping you from trading spells for other spells from the NPC listing.

Ah, yes, that's right, the Spellcasting grade. Kind of an elegant way to work it -- I love the NPC design system, for the most part -- as the group's GM, it's a real lifesaver when it comes to preparing adventures. Anyway, I guess if the PCs are at a level to cast, say, 5th level spells, the 1st level spells the "wizard" NPC can just be swapped out for ones up to 5th level, correct?

Quote
Hope that helps and welcome to Crafty. Cheesy

Thanks again!!! Much appreciated!  Cheesy
11  Products / Fantasy Craft / Number of spells known -- a newbie question. on: September 09, 2010, 11:11:36 AM
Well, I'm still a relative newcomer to Fantasy Craft, although I'm preparing to run my first session of it this Sunday afternoon. Although most of the rules are pretty clear to me (or I think they are  Wink ), there's one thing that's still perplexing me -- number of spells known, for both PCs and NPCs. If anyone could offer some help, I'd appreciate it!  Smiley

First -- it looks like mages start the game knowing Wisdom+Spellcasting ranks in spells. So, since only a fool would fail to maximize Spellcasting, and the maximum starting ranks are 4, we can say that a starting mage knows Wisdom+4 spells. So, let's say we've got a mage with 10 Wisdom, that means they know 14 spells, chosen either directly or randomly, from all levels, although they can only cast 0-level spells at that point. So far, so good. However ....

If I'm reading this correctly, our hypothetical Wisdom 10 mage will know exactly 14 spells (plus 4 bonus 0-level spells) .... forever. The 14 chosen at the start are it, from level 1 to level 20, and no additional spells are ever gained. So, you'd better plan carefully, true?

Second -- the Rogues Gallery includes a Necromancer and a Wizard NPC. These characters have spells, 1 per rank of spellcraft, but the spells given are all low level. And there doesn't seem to be any way to update spells. So, are they still supposed to cast Magic Missile at level 20, too?  Wink Am I missing some rules on what spells are appropriate for what levels of NPC?
12  Community / Off-Topic / Re: Questions about the Apple iPod Classic by a complete ignoramus. ;) on: August 12, 2010, 09:14:21 PM
Lots of solid information here -- thanks very much! Smiley I don't have time to go into a detailed reply at the moment, but I'll return for some more commentary soon ....
13  Community / Off-Topic / Re: Questions about the Apple iPod Classic by a complete ignoramus. ;) on: August 11, 2010, 09:00:47 AM
Excellent -- thank you!  Grin It's good to hear that it's pretty much usable out of the box, rather than needing a couple hundred dollars worth of accessories before you can even start using it at a basic level. The reviews on Amazon and the Wikipedia description produced nothing but confusion, with vague meanderings about docks, speakers, adapters, chargers, more about docks, purchasing iTunes, etc. etc.

So, the clarification is much appreciated.
14  Community / Off-Topic / Questions about the Apple iPod Classic by a complete ignoramus. ;) on: August 11, 2010, 01:58:31 AM
Well, I don't know what else to do other than ask for some kind souls here to help me out if possible. Ordinarily, I avoid the "Off Topic" areas of forums like the plague, but this is an exceptional situation.

The situation is this. My wife's from Europe originally, and I want to get my mother-in-law (who is still in Europe) an Apple iPod Classic as a gift .... yes, my mother-in-law  Roll Eyes . The problem is that I know absolutely nothing about these items, never having owned one in my life, and when I look at the descriptions, all I see is a bunch of jumbled stuff about docks, iTunes, USB 2.0, and charging adapters.

So, can anyone tell me -- what, exactly, would I need to buy in order to have her be able to run the iPod without needing to buy any additional equpment first? It looks to me like just buying the iPod gives you an incomplete "kit" and you need to buy a whole bunch of accessories just to get it to work at a basic level. What is needed to make it work?

Is some kind of iTunes subscription needed to put music onto an iPod? Can you put on files that you've bought from other sources, like Amazon MP3s, or does everything need to be bought through Apple?  Can it even be used with a computer running Windows XP? Would I be better off buying something else -- maybe a netbook that she could take to work and use to play music in her office?

I'll need to buy a current adaptor to change the current from 220 volts to 110 volts to charge the thing, right?

Thanks in advance for any help!
15  Products / Fantasy Craft / Does anyone else find GM action dice to be pure genius? on: August 10, 2010, 08:55:54 PM
Yes, I know I sound like a rampant fanboy. And I suppose that I am. But I've been reading through my new copy of the book, and I just came across the concept of GM action dice.  Shocked

This mechanic strikes me as a stroke of pure genius -- it allows me (the usual GM) to scale the number of occurances to the players in the group, and it also gives me the chance to "play" a bit myself. I can choose when to "spend" the dice to introduce an unexpected plot twist. Cuts down on the need for "fudging" -- if I feel an NPC is going down too fast for a dramatic moment, I can spend a few dice to make them last longer. The fact that it's a limited resource encourages me, as the GM, to be wily, creative, and inventive.  Grin

Do the ladies and gents have any hints and ideas on how to make the most of this system to produce top-notch adventure experiences for the players?
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