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31  Products / Spycraft 2.0 / Re: Signs That Your Player Characters Don't Want To See on: February 12, 2009, 05:31:12 PM
So if I decided to make my own spycraft movie and look for your backup on it, I would be facing AEG lawyers? Tongue
32  Products / Spycraft 2.0 / Re: Signs That Your Player Characters Don't Want To See on: February 12, 2009, 02:08:45 PM
I had forgotten about Blog Is Hell.  That one isn't nearly so bad for SAN.

[Edited to send to a great BIH strip.]

So I believe the chance of infinite monkeys at infinite typewriters delivering me a hard copy of 10kb is better than waiting? lol
33  Community / License to Improvise / Re: Herbs on: February 12, 2009, 01:52:44 PM
First... OMG.
Second... Impressive, most impressive.
34  Products / Spycraft 2.0 / Re: Vivienne LeVan on: February 11, 2009, 09:21:30 PM
OMG, now I know why she left the Banshee.net and created the Phage...

And you don't need to tell me!! I found the truth!

Her codename was Hopscotch!!! hauhauhahuahuauhahua Enough reason for me. I'd quit and burn the building down a la Milton if I could... hauhauhauha Hopscotch... omg I'm crying.


Credit goes to Grifter for showing me this... lol
35  Community / Classic Topics / Re: Corrupt a Wish Foundation on: February 11, 2009, 06:21:14 PM
Granted!

Though "someonelse" is registered in a different forum.

I wish this topic would come to an end. Tongue
36  Products / Spycraft 2.0 / Re: Guided weapons question on: February 11, 2009, 06:10:46 PM
It's so great to have someone who actually knows stuff like this, that we can improve the rules from that point forward.

So I think that what we're looking for here is, drop the penalty if target is "lockable" and locked, cause I do understand that it's not possible to lock on a person, right?

Btw I know that some of them aren't stingers in the movie, and well, actually all of them are props Tongue
I just said missiles and stinger to increase the comedy on the fact that the most common missiles in Bondian movies are actually the hardest to hit (as per rules) a target.
37  Products / Spycraft 2.0 / Re: Guided weapons question on: February 11, 2009, 05:30:45 PM
As written, the INA trait was intended to serve as a penalty for using large-scale weapons for direct attacks on characters.  I think we can all agree that using an M1A1's 120mm Rheinmetall to snipe a mastermind, while gratifying, is baaaaaad.  The disconnect here seems to be that vehicle' Size-inflicted Defense reductions don't scale at the same rate that INA penalties do.

- C.


Yeah... people should never use them like that. After all Stingers never played a real role in espionage movies... *Sarcasm Sign*


Goldeneye = car was equipped with stinger missiles
The world is not enough = car was equipped with stinger missiles
Living Daylights = car was equipped with stinger missiles and they were under synchronized shooting
License to Kill = car was equipped with stinger missiles... and hey it was actually part of the film's plot too!
The Spy who loved me = lol he actually shoots down a chopper from underwater with a missile coming out of his Lotus Esprit (I'd like to see the penalty on that!!)
Diamonds are forever = the Aston martin DBS can be seen in Q Branch being equipped with guess what? Missiles!
Tomorrow never dies = car was equipped with stinger missiles. okay in this one, a random mook displays the horrible miss that one can achieve with a rocket launcher.
Die another day = usual refinements, which include? Missiles Tongue



Considering the above, I'm pretty sure that the rules were made to hinder player abuse, but if you give a Stinger launcher to an intelligent Schemer or a Forward and add to the formula: Guided Weapons Basics. I can see things are gonna start to be nasty. It can get uglier, however.
38  Community / Off-Topic / Re: The Repeat List on: February 11, 2009, 04:37:43 PM
Rarely I listen to the same music over and over.

Bad Things, the theme song for True Blood, really got me there this week.
39  Community / Off-Topic / Re: World on Fire (well, at least Australia) vs. the Koala on: February 11, 2009, 04:30:05 PM
Poor thing is so desperate, that instead of running away it decides to stay and drink it up. Still it's a great snapshot of human care.
40  Community / Classic Topics / Re: Corrupt a Wish Foundation on: February 11, 2009, 04:27:20 PM
Granted. Now the trains are all late though.

I wish I hadn't stepped on that fish.
Granted! Instead, Tonio 'The Fish' Garbanzia has stepped on you.

I wish that I could sing like an angel.

The Auld Grump

I was gonna go for:
 
Granted, but now you also dance like David Boreanaz. Tongue

Sadly, I was late.
41  Community / Customer Service / Re: Online Chat on: February 11, 2009, 04:18:15 PM
I don't have either of them on my pc right now, but I do have a login for both as you can see on my profile. If said cats decide which one I'm willing to show up.
42  Community / Customer Service / Re: Online Chat on: February 11, 2009, 12:04:13 AM
I find it interesting. For the same reasons that puma and rooster mentioned.
43  Community / Classic Topics / Re: Corrupt a Wish Foundation on: February 10, 2009, 11:59:57 PM
Granted!
Now you're a plant.


I wish aliens could at least leave a note explaining why I wake up in the morning with small cuts that resemble cat scratches though I don't have one...
44  Community / License to Improvise / Re: My players actually want this... on: February 10, 2009, 05:38:41 PM
Including in my "wish list". lol
45  Community / License to Improvise / Re: Special Abilities for PCs on: February 10, 2009, 05:37:39 PM
I think that for the Spell-like abilities you can use NPC qualities, however, you can get additional info on spells in the PDF Spellbound: Channeler.

There are some interesting spells there and guidelines to move forward while Fantasy Craft is not out. Even though I'm not a big fan of using spycraft for medieval games (I'll probably change my mind on that), this PDF has one of the most fun to read conditions ever: Annihilated.
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