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1  Community / License to Improvise / Re: Swapping skill pairs in basic skill feats? on: February 03, 2010, 09:29:21 AM
Ah okay I get what you mean now, thanks for clarifying it for me.
2  Community / License to Improvise / Re: Swapping skill pairs in basic skill feats? on: February 02, 2010, 09:13:11 AM
Some of it was a result of mixing the skill list between FantasyCraft and SpyCraft.  It was a result of trying to get a Mastercraft feel, but retain some skills that are more of interest in a modern game then a fantasy game.  This left some of the skill feats with only one of their two skills, or a skill that was no longer in a skill feat.  Analysis, Bureaucracy, Computers, Cultures, Electronics, Networking, Security and Streetwise survived as skills that could be taken by characters who had a reason to do so, with an agreement they would never be "mandatory in play".   Haggle got dropped.

Some of it was players wanting a pair of skills that was the characters focus, we were playing with a skill spread of high/medium/low/none, rather then the d20 typical max/none, with character only having 2 or 3 skills at high.  I don't have their character sheets on me - but some that were discussed included Bluff & Sense Motive, Bluff & Disguise/Falsify, Impress & Resolve, Athletics & Acrobatics, Blend & Sneak, Notice & Search, Sneak & Tactics, Bluff & Streetwise, Investigate & Sense Motive, Analysis & Falsify.

We've gone with any two skills that match the character concept, no active/passive mix, and only one "custom house blend mix" skill feat per character (any extras must be standard in one of the two books).  It has worked okay although one guy (kinda new to the genre) with a monsterly high bluff skill is still getting use to the fact that you can't metagame out using completely stupid bluffs just by having a massive bonus.


In regards to the "new ones from the Species Feats" I don't quite follow what you are saying.  This may be the missing piece of the puzzle as all the characters are human and everyone has glossed over the FantasyCraft species related rules - I think most origins were chosen from the SC rules.
3  Community / License to Improvise / Re: Swapping skill pairs in basic skill feats? on: January 14, 2010, 09:36:05 AM
Thanks for all the replies.
A good mix of both rules clarifications and guidelines, all of which my group can take on board.

I think requiring it be flavour/background (not min/max) motivated is a particularly good guideline to use.
4  Community / License to Improvise / Swapping skill pairs in basic skill feats? on: January 13, 2010, 06:46:20 AM
My players and I are wondering if their is any game balancing aspects or other important mechanics hidden away under the current pairing of skills for the (basic) skill feats?  I.e. we are wondering if they make up their own skill pairs whether it might have any unintended consequences?

I thought the main reason for the specific pairs might be just to provide specific combinations for origins or as pre-reqs for prestige classes.  Is there any other factors that come into play, like maybe the way the class skills were allocated in relation to the feat skill pairs that are available?
5  Products / Fantasy Craft / Re: SC + FC = Plausible Game mechanic? on: June 13, 2009, 03:46:01 AM
I'd be interesting in seeing some conversions of the Spycraft base and expert classes to mastercraft being hashed out on the forums eventually. 

At this stage it looks like it won't need too much - drop the gear column, add in the legend column, ammend the class skills list.  There may be some cases where class abilities need to be slightly re-designed because they work off an old skill (profession, etc) or feat.  Some other tweakery (shifting wealth, def, etc) may also help the class fit in better with the mastercraft classes, but this will be hard to know until we see all the MC ones.
6  Community / Classic Topics / Re: Corrupt a Wish Foundation on: June 12, 2009, 08:25:14 AM
Granted! In a two punch combo -
1) After a massive public education campaign being intolerant becomes the popular sin to criticise.  A minor display of even the smallest amount of intolerance sees someone ground out by everyone around them, criticised in the media, subject to "interventions" and an endless display of oppinionated "holier than thou" lecturing.  It would seem there is no tolerance for people who are intolerant.
2) Witch becomes the latest addition to popular used words that are used when least relevant by almost everyone - following hot on the tails of all those morons who describe any minor deviation from the normal as "surreal" (I ordered a chocolate sunday, but when I opened my takeaway bag later it was strawberry - it was really surreal).


I wish I could resist the urge to want to squish the best bit of every RPG I have seen into one mega-RPG, and instead just play and enjoy each one on its merits.
7  Community / Play-by-Post / Re: Recruiting: Once Upon A Time in the Weird West on: June 01, 2009, 09:24:25 AM
I don't have time to play at the moment but this game looks very interesting and I'll be reading through the posts as I get time.  Good luck to everyone involved.  Game on!
8  Community / Classic Topics / Re: Corrupt a Wish Foundation on: May 26, 2009, 07:45:49 AM
I wish housecats had opposable thumbs

Granted!  Now when your cat wants to wake you up in the middle of the night it squeezes your nostrils shut.

I wish you could make your own maps for any of the GTA console games.
9  Community / Classic Topics / Re: Corrupt a Wish Foundation on: May 23, 2009, 11:28:51 PM
Granted! Going through your stuff you find an old birthday card from a much loved but absent relative with $20 inside.  Written in the card is "... get yourself something nice from me, but don't spend it on PIZZA!".  Wracked with guilt you are unable to use it for pizza, instead buying a large portion of fried chicken, which you find tasty but ultimately not as satisfying as pizza. Mmmmmm pizza.

Now that I've been fired (see above - lol) I wish I could get paid for doing something that I really enjoyed.
10  Community / Classic Topics / Re: Corrupt a Wish Foundation on: May 22, 2009, 06:16:47 AM
Granted! Unfortunately if we let you fly, we have to let everyone else fly as well as part of the whole equality thing.  The skys are now a 24 hour traffic jam, people keep colliding and landing on your roof while your trying to sleep, and the usual attention seeking types are now hovering around (literally) even more visible then before.

I wish I had more time available to do the things I enjoy.
11  Community / Off-Topic / Re: Off-Topic: Survey of RPGs on: May 22, 2009, 04:51:19 AM
Another angle you could look at is the gamer group in regards to organisational behaviour and management theory - Belbin's team roles, The stages of group development (Forming, Storming, Norming, etc), Mediation and dispute resolution, etc.
12  Products / Fantasy Craft / Re: Pathfinder Regional Feats on: May 20, 2009, 07:20:10 AM
All of my games have pushed up the number of starting feats.  The main thing I do is insist the feats all be from different trees, this limits (but doesn't remove) the powergamer stacking.  It may still break the game balance but my group plays for fun, not for compliance.

Below is my last version of the campaign quality I used to pump up the cool stuff:

Fudgy Origins: Characters may sacrifice their level 1 feat, standard origin bonuses and class core abilities for a fudgy origin.  A fudgy origin grants the character the following - an attribute score modifier (only) from one origin talent; one chase feat; one style feat; one unarmed “basics” feat, one style “contacts” feat, one basic skill feat and a reworked core ability made up by the player and GM together.


I particularly like giving everyone a chase feat (to encouragre everyone to have their own "wheelman moments") and a contacts feat (which are often not chosen by my players, but something I like to build on as a GC).
13  Community / License to Improvise / Re: What are some of your favorite 3.5 classes? on: May 16, 2009, 08:22:24 AM
I like the Extreme Explorer and Eldeen Ranger from the Eberron Campaign Setting (most of the Prestige classes in that book were pretty good IMO). Five nations also had a Knight Phantom and Dark Lantern that where interesting. 

From the 3.5 Wotc splat books none really leap out from my memory - but lightly armored warriors, rogue (non-magic) specialisations, and racially themed classes in general did appeal to me more.  From the earlier 3.0 splat books I remember liking the Ghostwalker** and the Ooze-master.

**Ghostwalker wasn't really supernatural - it was like Clint Eastwood or Conan taking a smashing at the hands of the bad guys then coming back a second time to serve back to them.
14  Products / Fantasy Craft / Re: What genre would you define Birthright as? on: April 24, 2009, 08:19:45 AM
Factional Fantasy
15  Products / Fantasy Craft / Mastercraft on: April 24, 2009, 08:16:01 AM
Is Fantasycraft still also built with and presenting the Mastercraft system?
I've been interested in the feel and design principles of Mastercraft that have been discussed and looking forward to its inevitable arrival.
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