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1  Products / Mistborn Adventure Game / Re: Duralumin Compounder on: August 18, 2014, 06:10:23 PM
P.S. Also, I don't see Duralumin as an "instant burn" metal. In the books, it's made clear that only finite amounts of Duralumin are burned away each time it super-flares another metal (a proportionate amount, I'd wager); Vin even burns it quite peacefully by itself when she first discovers it.
Just want to note that you're correct about this. Gameplay-wise it is probably more practical to use it as "instant" burn metal, because burning it and then burning another metal causes problems, as seen in the second book... and this effectively removes a charge of duralumin instantly.
I assume, like you, that the amount of duralumin burned is depended on the amount of other metals burned (eg 1g per 3g of other metal, or something like that), though we don't know for sure.

Aluminium, on the other hand burns itself fully when burned with another metal, this made pretty clear because Vin doesn't feel any aluminium reserve left when she recovers her metals near the end of the first books. Of course, the metal is not used any more in the books after that... so we can't be sure. It could be that large amounts of aluminium is required to nullify large amount of other metal, but presumably the Inquisitors give it more than enough for their Mistborn prisoners? Not that you normally escape to tell about this...

Interestingly Sanderson has hinted that aluminium has much more effect than it appears to have, speculation is that it may purge the user from all forms of Investiture, though this has issues of course.
2  Products / Mistborn Adventure Game / Re: Buying allomantic Gold in the Final Empire on: August 17, 2014, 03:23:56 PM
Presumably the same as for any other Misting Vial, though it could be more difficult for non-nobles?
Do remember gold is not that valuable in Scadrial, as it lacks practical use and it is nigh worthless for Mistborn too. Its rarity, and presumably beauty, give it some value, of course. But many nobles use wooden jewelry, so gold isn't that common for that purpose either.

Oh and in the first Mistborn book, Kelsier used gold from boxings for Gold Allomancy, so presumably the gold in boxings is pure enough. So, as long as you have access to boxings...

EDIT double-checking the rules, it is actually pretty clear: Any non-basic metal availability is at the GM's discretion.
3  Products / Mistborn Adventure Game / Re: Alloy of Law Supplement: Clarifications, please on: August 16, 2014, 10:42:36 PM
Of course, of course... i didn't double-check the combat rules to refresh my memory about them. As a delayed action, it makes much more sense, and doesn't feel useless anymore, just more risky.
Thanks.
4  Products / Mistborn Adventure Game / Re: Koloss Twinborn on: August 16, 2014, 06:35:22 PM
The rules don't allow creating a koloss-blooded Twinborn at start, presumably because they would be so incredibly powerful
The strong options are Twinborn and koloss-blooded Ferring or Misting.
I would assume page 107 is the intended one given that creating them in the first place isn't supposed to happen apparently.

However, i'd say do as you want.

The novels make no mention of koloss-blooded Twinborn, but given that koloss-blooded Mistings and Ferrings are supposed to be rare, and since Twinborn are so rare, i reckon koloss-blooded Twinborn don't exists in practice even if they are possible in theory.
5  Products / Mistborn Adventure Game / Re: Alloy of Law Supplement: Clarifications, please on: August 16, 2014, 06:13:23 PM
Soo... Dual Wielding.
Is it just me or does it require inhumanly gunslinger to make any real use of it? That is, isn't it practically pretty worthless?
I mean, it effectively halves your action dice, so 6 action dice would become 3 once the action is being resolved, and this split between two guns is 2 and 1 though since pools below 2 are not possible, it is 2 and 2 with worse outcome, right?
Not exactly good odds. Even with 10 action dice, one would be rolling 3 and 2 dice at most.

Or am i misunderstanding the explanation for how to use dual wielding?

I get that dual wielding pistols in reality probably isn't very effective but the players are heroes, are they not?
6  Products / Mistborn Adventure Game / Re: Newbie questions on: May 19, 2013, 04:48:20 PM
Ah, thanks for the replies and clarification.
I'll add a note to the page for myself.
7  Products / Mistborn Adventure Game / Re: Newbie questions on: May 18, 2013, 05:31:39 PM
Can someone clarify something concerning spending advancements?

The book says you can only improve one thing with advancements per long breather, but on page 125 (spending advancements to improve metal ratings), the text implies (but is not explicit, IMO) you can improve more than one metal (spending advancements for each of course) if you're a Feruchemist or Mistborn.
Is this the case?

Using the books's Damosi as an example, he could use up to 18 (6 per metal) advancements to increase 3 metals, right? Or is he really limited to just one metal increase per long breather?

I feel it means one can increase more than one metal, because otherwise making a Mistborn or Feruchemist generally more powerful will take a long time, but i'm not sure.
8  Products / Mistborn Adventure Game / Re: Mistborn Adventure Game Revisions on: May 13, 2013, 07:30:11 PM
Erm... Is v2 still the latest released Mistborn RPG version? Have the digital version.

Seem to have lost email's associated with my purchase or something, and neither am i sure if i should be or shouldn't received email from Crafty Games. If i should, then my email is deleting them or something right away.

Started wondering about this after playing Red Dead Redemption, reading The Alloy of Law again, and having some homebrewn RPG ideas, and then realizing that The Alloy of Law setting would be quite good for my RPG idea with some tweaks, so i started looking if TAoL supplement had been released already (looks like it is in the works?).

EDIT OK, about the email thing. I have the revised version (v2), as noted, but the email for that has vanished (definetly not deleted by me, i keep all the important things around). Very annoying. The only email related to Crafty Games is my account creation email, at least my password was safe...
EDIT2 *deep sigh of relief* I had used my other email, luckily those old emails are still stored on my old laptop. Backing them up now. But my original question still stands, v2 is still the current version, right?

EDIT3 yeah. Backed up old emails. A few years worth actually. A good idea i did that.
Also, no idea what idiocy made me buy the Mistborn RPG using different email than this forum account is using. Would've saved me some worrying if i had used the same email...
9  Products / Mistborn Adventure Game / Re: Mistborn Adventure Game Revisions on: May 08, 2012, 09:11:27 AM
Welcome to the boards Woorloog!
Thank you
Quote
In design, I considered all areas as radius - "within 10 paces" from the user, for example.
Hmm, this will make some area effects very large...
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The answer is both Smiley The pace is not intended to be anything other than a rough estimate of distance, all of which is pretty loose in the game and the source material. I think using the Roman Pace is cool, so I'd lean that way if I had to choose Smiley
...but since the units are "flexible" i guess it is easy enough to limit and change things as the situation warrants.
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Yes it is! Work has begun on the product, in fact. More on that later Smiley
Very nice, loved The Alloy of Law, Allomancy fits early 20th century setting very, very well. Can't wait to play to it!

EDIT My brother started to wonder about what happens when you throw only sixes (challenge roll). Is it automatic success or do you have to reroll or what? Didn't find any rule concerning this (might've missed it though, if so, which page i should be looking at?).
10  Products / Mistborn Adventure Game / Re: Mistborn Adventure Game Revisions on: May 07, 2012, 02:13:23 PM
I'll throw this here as i don't think it warrants a new thread really:
Do sizes of area effects refer to radius or diameter? I don't think it was ever mentioned and it does have a quite large effect on things.
Additionally, is unit "pace" used  in the game "modern", ie roughly and informally 30 inches/800millimeter or is it the older Roman pace?
These could use a clarification.

Oh and the section about Brass in Feruchemy refers to temperature in Fahrenheits, what would be a good value for the temperature change in Celsius? Need to convert the units to something easier to work with during game.

EDIT i think i saw a mention towards Alloy of Law supplement, is such coming in the future?
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