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1  Community / Off-Topic / Re: There's a lot of us from Down Under here... on: January 28, 2014, 05:34:46 AM
I have a BSc biotechnology with honours in biomedical science (protozoan genetics) and an MPhil from investigating protiens that regulate gene expression during early embryo development.

Nowadays I'm working in tissue engineering making layers of the cornea for transplant using the patient's own adult stem cells.

You asked.  Evil

So.. about them Augmentations.. lol.  That's awesome manno!  So we'll be calling you Dr. Catodon in a few years?
Probably will be 'Dr' sometime next year.
2  Community / Off-Topic / Re: There's a lot of us from Down Under here... on: January 25, 2014, 07:17:01 PM
I have a BSc biotechnology with honours in biomedical science (protozoan genetics) and an MPhil from investigating protiens that regulate gene expression during early embryo development.

Nowadays I'm working in tissue engineering making layers of the cornea for transplant using the patient's own adult stem cells.

You asked.  Evil
3  Community / Off-Topic / Re: There's a lot of us from Down Under here... on: January 22, 2014, 03:00:27 AM
And myself also in Aus, though I'm not as active as I used to be. I plan to be more active in about 8 months (thesis hand in date).
4  Community / Off-Topic / Re: Gulliver's Trading Company RPG Feedback Wanted on: January 22, 2014, 02:58:18 AM
So after some real-life obsticles...
New version up. Well actually it's really mostly a reorganisation of material in version 0.6 rather than a new version. I have to thank 'Iudomaestro' for his very helpful proofs of several chapters that have greatly influenced this new version.
As always I'd appreciate any feedback.

You can find the new version here:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
5  Products / Fantasy Craft / Re: Places for a Fantasy Craft Scene on: October 18, 2013, 03:54:55 AM
Well, I'm feeling the love. Smiley
Also half of these are so Planescape/Dali
6  Community / License to Improvise / Re: A Middle Earth Bestiary on: October 16, 2013, 03:30:11 PM
IMHO the TOR treatment is the closest to the canon and feel of Tolkien's works esp the Third Age (the sinarilian has a very different tone). I have read the TOR stuff but yet to play. My only issue with it is the lack of advice about composing your own adventures with the system.
7  Community / License to Improvise / Re: A Middle Earth Bestiary on: October 15, 2013, 05:04:31 AM
Thank you. Will link on our increasingly mis-named classicmerp list Evil
8  Community / License to Improvise / Re: A Middle Earth Bestiary on: October 11, 2013, 07:27:53 PM
Please post anything you have. I'm a busy and all help is welcome.
9  Community / License to Improvise / Re: A Middle Earth Bestiary on: October 10, 2013, 04:18:10 AM
Thanks for those. I'm sure my referee* will inflict them on us eventually. I will keep posting new material here as I generate it. My scarce free time has been taken up with preparing miniatures of the party to use in play.
I'll get back to creating more creatures and items soon.
pic of party
http://www.flickr.com/photos/72851880@N04/sets/72157636336555555


*My referee is running a hodge-podge of old AD&D adventures against the background of Classic Merp (an outline is in an issue of rpg review (http://rpgreview.net/). We are using FC which the referee is unfamiliar with so I'm doing conversions blindly hoping to cover what he throws at us.
10  Community / Off-Topic / Re: Gulliver's Trading Company RPG Feedback Wanted on: October 03, 2013, 04:16:01 PM
Working through these edits and will release as Grub Edition 0.6a when I'm done. Some of the stuff here is too important to leave until I'm ready for a new version. Call it a second printing  Evil
11  Community / License to Improvise / Re: A Middle Earth Bestiary on: September 28, 2013, 08:16:09 PM
Great Orc/Uruk Leader
Great Orc/Uruk Leader (Large Folk Walker 48 XP): Str 12, Dex 10, Con 10, Int 10, Wis 10, Cha 10; SZ L (11, Reach 1); Spd 30 ft. ground; Init IV; Atk IV; Def III; Resilience II; Health IV; Comp II; Skills: Athletics III, Intimidate V, Notice III, Tactics III; Qualities: always ready, class ability (Captain: battle planning I, Soldier: armor use I, Soldier: killer instinct), feat (All out attack, Combat Instincts, Eastern Horde).
Attacks/Weapons: Large Orc-Make Sickle Sword (1d10 lethal 1920 Hook M/1h Hard 2 14W 12 lbs. 80s Ancient Error 1-2 Target suffers one stress on a miss.), Large Orc Make Metal Shield (1d6 lethal 20 Guard +2 M/1h Hard 3 8W 24 lbs. Ancient 40s Target suffers one stress on a miss. Error1-2)
Gear: Large Orc Make Chainmail with light fittings DR4 (with fittings) Edged 3 1 1 5 ft. 10 Hard 4 15W 184 lbs. Feudal 1260s +2 to intimidate Note due to armour use class ability +1 Def while wearing his armour.
 
Great Orc/Uruk Leader (Large Folk Walker 48 XP): TL: 5
Str: 12/+1; Dex: 10/+0; Con: 10/+0; Int: 10/+0; Wis: 10/+0; Cha: 10/+0;
Init: +4=4+0(dex)                      Melee: +6=5+1(str)    Fort: +2=2+0(con)
Health: +5=3+0(con)+2(size) ~ 100/15   Ranged: +5=5+0(dex)   Ref: +2=2+0(dex)
Def: 12=10+3+0(dex)-1(size)            Comp: +2              Will: +2=2+0(wis)
Size: Large (11); Reach: 1; Speed: 30 ft. ground;
Skills: Athletics III (Str) +8 = 7+1; Intimidate V (Wis) +10 = 10+0; Notice III (Wis) +7 = 7+0; Tactics III (Int) +7 = 7+0
Qualities: always ready, class ability (Captain: battle planning I, Soldier: armor use I, Soldier: killer instinct), feat (All out attack, Combat Instincts, Eastern Horde).
Attacks: Large Orc-Make Sickle Sword (1d10 lethal 1920 Hook M/1h Hard 2 14W 12 lbs. 80s Ancient Error 1-2 Target suffers one stress on a miss.), Large Orc Make Metal Shield (1d6 lethal 20 Guard +2 M/1h Hard 3 8W 24 lbs. Ancient 40s Target suffers one stress on a miss. Error1-2)
Gear: Large Orc Make Chainmail with light fittings DR4 (with fittings) Edged 3 1 1 5 ft. 10 Hard 4 15W 184 lbs. Feudal 1260s +2 to intimidate Note due to armour use class ability +1 Def while wearing his armour.

12  Community / License to Improvise / Re: A Middle Earth Bestiary on: September 28, 2013, 07:05:17 PM
Comments from those who know the real world analogues to the breeds described most welcome

Local Dogs
- note that dogs are all called Hounds, the word "dog" does not yet exist.
Boar Hound (3)
(Great Dane)
Boar Hound (Medium Animal Walker 50 XP): Str 14, Dex 10, Con 10, Int 4, Wis 14, Cha 8; SZ M (11, Reach 1); Spd 40 ft. ground; Init IV; Atk V; Def III; Resilience III; Health III; Comp None; Skills: Athletics III, Intimidate IV, Search IV, Tactics III; Qualities: feat (Wolf Pack Basics), improved sense (hearing).
Attacks/Weapons: Bite II (grab)
 
Boar Hound (Medium Animal Walker 50 XP): TL: 6
Str: 14/+2; Dex: 10/+0; Con: 10/+0; Int: 4/-3; Wis: 14/+2; Cha: 8/-1;
Init: +5=5+0(dex)             Melee: +8=6+2(str)    Fort: +3=3+0(con)
Health: +3=3+0(con) ~ 90/10   Ranged: +6=6+0(dex)   Ref: +3=3+0(dex)
Def: 14=10+4+0(dex)           Comp: None            Will: +5=3+2(wis)
Size: Medium (11); Reach: 1; Speed: 40 ft. ground;
Skills: Athletics III (Str) +10 = 8+2; Intimidate IV (Wis) +12 = 10+2; Search IV (Int) +7 = 10-3; Tactics III (Int) +5 = 8-3
Qualities: feat (Wolf Pack Basics), improved sense (hearing).
Attacks: Bite II [1d8/17-20] (grab)

Sheep Hound (6)
(Irish Wolfhound) Excellent herders - various breeds
Sheep Hound (Medium Animal Walker 53 XP): Str 14, Dex 10, Con 12, Int 5, Wis 16, Cha 10; SZ M (11, Reach 1); Spd 50 ft. ground; Init V; Atk IV; Def III; Resilience III; Health III; Comp None; Skills: Athletics IV, Intimidate III, Notice V, Survival III; Qualities: improved sense (hearing), light sleeper.
Attacks/Weapons: Bite II
 
Sheep Hound (Medium Animal Walker 53 XP): TL: 6
Str: 14/+2; Dex: 10/+0; Con: 12/+1; Int: 5/-3; Wis: 16/+3; Cha: 10/+0;
Init: +6=6+0(dex)             Melee: +7=5+2(str)    Fort: +4=3+1(con)
Health: +4=3+1(con) ~ 90/12   Ranged: +5=5+0(dex)   Ref: +3=3+0(dex)
Def: 14=10+4+0(dex)           Comp: None            Will: +6=3+3(wis)
Size: Medium (11); Reach: 1; Speed: 50 ft. ground;
Skills: Athletics IV (Str) +12 = 10+2; Intimidate III (Wis) +11 = 8+3; Notice V (Wis) +14 = 11+3; Survival III (Wis) +11 = 8+3
Qualities: improved sense (hearing), light sleeper.
Attacks: Bite II [1d8/17-20]

Marsh Mastiff (2)
(White English (or Shepherds) Bulldog).  Used by the Dalish as guard dogs.   "As he says 'It may be doubted whether there were in Britain two races of broad mouthed dogs during the Roman era, but it seems to us there was but one, and in that case the bulldog was the animal in question, one indeed far superior in size to the present breed, little inferior to the mastiff, and probably very like the Cuban race.' The latter he describes as follows: Larger than our common bulldog and smaller than the mastiff, stout in proportion, muzzle short, broad, and abruptly truncate, with somewhat of an upward curve, lips pendulous, ears partly so"
_The History of the Mastiff,_Wynn, 1886
Marsh Mastiff (Medium Animal Walker 47 XP): Str 12, Dex 10, Con 12, Int 5, Wis 16, Cha 8; SZ M (11, Reach 1); Spd 40 ft. ground; Init VI; Atk IV; Def III; Resilience III; Health III; Comp None; Skills: Intimidate III, Notice V, Sneak III; Qualities: improved sense (hearing), light sleeper.
Attacks/Weapons: Bite II
 
Marsh Mastiff (Medium Animal Walker 47 XP): TL: 2
Str: 12/+1; Dex: 10/+0; Con: 12/+1; Int: 5/-3; Wis: 16/+3; Cha: 8/-1;
Init: +3=3+0(dex)             Melee: +3=2+1(str)    Fort: +3=2+1(con)
Health: +3=2+1(con) ~ 30/12   Ranged: +2=2+0(dex)   Ref: +2=2+0(dex)
Def: 11=10+1+0(dex)           Comp: None            Will: +5=2+3(wis)
Size: Medium (11); Reach: 1; Speed: 40 ft. ground;
Skills: Intimidate III (Wis) +8 = 5+3; Notice V (Wis) +10 = 7+3; Sneak III (Dex) +5 = 5+0
Qualities: improved sense (hearing), light sleeper.
Attacks: Bite II [1d8/17-20]

Other assorted (wild or domestic) dogs (1)
Mongrel (Domestic or Feral) (Small Animal Walker 39 XP): Str 10, Dex 10, Con 10, Int 4, Wis 14, Cha 8; SZ S (11, Reach 1); Spd 40 ft. ground; Init V; Atk III; Def III; Resilience III; Health III; Comp None; Skills: Intimidate II, Notice IV, Sneak III, Survival III; Qualities: improved sense (hearing).
Attacks/Weapons: Bite II
 
Mongrel (Domestic or Feral) (Small Animal Walker 39 XP): TL: 1
Str: 10/+0; Dex: 10/+0; Con: 10/+0; Int: 4/-3; Wis: 14/+2; Cha: 8/-1;
Init: +2=2+0(dex)                    Melee: +0=0+0(str)    Fort: +1=1+0(con)
Health: -1=1+0(con)-2(size) ~ 15/7   Ranged: +0=0+0(dex)   Ref: +1=1+0(dex)
Def: 12=10+1+0(dex)+1(size)          Comp: None            Will: +3=1+2(wis)
Size: Small (11); Reach: 1; Speed: 40 ft. ground;
Skills: Intimidate II (Wis) +5 = 3+2; Notice IV (Wis) +7 = 5+2; Sneak III (Dex) +4 = 4+0; Survival III (Wis) +6 = 4+2
Qualities: improved sense (hearing).
Attacks: Bite II [1d6/17-20]


13  Community / Off-Topic / Re: Gulliver's Trading Company RPG Feedback Wanted on: September 19, 2013, 08:15:07 PM
What mcole said. Though the word cutlass can mean different swords to modern readers. Hangers are not like the highly curved cartoon 'pirate' swords some might imagine.

I wonder if I should put these 'historical' words in the Terminology section? THat section is currently filled with rpg terminology. Alternatively, a separate glossary of 'historical' terms. If the latter do I put it near the front or at the back as an appendix but mention it in the first few pages?
14  Community / License to Improvise / Re: Wingling (New diminutive flying race) on: September 18, 2013, 06:43:27 AM
Cool. Do winglings "fit" the feel of T&T faeries? I have no idea of what's special about them (baring being foot tall flying guys, I  suppose?).

T&T being rather olde school didn't give much background and wasn't even particularly consistent (sometimes they are drawn with dragon-fly wings at other times with butterfly wings). Basically, they were tiny flying elves about 7 inches high. What made them stand out was that they appeared when in other games the oddest thing you could play was a dwarf.
15  Community / Off-Topic / Re: Gulliver's Trading Company RPG Feedback Wanted on: September 18, 2013, 06:36:13 AM
Thanks again,
Really looks like my explanation of assigning ranks needs a bit of work  Wink I think it's mostly there but requires polish for clarity.

An Infantry hanger is a sword used by a common soldier. How about "For example a grenadier might spend extras on grenades and an infantry hanger, a type of sword." or something like that brain is a bit burned out after a long day.


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