Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
November 27, 2014, 07:21:54 PM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

  Show Posts
Pages: [1] 2 3 ... 130
1  Community / Off-Topic / Re: Off to a Land Down Under... on: October 03, 2014, 08:32:16 AM
Noted on my calendar.
2  Community / Off-Topic / Re: Off to a Land Down Under... on: September 26, 2014, 08:20:51 AM
I'm in Melbourne. Neck deep in work ATM but contact me when you arrive.
3  Community / License to Improvise / Re: Species-feat specialties on: May 18, 2014, 07:43:19 AM
Love your work.
4  Community / License to Improvise / Re: [Planescraft] Rogue gallery: factols & more on: May 18, 2014, 07:33:10 AM
I'm an old Planescape fan from way back. I'm kinda busy with RL right now but do look forward to using your conversions  Grin when I finally get time to play all my ye oldie Planescape stuff with Planescraft. THanks for your efforts.
5  Community / License to Improvise / New uses for canon campaign qualities on: May 18, 2014, 07:29:15 AM
Hi all
Been a while.  Cry
Anyway while still too busy to be a regular contributer for now. However I did bash out some new stuff for my home campaign setting (see below). Doing this I was reminded of what cool flexible tool Campaign Qualities are.
I'd really like to hear examples of how other referee's use them

Here's my contribution to get the ball rolling...

Campaign Qualities by Month.
THe basic idea is in a world were the gods influence the world a lot camapign qualities could change depending on which god had the upper hand. Linking this to the agricultural year seemed approriate. Below is my text to give you the idea, feel free to ignore my dieties etc. and adapt to your own settings. Note Difficult Magic applies in my campaign except in one month in summer.

Spring:
1: (March) Graemnehtís month, farmers plough and spread manure to enrich the soil. Heroes begin long journeys to make the most of the mild months. Fortune favours those who make an early start on the yearís tasks and quests Bold Heroes (1 action dice)
2: (April) Jannorís month. Farmers sow seeds and Jannor brings forth seedlings and fresh growth. An auspicious time for new ventures. Luck abounds (1 action die)
3:  (May) Oonla the moon presides over a month of animal births and plenty. Heroes grow fat defending lambs from monsters who have their own young to feed Campaign Quality Hearty Heroes (1 action die) and Savage Wilds (2 action dice).
Summer:
4: (June): Manom of the waters ensures milder weather. Water is scarer on land as Manom gathers it back into the seas and lakes. Nutrients washed into the waters make this a time of good fish catches on gentle waters. On land dry hay falls before the sythes of farmers. Adventurers, well fed from the spring, often brave the hardships of sea travel in this month of calmer weather. Resilient Heroes 1 action die
5: (July): Sruhras the Sun dominates this season whose rays flood the world with magic and life. The growth of Spring continues and summer ends with harvest.  Difficult magic negated, sorcery spells have the normal DC to cast and take the normal amount of time (3 action dice).
6: (August): Hrirthar revels in the woods and grasslands dried into tinder. Also a time when the followers of the Burning Lords are active in arson. Adventurers often called to stops arsonists and wild fires in this month. The gods are especially active during this month and mortals are battered by wild swings in fate as the First and Young Gods work to foil the Burning Lords and the Cold Tyrant tries to take advantage of these distrations. Fickle Universe (2 Action Dice)
Autumn:
7: (September) Hranthurís winds blow as harvests continue. This is a time of changes as people and gods prepare for the wars of Autumn and the deprivation of Winter. Waring universe (2 action dice FC324)
8: (October) Metyarar the lord of Murder, son of Shethness and Oonla the only Young God with a month. After harvests and before winter is the time for war. Hewn Limbs (2 action dice)
9: (November) Shethness ushers in the shortening of days. A time of ceremonies morning the dead. Shethness is also reluctant to give up those killed on his watch. Dead Means Dead (3 action dice)
Winter:
(Dec-Feb) For all the three months the Cold Tyrant usurped from the First gods folk are indoors through this cold season with time for indoor work or hatching plots, people live largely on stored food and times are often hard especially for neíer do wells and wild monsters who often take to raiding.
December: People prepare for hard times ahead Tense (2 action dice)
January: The winter begins to bite and folk watch what they have Paranoia (2 action dice)
Febuary: Stored run low, desperate people turn to banditry, and times are hard for adventurers Bleak Heroes (3 action dice)
6  Community / Off-Topic / Re: There's a lot of us from Down Under here... on: January 28, 2014, 05:34:46 AM
I have a BSc biotechnology with honours in biomedical science (protozoan genetics) and an MPhil from investigating protiens that regulate gene expression during early embryo development.

Nowadays I'm working in tissue engineering making layers of the cornea for transplant using the patient's own adult stem cells.

You asked.  Evil

So.. about them Augmentations.. lol.  That's awesome manno!  So we'll be calling you Dr. Catodon in a few years?
Probably will be 'Dr' sometime next year.
7  Community / Off-Topic / Re: There's a lot of us from Down Under here... on: January 25, 2014, 07:17:01 PM
I have a BSc biotechnology with honours in biomedical science (protozoan genetics) and an MPhil from investigating protiens that regulate gene expression during early embryo development.

Nowadays I'm working in tissue engineering making layers of the cornea for transplant using the patient's own adult stem cells.

You asked.  Evil
8  Community / Off-Topic / Re: There's a lot of us from Down Under here... on: January 22, 2014, 03:00:27 AM
And myself also in Aus, though I'm not as active as I used to be. I plan to be more active in about 8 months (thesis hand in date).
9  Community / Off-Topic / Re: Gulliver's Trading Company RPG Feedback Wanted on: January 22, 2014, 02:58:18 AM
So after some real-life obsticles...
New version up. Well actually it's really mostly a reorganisation of material in version 0.6 rather than a new version. I have to thank 'Iudomaestro' for his very helpful proofs of several chapters that have greatly influenced this new version.
As always I'd appreciate any feedback.

You can find the new version here:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
10  Products / Fantasy Craft / Re: Places for a Fantasy Craft Scene on: October 18, 2013, 03:54:55 AM
Well, I'm feeling the love. Smiley
Also half of these are so Planescape/Dali
11  Community / License to Improvise / Re: A Middle Earth Bestiary on: October 16, 2013, 03:30:11 PM
IMHO the TOR treatment is the closest to the canon and feel of Tolkien's works esp the Third Age (the sinarilian has a very different tone). I have read the TOR stuff but yet to play. My only issue with it is the lack of advice about composing your own adventures with the system.
12  Community / License to Improvise / Re: A Middle Earth Bestiary on: October 15, 2013, 05:04:31 AM
Thank you. Will link on our increasingly mis-named classicmerp list Evil
13  Community / License to Improvise / Re: A Middle Earth Bestiary on: October 11, 2013, 07:27:53 PM
Please post anything you have. I'm a busy and all help is welcome.
14  Community / License to Improvise / Re: A Middle Earth Bestiary on: October 10, 2013, 04:18:10 AM
Thanks for those. I'm sure my referee* will inflict them on us eventually. I will keep posting new material here as I generate it. My scarce free time has been taken up with preparing miniatures of the party to use in play.
I'll get back to creating more creatures and items soon.
pic of party
http://www.flickr.com/photos/72851880@N04/sets/72157636336555555


*My referee is running a hodge-podge of old AD&D adventures against the background of Classic Merp (an outline is in an issue of rpg review (http://rpgreview.net/). We are using FC which the referee is unfamiliar with so I'm doing conversions blindly hoping to cover what he throws at us.
15  Community / Off-Topic / Re: Gulliver's Trading Company RPG Feedback Wanted on: October 03, 2013, 04:16:01 PM
Working through these edits and will release as Grub Edition 0.6a when I'm done. Some of the stuff here is too important to leave until I'm ready for a new version. Call it a second printing  Evil
Pages: [1] 2 3 ... 130


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!