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1  Products / Mistborn Adventure Game / Re: Nudging failure in combat on: July 21, 2012, 01:47:28 PM
True. It is nice to have a consistent mechanic you can use to spice things up if the combat is turning into a monotonous meat grinder.

I imagine it would also help to balence out the conflict if the narrator feels its getting to lopsided, and was starting to impact the feel you are looking for.
2  Products / Mistborn Adventure Game / Re: Nudging failure in combat on: July 21, 2012, 07:34:22 AM
Ok, so you can take damage and suffer complications as a result of an attack. Conflict just got more intense in my game lol.

Thanks for the help!
3  Products / Mistborn Adventure Game / Nudging failure in combat on: July 20, 2012, 05:01:53 PM
on page 183 it says that "Attacks have a special Outcome ..."

I took this to mean you use the damage and defeat rules in stead of the "outcome - difficulty" rules that can result in complications

for example during our last session one of my players was involved in an honor duel.  His opponent got a pair of fours and the player got a pair of twos, they both got two nudges.

The question is, can the player use those two nudges for anything?  Or should I count the pair of 4s as the difficulty and give the player two complications in addition to the reputation damage he took from the honor duel?

thanks!
4  Products / Mistborn Adventure Game / Re: Probabilities? on: July 09, 2012, 06:37:37 AM
check page 454, there is a change of success by difficulty table
5  Products / Mistborn Adventure Game / nothing of note beyond resting on: March 12, 2012, 08:15:38 AM
Characters naturally recover 1 of each Resilience per day. Certain magic
— particularly Pewter Allomancy and Feruchemical goldminds — can accelerate
this process (see pages 299 and 355).
Additionally, during a Short Breather, a character...
• ...recovers half of any lost Health, rounded up, though only if he or she sits
the Breather out (doing nothing of note beyond resting).

my question is this, does storing in a mettle mind count as something of note beyond resting?  So if my Ferchamist needs to recover some health during a long breather can he also store charges?

I was thinking that this might be a way to balance out the power of a keeper, that and sticking to no more than one short rest per session.  

6  Products / Mistborn Adventure Game / Re: Pewter Problems on: February 22, 2012, 09:18:00 AM
its times like this I wish I hadn't loaned out my mistborn trilogy lol

I think in the conversation that kelsier had with vin when he was first explaining allomacny was that a non "allomantic" alloy of a metal wouldn't make you sick, you just wouldn't get as much power.  So non allomatic pewter just wouldn't give you as much juice

A different alloy of a allomatic metal would make you sick, they discribed it one point as being worse than a pewter drage.  Vin mentioned this at the begening of well of ascension when she was trying to discover the proper alloy of alluminum.  She didn't die, but it made her sick until, on the 5th try, they found the right one.

A metal that is no allomatic entirely would kill you, like if you tried to burn mercury or something lol. 

If I ever get my books back I'll check for sure
7  Products / Mistborn Adventure Game / Re: Multiple Targets on: February 20, 2012, 03:48:02 PM
I don't have my well of ascension in front of me at the moment, but I think when they had the "secret" meeting to make a plan to get Eland and Vin out of the city Breeze flared on Ham and Doxon  to stop them from fighting, but my memory could be fuzzy,

eather way it isn't a big deal if someone wants to allow it the same rules used for multiple targets of a coin shot should work, the two powers would have similar sized dice pool and your swapping on resilience for another.  I think it would work out, and I like soothers/riotors being effective in combat.  It wouldn't lower health but I could add burdens that more physical type guys could take advantage off.

8  Products / Mistborn Adventure Game / Re: Multiple Targets on: February 14, 2012, 01:27:30 PM
ok, so only one target at a time,

I can think of one occasion in the books where breeze flared and targeted more than one person, but the point isn't to make the game 100% in line with the book so I'm cool with it :-).


Thanks for the quick response!
9  Products / Mistborn Adventure Game / Re: Multiple Targets on: February 14, 2012, 11:50:27 AM
would the same idea apply to soothers/rioters flaring there metals and targeting char up to there power rating?

Or maybe this is apples and oranges
10  Products / Mistborn Adventure Game / Re: Multiple Targets on: January 06, 2012, 09:52:01 AM
How about in an uncontrolled way?  Lets say I have Steel 5 and have the appropriate stunt.  Can I toss 5 coins in the air and push on them all with the same steel push.  I am picturing the old cone attack from dnd 3rd addition.  Could I hit more than one target with that one action?
11  Products / Mistborn Adventure Game / Re: MAG Typos and Corrections thread on: January 05, 2012, 07:08:31 PM
So if you can react with steel/iron there is not disadvantage for doing so.  The reaction dosn't take up any of your action dice.

That's correct. You've paid for the benefit, and you get it without further restriction.

Quote
If Koel's redirections fails and she than takes her action of pushing coins at the gaurds does Cordal get to react to her action with his own steal/iron allomancy?

Yes. One reaction per action, without limit.

I think I get it lol, thanks for all the help.

This makes coinshots are lurches very versatile in combat
12  Products / Mistborn Adventure Game / Re: Pewter, Copper, Chromium and Bendalloy Savants on: January 05, 2012, 06:52:50 PM
that was my question, thanks
13  Products / Mistborn Adventure Game / Re: MAG Typos and Corrections thread on: January 05, 2012, 06:52:19 PM
So Cordal makes a roll for the steel push.  That is his action.  Now we have the special reaction where Koel will try and push the coins away.  Does Cordal now roll his steel again against Koel's steel to see if she succeeds in her redirection, or does Cordal's result from his declared action carry over into the special reaction and only Keol rolls.  Or is the actually scenario different and I'm just not seeing it?

In this case it works like this...

  • Cordal and Koel each already have Action or Defense Dice, as normal.
  • Cordal has declared an attack and rolls some of his Action Dice to do so.
  • Koel may defend with Defense Dice, if she desires
  • Koel may also defend with Steel, and if she does she gets to redirect the coins.
  • If Koel defends with one or the other, Cordal's roll has to beat her one Result to hit her.
  • If Koel defends with both, Cordal's roll has to beat both her Results to hit her.
  • Koel only gets to redirect the coins if she's using Steel to defend and Cordal's attack misses (which also means her Steel reaction is a success).

That's in a Conflict. Outside a Conflict it works the same, except that without Action or Defense Dice Koel's defense pool would be determined by the circumstances and her choice of reaction (which might work out to Physique, with Steel to redirect as a reaction, or another combination, as appropriate).

I understand, thanks you.

So if you can react with steel/iron there is not disadvantage for doing so.  The reaction dosn't take up any of your action dice.

If Koel's redirections fails and she than takes her action of pushing coins at the gaurds does Cordal get to react to her action with his own steal/iron allomancy?
14  Products / Mistborn Adventure Game / Re: MAG Typos and Corrections thread on: January 05, 2012, 06:33:17 PM


  • Certain special abilities, like Steel and Iron, let you perform special reactions that are self-contained. In these special cases you form a fresh pool for each reaction and follow the rules for that reaction accordingly. There's no point is hoarding dice from these reactions, as they cannot be used for anything other than this one roll related to this one reaction.

Thanks for jumping in!

Its the quote above that I am still not sure of, I apologize

when we perform the special reaction do any results from the over all conflict carry into that?

here is what I mean

Brandon (continuing with the first of the Bylerum Boys): “Cordal flings
several coins at Koel, clearly planning to Steelpush. That’ll be Steel targeting
Health...”

So Cordal makes a roll for the steel push.  That is his action.  Now we have the special reaction where Koel will try and push the coins away.  Does Cordal now roll his steel again against Koel's steel to see if she succeeds in her redirection, or does Cordal's result from his declared action carry over into the special reaction and only Keol rolls.  Or is the actually scenario different and I'm just not seeing it?


15  Products / Mistborn Adventure Game / Re: Multiple Targets on: January 05, 2012, 06:07:30 PM
I don't know if you can use a melee example in the same context

If I put out my hand with 3 coins and push all all 3 with the same steal push they could hit three different people in front of me.

two daggers require two different limbs with two different motions.  I did think about that example before but maybe I am being two nit picky with it

I guess it depends on if you consider it one steel push on three targets or 3 different steel pushes that occur at the same time.

I was thinking of more of a shot gun effect not a duel welding pistil effect

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