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1  Products / Fantasy Craft / Re: Archers & Turning Mounted Animals on: March 16, 2012, 06:34:03 AM
Mmmm...thanks a lot, yet I'm not completely sold on this...

I'm trying to imagine the (dramatic) scene: a heavily armored knight on his trained heavy war horse is galloping and charging an archer, as, suddenly, without even drawing his trusted bow, the archer stares at the horse and shouts: "BUUUUUU!!!", and what? The trained heavy war horse immediately flees from the archer, taking the knight with him, maybe even risking of dismounting him...

Then I start imaging a charge of lots of riding knights, who immediately begin to learn the painful truth: they don't have to be afraid only of the archers' arrows to pierce their suits of armor, but also and foremost of the archers' yells to scare and frighten their warhorses...

Yes, of course i'm joking and kidding, yes, 30 ft. is not that long as a distance, yes, Turning lasts only for 1d4 + Charisma bonus rounds, yes as a GM (...probably...) I wouldn't allow the previously described scenes to happen...
Still... are they possible from a purely mechanical point of view? What am I missing?
Many many thanks,
Fenn
2  Products / Fantasy Craft / Archers & Turning Mounted Animals on: March 15, 2012, 06:19:45 PM
Hi everyone,
can an Archer Turn mounted animals  Wink? If so, can the latters' riders try to handle them to calm them and re-gain their control? If so, how? What DC should they reach or beat? Perhaps the Turning DC (10 + 1/2 the turning character's Resolve Bonus)? Or just a variable DC based on the Handling Animals Maneuver?  Huh?
Many Thanks,
Galannor
3  Products / Fantasy Craft / Doubts about some combat feats... on: March 09, 2012, 06:13:20 PM
Hi, I'm a bit uncertain about the correct interpretation of a couple of combat feats:
1) Knife Mastery: the 2 additional dice of sneak attack damage are added only against flat footed, or surprised, etc. opponents, or against any opponent, whatever his/her/its conditions?
2) Flail Mastery: "If this attacks hits, it counts as 2 melee hits for this round": does it mean that I roll twice to determine the damage I score, or it's only useful to gain benefits from the Whirling Serpent Stance?
Many thanks,
Fenn
4  Products / Fantasy Craft / Musical Instruments on: March 09, 2012, 06:07:53 PM
Hi, what if a character wants to learn to play a musical instrument? Is it considered a Study? Is it a Focus of the Impress Skill?  Huh?
Many thanks,
Fenn
5  Products / Fantasy Craft / Re: Sneak Attack Die on: February 29, 2012, 12:20:56 PM
Thank you very much!
The more I read Fantasy Craft the more I love it!
Fenn Grin
6  Products / Fantasy Craft / Re: Enlightened skill question on: February 29, 2012, 12:19:58 PM
Many thanks, it's really a pleasure having the possibility to share my doubts with such a fast and dedicated community!  Smiley
Fenn
7  Products / Fantasy Craft / Re: To Stack or not to stack on: February 29, 2012, 12:17:56 PM
Many Many thanks to everybody! I think that probably I'll go with multiple times per scene!   Cheesy
8  Products / Fantasy Craft / Enlightened skill question on: February 29, 2012, 09:19:43 AM
I don't understand a sentence within the Enlightened Skill Special Ability: what does "Only the highest bonus from any songle enlightened ability may apply to each skill"?  Huh? Could anybody make some example and explain it better to me? Many thanks in advance,
Fenn
9  Products / Fantasy Craft / Sneak Attack Die on: February 29, 2012, 09:15:43 AM
The type of die characters get in addition for their sneak attack, is the same of the weapon the're using? (d12 for long swords, d8 for short swords and so on...)
Many thanks,
Fenn
10  Products / Fantasy Craft / To Stack or not to stack on: February 29, 2012, 09:12:24 AM
I've noticed that, mixing origins you can get more than one time the same special ability: as a general and "official" rule, do these bonuses stack? For instance, if I create a Human Mage Wizard Charismatic I would get the Encouragement Special Ability twice: would I give +2 morale buonus (stacking the two bonuses), or just +1 (not stacking them)?  Huh?
I think they should stack, even if they are "named" bonuses, because it would make sense trying to specialize the character giving them coherent adn recurring "personality traits and attitudes", rather than saying "Oh, I would like to choose this talent, but I already have this bonus from another source, so I'm going to choose something else. Yes, this is metagame thinking, but many players of mine share this approach.
This is just an example, but there are other possible examples, so I would really like receiving an "official" answer I've not been able to find in the core rulebook so far.
Many Thanks,
Fenn
11  Products / Fantasy Craft / Re: Threat range and spells on: February 21, 2012, 09:02:31 AM
Hi,
I'm a little puzzled: Why magic missile isn't considered as an Attack Spell  Huh?? It has a Range, the Caster must roll a skill check, and, of course, it causes damages: what am I missing?
Thanks a lot!
12  Products / Fantasy Craft / Re: Why I love Fantasy Craft... on: November 23, 2011, 05:51:25 PM
Like many of you, I also really like how Fantasy Craft promotes teamwork and cooperation among the party's members, not by hardly belivable extreme fantasy effects, which sometimes make the party look like a bloodthirsty fantasy Harlem Globetrotter team, but by allowing characters to boost their companions' rolls and checks. I really like this, and I think it's pure gaming genius!!!

Like many others, I really like also how skills work in Fantasy Craft, both in the standard rules, which highlight the importance of Class Skills, and with the Campaign Quality "Versatile Heroes".

Yes, it's true, Fantasy Craft may result a bit crunchy, but, at least in my opinion not crunchier than other iterations of the d20 OGL: the rules are not more or less numerous, I think they are just different, and I really like the FC rule system flavor.
I think that FC rules are quite streamlined, logic and coherent. Many aspects (like combat and even magic) in my opinion are simpler than in other d20 OGL games, and regarding other rules, such as those related to the management of the down time, it's really up to the GM and the players to chose if to follow them and how.

Thanks again for Fantasy Craft, Crafty Games Guys: I'm really looking forward to buying and readying Spellbound!

Fenn Grunberg

13  Products / Fantasy Craft / Re: Spellbound Update: Where We Are and What Will Happen on: November 23, 2011, 05:35:56 PM
Hi everybody: a Christmas' letter, for Santa Claus, or Santa Craft, if you want: please, make the Spellbound supplement AVAILABLE SOON!!!
Many Thanks,
Fenn Grunberg  Grin
14  Products / Fantasy Craft / Why I love Fantasy Craft... on: November 22, 2011, 05:43:33 PM
Hi, I just want to write down some of the reasons why I love Fantasy Craft:
1) It's a "corageous" system, that tries to start from the d20 OGL to reach unexplored territories
2) It gives the D20 system a cinematic approach I really enjoy!
3) It beautifully blends a modern approach with a clear and distinctive old school feel, and with a great survey over the skies of the new wave systems
4) The classes are perhaps a little less powerful (especially spell casters) if compared to other d20 OGL systems, but I love them just for this reason, and I love them because each class is really unique, and very, very flavorful. Arcane Spell casters and Divine spell casters are really different!
5) The combat seems to be at the same time simpler (no attacks of opportunity, or iterative attacks, etc.) and trickier, from a tactical point of view (advanced actions, tricks and the like)
6) I like the "Tree Feats approach", and the organization within coherent topic related groups of the Feats
7) I like the fact that Fantasy Craft seems to be deeply rooted in "real world" myth, cultural tradition, movies, and books
Cool The gorgeous graphic layout and the art of the books
9) The huge amount of options and flexibility, especially during the character creation phase
10) The increasing with levels Defense and Initiative, and (at least at a first glance) less dependency on (magical) equipment by the characters
11) The importance given to the story and the plot rather than to the game mechanics
12) The coherent, logic, and deep thought which I feel fuels this engine with the best of 40 years of roleplaying systems development and many many original ideas
... and many, many other reasons: I've had the books since a week ago, I'm reading them and I'm really an enthusiast fan of this game...
If you want to share them, which are your motifs? Why do you love Fantasy Craft?
F.G.  Wink
15  Products / Fantasy Craft / Re: 1 Level Mages and Spell Points on: November 20, 2011, 10:23:50 AM
Thank you very much again!
F.G.
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