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16  Products / Fantasy Craft / Re: Spells and character type on: September 24, 2013, 03:07:04 PM
CHARM I
Level: 1 Charm
Casting Time: 1 half action
Distance: Close
Duration: 1 hour per Casting Level
Saving Throw: Will negates (terminal)
Effect:
Choose a Type (Animal, Beast, Construct, Elemental, Fey, Folk, Horror, Ooze, Outsider, Plant, Spirit, or Undead)
The Disposition of 1 character who shares(is? has?) that Type increases by 5. A character is only swayed by the largest single Disposition modifier from a spell at any time. This spell ends when the affected character is attacked or otherwise accosted.
Special: This Spell can be chosen more than once, choosing a new type each time.


Like this.
17  Community / Off-Topic / Re: Real Life Gadgetry on: September 23, 2013, 03:50:27 PM
J.A.R.V.I.S. here I come
18  Community / Off-Topic / Re: Real Life Gadgetry on: September 22, 2013, 10:27:48 PM
Does it have bluetooth? if it does, its going in my Iron Man armor...
19  Products / Fantasy Craft / Re: Questions on: September 16, 2013, 01:26:17 PM
It only does 1d12 damage, no extra riders, abilities, or anything, just, roll to hit, and pick up the big die and roll for damage
20  Products / Fantasy Craft / Re: Crash course in Fantasy Craft for Pathfinder converts on: September 15, 2013, 05:20:43 PM
In to the software, yes.  But then again, the software really doesn't do a great job of interpreting the original.  It works in a fashion, but not anywhere near as good as the web site.


IF this is possible on the web site, then please tell us how!


Open the web page, click "load previous npc" copy the stat block.
21  Products / Fantasy Craft / Re: Crash course in Fantasy Craft for Pathfinder converts on: September 15, 2013, 04:51:52 PM
Look further down on the NPC generator page, there's a drop down for TL.


What he means is that once you spend time making the NPC, then close the web site, and come back a few days or weeks later, and want to simply change the TL of the NPC.  You have to re-enter all the information.  There is no way to save it and reload it at some future date.


If you save your npcs in a text file, you can copy/paste them into the builder Smiley
22  Community / Off-Topic / Re: Video game news and reaction on: September 10, 2013, 04:01:28 PM
its funny im sitting here looking forward to all these games on next gen consoles, but for some reason all i can think about right now is gta v. i am so tired of everything competitive mp. i just want something i can get online with and goof off with friends.
That is why I was happy with Saints Row 4.
When GTA 5 hits pc i will give it a look.  Its also why I have been playing things like Settlers, and Civ, and the new DLC for borderlands 2 more than anything else (oh, and starcraft 2 and LoL)
23  Products / Fantasy Craft / Re: Large sized characters in the party on: September 10, 2013, 03:37:24 AM
if in your setting, large species are used as labor, then their areas will be built to make sure they can get around.

"Dungeons" will still be a tight fit and generally not hospitable, unless built by large species Smiley
24  Products / Fantasy Craft / Re: Large sized characters in the party on: September 10, 2013, 12:44:47 AM
Considering that I am 6'3, I have issues with most things which are designed for people not 6'3" Smiley Giants are described as between 10-15 feet tall, I would assume that entry ways taking giants into account would be 16 feet tall, and 6 feet wide for a single, and 12 feet wide for a double door.

Humans take up a 5 foot square for combat purposes, but are really only about 18 inches wide on average (coach seats and arena seats tend to be 18 inches wide, isles have to be 3ft wide per add specifications in retail establishments... ect. 

It is totally reasonalbe for a dungeon to be a squeeze on not just large creatures, but on normal sized folks as well.
25  Products / Fantasy Craft / Re: Large sized characters in the party on: September 09, 2013, 11:17:21 PM
Here is the thing.  Realistic concerns go out the window when you are talking about a world where Drakes/Ogres/Giants/Rootwalkers are common place.  If they are rare then sure, fitting into "normal" sized buildings might be an issue.  If they are a populous species however, builders probably take that into account, so what is "normal" is actually big enough for the average large sized creature.

So the first question I would propose to you, is how common are the larger races in the overall population?  If for example, tree peoples are only found in one place, and are otherwise super rare, it is "realistic" for the average building construction to not take them in to account, but if they have been mingling with the small folk since say the dawn of the feudal age, most buildings are going to be designed to be comfortable for all shapes and sizes. Smiley
26  Community / Off-Topic / Re: This can only end well... on: September 05, 2013, 12:51:36 AM
Science! Its a Verb Now!
27  Community / Off-Topic / Re: This can only end well... on: September 04, 2013, 01:06:57 PM
See, mag lev, controlled rocket guidance... anything but... lasso???
28  Community / Off-Topic / Re: Movie News, Reviews, & Reactions 2013 on: August 29, 2013, 11:32:04 PM
Saw Kick Ass 2 today, I enjoyed it, and like the direction it went in relation to the comics.  I am really really curious about Kick Ass 3 (both the comic and potential movie)
29  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: August 26, 2013, 05:27:39 PM
Saw a copy of Fantasy Craft 1st printing and have a few question before I jump in and purchase  the 2nd printing.

1) does the 2nd printing have any starting height/weight/age charts?   (It's on the character sheet but didn't see it in the quick blast through 1st edition).

2) Some of the creature stats don't make sense to me - for example, a Tiger is STR 14, a Tyrannosaurus Rex is STR 20.  I hate to offend anyone, but both are way stronger than that.   Also an Ape is way stronger than a 16.   A chimp is probably stronger than a 16 for that matter.  Just curious if these low values were done for a reason or perhaps don't effect game play that much so it's "who cares"?

thanks!

Like Big Jim mentioned, Attributes are relational, rather than an absolute scale in FantasyCraft, particularly physical attributes.  This allows the >combat< bonuses that size provides (easier to hit bigger things/harder to hit smaller things) to be folded into size, rather than saying oh, its bigger than medium, pump up its strength!  Also, because of the nature of damage saves rather than vitality attrition for most combat encounters, the damage a large or bigger creature can take is also folded into its size catagoery, rather than inflating its attribute.  This lets attributes be a reflection of capability regardless of size.

Pech are more Dextreous than Goblins, which are stronger (they are both small creatures)  Giants have no attribute modifiers because in many respects they are just large humans (who get attribute modifiers from their talent, not their species)

Lastly as an example, the world record bench press is something like 1000 pounds, which in game terms is a 19 strength.

As for random age/height/weight charts.  No, because they are more fluff than mechanical with the exception of height for jump checks specifically.
30  Products / Fantasy Craft / Re: Crash course in Fantasy Craft for Pathfinder converts on: August 26, 2013, 12:32:51 AM
I break down Origins like this
Species is what you are
Specialty is what you do

Classes are HOW you do what ever it is you do.
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