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1  Community / Off-Topic / Re: On Narrative Design on: July 01, 2015, 01:58:39 PM
Good read
2  Community / Off-Topic / Re: Reaperwatch 2015 on: June 26, 2015, 08:33:13 AM

RIP!
3  Community / Off-Topic / Re: Reaperwatch 2015 on: June 23, 2015, 01:19:50 PM
Tony Longo, 53, actor.

155 credits, including:
Mr. and Mrs. Smith
Numb3rs
Mentalist
Eraser
Suburban Commando
1st and Ten
Alice

He was also in Sixteen Candles, Rapid Fire (w/Brandon Lee), and in Eraser he played the comical Mafioso Little Mikey despite being over 300 lbs.
4  Community / Off-Topic / Re: Reaperwatch 2015 on: June 23, 2015, 01:00:00 PM
Dick van Patten, Dead at 86
5  Community / Off-Topic / Re: Reaperwatch 2015 on: June 23, 2015, 09:33:48 AM

RIP James Horner ... I've got all but one or two of his soundtracks.
6  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: June 21, 2015, 02:04:20 AM

Bill Whittle rocks BTW

Another video on Gun Control as not just certain celebs speak up but video testimony of people speaking before councils on the matter at not just Congress but Sandy Hook and other places: https://youtu.be/-aW1eiMrE0U
7  Community / Off-Topic / Re: Reaperwatch 2015 on: June 18, 2015, 02:00:59 PM
RIP Rick Ducommun .. Burbs, Die Hard, Hunt For Red October, The Experts, and several others

http://www.thewrap.com/rick-ducommun-star-of-the-burbs-and-die-hard-dead-at-62/
8  Products / Fantasy Craft / Re: FantasyCraft Database - Is it gone? on: June 14, 2015, 09:50:00 PM
I was able to get a few specialties off of the remnants of the site. Some of it can be grabbed piecemeal but sizable chunks are definitely lost.
9  Products / Fantasy Craft / Re: Experience rewards on: June 14, 2015, 04:20:23 AM
It has nothing to do with it except to demonstrate his competitive streak.

He's always been this way with gaming. It gets embarrassing at times and has caused him to get disinvited in the past.
10  Products / Fantasy Craft / Re: Experience rewards on: June 14, 2015, 04:09:31 AM
I've done it where every so often when I think it is warranted the group levels up. You could also follow the Pathfinder Society rules of every three adventures you get to level up too

  I really go back and forth on this. The simplicity is nice, but I HATE that there's no distinction between a lackluster performance and an exceptional one, both for individual characters and the group. While I'm exploring a lot of ways of ramping down the complexity in systems I tinker with, I don't think I'm ready to pitch XP entirely to the curb quite yet.

  On the other hand I'm also fiddling with more non-XP rewards, so maybe if those systems become robust enough the XP can be a 'given' for just surviving and the other rewards can be used to distinguish between a D and a B+ performance. I should pull together a rough draft and post it over in LtI (to the sound of crickets likely, but I'm getting used to that Wink...).

Good play is it's own reward.

That and it invariably becomes about sucking up to the GM. Plus it just makes everything more complicated without meaningful benefit to play. Why do we need to keep score between the players.

No one needs to keep score but this guy tends to get really competitive and will min/max his Characters for effect. For instance, in LSpy, he made himself a Soldier who was really good with a gun but not much else. In fact, it was his performance at GenConSoCal with Pat running that got unnamed bonuses turned into gear bonuses for guns in Classic Spycraft because it was kind of ridiculous for him to have a +17 to attack with a gun at 3rd level. After the ruling, it dropped down to a +6 and he was plenty pissed.

11  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: June 13, 2015, 02:06:49 PM
All good news ... once the release date is announced will all the optional ways to acquire it be reposted?

Sorry, what? I don't understand the question.

Nevermind, I was partially brain fried when I asked that .. .Sorry Pat
12  Products / Fantasy Craft / Re: Experience rewards on: June 13, 2015, 12:19:53 PM
I've done it where every so often when I think it is warranted the group levels up. You could also follow the Pathfinder Society rules of every three adventures you get to level up too

  I really go back and forth on this. The simplicity is nice, but I HATE that there's no distinction between a lackluster performance and an exceptional one, both for individual characters and the group. While I'm exploring a lot of ways of ramping down the complexity in systems I tinker with, I don't think I'm ready to pitch XP entirely to the curb quite yet.

  On the other hand I'm also fiddling with more non-XP rewards, so maybe if those systems become robust enough the XP can be a 'given' for just surviving and the other rewards can be used to distinguish between a D and a B+ performance. I should pull together a rough draft and post it over in LtI (to the sound of crickets likely, but I'm getting used to that Wink...).

The first part of what I said about just telling the group to level up was because I had a simulationist in my gaming group who would get really irritable if someone got more XP than him. He never threw a tantrum but I got some serious negative vibes from him.

One time it even happened while I was running a LSpy mod when I had a NPC disarmed his Character then purposefully break his gun. "We get it! You win okay!" He was playing a Soldier and they faced off with some martial artists. One of them ripped his handgun out of his hands then slid the top of it before dropping them to the ground. He got really pissed and realized he could get his ass seriously kicked. It was the first time I ever saw him choose, as a Player, to have his Character run from a fight. .. The other two Characters, a Snoop and a Scout, stuck with the fight and eventually prevailed. They managed to get rid of the minions then proceeded to go with the Snoop flanking and basically taunting the villain while the Scout circled to take advantage of the flank and get in an attack. Three rounds later, with plenty of sneak attack damage, they prevailed.

Do I like giving out XP? Yeah... I even give out on the spot for figuring out ideas or solutions that rest in the background without me having to draw attention to them. For instance, the Characters discover an unused pulley hanging in a slim alcove and one of the Players voices the idea that it might have been a type of dumbwaiter that was installed. Give that man 100 XP on the spot. It prompts people to do some investigating without me saying anything else.
13  Products / Fantasy Craft / Re: Experience rewards on: June 13, 2015, 07:08:15 AM
I've done it where every so often when I think it is warranted the group levels up. You could also follow the Pathfinder Society rules of every three adventures you get to level up too.
14  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: June 13, 2015, 06:56:10 AM
All good news ... once the release date is announced will all the optional ways to acquire it be reposted?
15  Community / License to Improvise / Re: New Feat for Thieves on: June 13, 2015, 06:31:25 AM
Very nice indeed
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