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1  Products / Fantasy Craft / Re: Spellbound Pre-Order Details on: August 05, 2011, 03:02:02 PM
Will the PDF preview be eventually put on the website to entice us fence-sitters?
2  Community / Off-Topic / Re: Other RPG's to try... on: August 02, 2011, 05:40:17 PM
One of my faves is Savage Worlds, which I like for practically the exact opposite reasons I like MC.  Weird War II and Deadlands: Reloaded are my favorite settings.

3  Products / Fantasy Craft / Re: Forget all you know, or think you know... on: August 02, 2011, 05:07:42 PM
A few things I've noticed:

Characters get a number of profs based on class, not set profs.  Thus mace and shield mages and greatsword burglars are possible.

The BMS feat chains give each weapon its own brand of cool. 

Skills rock and so do skill monkeys. 

Putting points in your "dump " stats makes your character more well rounded, not weaker. 

With origin skills, no real dump stats, and easy access to feat chains,  characters can easily diversify their portfolio without having to multiclass. 

4  Community / License to Improvise / Re: Help! I can't read! on: July 26, 2011, 05:54:46 PM
Hehe, that's pretty much how we handled literacy in Epoch (in the Adventure Companion) - Language interests only provide speech; it costs an additional interest to learn to read that language.

Guess I got to buy the AC now!  Cheesy
5  Community / License to Improvise / Help! I can't read! on: July 23, 2011, 08:18:51 PM
Here's a new campaign quality I came up with:

Illiterate Heroes (Permanent) Reading and writing are not the province of everyman.  Characters start off knowing how to speak their native language but not how to read it.  It costs another interest to know how to read.  Furthermore, all additional languags costs two interests, one for the spoken language and another for the written.

I thought this would be good for a more gritty historical game.

6  Products / Fantasy Craft / Re: Sell/Unsell me on: July 22, 2011, 03:33:42 PM
One thing which is both a plus and a minus is the wealth of character options available.  Experienced players will feel like a kid in a candy store, but new players will feel somewhat overwhelmed.

The games also tries hard to stick to the conventions of the fantasy genre, with campaign qualities allowing GM's to tinker the game to fit specific subgenres.  IMHO, although I like both games, D&D and Pathfinder have strayed too far from the genre's roots, allowing the sacred cows of gaming to define the genre instead of the genre defining the game.

One thing I consider a definite plus is that of the twelve base classes in the core rules, only two of them necessarily have any magical abilities.  This means that FC can easily do a magic free campaign while still allowing a large number of options for players.  FC pirates anyone?  Bring them on!

7  Community / License to Improvise / Re: [FC] Demigod race on: April 21, 2010, 04:25:34 PM
Thanks for the feedback.  Perhaps it would be better worked as a talent. 

Herculean

Change the attribute modifiers to +2 Str, -2 Wis (those gladiator characters were often oblivious).  This knocks the point cost down .5. 

Perhaps give unarmed proficiency?  This fits the stereotype.  This costs .5.

Voila! Instant Steve Reeves!
8  Community / License to Improvise / [FC] Demigod race on: April 20, 2010, 04:12:58 PM
After watching some Sword and Sandals movies the other day, I decided to try my hand at race creation and decided to create a race which emulates the Greek heroes, or at least as Italian cinema has portrayed them.  Please bear with me and please critique as my Crafty stuff sadly got lost in my last move.

Demigod

The stuff of gods is in your veins.  Tall and majestic with a regal bearing,  you stand above the common men and women who surround you.

Type: Medium Folk.  Although longer lived than most mortals,  you are still one of them and not truly an outsider.

+2 Any attribute,  -2 any attribute.  (1.5)
Mighty blows: Natural attack 1 (slam).  Can't remember whether there is a slam attack or not.  Anybody care to enlighten me? (.5)  The children of the Gods need no weapons.
Iron Gut. (1)  Hard to poison the son of Zeus.
Celebrated. (2)  Folks sing songs and write epics about you.
Iron thews:  Thick Hide 3.  (2)  Who needs armor when a loincloth suits you fine?


Not good at creating feats, but I can imagine some for various divine bloodlines like:  Scion of the Storm,  Scion of War,  Scion of the Forge,  etc.

9  Products / Fantasy Craft / Re: Gear and Weapons art on: April 20, 2010, 03:50:45 PM
You'll see plenty of weapon illustrations in the forthcoming Gear for the Ages.

I hope they are well researched and not made up straight from the artists' imagination.  I'm not particularly fond of a certain other company's tendency to draw goofy looking armor and weapons which oft-times bear very little resemblance to the actual thing
10  Community / Off-Topic / Re: General Console and Computer games thread on: July 12, 2007, 04:15:53 PM
Mass Effect is definitely on my must buy list over the next few months,  alongside Two Worlds,  Bioshock,  MOH Airborne,  CoD 4,  and of couse Halo 3.  Thank God I'm single as no woman in her right mind would tolerate the amount of time I plan on gaming this fall.  Smiley

Kelwyn
11  Products / Spycraft 2.0 / Re: Favorite Fantasy Races? on: July 12, 2007, 03:45:05 PM

"Oots: Lost Worlds"

That is so going into the que.

Awesome! Now to try to convince you to do a pulp setting/toolkit to go along with it... Although I don't think you're ready for another Death Bus right now  Grin

Kelwyn

12  Products / Spycraft 2.0 / Re: Favorite Fantasy Races? on: July 10, 2007, 12:26:33 PM
I also like lizard men - with as many feat-based variation as the Elves or Dwarves have managed to inspire.

I'm also like lizard men myself.  Variations like serpent men, gator men, and pterodactyl men would be a must.  I'd like to see them in a Lost Worlds OotS alongside ape men and other things which could be found lurking in the center of the earth.

Kelwyn
13  Products / Spycraft 2.0 / Re: Martial Artist review on: July 05, 2007, 12:04:00 PM

Looks cool, and the Quartermaster sounds like he is about as crooked as they come. The magazine is worth at least ten times the amount they charge for it!

Interesting as ten times zero is zero.  I definitely want to see more Spycraft in S&P and I want it in every issue!

Prince Kelwyn
14  Products / Spycraft 2.0 / Re: Martial Artist review on: July 03, 2007, 04:06:57 PM
My very first post on the Spycraft Forums is to say the the new S&P is out and I have a printed copy of the MA in my fingers right now.
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