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1  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Characters and discussion on: April 20, 2014, 01:49:18 PM
Ok, Anderson, to move things forward:
Shall we say you do this + 1 use of Charging Basics before breaking away, and make opposed Athletics (maneuver) checks to see how many of the pursuers will get a shot at you (plus their area effect, which you'll have to save against). Does that scratch that itch sufficiently?

Well actually I'd very much have liked the chance to tear at least one of them to shreds -- if nothing else, luring them into breathweapon range then letting loose with ye olde sonic scream.
2  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Characters and discussion on: April 19, 2014, 07:56:52 PM
So  what's the hold up here? Is everyone just gone for the weekend, lost interest or just unsure what to do next?

Should I presume you guys are in 'hunker-down until something different happens' mode and just need to fastforward to the next external action?

Anderson, did you want to rewind and fight that pack of flyers after leading them away from the Freehold?

3  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Characters and discussion on: April 14, 2014, 09:38:04 PM
Are they following? If not, return to scouting out the enemy. If they are, then lead them away at a half-speed run

I was taking this as your course of action, and presuming that after you led them away and evaded them, you circled back to the Freehold.


If you'd rather, you can not have returned to the Freehold, I just thought that would speed things along
4  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Characters and discussion on: April 14, 2014, 05:48:19 PM
Timeline advanced +1 hour

I took the liberty of returning Zuul to the Freehold after a rousing chase. Zuul isn't sure what caused the feeling of creeping dread that nearly drove her to panic (but Vasily probably does)

You've now learned that the enemy force contains several groups of archers (in retrospect, I really like the idea of the Bleeding Area attack to simulate the archers firing at everything in the targeted area) and has several flying allies that seem to cause fear
5  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Game on: April 14, 2014, 05:40:20 PM
(click to show/hide)
(click to show/hide)
22:00
Having first protected himself with a magic vestment and found a well covered position, Cenirith attempts to start lighting up the orcs' positions (half action: cast glow on a bird arro. Second half action: fire it at the edge of the forest; the intention being to illuminate the enemy archers while briefly blinding them).

--Let's say the eastern tower, at tower level, (3/4 cover: +6 Defense +2 Reflex saves) after sending everyone else to a safe distance, casting shield + magic vestment, firing the first arrow towards the orchard by the bridge.
(Part of the intention is to draw fire away from other people in the keep)

Cenirith makes his preparations in the Eastern tower, then looses his first glowing arrow towards the orchard near the bridge -- illuminating the orchard around the stone and a team of orcs taking picks and hammers to the stone bridge -- who scatter into the darkness but not before several are hit by arrow fire from the walls.

Quote


GLOW I
Level: 0 Energy (Light)
Casting Time: 1 half action
Distance: Touch
Area: 30 ft. sphere (bright light) + 30 ft. sphere (dim light)
Duration: 10 minutes per Casting Level (dismissible)
Effect: The target glows, lighting the Area. This effect moves
with the target and is concealed if the target is covered.

Watchers at the Front Gate spot Zuul's winged form soars into view returning to the freehold -- but not without a welcoming hail of arrows from the orchard.


(click to show/hide)

New Freehold Casualties:
Cenirith - 14 damage
Mari - (Freeholder NPC -- Juvenile Irregular) - Bleeding, 1 damage

Tasks Completed:
* Reinforced Front Gate (+1)
* Stones and ammunition carried up to the walls
* 3/4 cover 1-person archery blinds (3 constructed)
6  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Characters and discussion on: April 12, 2014, 03:26:31 PM
I won't be around much the next week myself...

What's a reasonable expectation? 1 post / 1 week?
7  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Game on: April 12, 2014, 02:39:21 PM
Let's say the eastern tower, at tower level, after sending everyone else to a safe distance, casting shield + magic vestment, firing the first arrow towards the orchard by the bridge.

(Part of the intention is to draw fire away from other people in the keep)

Tower level is smart, from inside the tower you get 3/4 cover
8  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Characters and discussion on: April 11, 2014, 12:45:26 PM
Ok. I'm planning on taking it easy this weekend as well.

My plan is to not advance the main timeline until Sunday (functionally a mini-downtime until tbd hours later)

I'll handle whatever rp happens and play out the remainder of Zuul's scouting adventure with Anderson throughout the weekend and hopefully next week folks can try and post at least once every 3 days.

9  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Game on: April 11, 2014, 12:44:04 PM
Having first protected himself with a magic vestment and found a well covered position, Cenirith attempts to start lighting up the orcs' positions (half action: cast glow on a bird arro. Second half action: fire it at the edge of the forest; the intention being to illuminate the enemy archers while briefly blinding them).

Sure, but you're surrounded by an orchard, I need you to be a little more specific. Where (what zone/level) is he positioned, and where in the orchard is he firing?

And fair warning -- the orcs have been firing freely at any target they see, casting glow will make you a target

(click to show/hide)
10  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Game on: April 11, 2014, 06:53:06 AM
Are they following? If not, return to scouting out the enemy. If they are, then lead them away at a half-speed run

Moving at half your speed, the creatures are easily able to start closing the distance, so Zuul speeds up, twisting through the night sky to try and shake her pursuers.

Meanwhile, back inside the walls...

Thanos has convinced about half of the Freeholders of the strategic necessity to burn the orchard, but given the lingering dampness from the magical snowfall and the Freeholders wanting to see what kind of threat they face before setting back years of prosperity, it's decided to at least hold off until light.

The defensive preparations are underway.

Arrows fall regularly into the Freehold, as the Orc archers in the darkness seem to have an abundance of arrows to spare at anyone moving along the walls, with occasional volleys launched into the courtyard.

11  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Game on: April 10, 2014, 09:38:10 PM

Quote


Flying NPCs 4
The drake and the unknown winged shadows close the distance further  -- until Zuul feels something almost unknown to the mighty drake -- a creeping dread, nearly palpable, as the winged shadows close to reveal faces splendid and horrible


With the tendrils of fear making her jumpy, Zuul blinks first, dropping away like a stone into the darkness below.
12  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Game on: April 10, 2014, 04:55:03 PM
What's the trigger for the Ready action?
13  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Game on: April 09, 2014, 06:59:04 PM
Sure. 300 even is fine. Bare in mind Zuul is going to have a readied run action

Minor quibble --> since Ready prepares a Half action only, and Run is a Full action

14  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Game on: April 09, 2014, 05:56:43 PM
Since hearing range is half that of sight, you're going to need to close to 700 ft to even have a chance of hearing them. Do you close to that distance?
15  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Game on: April 09, 2014, 05:16:04 PM
Is that an Intimidate or a Bluff?
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