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Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
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on: April 18, 2013, 04:24:50 AM
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Hi, In the tarrasque's entry of the bestiary says: "Magic has little effect on it, as spell defense 35 lets it ignore virtually all spells up to Level 7" Is it a mistake? Or I've misunderstood the spell defense mechanics? As I see it SD shields more from low level casters than from low level spells (once you can beat it, you'll do it with any of your spells).
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Products / Fantasy Craft / Re: Rise of the Runelords
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on: April 16, 2013, 06:04:05 AM
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Actually I was thinking in NPC. My first mistake with this topic was to think in the old ways, considering which class should they be. Once I realized that, the question just was if works better remaining close to the original or go deeper in the conversion, getting the players used with the new system.
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Products / Fantasy Craft / Re: Rise of the Runelords
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on: April 15, 2013, 05:55:25 AM
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One simple consideration is whether the creature will be a standard or special character. Generally, I make named/singular creatures special. Note that making opposition into standard characters will change the character of the fight. Generally for the better, but sometimes you might need to make the minions stronger or weaker.
First of all, thank you. I've found all your advice very, very helpful. I've always doubt if making singular monsters special would unbalance the game, (too many special characters) or if I did it just because I was too much used to the D&D style. When converting clerics, do you make then just similar to the FC priest, with some paths depending on their role in the adventure, or more classic cleric-ish, with arcane healing spells to be closer to the original?
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Products / Fantasy Craft / Re: Rise of the Runelords
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on: April 12, 2013, 02:50:24 AM
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I converted the whole Serpent Skull AP; I posted some of my conversions and techniques in another thread, but could sum them up (later, when I have something better than a smartphone to type on) if you are interested.
That would be great!
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Products / Fantasy Craft / Re: Rise of the Runelords
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on: April 11, 2013, 08:10:12 AM
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I'm eager to know how do you guys convert CCT. I mastered the first book a few time ago (was my first attempt to run a FC campaign) and I found it difficult (mostly because of the lack of expertise with the FC system).
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Products / Fantasy Craft / Re: Scout core ability
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on: September 28, 2012, 02:38:36 AM
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23, 22 of which can be granted as a temporary feat (Qualifying to use it is your problem!).
Maybe horde B/M/S can be granted as a temporary feat, but share them has no sense, they already affect all the party. Anyway, thank you people for some good ideas. 
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Products / Fantasy Craft / Re: Scout core ability
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on: September 27, 2012, 03:32:43 AM
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[The same could be said for other classes, like a Keeper without a Basic Skill Mastery feat or a Captain without a Basic Combat feat. [...] The difference I see is the number of feats available. I also like this kind of abilities, but I think we need more Terrain feats. Coordinated Attack is one of those feats that looks a little underwhelming at first (especially for feat-light non-combat classes), but when the whole party's suddenly got it, whoa. And a Scout who's got the other two Coordinated feats can make things even crazier.
Uhm... I think you're right. It's much more usefull I initially thought. One question related to this, can you share a mastery or supremacy feat to someone who has not the basics one? And, if not, that's also good for coordinated attack feat chain or even for any feat with another one as a prerequisite?
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Products / Fantasy Craft / Scout core ability
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on: September 26, 2012, 11:32:05 AM
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Hi,
I would like to know what do you think about the terrain feats and the Scout's core ability. In my opinion when you create a Scout it's pretty likely that your core ability will be useless. You will have to chose a terrain feat as your level 1 feat, and even then, several are not shareable. (Animal partner can't be gained as temporary, horde basics is already a party feat...)
So, what do you people think?
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Products / Fantasy Craft / Re: Virtual Tabletops
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on: October 01, 2010, 06:12:09 PM
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We use Maptools in our games for combats. I run it twice with the laptop, and with a double desktop and a LCD monitor for the players, it helps a lot to keep things clear. I'm running a pathfinder campaing and most of the times it provides the maps I need, so it's a little work to prepare it. We found it to be better than using miniatures.
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Products / Fantasy Craft / Re: Questions for experienced FC GMs
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on: August 20, 2010, 03:28:57 AM
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First, how's the prep time compared to D&D?
About this, I think prep time is a bit longer at the begining, but when you create your own library of npcs, it becomes shorter. BTW I think it would be a huge help for newcomers a larger Rogue Gallery.
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Products / Fantasy Craft / Re: Keen on Crits
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on: August 16, 2010, 04:27:39 AM
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Maybe adding keen damage to vitalitys and normal damage to wounds? Still seems too dangerous for low level pc's.
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Products / Fantasy Craft / Re: Bow Supremacy
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on: August 13, 2010, 08:23:47 AM
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Thank you very much Alex. Then we are using in a wrong way Knife mastery feats. One of my players will be pretty happy this evening.
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