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1  Products / Fantasy Craft / Re: Character Builds on: September 14, 2011, 12:56:56 PM
All cool stuff.(yes, I did mean Elric or Melnibone)  Frankly, any insight into character builds is helpful for me (still learning)

Another couple of builds I would like to see some takes on:
(note, these are less characers in literature, more actual things I want to model in my campaign)

A gnome tinkerer with a clockwork companion

A witch hunter, dedicated to eliminating wild mages before they come to power.
(I see this character possibly having an alignment and/or spellcasting of his own)

Thanks in advance!

Eric
2  Products / Fantasy Craft / The Realm setting from Time of High Adventure on: September 12, 2011, 12:20:03 PM
Are there any maps or expanded information from The Real setting that was included in Time of High Adventure?

I was hoping to get some additional information about the setting before running the modules in the book.

Thanks,

Eric
3  Products / Fantasy Craft / Any cool settings - generic or convertable? on: September 07, 2011, 01:26:30 PM
Hi All,

I am in the process of trying to lay out the framework for a new campaign using Fantasy Craft.  I have all of the books, so I have all of the "mini" settings that are included in those.

Anyway, I want something more fleshed out.  I know that I could build all of this from scratch, but who has time for that (Ill give you a hint - not me)

So, does anyone know of any published settings that are generic or easily converted to Fantasy Craft.  I know that there is a deluge or d20 type stuff in existance, but I dont really know what is good.

Some elements I would like to setting to be able to handle:

1.  Most, if not all, of the character options / classes / races.  The real hard to fit parts are probably the non-standard races (like dragons) and the flintlock gunpowder stuff.

2.  A sadbox approach to the world.  I dont need an overarching campaign, and can shoe horn in any number of these once the world is set.


Im not sure what else really.  I guess it just needs to be really flexible and interesting.

Thanks in advance!

Eric







4  Products / Fantasy Craft / Re: Character Builds on: September 06, 2011, 11:55:28 AM
So for a pure hybrid (50% fighter type / 50% spell using type), it sounds like it might be easier to take a mage and add the fighty stuff as skills and feats.  Then maybe adding the rune night or other stuff as needed for the concept.

For a mostly fighter, with a smattering of magic, taking a fighting class, and adding something like the gift or something.

Does this seem like I am on the right track?
5  Products / Fantasy Craft / Re: Character Builds on: September 06, 2011, 09:57:20 AM
That all seems very cool.

So how would you model Rands use of the one power.  I am not so much interested in modeling the specifics of the one power, but how would the lucky swordsman Rand gain access to magic?

Would he multi class into mage, or would he take spellcasting feats or skills?

Thanks,

Eric
6  Products / Fantasy Craft / Re: Character Builds on: September 05, 2011, 09:38:43 PM
Those are the kinds of things that interest me.

Also, for instance, how would you build a character like Elric or perhaps a character along the lines of Rand Al Thor?  Both fight an use magic.  Thematically, should they split levels between classes?  or should they take one like mage, and use a lot of fighting backrounds and feats?

Or maybe something crazy like Goku from Dragonball Z.

In akk if these instances, I am not trying so much to duplicate specific powers, more of the "feel" of the character. 

Thanks, and also keep the builds like the dwarf cultist coming.  Cool stuff there that exploits synergies between races and classes.

7  Products / Fantasy Craft / Re: Character Builds on: September 04, 2011, 09:02:36 PM
Ahhh...Ok that makes more sense.

So is there ever a really good reason to mix up the classes?  Or is that mostly for NPC creation?

I have seen a few examples on the boards where example characters had several classes.

I can see how a basic class up to the game breaker makes sense, but it would seem like a smattering of other classes lower level stuff might add some versitility.

8  Products / Fantasy Craft / Re: Character Builds on: September 04, 2011, 09:01:12 AM
Interesting takes on the characters.

So, back to an earlier question... How do you decide if and when to change classes?

Apparently, you want a game breaker by 14, so would the class progression go like this:

Base class to 14

or

Base class to 4, expert class to 10

or

base class to 9, master class to 5

or

Base class to 4, expert class to 5, master class to 5


Is this accurate?  Each of these choices would give awesome abilities by 14.




9  Products / Fantasy Craft / Re: Character Builds on: September 02, 2011, 02:08:21 PM
Excellent.

This is just the kind of advice that I am looking for.

Since Fantasy Craft is new to me, I am very curious about how characters are generally built.  I have played many different game systems, but FC seems to be somewhat different about how character creation and advancement should be done efficiently.  I am very interested in the decision making process that goes into advancing to a certain level, then the reasons for changing classes - stuff like that.  

My players tend to be optimizers - they try to include awesome flavor and personality to their characters, but ultimately, they want a character that brings the awesome and kicks ass.  (not only in combat - they can just as easily kick ass socially or doing whatever else a game supports)

So, while I understand that the game breakers are important, I get the feeling that it isnt a single classed sprint to 14 either.  

I hope this helps better explain the information I am hoping to learn in this thread.

Thanks Again!

Eric






10  Products / Fantasy Craft / Re: Character Builds on: September 02, 2011, 01:03:50 PM
First off, thanks all.

What I think would be most helpful would be a few example characters, showing several different builds from the base at like 10th level or something.  It would be cool to show how even a character that starts off in a certain way could be taken in very different directions.  

ie:  (Note, I am not even including backrounds and feats and stuff - I know this will change things even more)

1st level Elven Assasin    --->  6th Assasin, 4th Mist Dancer  
                                        |
                                        ---> 1st Assasin, 8th Courtier, 1st Edgemaster
                                        |
                                        ---> 3rd Assasin, 2nd Mage, 5th Alchemist

1st level Dwarven Priest ---> 7th Priest, 3rd Paladin
                                       |
                                       --->  3rd Priest, 7th Sage
                                       |
                                       ---> 1st Priest, 6th Scout, 3rd Force of Nature
                  
                      

SThanks,

Eric


11  Products / Fantasy Craft / Character Builds on: September 02, 2011, 09:22:31 AM
Hi All,

I am attempting to introduce some experienced D20 3.5 type players to Fantasy Craft, and I was wondering if there was some type of repository of character builds that I could direct them to? 

I really want to demonstrate the wide range of awesome character options there are, along with giving them some direction on how cohesive and powerful characters can be built.

Thanks in Advance!

Eric
12  Products / Fantasy Craft / Re: True20 - How Hard is it to convert to FC? on: August 31, 2011, 09:39:31 AM
Hiya,

I understand the setting differences, I was more wondering about bestiary / NPC conversions.

I have read that the pathfinder / 3.5 ogl stuff can be kind of a pain to convert over.  True20 seems closer to Fantasy Craft, so I assume it would be easier.

That being said, I havent tried it yet.  So, I was wondering if anyone has tried it and if they might have some advice for conversion.

Thanks,

Eric
13  Products / Fantasy Craft / True20 - How Hard is it to convert to FC? on: August 31, 2011, 08:56:34 AM
Hiya All,

Based on my new found love of Fantasy Craft, I was thinking of converting some of my True20 campaign stuff to FC.

Specifically, Nevermore and Blood Throne. 

On the surface (I am still pretty new to FC) it seems like it probably wouldnt be too hard. 

How hard is the True20 conversion to FC?

Advice greatly appreciated.

Eric
14  Products / Fantasy Craft / Re: Fantasy Craft Past Level 20 on: August 29, 2011, 04:10:10 PM
Thanks for the Link!!!
15  Products / Spycraft 2.0 / Re: Virtual Table Top Support on: August 29, 2011, 04:09:29 PM
Hiya Crafty Pat,

Any update on this digital Fantasy Craft thingy?

I would love to introduce my players to Fantasy Craft (we can only play online these days because we live all around the country now)

Thanks!!

Eric
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