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1  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: Today at 01:35:25 PM


This image makes me laugh every time.  Cheesy Grin

And it reflects my response, too.
2  Community / Off-Topic / Re: The Idiot Box: TV News, Reviews & Reactions 2014 on: November 15, 2014, 01:46:34 PM
  Nolan lost a LOT of credibility in my eyes with Interstellar. Which made me go look and realize my god does The Dark Knight Rises draaaaaaaag oooooooooon for long stretches.

  I shudder to think of him put in charge of a story that's supposed to span centuries...

Even the Dark Knight drug on for long stretches. I spent most of that movie bored, so much so I never bothered to watch Dark Knight Rises so I'll take your word that it happens there, too.

The only good thing I can think of about Nolan doing Foundation is at least it isn't Michael Bay. Tongue
3  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: November 07, 2014, 12:43:09 PM
As story elements, I never liked the Vong or midichlorians. But taken together, it made some sense, much more than the original authors of either ever intended I'm sure.

The reason the Vong were outside the force is because they were from a galaxy that didn't have midichlorians. It wasn't until they had been in the galaxy long enough that they became infected with the viral midichlorians and became susceptible to the force. Had they realized the danger midichlorians posed from the outset, they may have been able to prevent it but they didn't make that connection in time.

Which brings me to the part I really like about the midichlorians and the Vong; uppity Star Wars fanboys. I like playing devil's advocate so whenever a discussion turns to Star Wars vs (anything) and they use the argument that Vader/Emperor would automatically win because Force, I make the argument that they probably won't be affected since they are from a different galaxy, wouldn't have midichlorians and would likely be "outside" of the Force like the Vong. Whether or not they mount an effective counterargument is really immaterial. I just like watching them squirm over midichlorians.

I similarly couldn't get through the Vong war.

Actually, I got sick of the Expanded Universe long before the Vong were a thing. Most of what I know about Star Wars comes from the Wookiepedia that I read back when I was running a Star Wars game and my friends who are fans.
4  Products / Fantasy Craft / Re: Discovering the obvious (building a knife-throwing specialist) on: November 07, 2014, 12:19:36 PM
Thrown weapons are simply any muscle-powered ranged weapon that aren't bows/arrows.

RAW would seem to disagree as there is a class of weapons called "Thrown Weapons" on the hurled weapons table. Much like "Throwing Knives" are classified as "Thrown Weapons" and not "Knives" which inhibit their use with the Knife feat chain.

Also, grenades are a muscle powered, hurled range weapon that isn't a bow/arrow but distinctly not under the Thrown Weapons category on the Hurled table. Following the quoted ruling, it could still be used with the Staple trick which is likely not intended as they were specifically not included in the "Thrown Weapons" category.

However, in my games I am largely inclined to ignore most of this. Most weapons with the Hurled upgrade may be counted as Thrown. Throwing Knives may be counted as Knives. But these modifications are effects of Rule 0 not Rules As Written. I've never had any problems with this ruling but if I were to find some exploit or loophole causing problems, it's pretty easy to fix.
5  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: November 06, 2014, 09:12:55 PM
They were also mentioned during the Opera scene when Palpatine tells Anakin about Darth Plagueis the Wise.

While I didn't like either of them initially, I have grown to absolutely love midichlorians and the yuuzhan vong.
6  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: November 05, 2014, 02:15:59 AM
From an outsider's perspective, the worst thing about Obama was his inability to prevent the Republicans abusing the system to stymie virtually everything he wanted to do.

Well, that and his willingness to follow Bush Jr in trampling over the rights of the people in the nebulous name of national security.

From in here, it looked like much the same.
7  Products / Fantasy Craft / Re: Cloak and Dagger on: October 31, 2014, 11:23:54 AM
To give the players a brief rundown of the world, I put this together for them:
(click to show/hide)

One of my biggest concerns going into this was the number of different factions in the world; seven Great Houses, uncountable number of minor houses, Fulminarii, Imperial Army, clergy (which may also have sub factions), etc. My game took place in Imperia and I wanted my PCs to be able to come from any of the factions while also having some common purpose and reason to actually be working together. To that end, I created the House of Seven for them.
(click to show/hide)

I also created a patron as a ready means to drop plot-hooks into the mix as necessary.
(click to show/hide)

And on a miscellaneous note, I also made 1 lb of spice equivalent to 100s, not 50s as listed on page 26 of the Adventure Companion. The core book already set the price of spice as 25s per 1/4 lb so it was more consistent with existing material.


That basically covers the information I gave my players to start. When I get more time, I can post some of the plots and characters they have run into.
8  Products / Fantasy Craft / Re: Cloak and Dagger on: October 30, 2014, 10:08:43 PM
I need to head out for work shortly, but I've got some stuff on my gaming laptop in the car. I'll bring it in when I get home and post what I have.
9  Community / Play-by-Post / Re: STORMSURGE: Around the Campfire [OOC and open feedback] on: October 28, 2014, 11:55:34 AM
So, since all parties involved are used to Mastercraft, how would you feel about combat vehicles as a prize with a Reputation cost not too far off of its point value + a few points for each tech?

I presume you are referring to the design point value. If so, I'd recommend you use the base design point value listed on "Table 1: Strider Weight Class" before being modified. Options like Battler and Tracked are already paying an opportunity cost for the increased design points and other options like VTOL are already gaining other benefits to offset the reduced design points. Increasing/decreasing reputation for Warstriders with these options seems unfair/OP.
10  Community / Off-Topic / Re: Video game news and reaction on: October 26, 2014, 02:09:53 AM
Setups! Let's see 'em.
Faction: Iberian. A free Tech every 10 Virtues is awesome seeing as the timing tends to work out at when I'm choosing between 500+ Techs and the second one arrives around the time of 2100+ options.
Settlers: Artists. Improved happiness and more Cultures for Virtues. Notably there is a Combat Virtues tree, so presumably my coterie of emotion-wanking, lisping, mincing "Arteests" also manage to inspire some really excellent military doctrine.
Ship: not sure, but I think I like Tectonic Scanning.
Other: Weapons. Workers are great, but trouble is best accounted for early.

In my current game I wanted to try a wide approach, so most of my choices have been geared towards rapidly growing cities and more health.
Faction: African Unio: +10% food when healthy
Settlers: Refugees: +2 food in every city (in hind sight, the +1 Health from either Aristocrats or Artists may have been better)
Ship: Lifeform Sensor (I so wanted to avoid a accidentally stumbling onto another unknown nest)
Cargo: Hydroponics: +1 Pop (also in hind sight, given the rapid pop growth from extra food, one of the other bonuses may have been better)
Planet: Atlantean, though this was random.

I wonder how helpful the ship option to see all coasts would be on Atlantean or Archipelago worlds. I may gave to just start a game and see next time.
11  Community / Off-Topic / Re: Video game news and reaction on: October 25, 2014, 03:47:17 PM
I pretty much got stomped my first game in Civ BE. My home base had ocean to the S, SW and W and there was an alien nest about 7-8 hexes NNE of my starting base. My Explorer found this nest on turn 2 and was promptly ganked by the aliens. I then spent most of the first 100 turns confined to my starting 7 hexes (3 of which was in the water) with aliens swarming over everything around that. I thought about building the sonic fence, but my city's ranged attack was the only thing I had to pick off the aliens. The soldier I built was killed the first turn it was out. To make matters worse, the other factions starting complaining about me killing the aliens!

It wasn't until I read up about it online that I discovered a few of things.
   1) Aliens have a murder range around their nests where they will be aggressive
   2) Otherwise, aliens tend to be neutral and won't attack.
   3) Unless you attack them enough, then they may become aggressive.
   4) And when they become aggressive, they become aggressive to everyone, not just the ones attacking them, which is why the other faction were complaining.

So armed with this knowledge, I'll start a new game soon enough and see if I can successfully get off my starting hex.
12  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: October 19, 2014, 03:58:32 AM
By contrast, it makes plenty of sense for a low-Prudence character to realize, "Man, I have a terrible habit of always blowing all my coin on ale and wenches. Hey, Bob, you're good with money. Can I ask you to hang onto this for me to save me from my own stupidity?" It's the difference between an in-character and an out-of-character solution to the problem. It's one thing if you're buying things you actually intend to use but could sell off to fund a more important purchase, but personally, if I were GMing for a player who kept buying stuff solely for investment purposes to circumvent a low Prudence, I'd probably start revoking last-call shopping privileges if they didn't cut it out when asked nicely.

This is where I disagree. Realizing that you suck at saving money and need to hire a financial planner to do it for you is something Prudent people do.

It's really just another cheesy way to take max Panache (and Income) and then never having to suffer the consequences of having a zero Prudence.

I would agree, but here's a question.

What would you say if a high prudence character said "Look Jim, you keep spending all your money at the horse track. From now on I think if it's best that I hold on to the majority of your money for you." to the other character?

Unfortunately this comes from personal experience Sad, but the usual response from someone with no prudence is "F*&@ off, it's my money, I'm going to spend it however I want."

But even if said character agreed, high Panache has a higher income (more coin in hand at the start of each adventure) and lives a flashier lifestyle that gives a benefit as a higher appearance. If someone else is applying their prudence score to his money, he isn't living as someone who has a higher Panache. If I allow it all, which is unlikely, whatever increased benefit he gains for Prudence is going to be trimmed off his Panache.

* * *

Panache: "All right, all right, I'll stop gambling at the track. At least I still have my woven gold garments, crowns and nightly orgies to look forward to." (Adventure Companion pg 26)
Prudence: "What!? No, you're trying to save money here. No orgies, no gold garments, no crowns."
Panache: "No orgies? Man, how can you even live with yourself."

* * *

Prudence and Panache fall under Lifestyle for a reason. You don't get to live it up AND save it all. Letting someone take all Panache and using someone else's Prudence to basically double their effective Lifestyle is absolutely gaming the system.
13  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: October 19, 2014, 02:13:06 AM
By contrast, it makes plenty of sense for a low-Prudence character to realize, "Man, I have a terrible habit of always blowing all my coin on ale and wenches. Hey, Bob, you're good with money. Can I ask you to hang onto this for me to save me from my own stupidity?" It's the difference between an in-character and an out-of-character solution to the problem. It's one thing if you're buying things you actually intend to use but could sell off to fund a more important purchase, but personally, if I were GMing for a player who kept buying stuff solely for investment purposes to circumvent a low Prudence, I'd probably start revoking last-call shopping privileges if they didn't cut it out when asked nicely.

This is where I disagree. Realizing that you suck at saving money and need to hire a financial planner to do it for you is something Prudent people do.

It's really just another cheesy way to take max Panache (and Income) and then never having to suffer the consequences of having a zero Prudence.
14  Community / Off-Topic / Re: D&D 5e Going Live In July on: October 17, 2014, 11:16:04 AM
I've got 3 problems with D&D Next.  First off.  $150 buy-in price.  *whistles*  And that $150 Core Book collection is spread out over half a year and the DMG is LAST?!.  Everyone have their Player's book?  Great!  I'll let you know when we can use them.  (Yes, I know the intro set is meant as a stop gap until the DMG is out, but.. ugh.. just annoys me.)  After the 4th Edition "We turned our Randomly Packaged Mini game into your RPG game engine", the increasingly skyrocketing cost of D&D is becoming annoying.  At this point, I'd rather play Warhammer.  At least the Orks are cooler.  Secondly.  The mechanics are better than 4e, but they're still very mundane.  I understand the changes.  It tried to go somewhere between 3 and 4.  Combining the best of both.  I don't enjoy it.  Probably the minority C_P is referencing.  (You like crunch, go play Intro to Calc.  RPGs are going Narrative Heavy / Rules Easy.)  lol.  Thirdly.  It doesn't do anything I can't already do with FantasyCraft, and do so with a superior feel.  The ONLY thing it has going for it is the built in world.  That's it.  Even then.. ugh.

Our current playtable is:

Fantasy -> FantasyCraft.
Sci-Fi -> FFG's Star Wars EotE or CL's Shadownrun 5.
Modern -> Spycraft 2.0 with FantasyCraft evil NPCs jammed in with the grace of a Sledgehammer.  Spycraft 2.0 doesn't have a defense against that sorta damage?  Great.  Neither do you!  Cannibalistic, Space Squid worshiping undead Santa Mall Elves?  Now 100% more terrifying when they can throw things at you that you have no defenses for.
Non-RPG -> Pathfinder Adventure Card Game / Eldrich Horror / Descent 2.0

(Edit: Clarified Modern)

Agreed on almost every point.* It's becoming increasingly obvious that I am no longer part of the target audience for D&D and that saddens me a bit.


* My non-RPG list is much bigger thanks to a friend that should belong to Board Games Anonymous. And I can't include "Cannibalistic, Space Squid worshiping undead Santa Mall Elves" in my list, but I am really thinking of changing that.
15  Products / Mistborn Adventure Game / Re: Any update of Thieves in the Ninth House release on: October 14, 2014, 02:33:49 PM
I'm also curious about "Thieves of the Ninth House." I understand that it isn't ready yet so are there any other one-shot game supplements out there? I'd like to try running a game but I've never DM'ed before and having something to try out with friends would be great.

On another note, are there any people running online games that would welcome another player? I have the core book and I ordered the AoL and Terris supplements a couple of days ago. I have experience with Pathfinder and D&D 3.5 and have played by Skype before.

I really enjoy Brandon Sanderson's Mistborn world and would love to play around in it with some like-minded people.

There are a number of play-by-post games running over on steelministry.com. New Mistborn games start up there occasionally, so it may be worth keeping an eye on their forums.
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