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1  Products / Fantasy Craft / Re: Questions on: September 13, 2014, 05:53:24 AM
My read of the rules went the other way.

With a Word just says if you fail and the DC is equal to or less than some number, you still succeed. The actual result mostly doesn't matter.

Mostly. Untrained skills checks increase the error range by 2 and the flawless skills don't trigger on errors.

So while an Orc Courtier will be better with Influence actions than his non-Courtier Orc buddies, he won't be as reliable as his non-Orc Courtier buddies.
2  Products / Fantasy Craft / Re: Third party books, taking a pulse on: August 12, 2014, 05:32:36 AM
Depends on the content.

I am interested in settings and rules but generally not adventures.
3  Products / Fantasy Craft / Re: Any update on Spellbound? on: August 11, 2014, 11:22:41 AM
I wasn't sure what you meant with the last line ("We got nothin' to talk about across that whole line right now"), whether "that whole line" is Fantasy Craft or Spellbound

"that whole line" refers to Fantasy Craft, per the following quote concerning Gen Con . . .

My guess is there's virtually no chance this year's seminar will wind up on the web. We have no plans to record it ourselves, so it's entirely up to those non-staff going to make that happen.

As to the content, I will warn everyone right up front: don't expect a lot of Spycraft Third discussion. We're not in a place to talk dates or very many details. We can talk a bit about Z-Corps, and a lot about Mistborn (especially Alloy of Law), and we might discuss a few other minor things. Mostly it will be a very low key year for us. Necessary transitional thing that will make more sense over time.

Also, there will be no updates on Fantasy Craft. Don't even ask. We got nothin' to say there at all right now.

4  Community / Off-Topic / Re: Hey Koala, something for you. on: August 10, 2014, 03:11:30 AM
That's too subtle to be our koala.

LOL.  While typically true, I've been known to flip a table now and again.  Though, yes.. that's typically my RPG's crew answer to everything.  (They killed Santa in our last play session.  In the middle of a mall, with like a 100 kids and parents in line.  Talk about Exposure...)

That reminds me, I need some to test my new portable miniature rage flipping table in the field. I thinks in fixed the exploding problem.

Exploding . . . problem?

I don't understand. "Exploding" is normally the solution, not the problem.
5  Products / Powered by Products / Re: [Queen Bea Games] Kickstarter Survey on: August 10, 2014, 02:51:35 AM
Looking at just the rewards options listed here, the first thing that came to mind with "Copy of the book" was a print book so I would highly suggest mentioning that it is a PDF explicitly.

Now, that may already be clear in the rest of the kickstarter page, but it just isn't obvious from the rewards.
6  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: August 02, 2014, 09:19:27 PM
The bow vs crossbow discussion was getting rather long so I split it into it's own thread to prevent the actual topic here from getting buried.

Feel free to continue the other conversation in the other thread.

Thanks
7  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft - Bow Crossbow discussion on: August 02, 2014, 09:17:40 PM
I split the bow/crossbow discussion into it's own thread to keep the Let's Read thread cleaner.

Please feel free to carry on.
8  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft - Bow Crossbow discussion on: August 01, 2014, 03:30:12 PM
Sorry, my reply was meant to be somewhat snarky response to the "crossbows are useless" implication.

I actually agree with you and I've used crossbows to decent effect on several occasions precisely as the 1st-round ranged-weapon opener for a melee-based character.
9  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft - Bow Crossbow discussion on: August 01, 2014, 11:04:27 AM
Sadly the system doesn't give you any reason to pick crossbows over regular bows.

Other than increased threat and range, none at all.
10  Products / Spycraft 2.0 / Re: Spycraft 2.0 Back in Print (on Demand) on: July 27, 2014, 02:12:48 PM
There are 2 errata versions on the downloads page here.

First printing: http://www.crafty-games.com/files/File/Spycraft_2.0_FP_Errata-v3.zip

Second printing: http://www.crafty-games.com/files/File/Spycraft_2.0_SP_+_PDF_Errata-v3.pdf
11  Products / Fantasy Craft / Re: Buying feats with Reputation on: July 17, 2014, 04:25:45 PM
I usually just assumed magic items had expensive upkeeps for them to keep working, not unlike, say, a fortress holding or maintaining strong relations with a the mayor of sometown (contact). That's also why just about every magic item my group finds appears to be completely mundane unless they go through the effort to really investigate them.

For example, an old sword on the altar of a sunken temple will not have been properly taken care of and if it was magical it has since gone inert. If wielded it acts exactly like a non-magical sword until the correct steps have been taken to reawaken it (i.e. made a prize and some downtime).

Also, I use a home brew campaign quality that allows players to hold as many prizes as they want, but any prize over their normal limit costs reputation every adventure. The first item over the limit costs 1 rep, the second costs 2 (total 3), the third costs 3 (total 6) and so on. I chalk it up to a combination of not having the support network to really maintain all of the prizes and the social pressure from more influential people who are jealous and/or covet all of these excess prizes you are carrying around.
12  Community / Off-Topic / Re: Video game news and reaction on: July 08, 2014, 02:04:46 PM
New version of Dwarf Fortress!

Sweet.

And crap, good bye free time.
13  Products / Mistborn Adventure Game / Re: Atium: Nerfed or Near-unstoppable? on: July 07, 2014, 11:25:29 AM
Before I get started, a few quick questions for the Crafty-guys: If you use Atium's ability to see what another character is going to do next beat, and then the next beat comes, the book says that they HAVE to take that action if able. Does that mean they have to declare that action AND take it (meaning they cannot choose to 1. Not take the action or 2. change their action to something else at the cost of half their dice pool)? Or does it mean they are locked into declaring that action, but still have the usual choice to take the action, not take it, or change it, as per usual?

I would allow them to change their action as normal using half their dice pool if only because . . .

(click to show/hide)
14  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: July 03, 2014, 01:02:19 PM
I've considered and dabbled on a campaign quality that would allow the use of multiple potions but have never completed it.

Basically, you'd run the risk of unintended side effects after taking the second and subsequent potion.
15  Community / Play-by-Post / Re: STORMSURGE: Around the Campfire [OOC and open feedback] on: June 29, 2014, 08:02:53 PM
No, it was me.  Embarrassed

But I did send it in yesterday, promise!
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