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1  Products / Spycraft 2.0 / Re: Spycraft 2.0 Back in Print (on Demand) on: July 27, 2014, 02:12:48 PM
There are 2 errata versions on the downloads page here.

First printing: http://www.crafty-games.com/files/File/Spycraft_2.0_FP_Errata-v3.zip

Second printing: http://www.crafty-games.com/files/File/Spycraft_2.0_SP_+_PDF_Errata-v3.pdf
2  Products / Fantasy Craft / Re: Buying feats with Reputation on: July 17, 2014, 04:25:45 PM
I usually just assumed magic items had expensive upkeeps for them to keep working, not unlike, say, a fortress holding or maintaining strong relations with a the mayor of sometown (contact). That's also why just about every magic item my group finds appears to be completely mundane unless they go through the effort to really investigate them.

For example, an old sword on the altar of a sunken temple will not have been properly taken care of and if it was magical it has since gone inert. If wielded it acts exactly like a non-magical sword until the correct steps have been taken to reawaken it (i.e. made a prize and some downtime).

Also, I use a home brew campaign quality that allows players to hold as many prizes as they want, but any prize over their normal limit costs reputation every adventure. The first item over the limit costs 1 rep, the second costs 2 (total 3), the third costs 3 (total 6) and so on. I chalk it up to a combination of not having the support network to really maintain all of the prizes and the social pressure from more influential people who are jealous and/or covet all of these excess prizes you are carrying around.
3  Community / Off-Topic / Re: Video game news and reaction on: July 08, 2014, 02:04:46 PM
New version of Dwarf Fortress!

Sweet.

And crap, good bye free time.
4  Products / Mistborn Adventure Game / Re: Atium: Nerfed or Near-unstoppable? on: July 07, 2014, 11:25:29 AM
Before I get started, a few quick questions for the Crafty-guys: If you use Atium's ability to see what another character is going to do next beat, and then the next beat comes, the book says that they HAVE to take that action if able. Does that mean they have to declare that action AND take it (meaning they cannot choose to 1. Not take the action or 2. change their action to something else at the cost of half their dice pool)? Or does it mean they are locked into declaring that action, but still have the usual choice to take the action, not take it, or change it, as per usual?

I would allow them to change their action as normal using half their dice pool if only because . . .

(click to show/hide)
5  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: July 03, 2014, 01:02:19 PM
I've considered and dabbled on a campaign quality that would allow the use of multiple potions but have never completed it.

Basically, you'd run the risk of unintended side effects after taking the second and subsequent potion.
6  Community / Play-by-Post / Re: STORMSURGE: Around the Campfire [OOC and open feedback] on: June 29, 2014, 08:02:53 PM
No, it was me.  Embarrassed

But I did send it in yesterday, promise!
7  Community / Play-by-Post / Re: STORMSURGE: Around the Campfire [OOC and open feedback] on: June 18, 2014, 03:21:04 AM
How are the trials coming?

At least some of this is my fault.
I've been really, really depressed lately. That my PC in the Way of the Wicked PbP game is asleep through the current scene has proved to be an unplanned boon to that game.
I keep promising I'll get my shit together and get moving on Stormsurge, but inertia's a bitch.

You're not the only one lagging. I've been sick since about Sunday and have barely looked at the dossier. I am feeling better now and hoping to be able to go back to work tomorrow. Replying to the dossier is also on my to-do list.
8  Community / Play-by-Post / Re: STORMSURGE: Early 2046 (Turn 5) [Dossiers sent] on: June 13, 2014, 03:55:53 AM
(click to show/hide)
Rampart - Tracked Assault Class
Features: Crossfire AMS Logic, Heavy Strike, Large Plant, Zombie

Power Plant: 8/7
Speed/Agility: 2/2
Armor: 209
  Core: 38/35
  Arms: 34/34
  Legs: 34/34

Loadout
  Core: Sensors III
  Core: Cluster: AMS-P x 2
  Left Arm: Gatling Laser
  Left Arm: Cutting Laser
  Right Arm: Cluster: Zephyr (3) x 5
  Right Arm: Water Cannon (24)

  Gear:
    Flares (36)
    MAP x 2
    Network Node
    Personnel Carrier x 2
9  Community / Play-by-Post / Re: STORMSURGE: Around the Campfire [OOC and open feedback] on: June 12, 2014, 11:09:14 AM
Sorry for the delay. I should finally have some free time tonight to build and post my Strider designs for the current trials.
10  Products / Fantasy Craft / Re: Building a Courtier / Gallant on: June 11, 2014, 04:35:44 AM
I am going to throw this out here about holdings because my group completely missed it . . .
twice.

Max holding scale is equal to the higher of your Panache and Prudence. Max number of rooms is half the scale, round up.

To have 3 rooms; dressing room; throne room; vault; the holding needs to be at least scale 5, which also means either your prudence or panache also needs to be a 5.

Burgher might be a good alternate name.

I think that's a damn good alternate name for the Citizen origin.
11  Products / Fantasy Craft / Re: Questions on: June 10, 2014, 03:35:06 AM
Yea, I have been sitting on this build for a while, waiting to spring it on my players.
12  Products / Fantasy Craft / Re: Building a Courtier / Gallant on: June 10, 2014, 03:33:49 AM
Make sure to double check with your GM with regards to Citizen since it comes out of specific campaign setting. I don't see anything that wouldn't work with it but what it means to be a Citizen in a Romanesque setting is completely different from being a citizen in most other settings.

I was also going to suggest Lord since you'll need followers for Reagent and suggest you make them part of your spy network. Make sure they have Investigate and then you can call them forth and give them a task to gather information on whatever conundrum you are currently facing in game. Non-combat follower roles are also less likely to trigger reputation loss for them dying.
13  Products / Fantasy Craft / Re: Building a Courtier / Gallant on: June 09, 2014, 04:56:20 PM
If you are a social character and want a holding, consider something like the following.

Scale 3 (10), Dressing Room (10), Throne Room (10) and Assistant +4 Impress (10). I'd reskin the Throne Room as something like a ball room or large dining hall. Net cost will be 40 which leaves the other 20 to raise Renown (assuming you have a talent to make it cost 20), increase the holding scale or can save to be used in game.

Net result is +1 Appearance and +4 to Impress while at the holding and +3 Threat Range to Impress. Then start inviting the NPCs you are interested in knowing better to your house for formal dinners and/or balls.
14  Products / Fantasy Craft / Re: Questions on: June 09, 2014, 04:43:31 PM
The former.

It's what can make Sword Mastery so scary. A Short Sword* (Keen 4) with the Keen upgrade (Keen 4) in the hands of someone with Sword Mastery may end up with Keen 18 if they hit by 4 or more. Every attack that deals at least 7 damage will send their opponent to the Table of Ouch.

If you are playing in Cloak and Dagger, Hykosian Steel adds another Keen 4. Then you only need 3 actual damage to send them to the Table of Ouch. Evil
15  Products / Z-Corps / Re: 5 Things Every Movie Gets Wrong About the Apocalypse on: June 09, 2014, 03:28:01 PM
There are at least 3 easy, ready-made adventure hooks in this list.

With just a touch of creativity, 5.
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