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1  Community / Customer Service / Re: Is the forum having issues with cell phones? on: April 02, 2015, 04:24:42 AM
In addition to User Names, IP addresses and Hostnames can also get banned. If your iPhone matched something on either of these banned lists, it would flag you as banned.

If you go to you can get your Public hostname and IP address. Send me a PM with that info from the banned iPhone and I can cross reference it with those on the ban lists.
2  Community / Customer Service / Re: Is the forum having issues with cell phones? on: April 02, 2015, 12:25:01 AM
I don't have an iPhone but my iPad works fine with the site.

Or maybe it was a random April fools prank?
3  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: March 26, 2015, 04:52:11 AM
Let me add that the inclusion of an hyperspace interdictor as one of the imperial capital ships (the one with four large globes bulging out of the wedge hull) makes me squee.

Yea, that was awesome.

And it made perfect sense why it was the primary target of the rebel torpedo run at the 3:24 mark.
4  Products / Fantasy Craft / Re: Threat level question on: March 22, 2015, 10:28:44 AM
The XP value for a standard NPC is for the whole group where a group has as many creatures as party members.

So in your example, versus your party of 4, a standard goblin group would have 4 goblins and the whole group is worth 26 XP. If the group only has 3 goblins, 25% less than full strength, you could reduce the XP value a like amount.

In this specific example that would be 20 (26 x .75 for the goblins, rounded up because I usually like my players . . . usually) + 60 (special orc) = 80 XP.

This total is then multiplied by the threat level, so if the threat was 4, that encounter is worth 320 XP.

That total, 320 XP, is given to each PC, NOT divided between them.
5  Community / License to Improvise / Re: Rules to rule: how to manage a realm for FC on: March 17, 2015, 04:22:17 PM
I've toyed with doing mass combat using the Dramatic Conflict rules from Spycraft 2.0 as the base. I'll have to see if I can find my old notes because that was 2 computers ago. Sad
6  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: March 13, 2015, 11:54:54 AM
I'm not waking Koala. Last time I tried that, he bit me and I'm still trying to fight off that infection.
7  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: March 03, 2015, 12:49:00 PM
Just a head up for anyone who wants the Centaur, it was included in the Adventure Companion, page 40.

8  Products / Fantasy Craft / Re: So.. Tainted and other ways to turn PCs into NPCs... on: February 19, 2015, 07:49:23 PM
Adding in some Red Herrings, in this case other food and drinks, may work wonders.

If you add in one new item for a campaign and weird shit starts happening, it's easy to meta-game a solution. But if you were to add in, say, ten items with only one or two that actually cause problems, pin-pointing the specific culprit is a little tougher.

If you want to really be an ass, none of the new items would be the problem and instead the coffee or booze is what has really become tainted.
9  Products / Mistborn Adventure Game / Re: Mistborn General Purpose Newbie-Friendly Q&A Thread on: February 16, 2015, 03:34:58 AM
i'm glad someone had the reference because I had no idea where it was, i just remember it coming up early on with my kandra in Claincy's game.
10  Products / Mistborn Adventure Game / Re: Mistborn General Purpose Newbie-Friendly Q&A Thread on: February 14, 2015, 07:06:40 PM
If we are talking a Kandra with Chimera, he can manifest some eyes in non-standard locations, hopefully hidden.

If memory serves, Steel Inquisitors can recognize Kandra by sight. Mimicking a Steel Inquisitor when Steel Inquisitors can recognize you on sight seems like something that is a tad dangerous to do.
11  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: February 06, 2015, 12:18:11 PM

Considering you were caught with both your pants down and your fingers in the pie on that mission, I'm not surprised.

Wait. Why did he have 2 pairs of pants on to start with?
12  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: February 06, 2015, 01:34:48 AM
I wonder if they could avoid causing others to turn to stone by wearing special goggles or something.  Hmm...

Well, going by how gaze attacks work in the rules, they simply have to refrain from using the attack  Roll Eyes

Gaze attack mechanics are actually something that kind of annoys me, to be honest. They're basically just rays with a few fiddly tweaks, and they don't really feel to me like they capture the "Oh shit" feeling of simple eye contact spelling your doom. A basilisk or gorgon is a lot less scary when all the same Defense boosts that protect you against swords and arrows work just as well against the deadly gaze.

I think my players would disagree with the "oh shit" feeling. When they found out about the threat of a gorgon, they spent a lot of time preparing for it. When they encountered the gorgon, most of the fight was spent fleeing from said gorgon. Despite that, one of the party members still ended up petrified before it was all over, and by "all over" I mean everyone else ran away.

The party still knows there is a gorgon out there, somewhere but most of them hope to not have to deal with it again.

* * *

Full disclosure: The gorgon in question was faced in the Cloak and Dagger setting which adds 4 to the TL of Special monsters like the gorgon. I also made it clear that critical failures could also put them at risk of inadvertently being affected by the gaze attack as a 4AD cost (due to the danger of what was effectively insta-death).

In all honesty, the +4 TL instilled most of the "oh shit" but that is really true of most of the game's attacks. Dragon breath attacks are mostly "ho hum" until you add +4 TL to them then they also become "oh shit" effects.
13  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: February 03, 2015, 08:44:00 PM

This needs to be a feat or something.
14  Products / Mistborn Adventure Game / Re: Double-Dipping Nudges on: February 03, 2015, 01:52:40 PM
Well, I have the MAG handy so let's pull that out.

EDIT: Actually, if I recall correctly, one of the ways to use nudges is to add dice to your next roll. Some hope.

Outis is correct about using Nudges on failures.

Quote from: MAG page 155
Nudges have only one effect when your roll fails: each reduces the  number of Complications that are introduced, before they’re chosen. Nudging Complications below 0 has no effect (as once you’re down to no Complications, you’ve done all you can to mitigate your character’s failure without reversing it, and that’s beyond even fate’s control).

So adding dice to future rolls is only a function of Nudges on successful actions.

So just to clarify, rolling not a single matched pair isn't "a Result of 0" which sounds like it could tie, and therefore possibly break a tie with Nudges, against a defense of 0. A roll with not a single matched pair is simply "automatic failure, regardless of what the other guy rolls", yes?

Quote from: MAG page 70
The Result of a roll with no matching set from 1 to 5 is considered 0 (a failure).

So the Result is considered 0, which is important for calculating Complications, but is still considered a failure.

Quote from: MAG page 145
Narrators can and should use Difficulty as a way of making tasks both more challenging and more dramatic — because what fun is a challenge, and how valuable is the reward, if there’s no risk of failure? That said, without a compelling reason, the Narrator should usually default to a Difficulty of 1 (Simple)

Quote from: MAG page 182
The Contest succeeds if the attacker scores a higher Result than the target and beats the Difficulty (if any). Nudges break ties as usual, and tied Nudges mean the struggle continues into the next Conflict Round.

Unless something changes it (like the Narrator), just consider attacks, like all other rolls, to have a default Difficulty of 1. Since the contested roll only succeeds if the Result is higher than the target and beats the Difficulty, a Result of 0 is still a failure no matter how poorly your opponent rolls or how many Nudges you may have.
15  Products / Mistborn Adventure Game / Re: Feruchemists catch all the beats on: February 03, 2015, 11:46:50 AM
Even if you don't have any dice left, you can still do things with an extra beat that don't require rolls. The most notable thing is probably movement but can include other things as allowed by the narrator.
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