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1  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 04, 2014, 01:12:15 AM
The main concern with the Blood of Heroes / Divine Favor overlap is they are both Preserver/Glory spells and the first level spell trumps the cantrip within that same school.

Bless, on the other hand, is in the Prophet school so I am not really concerned with Blood of Heroes overlapping with it as they won't both be generally accessible to the same specialist caster.

At the moment, I don't see a problem with making Blood of Heroes a Morale bonus to let it function in conjunction with Divine Favor.
2  Community / Off-Topic / Re: Cool Non-Video Links (Quizzes, Tests, Illusions, Etc..) on: December 03, 2014, 06:34:50 PM
Had a scary thought.  Remember when we were talking about why aliens would abduct humans?  Well, "human cells make your brain more efficient" sounds like a good reason...
Why spend the effort sneaking in when you can be open and get better stuff from volunteers for some relatively low price.  If you can cross the void between stars, surely a non polluting generator is something you can have and make more of for not much.

Alien alien advocacy groups got laws passed that forbid aliens from harvesting anything from protected wildlife preserves. As Earth has yet to take to the stars, there are many species unique to that planet, so it was named as one such preserve.

Now only outlaw hunters ply their trade on Earth, targeting humans that either won't be missed or that no one will take seriously. Humans have been the only viable source for the brain efficiency drugs. Attempts to synthesize the stuff from other animals from the planet, most notably cows, have proven fruitless.
3  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 03, 2014, 05:57:28 PM
I don't mind the spell giving out the bleeding condition for a buff so long as the target is willing. I also don't see a problem with casting it on targets that are already bleeding but in either case, if bleeding is lost, the bonuses should also be lost.

Starting to bleed in exchange for a +1 to melee attack and damage rolls is flavorful and not totally broken, especially if the duration is short (1 minute). That's where I'm leaning at this point.

Just to reiterate paddyfool's concern from before, the overlap with Divine Favor may limit its appeal. Then again, there are already existing spells with graded versions so it may be fine if Blood of Heroes is like a cantrip version of Divine Favor.
4  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 03, 2014, 01:31:22 AM
since the bleeding condition doesn't come up that often
...and here I thought it was just me. After playing regularly for half a decade, I can count the number of times I've seen a PC bleeding on one hand (and NPCs not much more!)

Ah, the variance of experience at different tables. We saw bleeding occur probably once every other combat or so. I had 2 or 3 players with weapons that could cause bleeding so they could use Salt the Wound and a drake that did enough damage to trigger the Table of Ouch occasionally which almost always came up bleeding. My players got hit with it fairly regularly, too, enough so they made sure to all be carrying around bandages so they could treat it when it happened.

The core of my concern with regards to this would be that such duplications become quite limiting for the Preserver specialist caster (their spellcasting portfolio seems largely limited to aggressive self-buffs, defensive buffs, and utility casting... given this, might as well not duplicate exactly what said buffs do too much).

Oh no, it's a legitimate concern. As I said, I also like the DR / Save bonus.
5  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 02, 2014, 07:54:34 PM
Blood of Heroes
Level: 0 Glory
Casting Time: 1 half action
Distance: Close
Duration: 1 round per Casting Level
Effect: While the target has the bleeding condition they gain a +1 magic bonus to attack checks and saving throws.

This certainly fits the theme.  However, it's not as generically applicable as many cantrips, since the bleeding condition doesn't come up that often
I disagree with the need for general applicability. There are quite a few cantrips which aren't generally applicable. Water Walk, Detect Secret Doors, Detect Alignment, and Feather Fall all require very specific things to be happening before there are useful, and one of them almost requires a specific campaign quality to be in play.

Applicability is the reason I went with Range: Close. I imagine this being cast in response to an ally gaining the condition in battle. Forcing the caster to move to and touch the target means it will just never get cast.
Quote
(and I'm starting to think we may be focusing on it a little too much).
Possibly. The condition requirement is something I hadn't seen before and I find it to be an interesting idea so that's the area I was focusing on.
Quote
One other minor issue is that a bonus it grants (+1 attack) duplicates that of a level 1 spell of the same discipline (Divine Favor), which seems a little redundant.
Hmm, I hadn't looked at Divine Favor, I was comparing it horizontally to other cantrips. Given the 800+ other spells I have never seen existing in Spellbound, I wasn't going to try to compare it to other spell levels. I am sure we could find other bonuses to slot in there, though.
Quote
What about:
Blood of Heroes
Level: 0 Glory
Casting Time: 1 half action
Distance: Close
Duration: 1 round per Casting Level
Effect: While the target has the bleeding condition, and/or while they have 0 vitality (special character only), they gain a +1 magic bonus to their DR and Fortitude saves.

If nothing else, this literally fits the title of the "Preserver" school quite well.  I singled out the Fort save because toughing things out seemed quite appropriate, although Will saves also make sense (Reflex not quite so much).

I do like the DR / save bonus instead of attack / save bonus. Not sure about the 0 vitality requirement. I'll have to think on it.
6  Products / Fantasy Craft / Re: New to Fantasy Craft on: December 02, 2014, 02:14:43 PM
From my experience, the hardest part about crafting magic items is just the time required. If you are lucky, you can generate 1-2 rep per month of working on an item. We even allow augmenting the crafting process with personal reputation (similar to crafting normal items) which allows another 1-2 per month.

That means those items that cost 40 reputation are going to take about 2 years of downtime to craft, 1 year if you have the 20 reputation to augment your crafting. I have never ran nor been in a game with that much downtime.

In practice, what has happened is my players start with low reputation items that give a point or two towards a skill or add a proficiency interest or trick. Then they slowly build these up over time using Charm/Essence Binding Mastery. The higher end effects, like feats, tend to be higher rep items they have found and converted using the Mastery feats.
7  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 02, 2014, 01:55:40 PM
Blood of Heroes
Level: 0 Glory
Casting Time: 1 half action
Distance: Touch
Duration: 1 round per Casting Level
Effect: If the target has the bleeding condition they gain a +1 magic bonus to attack checks and Will saves.  If the target looses the bleeding condition then the effects of this spell are suppressed.

I rather like the "bonus while bleeding" effect.

A comparable 0-level spell from the core book is Magic Vestment I which adds 1 to defense and lasts 1 minute per level. The bleeding condition does at least subdual every round, lethal if you are actually doing anything, which is significant compared to a +1 bonus. So using Magic Vestment I as a baseline, I think requiring the target to be bleeding gives you some room for some decent bonuses.

Blood of Heroes
Level: 0 Glory
Casting Time: 1 half action
Distance: Close
Duration: 1 round per Casting Level
Effect: While the target has the bleeding condition they gain a +1 magic bonus to attack checks and saving throws.

Assuming +1 to attack checks and +1 to defense are roughly equivalent, compared to Magic Vestment I spell this would add +1 to saves, faster to cast (half vs full) and at range (Close vs Touch) but has significantly less duration (round/level vs minute/level) and requires the target to be bleeding to have any effect.

The shorter duration, casting time, range capabilities and bleeding requirement makes this something that would be cast mid-battle, likely in response to you or an ally gaining the bleeding condition, rather than as pre-battle prep like Magic Vestment I.
8  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: November 27, 2014, 01:35:25 PM


This image makes me laugh every time.  Cheesy Grin

And it reflects my response, too.
9  Community / Off-Topic / Re: The Idiot Box: TV News, Reviews & Reactions 2014 on: November 15, 2014, 01:46:34 PM
  Nolan lost a LOT of credibility in my eyes with Interstellar. Which made me go look and realize my god does The Dark Knight Rises draaaaaaaag oooooooooon for long stretches.

  I shudder to think of him put in charge of a story that's supposed to span centuries...

Even the Dark Knight drug on for long stretches. I spent most of that movie bored, so much so I never bothered to watch Dark Knight Rises so I'll take your word that it happens there, too.

The only good thing I can think of about Nolan doing Foundation is at least it isn't Michael Bay. Tongue
10  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: November 07, 2014, 12:43:09 PM
As story elements, I never liked the Vong or midichlorians. But taken together, it made some sense, much more than the original authors of either ever intended I'm sure.

The reason the Vong were outside the force is because they were from a galaxy that didn't have midichlorians. It wasn't until they had been in the galaxy long enough that they became infected with the viral midichlorians and became susceptible to the force. Had they realized the danger midichlorians posed from the outset, they may have been able to prevent it but they didn't make that connection in time.

Which brings me to the part I really like about the midichlorians and the Vong; uppity Star Wars fanboys. I like playing devil's advocate so whenever a discussion turns to Star Wars vs (anything) and they use the argument that Vader/Emperor would automatically win because Force, I make the argument that they probably won't be affected since they are from a different galaxy, wouldn't have midichlorians and would likely be "outside" of the Force like the Vong. Whether or not they mount an effective counterargument is really immaterial. I just like watching them squirm over midichlorians.

I similarly couldn't get through the Vong war.

Actually, I got sick of the Expanded Universe long before the Vong were a thing. Most of what I know about Star Wars comes from the Wookiepedia that I read back when I was running a Star Wars game and my friends who are fans.
11  Products / Fantasy Craft / Re: Discovering the obvious (building a knife-throwing specialist) on: November 07, 2014, 12:19:36 PM
Thrown weapons are simply any muscle-powered ranged weapon that aren't bows/arrows.

RAW would seem to disagree as there is a class of weapons called "Thrown Weapons" on the hurled weapons table. Much like "Throwing Knives" are classified as "Thrown Weapons" and not "Knives" which inhibit their use with the Knife feat chain.

Also, grenades are a muscle powered, hurled range weapon that isn't a bow/arrow but distinctly not under the Thrown Weapons category on the Hurled table. Following the quoted ruling, it could still be used with the Staple trick which is likely not intended as they were specifically not included in the "Thrown Weapons" category.

However, in my games I am largely inclined to ignore most of this. Most weapons with the Hurled upgrade may be counted as Thrown. Throwing Knives may be counted as Knives. But these modifications are effects of Rule 0 not Rules As Written. I've never had any problems with this ruling but if I were to find some exploit or loophole causing problems, it's pretty easy to fix.
12  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: November 06, 2014, 09:12:55 PM
They were also mentioned during the Opera scene when Palpatine tells Anakin about Darth Plagueis the Wise.

While I didn't like either of them initially, I have grown to absolutely love midichlorians and the yuuzhan vong.
13  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: November 05, 2014, 02:15:59 AM
From an outsider's perspective, the worst thing about Obama was his inability to prevent the Republicans abusing the system to stymie virtually everything he wanted to do.

Well, that and his willingness to follow Bush Jr in trampling over the rights of the people in the nebulous name of national security.

From in here, it looked like much the same.
14  Products / Fantasy Craft / Re: Cloak and Dagger on: October 31, 2014, 11:23:54 AM
To give the players a brief rundown of the world, I put this together for them:
(click to show/hide)

One of my biggest concerns going into this was the number of different factions in the world; seven Great Houses, uncountable number of minor houses, Fulminarii, Imperial Army, clergy (which may also have sub factions), etc. My game took place in Imperia and I wanted my PCs to be able to come from any of the factions while also having some common purpose and reason to actually be working together. To that end, I created the House of Seven for them.
(click to show/hide)

I also created a patron as a ready means to drop plot-hooks into the mix as necessary.
(click to show/hide)

And on a miscellaneous note, I also made 1 lb of spice equivalent to 100s, not 50s as listed on page 26 of the Adventure Companion. The core book already set the price of spice as 25s per 1/4 lb so it was more consistent with existing material.


That basically covers the information I gave my players to start. When I get more time, I can post some of the plots and characters they have run into.
15  Products / Fantasy Craft / Re: Cloak and Dagger on: October 30, 2014, 10:08:43 PM
I need to head out for work shortly, but I've got some stuff on my gaming laptop in the car. I'll bring it in when I get home and post what I have.
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