I had a few questions, didn't want to make a whole new thread, since this one seemed to be in use. Apologies if this is the wrong place.
Question 1: If I have a magical item that grants class abilities, what happens if you lose it? Certain abilities work fine, but if you were to, say, have Personal Lieutenant or Gifts and Favors, or Subtle and Quick to Anger, how would that work? Personal Lieutenant would have to be fluffed as some sort of magically bonded creature or it wouldn't make any sense, right? Unless the item is a mind-controller or something.
In general, if you lose the magic item you lose the effects of the magic item. All of the details of an item are set when the items is introduced and can't normally be changed, so the description of how that works should be part of whatever item you are building.
Aladdin's Lamp may give you Personal Lieutenant
(Genie). The High Lord's Crown may give you Gifts and Favors
which brings good fortune on those you wish but remove the crown and you lose the ability. Likewise, if you were to lose a Staff of Sorcery which granted Subtle and Quick to Anger
, you would lose the capability to cast spells until you regained the ability, either through leveling or regaining the item.
Question 1a: With regards to the above, how would Subtle and Quick To Anger on a magical item work out? It lets you take skill ranks, it doesn't give you skill ranks. If you level up with it (Or else have "I Can Swim!"), you spent those skill ranks normally. What happens to those ranks, and the learned spells, if you lose the item. Do you forget the spells? Lose the skill ranks? Or is it known, but useless. You can't cast even level 0 spells without Subtle and Quick to Anger, right?
And this is pretty much how I would rule it. You could keep the Spellcasting renks but without Subtle and Quick to Anger
or a Circle of Power
ability, you aren't capable of even casting 0-level spells.
Question 2: Flying magical items. I wanted to make a flying broom, but I can't find anything on the magical item about giving something the ability to fly, except for casting the fly spell, which I guess might work, but wasn't really what I was looking for. Is that my only option?
Well, in this case, the item you are looking for pretty much already exists. On page 171, there is a Flying Carpet and Mechanical Wings. These aren't even magic items in terms of prize slots and reputation, but tend to have a steep silver cost.
A flying broom might look something like this:
Flying Broom — 60 ft. 15 S/20 1/250 lbs. Soft 2 25W Ancient 9,000s
Question 3: Sword and Fist and natural attacks. One of my group members wanted to make a Saurian that two-weapons with a Glaive and his tail. He doesn't strictly need his hands to attack. Is the implication that the fist is needed to attack unarmed normally, or is it merely for balance?
If the player wants to use the Two-Weapon Fighting
feat with Glaive and Tail then per the RAW this isn't allowed. The Two-Weapon Fighting
feat specifies being armed "armed with two 1-handed weapons" and neither the Glaive nor Tail Slap qualifies for it.
However, it also sounds like a cool idea and being GM means you can discard the rules when it suits you. It may be worth letting them go ahead and do it with the proviso that you can tweak it if it turns out to be a problem for whatever reason.
Question 4: The Sage's Cross-Training ability can give you "Bonus Feat". It's specified multiple times in different classes. At first, I assumed it was just a single bonus feat, but Martial Artist gives you "Way of the Warrior" instead of a bonus feat. Is this just a single bonus feat, or does it give you the ability which grants you feats every couple of levels?
ability gives you an instance of a Class ability from the given class. Bonus Feat
is listed under multiple classes because each of those classes has a different Bonus Feat
class ability. The confusing part is they are all slightly different despite having the same name. While the Burglar's Bonus Feat
gives you a feat from the Melee Combat or Covert tree, the Keeper's Bonus Feat
gives you a feat from the Gear or Skill tree.
Functionally, there is no difference between the Bonus Feats
from the classes given in the main book and Way of the Warrior
for Monk, they just gave the Monk's Bonus Feat
a unique name.
I think that's all for right now. Sorry if I dropped too many at once.
Not a problem and welcome to the boards.