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1  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: May 20, 2015, 12:45:00 PM

I think the link itself pretty much says all that needs to be said.
2  Community / Off-Topic / Re: Video game news and reaction on: May 20, 2015, 12:40:33 PM
Invisible Inc.'s hit full release.  Anyone who wants their XCOM Spycraft, now's a good time.

I've been playing this for the last few days and the game itself is pretty good but there were 2 things that bugged me about it:
   1) The campaign was way too short*. I made the mistake of starting with a beginner game to get a feel for the mechanics. A half dozen missions and a few hours later, I had completed the campaign. I half expected the game to tell me "Now its time for the real work to begin" and keep going, but no, it just ended.
   2) The second mechanic, which is unfortunately fairly common, is the need to unlock content over time. I hate having to jump through hoops to gain access to game options. Even in X-Com, I just downloaded a save game to finish the game on Impossible just so I could open all the new wave options. If I could figure out a way to mod this game to just unlock everything, I would.

Having said that, 4 days on and I am still playing it, I just had to change the rules around a bit.
(click to show/hide)

If anyone is trying other custom campaign options, I'd be interested in seeing them.

*As someone who absolutely loves the Long War mod for X-Com, I realize this may just be one of my own quirks.
3  Products / Spycraft Third Edition / Re: Ralph McQuarrie and James Bond on: April 30, 2015, 11:34:13 AM
I recall the Miami Vice stunt show from forever ago at Universal Studios LA. It was awesome covered in awesome, with some awesome sprinkles and a side of awesomesauce. Stunt shows rule.

Oh yea, I remember seeing that when we went to Universal Studios as a kid and it was pretty awesome.

He speaks true, ladies and gentlemen. A Bond show like that would be stratosphericly sweet.

4  Products / Fantasy Craft / Re: First time GMing. Any advice? on: April 28, 2015, 02:23:20 PM
Rule 4 - They’re telling you how they want to succeed... and how they want to fail

  You’re going to have to know the PCs stats pretty well (not as well as the player, since you have lots of things to keep track of, but well). Rule 3a is intel gathering. Rule 4 is stockpiling. For each character you need four boxes to jot notes (one scratch page per box per character works well if you are keeping a campaign binder):

* Desperate plights: Ways to ruthlessly exploit a gap or weakness in the character’s build. This is all the dirty tricks for when a character needs to be beat down before being rescued by an ally (or other player) or making their own way out through remarkable creativity or luck. This is your darkest before the dawn arsenal.
* Narrow misses: Chances for the player to see how they could have been screwed badly, but dodged the bullet either because of luck, foresight, or the timely intervention of allies before getting hammered. Also useful for foreshadowing later major beatings.
* Time to shine: Ideas for how you can set up a character to do what they do best. Like narrow misses, the challenge is limited, but it’s the PCs own abilities that bring about a positive outcome - including rescuing someone else from their plight or narrow miss.
* Rise to the occasion: Ideas for how you can challenge a player in an arena they are used to dominating. This is where rivals and big bads contend with the player strength for strength and exceptional play or rolls or coordination of the whole party are required to avoid a stinging defeat.

 The first two are of course about character weakness with the last two being guided by their strengths. The first and last are challenges and likely dramatic scene fodder. The middle two are exposition - chances to reveal a character without testing them. All of them are tools that let you focus attention on that player when they need a little time in the lime light.
  When you have these boxes, you can dump ideas into them between sessions whenever your creative juices are flowing. And then dig into them later as planned events or not-quite-improvisational tools when the action needs a kick up or down.

The other rules I already use but this little gem is getting added to my GM tool kit.
5  Community / Off-Topic / Re: Reaperwatch 2015 on: April 23, 2015, 10:47:19 AM

This really scared me for a moment before I realized you were just linking to an article and not telling me wikipedia just died.
6  Community / Customer Service / Re: Is the forum having issues with cell phones? on: April 02, 2015, 04:24:42 AM
In addition to User Names, IP addresses and Hostnames can also get banned. If your iPhone matched something on either of these banned lists, it would flag you as banned.

If you go to you can get your Public hostname and IP address. Send me a PM with that info from the banned iPhone and I can cross reference it with those on the ban lists.
7  Community / Customer Service / Re: Is the forum having issues with cell phones? on: April 02, 2015, 12:25:01 AM
I don't have an iPhone but my iPad works fine with the site.

Or maybe it was a random April fools prank?
8  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: March 26, 2015, 04:52:11 AM
Let me add that the inclusion of an hyperspace interdictor as one of the imperial capital ships (the one with four large globes bulging out of the wedge hull) makes me squee.

Yea, that was awesome.

And it made perfect sense why it was the primary target of the rebel torpedo run at the 3:24 mark.
9  Products / Fantasy Craft / Re: Threat level question on: March 22, 2015, 10:28:44 AM
The XP value for a standard NPC is for the whole group where a group has as many creatures as party members.

So in your example, versus your party of 4, a standard goblin group would have 4 goblins and the whole group is worth 26 XP. If the group only has 3 goblins, 25% less than full strength, you could reduce the XP value a like amount.

In this specific example that would be 20 (26 x .75 for the goblins, rounded up because I usually like my players . . . usually) + 60 (special orc) = 80 XP.

This total is then multiplied by the threat level, so if the threat was 4, that encounter is worth 320 XP.

That total, 320 XP, is given to each PC, NOT divided between them.
10  Community / License to Improvise / Re: Rules to rule: how to manage a realm for FC on: March 17, 2015, 04:22:17 PM
I've toyed with doing mass combat using the Dramatic Conflict rules from Spycraft 2.0 as the base. I'll have to see if I can find my old notes because that was 2 computers ago. Sad
11  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: March 13, 2015, 11:54:54 AM
I'm not waking Koala. Last time I tried that, he bit me and I'm still trying to fight off that infection.
12  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: March 03, 2015, 12:49:00 PM
Just a head up for anyone who wants the Centaur, it was included in the Adventure Companion, page 40.

13  Products / Fantasy Craft / Re: So.. Tainted and other ways to turn PCs into NPCs... on: February 19, 2015, 07:49:23 PM
Adding in some Red Herrings, in this case other food and drinks, may work wonders.

If you add in one new item for a campaign and weird shit starts happening, it's easy to meta-game a solution. But if you were to add in, say, ten items with only one or two that actually cause problems, pin-pointing the specific culprit is a little tougher.

If you want to really be an ass, none of the new items would be the problem and instead the coffee or booze is what has really become tainted.
14  Products / Mistborn Adventure Game / Re: Mistborn General Purpose Newbie-Friendly Q&A Thread on: February 16, 2015, 03:34:58 AM
i'm glad someone had the reference because I had no idea where it was, i just remember it coming up early on with my kandra in Claincy's game.
15  Products / Mistborn Adventure Game / Re: Mistborn General Purpose Newbie-Friendly Q&A Thread on: February 14, 2015, 07:06:40 PM
If we are talking a Kandra with Chimera, he can manifest some eyes in non-standard locations, hopefully hidden.

If memory serves, Steel Inquisitors can recognize Kandra by sight. Mimicking a Steel Inquisitor when Steel Inquisitors can recognize you on sight seems like something that is a tad dangerous to do.
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