My concept is a Drake that is primarily a fighting type preferring to use hi natural abilities. claws teeth breath
He may dabble in magic, but that is secondary
I was looking at taking the Speciality Sorcerer for the Species feat and at 1st lvl take ..
It's what I used for a very similar idea. I refer to it as "Critter-as-a-class" for this kind of concept.
Draconic Heritage (for the tough hide)
Elemental Heritage: Metal (for the Edged Resistance)
if You can take two heritages. He would be a steel dragonkin. I am unsure of class. Soldier or Martial Artist maybe?
You might look at the 'Monster
' specialty brewed up here on the forums by Paddyfool (and others) using a reverse-engineered version of the formula Crafty uses to create them.
Also Paddyfool started the ball rolling to bang out some neat-o-keen breath feats
with much awesome collaboration by all.
Pawsplay created a Path of Dragons
for usage in alignments. Very nifty! Only caveat we used in our game was to allow a species feat choice instead of Draconic Heritage if it was previously taken
Another neat feat is Larger Than Life from the Adv. Companion book. Totes worth it.
I took MA as base class, mostly because I felt Soldier was weighted a bit too heavily towards tool-users wearing armor. As I'm, like you, playing an 'au natural' beasty, I just didn't feel it. Ma is nice. Ma is wicked nice. You just have to get Kung Fu out of your head and remember you aren't Bruce Lee with scales... unless that's where you want to go of course. hehe
I haven't decided on an Expert class yet, but probably will roll into Dragon Lord for the goodies within as Master class. I may forgo the Expert class and stick with MA up to DL, it's just that good for this concept.
I went with a heavy Wrestling build for now, hoping to model the brute strength with slamming people around, pinning them with a claw and then delivering a deathblow with a bite. Unfortunately I've found that the wrestling mechanics kind of hobble this a bit (please please correct me on this anyone if I am wrong here) with a grapple taking a full-round action followed up by another one for a grapple benefit check. Two perform a coup-de-grace you need to win grapple (1fr act) then win grapple bene check for pin (1fr act) then, having Wrestling Supremacy, able to deliver the coup-de-grace in the following round (1 fr act). Still, what a cinematic sequence and so totally acurate. Grab offending thing in claw, smash it to the ground trapping it there, snake head in and deliver fatal bite tearing out vitals.
The number-cruncher in me says to simply attack six times with claw or bite as seen fit for better usage of actions.
Oh yeah, bite is freaking monstrous
as a MA. It ends up being 16+ threat with d10 base. Ouch. Take Nat Ferocity and that goes to 15+ making that a nasty nasty crit machine. Just remember that you are using your mouth to do that damage... some things you don't want to bite. My GM names all of his Scenes like chapters in a book. One of those was "Are you going to eat that?" with no small amount of nodding towards (me) the drake.
I'll write more later, but I have to jet to work.