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31  Products / Fantasy Craft / Re: Why I love Fantasy Craft... on: November 22, 2011, 06:36:58 PM
The more you play, the more you like it. :-)
32  Products / Fantasy Craft / Re: Spellbound Update: Where We Are and What Will Happen on: November 17, 2011, 08:50:26 AM
Why can't the wand/staff/tome be the kit?
I mean in the sense that it's important that it's not just a generic kit reskinned and/or it has to be a specific item.

Either way isn't it still just a spellcasting McGuffin?  A spell with a material component requires the caster to have a spellcasting kit Wizard's Staff readied to cast.  

You could always homebrew some rules that forge a connection with the item.  Favored gear, minor enchantments absorbed over time and other such things would work well if you were going for some "special sauce" with the item in question instead of just "that thing you have to have to cast spells."
33  Community / License to Improvise / Re: New Breath Weapon Feats and Tricks on: October 25, 2011, 08:01:52 PM
No, I agree that no move fits this feat.  I was just making a general observation with stances.  Sorry if I didn't make that clear.  Things in my head can make complete sense and then fall on their spear on paper.  Smiley
34  Community / License to Improvise / Re: New Breath Weapon Feats and Tricks on: October 24, 2011, 09:51:32 PM
I've kind felt that a lot of stances take the 'no movement' penalty. It really hampers their usage to very situational scenarios, imo.  Half action to enter and then can't move?  Always makes me think twice due to how often battlefield movement becomes pretty damn important.

I kind of wish that more stances had entry points you could leverage to make them flow a bit better, but obviously not as well as the feat allows.
35  Products / Fantasy Craft / Re: First time FC GM, a question of balance on: October 18, 2011, 06:36:04 AM
Quick note as I jet to work:  The links don't work DBox gives a 404 on the webpage.

What Species feat are you taking that wholly grants Claw 2?  The one I'm thinking of just grants an additional level, thus making it Claw 1 + 1 = 2  not 1 + 2 = 3.

Meh gotta run.  I'll check in later tonight...
36  Products / Fantasy Craft / Re: players like character creation on: October 15, 2011, 11:44:49 AM
FC has an amazing char-gen system.  Any class can be molded into a theme you like with fair ease.  Badass great-sword wielding mage?  Done!  Covert-ops commando-style sneaky soldier?  Done!

This is the first class-based system that I have really dug on.  
37  Community / License to Improvise / Re: Converting 4th Edition D&D Paragons on: October 15, 2011, 10:48:51 AM
Carry on!  One of the things I actually liked in 4th was the Sword Mage class... I hope to see it's rebirth here in FC.  Grin

I have a rough cut of how to arrange the majority of their abilities in Mastercraft form~

Sword Mage Skeleton

Core: broken weapon recreation
1 Defensive force technique and general flavor establishment
2/11/19 various challenge effects related to choosing an aegis - choose one of 3 styles (eventually gain all 3).
3/7/11/15/19 choose 1 of 5 elemental damage focuses and able to convert melee attacks to that damage type (eventually gain all 5).
4/8/12/16/20 teleport/blink effects
5/9/13/17 floating melee feats
6/9/12/15/18 selectable utility effects: Option to gain traditional spellcasting for low circles. Small AoE attack. Energy traps. Defensive buffs.
10/20 large AoE attack. Damage type can be altered according to available elemental focuses.
14 Crit Range gamebreaker.

I just realized I still owed you some feedback.  Smiley  A lot of this is just top-of-mind stuff and not much thought to balancing and such.  I just don't have the 'feel' down yet to be confident in that arena.

Core: Are you thinking along lines of spending AD for reforming a broken weapon?  Any plans on the 'call weapon to hand' ability?  I thought it was kinda cool flavor.  I was thinking as a part of the bond the weapon might gain favored status.  It just seems to flow nicely.

Defensive force:  Int mod bonus swap with Dex?  Some kind of scaling DR possibly?  Do we want to recreate the Assault/Shielding dichotomy here with 1H 2H differences on the bonus?

Aegis:  I think the two written ones work nicely pretty well as read. 
  • Assault is spot on. One half-action attack, no tricks?  Then can add SM tricks later on like they let you do various powers later on.
  • Shielding needs a tweak.  I thought DR was the way to go, but the more I think of it DResistance is more in-line with written since AP doesn't effect DRes.  I'm not sure where to lay the increase points for the shield...  1, 3(L8), 5(L14) + CON mod?
  • Third Aegis? Did I miss it or do you have something in mind?
 

3/7/11/15/19 Elementals:  Acid, Fire, Electrical, Heat?, Cold?  Would they suffer -4 conversion penalty?  Would there be some rate limiter on it?  Might we instead convert some of those 'spells' to tricks or straight-up powers instead?

4/8/12/16/20 teleport/blink effects and 6/9/12/15/18 selectable utility effects: What did you have in mind, conversion, creation or re-use from RAW?

5/9/13/17 floating melee feats:  Looks good. 

10/20 large AoE attack: What is the diff between the two?  PBAoE first then targeted?  Just damage?  Maybe the 20 version tosses some nasty teleport-based effects in?

14 Crit Range gamebreaker: The source material version of this just grants a threat of 19-20.  In 4e that's pretty hardcore if memory serves.  In FC the Soldier can Autocrit once a session.  Pretty wide gap there.    Grin

Anywho that's the brain-dump so far.
38  Products / Fantasy Craft / Re: What is Banished? And what next? on: October 15, 2011, 09:58:05 AM
Eh, I'd say screw tactical hole and just go with 'fun' or 'just plain old cool.'  Whack-a-do goblin shamen.  Snake-oil salesman flim-flam confidence man.  Guy Who Knows Everyone.  Old-school Druid.  New-school Steam Punk inventor (if the setting supports it).

I try to take party makeup from the pov as an ad-hoc collection of people, not a meta-game construct.  Of course some systems are just not conducive to that. *cough*D&D4e*cough*
39  Products / Fantasy Craft / Re: Fantasy Craft Iconics - Updated? on: October 14, 2011, 07:48:12 AM
Drake is coming, conjuror from spellcraft.  Hawtness art.  Smiley
40  Community / License to Improvise / Re: Converting 4th Edition D&D Paragons on: October 12, 2011, 06:45:02 PM
Carry on!  One of the things I actually liked in 4th was the Sword Mage class... I hope to see it's rebirth here in FC.  Grin

I have a rough cut of how to arrange the majority of their abilites in Mastercraft form~

Sword Mage Skeleton

Core: broken weapon recreation
1 Defensive force technique and general flavor establishment
2/11/19 various challenge effects related to choosing an aegis - choose one of 3 styles (eventually gain all 3).
3/7/11/15/19 choose 1 of 5 elemental damage focuses and able to convert melee attacks to that damage type (eventually gain all 5).
4/8/12/16/20 teleport/blink effects
5/9/13/17 floating melee feats
6/9/12/15/18 selectable utility effects: Option to gain traditional spellcasting for low circles. Small AoE attack. Energy traps. Defensive buffs.
10/20 large AoE attack. Damage type can be altered according to available elemental focuses.
14 Crit Range gamebreaker.

Woot! Verily I say; Woot!

I'll try to digest this tonight and offer feed-backings after wife-unit heads to bed.
41  Products / Fantasy Craft / Re: Fastest way to get new players familiar with Fantasycraft rules on: October 11, 2011, 10:20:24 PM
Hopefully there will be at least 1 drake iconic this time.

I do believe the Conjuror is a drake.  Great artwork of it in the Spellbound preview.  Smiley
42  Products / Fantasy Craft / Re: new to FC not to D20 GM--please share your advice on: October 11, 2011, 10:12:17 PM
On Drakes an other non(standard)-folk.

It is all about the setting and how drakes, rootwalkers, oni, etc fit into the fluff.  I would recommend nailing this down.  What it does is give context to these races.  It's what helps set them apart.

In the game I am playing in we are kind of writing bits of the setting in as we go.  The world was originally drafted for D&D and we are retrofitting some FC bits like drakes and 'walkers. 

The way it is working out with drakes so far is they are kind of wildcards.  They generally keep to themselves, and are fairly uncommon in Folk-settled areas.  People tend to view them as you would a storm on the horizon... does it bear life-giving rain or decimation at the end of a tornado?  That said, they aren't invincible.  Dragon-kin and Folk know each other's tricks and tactics well enough due to a long history of clashes. 

A drake does not buzz the 'tower or fly over the walls without expecting incoming fire.  When in Folk-lands they recognize that while they are the superior beings, they can still be torn apart when the collective ire of their lessers is raised.

Folk give a deference born of bloody tales, and sometimes recent memory of those who crossed a drake or wandered unbidden unto its marked territory.  They could be sages of immense age, potent allies, or the most terrible of enemies.  Many folk simply wish the drakes to move on and not discover which they might be. 

Nobody wants to be one of the ones ripped asunder or charred with flame in conflict, the same way a drake doesn't want to die of 'a thousand cuts.'  It makes for a delicious feel of "Old West Politeness" where neither side (generally) wants to draw guns and acts accordingly with giving others their due and space.

Some fun things about mine: He has consumed folk before.  He views it like smoking, tastes terrible and bad for your health... why would you willingly make it a habit?  He goes among the folk and observes them like a scientist would a pre-industrial tribe in the jungle.  He found the art of Cooking to be much to his liking, even sinking a good deal of coin into a cook's kit that gives him a passable, if somewhat comical, set of tools to work with.  He has a soft spot for rare, exotic, and exquisite cooking gear.

While delving into an ancient tower that recently re-surfaced from its long absence he nearly got killed due to hubris and over-eagerness.  They found a large kitchen, long forgotten and he about ran over the other party members in his rush to look for lost goodies.  He found a recently roused, and very irritated, pride of displacer beasts had already laid claim to the area.  Nothing like a surprise round with your front quarters and head stuffed into a dusty-ass pantry and the kitties attacking your flanks.   Shocked 

Anyways I hope you see my drift here.
43  Community / License to Improvise / Re: Converting 4th Edition D&D Paragons on: October 11, 2011, 06:40:27 AM
It was kind of a pain to track, but we eventually just went to an odd-colored die we set to the current number of temp-HP's.  Personally, I don't see it as any more onerous than Edge, and a bit more generally useful. Only a 'few' feats/powers can use Edge, almost everyone can use some phantom HP's to soak up some damage.  Probably not expressing that well... way too early.
44  Community / License to Improvise / Re: Converting 4th Edition D&D Paragons on: October 10, 2011, 09:38:59 PM
Just curious, what does it do that the Rune Knight doesn't?  I haven't read any 4E books beyond the core, so I'm just going off it's name here.

Its a tank-role class, so you do things like challenge a foe and if they attack someone else you can teleport directy to their side. Some flashy energy traps that in recall (move and you fry). Bit of always-on force armor so they can stick to lighter garb but take a beating like a knight.

It is possibly one of my favorite classes form an RPG so far.  High battlefield mobility with a nasty bite (as the more DPS-leaning flavor) and can take a hit fairly well.  Pretty well anyone I've gamed with digs on them.  I'd love to wrench on porting them here, but my FC-Fu is not so strong.

Nothing like surprising a dragon when you teleport onto its back and stab it between the shoulderblades.   Evil  Silly dragon took a fly-by attack at a companion and triggered the mark.  Since it was in flight DM ruled that with a hard athletics check I could 'port directly onto it's back. 

Stayed the rest of the fight up there, eventually landing the deathblow on it.  One of my more favorite "if it were a movie" scenes form my gaming career.  Was pretty well the only thing that made me want to continue playing 4th ed.
45  Community / License to Improvise / Re: Converting 4th Edition D&D Paragons on: October 09, 2011, 10:46:28 PM
Carry on!  One of the things I actually liked in 4th was the Sword Mage class... I hope to see it's rebirth here in FC.  Grin
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