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1  Community / License to Improvise / Re: Mastercrafting Supernatural (TV Series) on: February 13, 2013, 08:27:04 PM
Also note that while they are trapped a few powerful demons manifested effects from their powers outside of the trap.
2  Community / License to Improvise / Re: [Conversion] My take on some 4E Paragons on: January 30, 2013, 06:52:32 PM
My build is reaching the point where feats are getting scarce. 
3  Community / License to Improvise / Re: [Conversion] My take on some 4E Paragons on: January 23, 2013, 07:13:44 PM
Ooo I like!  Wish I had more feats to toss at it.
4  Community / License to Improvise / Re: Truly Massive, again on: September 23, 2012, 09:07:42 PM
I also don't really see it as a very good gamebreaker ability, at least when coming at it when you're already a drake. It's better if you're a non-drake though. If we go by the species creation guidelines, a drake shifting to a folk form has a net loss of species points while a folk shifting into a drake does have a net gain (beast (weapons use) -2pts vs. reach 2 1pt and flight 2~2.5pts ). If reviled was changed for both, then it'd at least be close enough to an equal change for both, but still not really worthy of a gamebreaker. It'd be better if the non-drake can become a drake and the drake could Hulk out; like a gamebreaker rage.

And as for the drake shifting into a folk form to use weapons... unless you're going to start at level 14 or higher, you're going to be hurting either as a drake taking all these weapon abilities you can't use, or not be as powerful in a folk form. Unless you're a caster or something else with a less weapons focus, I suppose, but that's even less of an issue than the previous non-issue. And with the feat version you really don't want to be caught in a fight as a folk, unless you do prepare a bit more.


DL, for all of the neat-o keen it contains, has a couple flaws.  The first it inherits from Draconic Legacy's "meh" benefits for drakes.  That stat-boost is nice, but the AD spend is extremely lack luster for a drake esp given they already have a breathweapon.  1 AD = 20 more move on flight?  That's, by far, a bad deal in comparison to what folk get out of it with auto firebreath and AD spend for 60 sp flight.

Aside from the ability to go into folk places I'm not awesomed-out by that lvl 5 DL power.  Folk -> drake = Neat! Drake -> folk = shrug.  It'd be a bit better if you still calculated everything like you were large size for Str and such.  All the awesome, just packed in to a smaller size.

Access to weapons is a complete non-started for my drake... he's a master of tooth-n-claw.  A sword is going to be a liability to him.  Armor is much the same, with only the first armor basics from Soldier to prop it up.  The only thing he'd be excited for would be access to proper kitchen facilities without having to hang his big ol'dragon-butt out the back door of the local Inn.  Otherwise he'll most likely feel more like being shackled in a frail shell.  Heh, can't wait until the first time he forgets that you can't fly as folk.   Grin

I'm much the same in that I like the challenge of playing the Big Guy.  Otherwise I would have made the same char using Saurian instead and gotten much more bang for the buck, been a better 'dragon' in many columns than the drake, and could use anything.

I'm not sure what to fit into this one here.  I like the shape-changing quite a lot, but it seems a bit lacking in oomf from the drake side.  Subbing a feat in just feels anticlimactic for a Master class but adding something in addition to the shapechange risks tipping the applecart.

5  Products / Fantasy Craft / Re: Flying rules on: August 12, 2012, 09:15:56 AM
We just let it roll naturally in our game.  If the flyer gets a significant advantage in a given scene, bully for them.  Then there are other scenes where it didn't do them a lick of good.  I would say that we are better for having two flyers in the party.  It opens up lots of new strategies and options.

Spellcasters using immobilization-style spells are b r u t a l to flyers.  Also ranged trip attacks with whips and such are nasty.  

Our Lucky Green Goblin brought a gargoyle down by entangling it's wings with a ubiquitous rope.  

Oh yeah, threat actions are also nasty as well.  Nothing like taking stress from ranged.
6  Products / Spycraft Third Edition / Re: Grapple Benefits on: August 01, 2012, 07:25:22 PM
I think a non-trivial source of subdual damage would indeed be appropriate.  I have kind of read "Pinned" as subdued in my own little head for some time.

Again I'm writing a bit from the Big Guy pov and throwing crap against the wall without regard to overlap or repeat of utility.

Snatch 'n' grab: Ever see a raptor pluck a critter from the ground and carry it aloft?  That; with drakes.

Body crush: Sumo sitting on your chest or are you just having a massive asthma attack?

Slam: Grab a handful'o'opponent and smash them (repeatedly) into the nearest object harder than them.

Line 'em up: Chuck opponent into other opponents and hope not to get a 7-10 split.

More as the brain come online more... so very tired.
7  Products / Fantasy Craft / Re: Walk me through Grapple:Screaming Club on: August 01, 2012, 07:04:19 PM
4) Personally, I'd feat-gate it as part of a "Monstrous Brawler" chain (but with a better name)...

This idea makes me a bit tingly as a player of a big-ass monstrous critter.  Smiley
8  Products / Fantasy Craft / Re: Walk me through Grapple:Screaming Club on: July 31, 2012, 09:20:47 PM
In so much as there are trip, pummel and other basic attacks, yeah I agree with that.  Basic grapple/close quarters attacks are a welcome addition.
9  Products / Fantasy Craft / Re: Walk me through Grapple:Screaming Club on: July 31, 2012, 08:07:11 PM

What I'm suggesting is we take those options off the table and replace them with bite-sized benefits that mimick the ebb and flow of grappling, and put the Big Goals of Grappling (tm) somewhere else in the system, safely away from casual use.


This^2.    I'm definitely looking for more Jason Bourne and less Joyce Gracie.  Let the Big Guys do Big Things.  Throw opponents.  Smash them against things, more dynamic actions and less "arm wrestling" if that makes sense.  

10  Products / Fantasy Craft / Re: Walk me through Grapple:Screaming Club on: July 30, 2012, 11:14:55 PM
I love the idea of grapple.  Drake-sauce was envisioned to be kind of a brutal fighter using size to advantage.  Y'know grab folk in on claw and slam them into things.  Pin another, rip out guts with teeth.  Swoop down and grab for a short and painful flight.

Unfortunately, it all seems to break down due to the full-action mechanic.  Even before the MA-based boosts it is just plain more efficient to attack twice and forgo grapple.  I'd refund the wrestling line but the stat boosts keep me locked in.  Although the one time I got Piledriver to land it was GLORIOUS.  The other 4 times I've attempted it were spectacular failures.

I'm not sure what I'd do to fix it, but it just feels off in pacing.  Unless you are using the grapple as a 'soft control' to keep the baddie from slinging spells or something, you'd almost always want to do something else.  Otherwise you are still screwing around with one opponent while the party has chewed the rest of the encounter to bits and are looting. 

 As for the defender prompting a bene for the attacker by struggling... ever see Joyce Gracie fight?  That how that man wins; like a python... the more you struggle the more you give him latitude to work his arm-snapping mojo on you.
11  Products / Fantasy Craft / Re: High-level FC Play Experiences on: June 12, 2012, 07:02:25 PM

...those 10 extra combat feats a soldier gets are absolutely nothing to scoff at in FC and they build up faster than you'd figure.

This.  Soldier is wicked versatile in build because of all the feats. 
12  Products / Fantasy Craft / Re: What do you do when... on: May 12, 2012, 08:43:03 AM

There was a horrible bluff...  coupled with my continued failed social skill rolls resulted in us getting almost every legal, gang and otherwise branch after us...  I've probably glossed over a lot of things, but that sort of reaction was par for the course whenever I tried any social skill roll.

So my big ol'drake has the Wrestling line (figured a dragon picking people up in one claw and smashing them about was thematic and all) and every. stinking. time. I tried to use the piledriver trick for massive awesome...  I'd either crit fail, just roll for poo (leaving you sprawled), OR the target would have some whack-a-do level of acrobatics you wouldn't think that critter would have (also leaving you sprawled).  

It was universally a disaster once declared.  Okay I take that back, I did get it off once very recently and it was gloriously messy.   Grin

I'd love to use wrestling more, but actual grappling just takes so much time in comparison to simply attacking.
13  Products / Fantasy Craft / Re: New DM rules questions on: April 16, 2012, 11:34:38 PM
Blade-making is a surprisingly delicate task unless you want to make the Uruk-hi lawnmower swords.  My Smith got a bit too impatient one day and quenched a beautiful pattern-weld viking blade too hard and it just shattered.  That was about the time I decided to go make a snack run...  heh. 

He was furious with himself, and old hillbilly sword-smiths have fearsome tempers. 
Yes I had a similar image of a drake smith using inner fire to work metals.  Quite a neat picture really.

I still have a hard time seeing my drake, who is about the size of your average Ford F-250 extended plus some neck and tail, fiddling with anything as small and delicate as a lock.  Of course his obsession is cooking and causes fun when he's trying to squeeze into the Inn's kitchen to talk shop and learn about local recipes...  I imagine it to be like a cat 'hiding' whit their hindquarters hanging out but their head is out of sight.
14  Products / Fantasy Craft / Re: New DM rules questions on: April 15, 2012, 05:24:33 PM
We have discussed it, and yes he is.  Smiley

I agree on the preview art Krensky, it just never showed the back legs to point to the group and go "See?! Four on the floor!"

The main book art is just one of those pictures that looks like one thing to somebody and another to a different person.  Like that picture of the candlestick/fat man faces always used to illustrate this and other optical illusions.
15  Products / Fantasy Craft / Re: Call Lightning Question on: April 15, 2012, 01:36:45 PM
Perfect timing... wife-unit was looking at the spell yesterday and wondered the same thing.
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