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916  Products / Fantasy Craft / Re: Fantasy Craft Master Index is Live! on: September 22, 2009, 02:52:22 AM
Indeed! I was currently looking for a more detailed index than the one at the end of the book (which includes abilities, tricks, checks and some other things but not feats, skills, names, etc.) to use as a basis for the "frenchized" developments I'm working on. The Spycraft 2.0 Master Index was a must-have tool. This one seems just as indispensable. Smiley
917  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: September 22, 2009, 02:24:51 AM
I cannot find the answer to that question using the Search tool, but I doubt it hasn't been asked yet. The Edgemaster gains Display of Arms I, that allows him to use Prestidigation instead of Impress for Perform checks. Though, Perform as it existed in Spycraft has disappeared in FC I think. Or am I missing something?
918  Products / Fantasy Craft / Re: Distract, Bluff, and...DEX? on: September 20, 2009, 04:52:48 AM
Not exactly. Skills have "commonly associated" attributes, e.g. Charisma for Bluff. The important thing here is that it's not set into stone. If for a reason or another you judge, as a GM, that a skill check requires a certain other attribute than the one "commonly associated" with the skill, then go for it! In this case, the designers have judged that the character is indeed bluffing to distract his enemy, but that his bluff is rather a question of body language than personality, hence the Dex. You can similarly imagine situations where characters would use Strength to Intimidate, or Wisdom to Craft, or Charisma to Train an animal, etc.
919  Products / Fantasy Craft / Re: Spells grouped by School on: September 14, 2009, 05:13:22 PM
This is most useful, even just for the Alchemist! Thank you!

Shouldn't you add this to the wiki, though?
920  Legacy Games / Spycraft 2.0 / Re: A French Conspiracy? on: September 14, 2009, 05:10:51 PM
I can see the crushing blow it could be with the (to my understanding) moribund job market in France for the past decade or more.
Well, yeah, moribund, but for the bad reasons I think. We are tending more and more toward a full capitalist system, but people are used to their "balanced" habits, between moderate socialism and capitalism. In particular, most people don't even imagine having more than one job in a lifetime. They don't expect to be able to evolve and adapt to a new job. This is the main problem, I think, as there are a lot of domains where many interesting positions are available, but few are either qualified or willing to get qualified to take them. People are in one branch and they want to (no, actually, they believe all they can do is) stick in it, even if there aren't any opportunities for them. Sad. Tongue

Or, maybe, the Mossad hit again! They have a history of bad relations with the DGSE if I recall...
921  Legacy Games / Spycraft 2.0 / Re: A French Conspiracy? on: September 14, 2009, 10:04:55 AM
It's not that much a question of country than of company. Another French company who had quite a high rate of suicides last year was Renault. But hey, they had only something around four, and it was already considered quite much. Caution here, we're talking about suicides directly relating to your job!

You must also be aware of the French employment system for civil servants: they're mostly employed to life. So until recently, while France Telecom was a public company, people there could work quietly without the fear to be fired the next morning. Few years ago, France Telecom became a private company and, more recently, it started to do "reorganization plans" every month. People were fired without any other reason than "your service is moved and there's no place for you anymore."

This might sound surprising that people commit suicide for so little (or so I imagine), but for people who have always assumed they had a lifetime job, feeling suddenly so vulnerable can be quite difficult to handle. Or maybe there are NSA spies inside France Telecom ... Tongue
922  Products / Fantasy Craft / Re: How hard is it to use 3.5 adventures in FC on: September 13, 2009, 07:41:30 AM
Nah, I know some people who have already tried to do it and it just went smoothly. Converting OGL adventures to Fantasy Craft isn't exactly piece of cake for the first one, but after you've done one or two, it's just really easy. And this way, you'll be able to enjoy both Pathfinder's great adventures and Fantasy Craft's powerful mechanics.  Wink
923  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: September 11, 2009, 03:34:43 PM
I can't find if anyone ever asked that yet. It's rather a curious interrogation than a real question.

No Supremacy feat in the Melee Combat tree gives a charismatic character the ability to automatically make a standard NPC with a lower Charisma score than his fail a damage save. There is one for Strength (two for this one actually), Dexterity, Constitution, Intelligence, and Wisdom. Was Charisma forgotten, omitted on purpose (if so, why?) or did I miss anything?
924  Community / License to Improvise / Re: [FantasyCraft] Eberron: Warforged on: September 10, 2009, 04:59:23 AM
Nice work. Being myself trying to "convert" Eberron to Fantasy Craft, I was wondering whether I should convert warforged or keep the unborn as such. I finally decided for the latter, since unborn are much more fun than warforged used to be. But still, this is a fine adaptation and I might be tempted to use it... Tongue
925  Products / Fantasy Craft / Re: The Darkest Hour on: September 10, 2009, 01:14:48 AM
It honestly depends on the reactions of the group. If they go straight to where their enemy is supposed to be (which they will learn soon enough), it can be handled in as fast as two hours. If they are a little more chevaleresque and decide to help the villagers, at least a little, they might need more time, maybe four hours. So it's quite a short adventure (I think it was designed for convention-style gaming), which is good for an introduction to the game, especially if you plan to spend some time with your players to talk about the game rules and their characters (even if you don't create them at the table, you can let them "customize" the pregens). Wink
926  Products / Fantasy Craft / Re: Fantasy Craft Dead Tree Release Date - It's Sooner Than You Think! on: September 09, 2009, 03:23:57 PM
And it hit France as well! Here you are, guys!
927  Products / Fantasy Craft / Re: What is Fantasy Craft? [Blurb Challenge] on: September 09, 2009, 09:15:50 AM
Fantasy Craft is an evolution of the OGL towards more versatility. It's kind of an enormous toolbox from which you can create almost everything. Some things will look familiar to you, but you'll also find a lot of new options! For you, players, you will have the possibility to create more customizable characters, to build unique magic items, to use tricks nobody else can do, to handle everything that you own but is not material - including contacts, favors and renown -, and even to cheat death!

(Optional: For me, poor fellas, I will be able to shift the tone of the game as often as I like: we will play heroic-epic D&D-like fantasy one day, and a gritty Conan the next, maybe a dip of L5R next week, but we'll try to come back to a violent Warhammer-like style soon enough. I will unleash hordes of challenging foes at you and the fight will still be interesting ... and if you're lucky, you'll survive. Trust me, you'll like it, but you'll hate me just as much.)
928  Products / Fantasy Craft / Re: Fantasy Craft: Call for Reviews on: September 03, 2009, 02:13:54 AM
Here is the preview I made for the game: http://ikosa.net/site/?p=2417

It's not a review, since I don't really give my opinion. I just present the game and the main evolutions from the OGL. Of course, it's in French, but for those who can read it, I hope you'll like it.  Tongue

Thanks to Ben for the cool pictures and to Pat for the proofreading.
929  Community / License to Improvise / Re: Fantasy Craft Talent Costs on: August 31, 2009, 02:43:30 AM
I don't know about the summations, but 4 for double boost? I wouldn't say that this ability is useless but it's definitely not worth 4 points to me. But I might underestimate this one ...
930  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: August 31, 2009, 01:03:51 AM
Two quick questions about alchemy, dear designers.

1. It is said in the Forge chapter that all elixirs based on a spell have a Caster Level of 4. Is it still the case for elixirs created with Alchemy Mastery/Supremacy?

2. One of my players wants to create a vial of cloudkill. I've no objection, but I've seen no other area effect vial in the elixir list - or what would be the point of the gaz upgrade. So, is it possible (I will allow him anyway, it's a cool but expensive elixir, but I would like to have an official point of view)?  Tongue
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