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31  Community / License to Improvise / Re: [Queen Bea Games] Beta Testing on: August 09, 2014, 03:38:04 PM
A buddy of mine mentioned I may be coming off too strong with the posts. Just wanted to get across that I am pretty dang excited about the project, but will gladly turn it down from here on out. heh
Please don't. It's not because people are not responding that they are not reading. Sometimes, there's just no (intelligent) response that comes to mind.   Wink
32  Products / Powered by Products / Re: [Queen Bea Games] Age of Steel on: July 14, 2014, 03:27:31 AM
Sounds cool, but pretty potent as well. Are there any drawbacks to becoming a cyborg, aside from the obvious?
33  Products / Fantasy Craft / Re: Playing with drawbacks on: July 14, 2014, 03:24:47 AM
I did something of the sort for Seventh Sea here, in a conversion guide. Alas, it's in French, but I'll try a quick translation here. As you may notice, it's heavily inspired from Seventh Sea own system.

New Campaign Quality

Shades of Grey (permanent)
Heroes' legends draw as much from their prowesses as from their weaknesses. Each hero must pick a flaw during character creation.

Flawed design

This optional rule is activated by the shades of grey campaign quality. Each hero must pick a flaw at character creation. Beware though, flaws are not mechanical weaknesses supposed to compensate the (many) advantages heroes already own. They are more character traits, vices, or forms of idealism that are supposed to offer more depth to your roleplaying. The mechanical effect is just a bonus, and it requires the GM to spend an action die to activate it. Even more, a character whose flaw is being activated may still choose to spend an action die himself to cancel the GM's and have his character overcome his flaw. However, the GM might decide to raise the stakes if he so desires ... You may find less dumbly mechanical descriptions of each flaw in Seventh Sea Players Handbook.

List of common flaws

The GM may activate this flaw to ...

Ambitious: force you to accept even a risky deal if it may further your influence.
Arrogant: make you say out loud how much you despise someone.
Curious: have you take a peek just a little bit too close from obvious danger.
Devoted: have you protect the innocent, even at the peril of your own life.
Distracted: make you automatically miss a Notice check or suffer a -10 Initiative penalty.
Doomed: force you to retry a successful die roll whose DC or opposed check was at least 25, once per roll.
Envious: make you deeply desire somebody else's possession.
Fanatic: have you act without "morality.
Greedy: force you to amass riches without regard for anyone.
Hedonistic: make you have a good time and lower your guard.
Impulsive: make you enraged.
Indecisive: make you stunned for 1 round while confronted with a difficult decision.
Judgmental: have you pass hasty judgment on someone you just met.
Libertine: force you to succumb to earthly needs.
Meek: make you avoid or run from immediate danger.
Naive: have you trust someone.
Presumptuous: dissipate any doubts regarding your own abilities.
Proud: have you refuse any help.
Reckless: dissipate all fear of danger, however obvious.
Romantic: pierce your heart with Cupid's arrow.
Single-minded: prevent you from changing your mind.
Uncompromising: have you zealously defend your opinion even if the situation is anything but appropriate.
34  Products / Powered by Products / Re: [Queen Bea Games] Age of Steel on: May 11, 2014, 03:25:49 PM
Sounds definitively interesting! Good luck, mister, can't wait to see what this crazy baby will look like.
35  Products / Fantasy Craft / Re: A little something fun for Spellbound on: March 28, 2014, 12:32:49 PM
Hang on tight, guys, both you two and the mysterious freelancer.  Smiley

Ah and also, we have a saying in French. I don't always like it but I think it applies here. "Le mieux est l'ennemi du bien", which roughly translates as "best is the enemy of good." Give us a good product and I'll be thrilled!
36  Products / Fantasy Craft / Re: sword and fist build help on: January 16, 2014, 12:00:26 PM
Swords do damage, mostly, which isn't terrific compared to what fists can do with the right Unarmed feats.

Why not something more ... different in your off-hand? Spears (for reach), knives (for sneak attack), whips (for crowd control) ... Options are plentiful, and with the Martial Artist abilities that give you a +4 bonus to some actions, you can get very nice moves. For instance, tripping: take the great sweep ability, add the Mix-Up (Trip) trick, then a weapon with the trip upgrade, you're looking at a +9 bonus to your Trip attempts. Just imagine that with quake strike or topple and gut!
37  Community / License to Improvise / Re: Creatures of the night [Dark Fantasy] on: January 15, 2014, 12:19:41 PM
Thanks for you remarks. I've updated the document with a few corrections (what do you think of the vampire's gamebreaker now?) and the addition of werewolves. I'm on the fence concerning Rites, though. I'm really not of fan of these (in any WoD iteration actually). I'm trying to imagine something completely different for them, brutal but flavorful, maybe limited to 1 action or something at a time, although ... meh, I'm a bit low on inspiration here. If you guys have any ideas, please share!

Concerning vampires (and werewolves as a matter of fact), I had the same problem, Antilles. Making them Species cannot work if it is something you can become at some point in your "career" (which is not a problem in some settings, like The Witcher for instance, where vampires are born, not made). I've thought about feats as well though, but there is a lot to put in a feat chain, even if you consider 3, 4, 5 of them. Okay, there are some weaknesses, but so many advantages:
- Undead
- Bite + ability to drain blood
- High attributes
- "One with the darkness"-like powers
- Commanding to night animals
- Lesser weaknesses for elder vampires
... and that's just the advantages that most if not all vampires have. All those which are a bit more limited in scope, including claws, mind control, cat-like reflexes, superstrength and other supernatural powers, need not be forgotten. That's why I finally went for an Expert Class, and then a full-blooded (no pun intended) Base Class that uses Paths without Alignment, just like the Golden Lion. You can choose to make a full vampire, with all associated benefits including specialization in one discipline or two, multiclass if you like, then come back to it later. Abilities at Levels 10, 14, and 20 really make a huge difference to your "freedom of movement" and hence in status compared to other vampires... But then, maybe an Expert or Master class could do the trick as well. It just seems a bit more complicated to me.

FYI, Asmodeus = Ashmedai in my document, and there's a species feat just for that kind of demons.   Evil
38  Community / License to Improvise / Re: Creatures of the night [Dark Fantasy] on: January 09, 2014, 03:11:51 PM
Then who was it last time, I can't remember?   Tongue

Well, forget it.
39  Products / Spycraft Third Edition / Re: Spycraft Third Edition Hangouts - Schedule and Questions Thread! on: January 09, 2014, 10:08:06 AM
That's a shame.  Sad   Even more so that nowadays, most phone recording apps will get you a pretty decent result. No point in doing a complex installation if it means it's never going to hit the Internet ...
40  Community / License to Improvise / Creatures of the night [Dark Fantasy] on: January 09, 2014, 09:52:15 AM
Hello guys, (and girls, wouldn't want Valentina to snap at me   Smiley  )

Been some time since I posted anything here, partly because I don't have as much free time nowadays, and partly because Spellbound has me crippled in anticipation. Anyway, I was starting to play again with the concept of vampires, demons, and other dark creatures as PCs, and I just happened to write a few pages with which I'm happier than expected (although not totally happy with some vampire abilities). So I wanted to share those with you in order to benefit from your feedback and advice for what remains to be done (including werewolves):

Thanks, you all
41  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: January 03, 2014, 04:58:50 AM
Yes, you must pay the preparation cost in addition to the cost of the Favor itself.
42  Products / Fantasy Craft / Re: Resilient Sphere Question. on: September 29, 2013, 04:38:29 AM
Some sockets are forward facing - ready to receive additional text rather than building on the existing body.

Euh... sure buddy, whatever you say...  Tongue

Hi, I'm Scott Gearin, the creator of the Spellbound organizational scheme and the author of that particular spell. I'm not guessing when I say that spell was written with forward expansibility in mind.
I might be wrong, Scott, but I think this gentleman was unsure about the meaning of what you just said, not your judgement.  Wink
43  Community / License to Improvise / Re: [Notebook] Talents for Northern Crown Conversion on: May 03, 2013, 09:50:54 AM
Very nice work. I'm intrigued.
44  Legacy Games / Spycraft 2.0 / Re: Gen Con 2012: Where's Spycraft? on: March 02, 2013, 11:37:13 AM
If, I mean really if, you're not able to finish World on Fire, is there any chance you would share at least part of your notes?
45  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: February 01, 2013, 02:08:37 AM
Also, sometimes it's not always a bad idea to be, if not realistic, somehow logical. Having superior arrows and a superior bow. Sure, makes sense! Having keen arrows and a keen bow ... well, much less. I personally allow any combination as long as it makes sense.
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