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16  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: January 04, 2015, 12:58:52 PM
I don't know, to be honest, the link you just gave seems even more recent than my French version. I must have started an updated thing in English and never really finished it. Good to know, thanks.   Grin
17  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: January 04, 2015, 05:31:26 AM
OK so what if the Screaming Seekers (name change pending) instead of screaming your secrets, were a flying FactCheck.org? It follows along, finds the target, then when the target tries to lie, it screams out the truth? That way, rather than exposing secrets - which as you rightfully note, can undermine plots pretty quickly - it's preventing new secrets from being created?
In this case, a huge increase of the target's Bluff error range and/or a reduced cost for activating these errors a la Black Cat/Jinx would be quite appropriate, with the modified consequence that instead of lying very badly, the target actually reveals what it was trying so hard to conceal. The higher level version could affect multiple targets.
18  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: January 04, 2015, 05:24:48 AM
If I may, the Shadowforce setting for Spycraft first edition contained very nice rules for d20 psionics. I made a quick adaptation to Fantasy Craft, but sadly only in French. It may help you a bit though: http://www.le-scriptorium.com/uploads/file/Regles_optionnelles/Mastercraft/les_psioniques.pdf
19  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: January 01, 2015, 01:52:54 PM
Yes and yes.
20  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 29, 2014, 05:41:39 AM
I think MezzoCatorce's thoughts are good, but the issue for me is the theme.
May I be blunt and say that I'm really not fond of that pair? I know the rules you laid were: stay on topic, other ideas you have are probably already covered elsewhere. But I'm wondering if that's not one of those times where we can throw a few ideas of Secret spell concepts at you and you judge if they are worthy of this pair? Because I'm really not inspired by those "Screaming Seekers".
21  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 21, 2014, 05:02:15 AM
Let's give it a try. I like the proposed effects, so I'm gonna try to stick to them.

Guardian Spirit I
Level: 0 Calling
Casting Time: 1 round
Distance: Personal
Duration: 10 minutes
Effect: You call a minor spirit to assist you with simple tasks. Intangible and invisible to all but you, this shapeless entity is essentially an extension of yourself, although it may be banished or dispelled like any other summoned creature. The Guardian Spirit grants you a +1 insight bonus to all cooperative checks you take part in, either as leader or helper.

Guardian Spirit II
Level: 3 Calling
Duration: 1 hour per Casting Level
Effect: As Guardian Spirit I, but the entity also has your back. For the duration of the spell, you cannot be flanked and sleeping is not a Terminal Situation for you. Also, you may end the spell prematurely to gain a +5 insight bonus on a single saving throw.

Guardian Spirit III
Level: 6 Calling
Effect: As Guardian Spirit II, but the entity cannot be fooled anymore. For the duration of the spell, you cannot be flat-footed and you may always act during surprise rounds. Also, you may end the spell prematurely to automatically succeed with a single saving throw.

I must say I really like what you've done with Seven Days, great job!
22  Products / Fantasy Craft / Re: New to Fantasy Craft on: December 16, 2014, 02:02:44 PM
3. Sage. Don't get it. Can I see a Sage build with an explanation of why you've chosen everything?
The Sage's best ability is, by far, best of the best. It's actually tremendously helpful, particularly if you have a group with severe suckers in some key group skills (like Sneak, or Disguise, or Bluff). Cross training is also a very nice treat, since you can choose only Level 2 abilities, which are generally quite powerful. Other than that, the class is relatively balanced, only with a Defense a tad weak in my opinion: It's the only class in the book that doesn't have at least 3 "design points" in BAB (1), Defense (0), or Lifestyle (1), which are clearly the three most interesting progressions of the game. Other than that, it makes for a great spiritual leader, bard, or dilettante. It's an excellent backer and a very good social class also, if you build it for it. Just avoid close combat, that's all. And yeah, the first two levels are a bit hard to pass, but less than it used to be with the Pointman.
23  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 02, 2014, 02:00:30 AM
Blood of Heroes
Level: 0 Glory
Casting Time: 1 half action
Distance: Touch
Duration: 1 round
Saving Throw: Reflex, negates
Effect: For the duration of the spell, the target suffers the same damage you do. Damage reduction and resistances apply on both sides.

Maybe a tad too useful, I don't know. But it seems like a good sacrifice option for critters!  Smiley
24  Community / License to Improvise / Re: An invasive procedure: Removing the concept of standard NPCs on: November 28, 2014, 10:55:18 AM
I don't see any problem at all. I don't even see a problem playing only with special characters. But you said your player is an old hard-core D&D player, which we could have guessed, and I kind of share Mister Andersen's point of view this time: the problem isn't with the game, it's with the player. So do that, use special characters, kick some ass, have fun, and give him the opportunity to change his mind after a session or two.   Grin
25  Products / Powered by Products / Re: [Queen Bea Games] Age of Steel on: November 28, 2014, 07:35:15 AM
That's just terrible. Best of luck, man, I hope things will be okay.
26  Products / Fantasy Craft / Re: Any update on Spellbound? on: November 27, 2014, 12:56:29 PM
Don't hurt your mouse. Or your keyboard.
27  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: November 27, 2014, 12:56:05 PM
Just to throw my 2 cents.

I'm picturing this as in Frozen, where the Ice Queen makes somewhat mountainous terrain permanently arctic (but not damaging anything), or as in the Lords of the Rings, where Sauron may have turned (I said may) nice-looking plains into a deadly swamp, or conversely as in a D&D universe whose name I can't remember where oasis of "plains" are magically created from a world-spanning desert. Many mechanics in FC are affected by Terrain type, including some class abilities, feats, Travel time, etc. So imagining a spell that affects all this, in a broad, long-range, and enduring kind of way seems to me like a good 8th-level candidate.

So I would go for something as wide in range, duration, and area as possible (could you make it a Curse, even as an option ?), but whose effects are strictly limited to changes in Terrain type, or other cosmetic changes (creating arable lands in a desert, a lake of drinkable water, etc.). You could even imagine a permanent positive/negative morale effect associated with the land, or a disease, or a curse ... The question I'm still struggling with is weather and extreme conditions. Minor effects like a permanent smog/snow might be of interest and make sense, but creating a volcano, that's basically Control Weather V, or even expensive narrative control, right? So that should be prevented somehow. But to be honest, I don't know how ...   Smiley
28  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: November 26, 2014, 04:47:58 PM
Thank god! I mean Alex! Hurray!    Grin
29  Community / License to Improvise / Re: [Notebook] One Hour of Justice on: November 11, 2014, 06:32:39 AM
Oooh, 10kB material! Just kidding, but I'm going to mighty use those in my Dresden Files adaptation. Thanks!  Smiley
30  Products / Fantasy Craft / Re: Any update on Spellbound? on: October 29, 2014, 01:36:11 PM
Same here. I haven't had much occasion nor time to play RPGs at all, lately, nothing to do with Fantasy Craft's line being on hold. But any news regarding Spellbound or Spycraft would definitely be a good excuse to start playing again!  Smiley

Good luck guys! And you too, mystery freelancer...
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