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31  Products / Fantasy Craft / Re: On building a Gallant on: February 06, 2014, 08:26:16 PM
Options are more important than numbers. What kind of fighting style? what kind of personality?

Courtier 2/Soldier 2 is a good start. I like Courtier 4/Gallant myself pretty well, but you do lose some nice combat bonuses. So, the first thing is to decide between the Courtier and Soldier core abilities... both of which are really strong for this concept, so that's a personal decision you're going to have to make.

The obvious specialties would be Aristrocrat, Fencer, Vanguard. Adventurer is kind of cool, but doesn't synergize well. Fighter only makes sense if you plan on wearing at least leather armor. If you take Fencer, you aren't stuck with fencing weapons; you can pick up another Melee combat feat with your options, and still use the fencing stance, which is a solid choice. Razor sword, rapier, and saber are all strong choices, but I also like shortsword and there is nothing wrong with longsword or katana. A Fencer would pick up the Parry trick and the stance from Fencing Basics; picking up Sword Basics would give you another strong stance and put you on the path to leveraging your wisdom.
32  Products / Fantasy Craft / Re: Questions on: February 04, 2014, 05:43:23 PM
Most of the time, the weapons commonly used by PCs aren't going to be different-sized, so there is no reason unarmed damage would scale. You can scale weapons up or down, but this isn't routine in FC. Nonetheless, wielded weapons have the potential to be scaled up, so it makes sense for natural weapons to scale up, to have a similar potential. Also, Strength doesn't scale as fast in FC as in most other d20 games; this is not only for balance, but is better for mechanical unity (it's very unlikely a gorilla is extremely high in ALL aspects of strength, really just grappling, biting, lifting, and climbing).

In most cases, really large beings that are known for regularly punching armed opponents gain a slam attack.
33  Products / Fantasy Craft / Re: Bow Supremacy on: February 03, 2014, 03:10:38 AM
Bow Supremacy's trick states:

Multi-Shot (Bow Attack Trick): Using this trick fires 3 arrows
or bolts. If you hit by 4 or more, you inflict your ammunitionís
damage an additional time. If you hit by 10 or more, you inflict
your ammunitionís damage two additional times. In both cases,
roll separately each time you inflict damage.

My question is this:

Does this mean he fires 3 arrows, and does three times damage + 1 or 2 times more based on accuracy?
Or does it mean normal damage, and 1 or twice more damage based on accuracy?

The first option seems OP, the second makes more sense to me, but I'm looking for confirmation on it.

You make an attack.
This uses three arrows.
Nothing special has yet occurred.
However, if you roll well, you could do damage as though you hit with one, two, or three arrows.
34  Products / Fantasy Craft / Re: Questions on: February 03, 2014, 03:08:16 AM
Can anyone tell me why rage B/M/S feats are unarmed combat feats?

Convenience of design. That is: They work with melee or unarmed. They are available as bonus feats to Soldiers and Martial Artists but not to Burglars. They bulk up that category of feats, and they don't load Melee feats or tricks that depend on the number of Melee feats you have. If you gain Rage Basics as a bonus feat you can trade it in for an unarmed feat, not a melee one or a basics one.

It could be Basic Combat, but it doesn't work with Ranged attacks. Even Wolf Pack can theoretically be used with ranged weapons.
35  Products / Fantasy Craft / Re: Need Insight on: January 27, 2014, 11:36:53 AM
If you want to do a series of set pieces, each room, building or mile could be a scene. If you want to do a sense of urgency, it's all one scene until you get to safety Smiley
36  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: January 22, 2014, 10:40:21 AM
You can use as many Initiative actions in a round as you want. However, you may only use one per action. So, you cannot both Shield Block and Parry the same attack. But you can Delay (free action) and then Feint (half action), or use Arrow Cutting against an arrow and then Shield Block against a mace.
37  Products / Fantasy Craft / Re: Slow 2h weap vs dagger... on: January 17, 2014, 11:03:58 PM
Oh, pawsplay. Real Life? Can you hear Krensky cracking his knuckles?

Eh? I feel like I'm missing something here.
38  Products / Fantasy Craft / Re: Slow 2h weap vs dagger... on: January 16, 2014, 07:38:35 PM
In real life, the greatsword is one of the fastest things you can wield, and good luck even getting a dagger into shortsword range with your guts intact.
39  Products / Fantasy Craft / Re: Medieval Radiation on: January 07, 2014, 10:30:52 AM
Radium does have that planetary romance pedigree, plus, its rays can taint other metals pretty easily.
40  Products / Fantasy Craft / Re: Medieval Radiation on: January 06, 2014, 11:50:58 PM
Cadmium is both toxic and potentially radioactive.
41  Products / Fantasy Craft / Re: Disarming and various Feats on: December 28, 2013, 05:22:05 PM
You may apply a single trick
to any action listed in the trickís description. You may not apply
more than 1 trick to any action.

Itís sometimes called the Prince of Arms. In your hands itís
the King of War.
Prerequisites: Sword Mastery
Benefit: Your sword attacks inflict +1 damage per 2 your
attack check exceeds the targetís Defense. Also, you gain a trick.
Think Ahead (Sword Attack Trick): You may substitute your
Sense Motive (Wis) bonus for your melee attack bonus. If the
attack misses you become flat-footed at the end of your Initiative
Count. You may use this trick as many times per combat as you
have Melee Combat feats.

Actions are key to elevating any combat beyond the sum of its
parts. They expand combat beyond merely bashing or stabbing
and ensure that everyone can contribute. Every action operates a
little differently, but theyíre all equally simple to use. Beneath each
actionís name line are two items in bold ó the number of free, half,
or full actions required and the category into which the action
falls. There are three categories: Attack, Initiative, and Movement.
A character may perform only 1 action at any time.

1 Half Action ē Attack Action
42  Community / License to Improvise / Re: The Legend of Zelda on: December 26, 2013, 12:14:20 AM
I'm old school enough that the first things I think about are wands, protection rings, and octorocks.
43  Products / Fantasy Craft / Re: Disarming and various Feats on: December 26, 2013, 12:05:04 AM
I say yes to the first. For the second, I think "hit" should be read in a straightforward way, so no.
44  Products / Fantasy Craft / Re: Critical Surge + Bladestorm = Ten Half Actions with one roll of a 20? on: December 07, 2013, 11:42:29 PM
Blade Storm comes from the Adventure Companion and she doesn't end up flatfoot if she fails. It costs 4 Edge, but if she manages to crit (which is pretty easy with the Cleave Feats) she gets a full 5 Edge back if each individual crit counts as its own.

It's a pretty big investment, but it's a pretty big investment that happened accidentally and is kind of killing the fun for the rest of the players. The turns were taking long enough when Shesa was just cleaving everyone, but any time she triggers "bullet time" the game grinds to a halt and odds are good she wins the fight by herself.

You'd also think she's not so good against specials, but that's not really true. With Rend + Critical Surge + Overpowering Force she can pretty much drop anything if she manages to hold it in place for a turn (Which is pretty easy with that one greatsword stance) or approach it after someone else has kept it still, and if she crits she gets more attacks + rends.

Apparently his original character concept was to make someone Sauron-esque who could do these single really huge strokes that drop multiple foes at once, something like getting area attacks with their weapon to be making these really huge broad slashes (which would also limit his Kills per Second based on how the enemy is grouped and positioned, instead of being able to Cleave Run through the whole room like a blur of death), but since he couldn't figure out how to build her like that she ended up basically becoming The Flash with a Sword and making the rest of us kind of feel unimportant any time we're fighting what would otherwise be this really cool overwhelming numbers battle, or a fight against a single Super Huge monster without any minions.

I'm just really puzzled by the dynamics you are describing. A gang of standard characters is not supposed to be a big fight, most of the time. It's battle choreography. For a challenge, I'm imagining usually at least one standard character. And what's up with the standards bunching up all the time? And you creatures with tough must be a lot less common in that game than what I would guess from the main book. If you have to build up 4 edge to even pull off this move, and the big bang only happens on a threat, where is all this Edge come from, and all these high die rolls?
45  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: December 07, 2013, 12:53:10 PM
Does the Hearty Appetite origin ability enjoyed by halflings also affect the number of elixirs etc they can benefit from each day? If so, it would explain the choice of character illustration for the Alchemist class.

Food and drink are a specific category, so no.

By RAW, I would agree.  However, it seems cool to me and I don't think it would be a big deal at the table.  So if one of my players asked me this question, my answer to them would be yes.

Consuming additional elixirs is already granted through other options, so I would say no.
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