Mad Berserker (Expert)
The Mad Berserker is a force of death, dissolving so completely into the euphoria of slaugher that they scarcely resemble the person they are at other times. Mad Berserkers generally cannot stay in one place for very long, due to their propensity for sudden and deadly violence. However, in some cases, they are able to sell their talents as professional soldiers to less discriminating masters.
Depending on your campaign, a Mad Berserker could be...
- A mighty warrior, whose body warps with wrath in battle
- A troubled vagabond who becomes nervous when questioned
- A militant, stalking the enemy and killing them like animals
- A disgraced outcast, seeking absolution through death in battle
- A holy madman, annointed as a bringer of war
Party Role: Combatant. Basically, you kill things. Sometimes they try to kill you.
Either way, a lot of property damage tends to be involved.
Requirements: Intimidate 4+ ranks, Rage Basics feat, Glint of Madness feat
BAB high, Reflexes low, Fortitude high, Will medium, Defense medium, Initiative high, Lifestyle low, Legend low
Favored Attributes: Strength, Constitution, Wisdom
Skills: Athletics, Crafting, Blend, Intimidate, Notice, Resolve, Survival, Tactics.
Skill Points: 4 + Int modifier per level
Vitality: 12 + Con modifier per level
1 – Furious, bringer of war
2 – Trigger rage
3 – Lakes of blood I
4 – Never heard of him, violent reputation I
5 – Natural predator
6 – Eyes of the abyss
7- Lakes of blood II, unnerving transformation
8 – Violent reputation II, dominant stance
9 – Natural predator
10 – Deadly shade
Bringer of war: When you howl, there is no doubt the enemy will pay in blood. Once per scene as a free action, you may grant your teammates one of your Cleave or Rage Basics or Mastery feats as a temporary feat.
Furious: You gain the Rage Mastery feat. Also, while in Berserk stance, any melee attacks you make that would normally inflict subdual damage inflict lethal damage instead (this does not apply to Pummel and other actions that specify subdual damage only).
Trigger rage: At Level 2, you can enter Berserk stance as a free action if an opponent makes an attack action against you, and even when it's not your turn. If you suffer a critical hit, you do so involuntarily.
Lakes of blood I: At Level 3, you gain the Cleave Basics feat.
Lakes of blood II: At Level 7, you gain the Cleave Mastery feat.
Never heard of him: At Level 4, you may substitute Resolve in place of Bluff when attempting to Lie.
Violent reputation I: At Level 4, you gain +1 on Intimidate checks and one rank of Heroic Renown. However, any NPC who recognizes you has their Disposition worsened by 5, unless they possess the feral or ferocity qualities or any Rage feat.
Violent reputation II: At Level 8, your bonus to Intimidate checks increases to +2 and you gain another rank of Heroic Renown. Any NPC who recognizes you now has their Disposition worsened by 10 instead of 5.
Natural predator: Level 5 and 9, the lower of your Strength and Wisdom increases by 1.
Eyes of the abyss: Just the look in your eyes, or a blood-soaked smile, can turn your foes into jelly. At Level 6, when you Threaten, you may roll damage twice, keeping the result you prefer.
Unnerving transformation: At Level 7, while in berserk stance, you gain the Horror type, and the lumbering and unnerving NPC qualities.
Dominant stance: At Level 8, when you score a threat with a melee or unarmed attack against an opponent, they return to normal stance.
Deadly shade: At Level 10, the DC of damage saves you cause against standard characters increases by +4. When you successfully Treaten an opponent, they become sprawled.