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1006  Community / License to Improvise / Re: Brainstorming Space-Opera skills on: February 11, 2010, 11:46:46 PM
Teleportation pad could be a focus for Pilot, or you could throw in a new skill for non-vehicle, non-weapon, non-sensor things.

Exoskeleton/powersuit would be a Ride focus, I guess. That would be an interesting new "mounted character."
1007  Community / Wiki Development / Re: Creating new pages on the Wiki on: February 11, 2010, 11:25:04 PM
No. Any security settings I should look at?
1008  Products / Fantasy Craft / Re: Shadowdancer conversion on: February 11, 2010, 11:22:24 PM
Well, that was educational. A second attempt:

Shadowdancer (Expert)

Level   BAB   Fort   Ref   Will   Def   Init   Lifestyle   Legend   
1   +0   +0   +2   +0   +2   +1   +1   +1   
2   +1   +0   +3   +0   +3   +1   +1   +1   
3   +2   +1   +3   +1   +3   +2   +2   +2   
4   +3   +1   +4   +1   +4   +2   +2   +2   
5   +3   +1   +4   +1   +5   +3   +3   +3   
6   +4   +2   +5   +2   +6   +4   +3   +3   
7   +5   +2   +5   +2   +6   +4   +4   +4   
8   +6   +2   +7   +2   +7   +5   +4   +4   
9   +6   +3   +7   +3   +8   +5   +5   +5   
10   +7   +3   +7   +3   +9   +6   +5   +5   

Class Features
Requirements: Blend 4+ ranks, Sneak  6+ ranks, Mobility Basics feat, Ghost Basics feat
Favored Attributes: Dexterity, Wisdom
Class Skills: Acrobatics, Blend, Bluff, Disguise, Impress, Investigate, Notice, Prestidigitation, Sneak, Tactics.
Skill Points: 6 + Int modifier per level
Vitality: 9 + Con modifier per level

1   Ghost Mastery, unseen but felt
2   Living shadow I
3   evasion I
4   uncanny dodge I, shadow illusion
5   Shadow jump
6   Shadow companion
7   Evasion II, Living shadow II
8   Uncanny dodge II
9   Shadow jump
10   Armor of shadows

Core ability
Unseen but felt: You may treat Covert feats as Melee Combat feats for the purposes of calculations that depend on the number of Melee Combat feats you have. Additionally, your melee attacks have their threat increased by 1 when you are hidden.

Class Abilities
Ghost Mastery: You gain Ghost Mastery as a bonus feat.
Living shadow: At 2nd level, you gain Elemental Heritage (Darkness) as a bonus feat. At 7th level, you gain Elemental Legacy as a bonus feat.
Evasion: At 3rd level, you gain evasion I, as the Burglar ability. At 7th level, you gain evasion II.
Uncanny dodge: At 4th level, you gain uncanny dodge I, as the Burglar ability. At 8th level, you gain uncanny dodge II.
Shadow illusion: At 4th level, one per scene, you may give mere shadows the semblance of reality. You create an illusion, as per the spell Illusionary Image, with a caster level equal to the number of Covert feats you possess.
Shadow jump: At 5th level, you may instantly move to any location within 10 x your class level feet, as per the spell Dimension Door. You must begin and end in an area of dim or no light, or in an area that has  cover relative to a light source brighter than the ambient light. You may do this one per scene. At 9th level, you may do this a total of twice per scene.
Shadow companion: At 6th level, you gain the services of an undead shadow. This is as per the feat Personal Lieutenant, except the shadow has the following characteristics: (WIP)
Armor of shadows: At 10th level, you gain DR equal to the number of Covert feats you possess whenever you are in dim or no light, or whenever you gain cover.
1009  Community / Wiki Development / Creating new pages on the Wiki on: February 11, 2010, 10:04:55 PM
Is the Wiki restricted? Just curious, when I try to create a page the Body section does not seem to have a fillable field.
1010  Products / Fantasy Craft / Re: New to FantasyCraft on: February 11, 2010, 09:11:58 PM
Quote from: Wolverine
The real trick with making new races is coming up with something that is balanced, while still fun for a player to use, and staying true to the fluff of the race.

"Staying true to the fluff" sounds like a Beach Boys song gone terribly, terribly awry.
1011  Products / Fantasy Craft / Re: Shadowdancer conversion on: February 11, 2010, 01:51:30 AM
Quote from: Mister Andersen
Further, class abilities are distributed acording to a fixed skeleton. For an expert class (compare against my version of the class):

1 - A. Core.
2 - B1.
3 - C1.
4 - D1. E.
5 - C2.
6 - F.
7- B2. C3.
8 - D2. F.
9 - C4.
10 - G.

Hm, there appears to be some variation.

Alchemist
1    Core, A
2   B1
3   C1
4   D1, E
5   C2
6   F
7   C3, B2
8   D2, G
9   C4
10   H

Beastmaster
1   Core, A1
2   B1
3   C1
4   D1, E1
5   A2
6   F
7   C2, B2
8   G, D2
9   A3
10   E2

etc. The Paladin actually has two level 10 abilities.
1012  Products / Fantasy Craft / Re: Converting the shadow: How am I doing? on: February 10, 2010, 10:47:13 AM
If they do become corporeal, I think they probably need damage defiance (lethal, subdual). Opinions?
1013  Products / Fantasy Craft / Re: Shadowdancer conversion on: February 10, 2010, 10:45:29 AM
It should be 6 vitality/8 pts (the 6 skill pts the original class gets is is actually pretty damn high for 3rd edition).

Is there a template for the chart stuff for classes?
1014  Products / Fantasy Craft / Re: Shadowdancer conversion on: February 10, 2010, 01:14:15 AM
Darkvision: At 2nd level, you gain darkvision II, as the NPC quality.
Do they get anything if they already have Darkvision II?

No. I'm open for suggestions, though, particularly if you can point to a similar example.

Quote
Quote
Shadow companion: At 5th level, you gain an undead shadow as a companion. (WIP)
I'd just give them the Personal Lieutenant feat, and either require them to have incorporeality, or give it to them as a bonus.

That was my original thought, but I realized I would have to create a template anyway, if I wanted them to be the standard strength-draining shadow being, and that the original version of the class has the shadow gain no exciting new abilities as the shadowdancer levels, only Hit Dice. Also, there are reasons to be cautious about incorporeal lieutenants, and making the stats invariate at least contains the madness.

Quote
Quote
Shadow jump: At 6th level, you can travel from one area with at least some shadow to another, as though using the spell Dimension Door. You can travel a maximum of 5 feet x your class level.

How often can they use this?

Sorry, the original version reference natural spell, and when that went away, along went one use per scene. One use per scene; this is a departure from the original.

Quote
Quote
Shadow nature: At 7th level, you gain Elemental Heritage (darkness) as a bonus feat.

This does very little for them if they've already got Darkvision II. In fact, I'd suggest granting this instead of Darkvision, and then perhaps Elemental Legacy at level 7.

It grants +4 to sneak and light-sensitive, and sets the character up for Elemental Legacy, if they want it. They gain uncanny dodge as well at that level, so granting a 1st level only feat might be a bit much. I feel pretty comfortable with granting the feat as a bonus, at a higher level, with darkvision already in the package. I don't really want to grant it sooner, as I feel that would change the feel of the class more than I want.
1015  Products / Fantasy Craft / Shadowdancer conversion on: February 10, 2010, 12:06:27 AM
Rough version.

Shadowdancer (Expert)

Level   BAB   Fort   Ref   Will   Def   Init   Lifestyle   Legend   Special
1   +0   +0   +2   +0   +1   +1   +0   +1   Ghost Mastery, shadow cunning
2   +1   +0   +3   +0   +1   +1   +0   +1   Darkvision
3   +2   +1   +3   +1   +2   +2   +1   +2   Evasion I
4   +3   +1   +4   +1   +2   +2   +1   +2   Shadow illusion, bonus feat
5   +3   +1   +4   +1   +3   +3   +2   +3   Shadow companion
6   +4   +2   +5   +2   +3   +3   +2   +3   Shadow jump
7   +5   +2   +5   +2   +4   +4   +3   +4   Uncanny dodge I, shadow nature
8   +6   +2   +7   +2   +4   +4   +3   +4   Bonus feat
9   +6   +3   +7   +3   +5   +5   +4   +5   Evasion II
10   +7   +3   +7   +3   +5   +5   +4   +5   Uncanny dodge II, like a shadow

Class Features
Requirements: Blend 4+ ranks, Sneak  6+ ranks, Mobility Basics feat, Ghost Basics feat
Favored Attributes: Dexterity, Wisdom
Class Skills:
Skill Points: 6 + Int modifier per level
Vitality: 9 + Con modifier per level

Core Ability:
Shadow cunning: Any time you spend an action die to boost a skill check in faint or no light, you roll and add the results of two dice.

Class Abilities
Ghost Mastery: Gain Ghost Mastery as a bonus feat.
Darkvision: At 2nd level, you gain darkvision II, as the NPC quality.
Evasion: At 3rd level, you gain evasion I, as a burglar. At 9th level, you gain evasion II.
Shadow illusion: Once per scene, you can use Illusionary Image I, as the spell. The area must encompass at least some shadow.
Bonus feat: At 4th level and 8th level, you gain a bonus Basic Combat, Covert, or Style feat.
Shadow companion: At 5th level, you gain an undead shadow as a companion. (WIP)
Shadow jump: At 6th level, you can travel from one area with at least some shadow to another, as though using the spell Dimension Door. You can travel a maximum of 5 feet x your class level.
Uncanny dodge: At 7th level, you gain uncanny dodge I, as a burglar. At 10th level, you gain uncanny dodge II.
Shadow nature: At 7th level, you gain Elemental Heritage (darkness) as a bonus feat.
Like a shadow: At 10th level, you can make a movement action once per round as a free action, but no more than two movement actions total in one round, provided you are in faint or no light.
1016  Products / Fantasy Craft / Re: Notes for Errata on: February 09, 2010, 11:57:39 PM
While, I don't imagine they are going to errata the whole book layout, so I think those issues need to be raised elsethread.
1017  Products / Fantasy Craft / Re: That Pesky Lance on: February 09, 2010, 11:55:53 PM
Those are all good points, Inkthinker. I think the lack of a brace and such is covered pretty well by other spears lacking massive. Maybe early lances could be treated as spears with the cavalry customization, but basically I think in FC terms any kind of specialized lance, whether early or late era, would have the same basic characteristics (massive, AP, cavalry, reach).
1018  Products / Fantasy Craft / Re: Converting the shadow: How am I doing? on: February 09, 2010, 10:55:12 PM
Sure. But first I have to make sure it can kill. Smiley
1019  Products / Fantasy Craft / Re: Converting the shadow: How am I doing? on: February 09, 2010, 11:12:23 AM
Plus, assuming the touch does work while incorporeal, my inclination is to say that can't become corporeal, although that would raise questions of whether they can coups de grace.
1020  Products / Fantasy Craft / Re: Notes for Errata on: February 09, 2010, 10:25:13 AM
I read it thoroughly, and at least according to tests I've taken, my reading comprehension is graduate level (which is good, since I'm in graduate school). As for my skimming ability, I've done pretty well assembling over a hundred sources for my thesis. I wasn't careless, nor did I have a reading comprehension problem; the problem is that the rule is not obvious, and the first couple of times I read the rulebook, the phrase didn't jump out and say, "Hey, that Signature Gear thing... that sounds kind of like Signature Weapon, doesn't it?" What happened is that since I was already looking for the information, and I'd had a couple of days to process it, the next time I was picking through the requirements in detail (trying to get a feel for Expert classes in FC) I found myself staring at that and said, "Hm, what do you know, I'll bet that's it." Once it's pointed out, it's very easy to understand. All someone would have to say is, "Signature Weapon means Signature Gear (a weapon)."

I have no problem distinguishing Combat Instincts from Combat Focus. Signature Weapon, however, is capitalized as a proper noun. That makes it look like an actual feat, and at the very least, to be grammatical, it should refer to something specific. But it is not, in fact, defined.
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