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1006  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: April 25, 2010, 03:16:45 PM
It says Str-based damage rolls. Is there something about that that's unclear?
1007  Products / Fantasy Craft / Re: Loremaster conversion on: April 24, 2010, 11:55:36 AM
Arguably as you don't need them to cast 0 level spells, the 1st step shouldn't give you any spell points and you instead get 5 points/step starting from the 2nd.

Well, in that case the first step becomes a total loss for the Mage, which shouldn't happen, either. I think it would make sense if the 1st step gave a Mage the equivalent of Spell Power.
1008  Products / Fantasy Craft / Re: Loremaster conversion on: April 24, 2010, 02:02:55 AM
In my opinion, this is not enough to justify a full expert class (or prestige class for that matter :p). In certain settings, maybe it would make an interesting - though classic - master class, but most of the time, a feat chain should do the trick. Don't you think?

How would you build the feat chain? What separates the Loremaster from the Mage are a strong Investigate ability, which basically comes down to Bookworm I (the Explorer ability), a made up equivalent fo Identify checks, flawless Investigate, and at the end, the ability to instantly research or identify something once per adventure. Cross training is fun but can be ignoreed.

 I don't think folding Bookworm I into a feat chain is doable.
1009  Community / Wiki Development / Re: Wiki Update Thread on: April 24, 2010, 01:59:54 AM
Added a Monsters section under Fantasy Craft conversions, and added Abeil and an entry under Books for Monster Manual II.
1010  Products / Fantasy Craft / Re: Loremaster conversion on: April 24, 2010, 01:57:52 AM
Hm, Blessed (Path of Magic) is wide open, isn't it?
1011  Community / License to Improvise / Re: [Fantasy Craft] New NPC Qualities on: April 24, 2010, 01:41:28 AM
Species Immunity (+2 xp): The NPC is immune to one or more extraordinary attacks of its own species.

What do you think?
1012  Products / Fantasy Craft / Re: Loremaster conversion on: April 23, 2010, 04:07:52 PM
Well, you also gain the ability to cast from all schools.
1013  Products / Fantasy Craft / Re: Loremaster conversion on: April 23, 2010, 10:43:44 AM
So Mage 1/Seer X sounds like it would be pretty solid.
1014  Products / Fantasy Craft / Re: Loremaster conversion on: April 23, 2010, 09:55:12 AM
They're a little Explorer and a little Sage, in a lot of ways. The two things it has you can't get otherwise, as of right now, are accelerated identify checks and flawless Investigate, which I think are worthwhile things. The class just doesn't seem to have much oomph, and it's hard to make a Mage overlay class in FC anyway.

I haven't seen the Seer class... maybe mixing Seer and Mage might be one way to do it.
1015  Products / Fantasy Craft / Re: Loremaster conversion on: April 23, 2010, 02:20:10 AM
It was kind of an experiment to see if something exciting would happen if I converted it. The concept isn't really a librarian, per se, although loremasters have an affinity for books and writing; rather the class, as originally presented, was a character with strong magical skills and an odd assortment of talents based on wide-ranging study. Principally, they are adept at recalling old legends, identifying items, and speaking multiple languages, and might have a little more oomph in the skills and/or combat department compared to a straight wizard, at the cost of having less metamagic and no familiar advancement.
1016  Products / Fantasy Craft / Re: Loremaster conversion on: April 22, 2010, 05:24:32 PM
Even less fascinating than I imagined?
1017  Community / Wiki Development / Re: Wiki editing locked down from 4/13 to 4/20 on: April 22, 2010, 05:24:07 PM
Excellent. I shall.
1018  Community / License to Improvise / Re: [FC] Demigod race on: April 22, 2010, 05:21:21 PM
Sorry, I meant Reputation. Must have smudged the napkin. Smiley I thought about the dice concept, but it's kind of a sad ability if you're out of dice. That's when you need it. I purposefully went with reducing the fate rather than eliminating it because Greek demigods have lots of really terrible things happen to them all the time.
1019  Products / Fantasy Craft / Re: Racial changes - opinions on balance on: April 22, 2010, 08:31:59 AM
Why is Elven Evolution level 4?
1020  Products / Fantasy Craft / Loremaster conversion on: April 22, 2010, 02:52:13 AM
This started as just musing whether a Loremaster conversion was even worth doing in FC, with the wealth of customization options. Still, I think this rough sketch differs notably from a standard Mage.

BAB low
Fort low, Ref low, Will high
Def low, Init medium, Lifestyle high
Legend medium
SP high


1: instant mastery, prying mind
2: Bookworm I
3: circle of power I
4: cross training, archivist
5: circle of power II
6: Bountiful mind
7: Reliquarian I, circle of power III
8: cross training, newfound arcana.
9: circle of power IV
10: True lore

Class Features
Requirements: Intelligence 15+, Spell Library feat, Scribing Basics feat, Spellcasting 1+ ranks
Favorfed Attributes: Intelligence, Wisdom.
Class Skills: Bluff, Crafting, Haggle, Impress, Investigate, Medicine, Notice, Resolve, Ride, Search, Sense Motive, Survival.
Skill Points: 8 + Int modifier per level.
Vitality: 6 + Con modifier per level.

Core Ability
Prying mind: You gain two additional Interests. Once per scene, you can learn one Divination spell for the duration of that scene.

Instant mastery: At Level 1, you gain a bonus Skill feat.
Bookworm I: At Level 2,you make Research checks in the usual time (rounded up).
Circle of power I: At Level 3, you may cast level 1 and lower spells you know.
Circle of power II: At Level 5, you may cast level 2 and lower spells you know.
Circle of power III: At Level 7, you may cast level 3 and lower spells you know.
Circle of power IV: At Level 9, you may cast level 4 and lower spells you know.
Cross-Training: At levels 4 and 8, you gain cross-training, as a Sage.
Archivist: You have ways of knowing things that others have forgotten, or wish to be forgotten. At level 4, each time you fail an Investigate or Search check and don't suffer an error, you still succeed as long as the check DC (or your opponent's check result) is equal to or less than your Class Level + 20. If several grades of success are possible, you achieve only the lowest possible positive result.
   If you gain this ability for either skill from two or more classes, add together your levels in all classes granting the ability when determining its effect.
Bountiful mind: At level 6, you gain +1 Intelligence and Wisdom.
Reliquarian I: At 7th level, you make Identify checks in 1/2 the usual time (rounded up).
Newfound arcana: At level 8, you gain a bonus Spellcasting feat.
True lore: At 10th level, you may make an Identify or Research check as a full round action once per adventure. You gain a bonus Geat feat, and an Interest.
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