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1006  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: June 11, 2010, 12:35:26 PM
It seems a shame if not all Priests on the Path of Magic could detect magic.
1007  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: June 10, 2010, 11:57:09 PM
Since Path of Magic has become the crux of balance issues throughout both the arcane and divine magic systems, we're going to get a little more radical with the edit here.

Quote from: Proposed Errata
Path of Magic (page 313): The text is now:

Path of Magic I: Choose one magic Discipline (see page 111). You may learn spells from that Discipline, purchase ranks in the Spellcasting skill, and cast Level 0 spells you know. You also gain additional Spell Points each scene equal to 2 × your Magic Step.
Path of Magic II: You gain the circle of power I class ability.
Path of Magic II: You gain the circle of power II class ability.
Path of Magic II: You gain the circle of power III class ability.
Path of Magic II: You gain the circle of power IV class ability.

Hm, to me this looks like you're encouraging a dip into Mage for breadth and using  this Path for might. That seems almost backwards. I really liked the suggestion of making Magic I be subtle and quick to anger (or a spellcasting feat) and pushing the extra spell points back to Magic II and higher. In that case, spending a feat on Blessed would be a neutral choice for a Mage, but a multiclass Mage/Priest worshipping a god of magic would actuallly get a little oomph.
1008  Products / Fantasy Craft / Re: What Do Folks Want In A Magic System? on: June 07, 2010, 11:01:20 AM
I think it would be eaiser to define consequences in FC... untrained checks, error range increases, minuses, action die mechanics. There is a much wider palette.
1009  Community / License to Improvise / Re: Spycraft to Mastercraft question on: June 06, 2010, 07:37:25 PM
How about ignore shaken once per scene, and every time you succeed in a save vs. stress, you heal 1 stress damage?
1010  Products / Fantasy Craft / Re: The rapier on: June 06, 2010, 07:30:19 PM
Famous last words.  Wink
1011  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: June 03, 2010, 07:56:14 PM
Hey Gang, I just stumbled into the Tire action.
Since it isn't a true "attack" does DR apply to the paltry 1d6 subdual damage?  Or does DR defeat (or nearly defeat) this combat option?
(Search fu failed to find a result, maybe because "tire" is in a lot of words.)

DR does not apply to subdual damage inflicted with a Tire action.

Is there a general rule that would help undestand situations like that? I looked it up, and Damage Reduction says it applies whenever you "suffer" damage. Along the same lines, what about the Edgemaster's carve ability?
1012  Products / Fantasy Craft / Re: Building an Edgemaster on: June 02, 2010, 05:36:14 PM
FC characters usually have more evenly distributed stats, but a 10 isn't fatal. Is there any downside to the concept outlined in the OP? Pumping Str and Con and dumping Dex is at least an interesting idea, and Martial Arts does smooth it out to some extent.
1013  Products / Fantasy Craft / Re: What Do Folks Want In A Magic System? on: June 02, 2010, 05:34:11 PM
Now that I look through the handy-dandy core rules, though, it looks like you could adapt the Mage class pretty easily into a Binder.  Hmmmm...

How would that work? When I think about converting pact magic to FC I come up with something in my mind that looks more like divine Paths. A lot of pact magic would in FC terms be based on gaining NPC abilities, such as extraordinary attacks, natural spells, qualities, etc.
1014  Products / Fantasy Craft / Re: What Do Folks Want In A Magic System? on: June 02, 2010, 12:25:36 AM
Number one, you must be able to turn someone into a toad.
1015  Products / Fantasy Craft / Re: In Which The Complete Warrior is Plundered on: June 02, 2010, 12:18:12 AM
I think I'm going to take a stab at the Hexblade. I'd like to do the Bear Warrior, but I'd like to see what the Crafty guys do with shapeshifting PCs first.
1016  Products / Fantasy Craft / Re: Building an Edgemaster on: June 02, 2010, 12:12:31 AM
At first glance, it looks fine to me. I'd grab the sword feats later rather than sooner. Even though the Sword stance is very nice, Martial Arts should probably take precedence. Definitely, you want to enter Edgemaster as soon as possible, and you want an unarmed trick by the time you get Master's Touch I.

Soldier 1 All-Out Attack, Martial Arts
Soldier 2
Soldier 3 Wrestling Basics, Sword Basics
Soldier 4 +1 Charisma
Edgemaster 1
Edgemaster 2 Prodigal Skill (Resolve)
Edgemaster 3
Edgemaster 4 +1 Str
Edgemaster 5 Wrestling Mastery

How does that look? Tire will be extremely effective, and you'll do 2 damage. You can use 1000 blades to grab Sword Mastery (or something else). Your 12th levle feat is free for wahtever you want.
1017  Products / Fantasy Craft / Re: In Which The Complete Warrior is Plundered on: May 31, 2010, 07:51:20 PM
I've already taken a stab at Drunken Master over on License to Improvise [which is probably where this thread really should be].

Honestly, I don't know where people prefer what. I dropped it here because I figured it was definitely FC-related...

Thread Here

1018  Products / Fantasy Craft / Re: Doubts about the Spells DC on: May 31, 2010, 06:58:09 PM
It's sort of a design feature that high-level characters don't die in the first reel. Assuming the Rune Knight takes at least a couple of Spellcasting feats, his DCs shouls scale fairly well, at least as quickly as the equivalent type in D&D.
1019  Products / Fantasy Craft / In Which The Complete Warrior is Plundered on: May 31, 2010, 04:02:52 PM
A quick tour of The Complete Warrior, looking for things worth looting for FC.

In Which The Complete Warrior is Plundered

Base Classses

Hexblade: This class probably justifies an Expert Class, as it is focused in concept. An approximation using existing options would be a Rune Knight with the Black Cat feat chain.

Samurai: Redundant, as the options are already well-supported in FC. Suggested Specialties: Adventurer, Aristocrat, Cavalier, Fighter. Classes: Soldier. Expert Classes: Gallant. 

Swashbuckler: Redundant. Suggested Specialties: Acrobat, Adventurer, Aristocrat, Fencer, Fighter. Classes: Assassin, Burglar, Soldier. Expert Classes: Edgemaster, Gallant, (and of course) Swashbuckler.

Prestige Classes

Bear Warrior: Expert class material.

Bladesinger. Potential expert class material. Using current options, this could be a Fighter or Fencer who takes levels as a Mage. Rune Knight isn't a perfect fit but has the right capabilities.

Cavalier: Redundant. This is basically the Lancer.

Dark Hunter. Redundant. This is a Scout who specializes in Terrain feats such as Night Fighting and Pathfinder Basics (Caverns/Mountains). Suggested Specialties: Ranger, Vanguard, Warden.

Darkwood Stalker: This is essentially the Deadeye Expert Class. Suggested Specialties: Archer, Ranger. Suggested Classes: Explorer, Scout.

Dervish: Potential expert class material. Current options might include an Acrobat or Bard who levels in Burglar or Sage. Suggested Expert Class: Edgemaster.

Drunken Master: Potential expert class material, or alternatively, build drunken fighting and improvised weapon feat chains.

Exotic Weapon Master: This is just the Edgemaster.

Eye of Gruumsh: Paladin of Gruumsh. Alternatively, this could be an orc Captain who takes Rage feats.

Frenzied Berserker: Edgemaster, with Rage feats and anything that can be grabbed to boost toughness.

Gnome Giant-Slayer: Potentially, this is a Monster Slayer, but if you don't like the shield focus and don't figure the resistance to Trample is all that hot, this works as a straight up Burglar.

Halfling Outrider: Lancer.

Hulking Hurler: Hurled feat chain.

Hunter of the Dead: This can be built using existing options. Pick up the ability to turn undead via Specialty or the Priest ability, then go into Monster Slayer with a focus on one or more types of undead. Paladin can be substituted for Monster Slayer if preferred.

Invisible Blade: Knife feat chain.

Justiciar: Looks like some kind of nonlethal feat chain.

Kensai: This is an Edgemaster, Gallant, or Monk.

Knight of the Chalice: Monster Slayer specializing in demons, or a Paladin.

Knight Protector: Redundant. Suggested specialties: Aristocrat, Cavalier, Fighter, Lord, Vanguard. Suggested classes: Captain, Sage, Soldier. Suggested Expert Classes: Edgemaster, Gallant.

Master Thrower: Hurled feat chain.

Master of the Unseen Hand: Potential expert class material. I'm not quite sure how that would work.

The Mindspy: Probably redundant, once you have some psi classes to play with. This could be a feat chain granting the Combat Telepathy stance and some tricks.

Nature's Warrior: Potential expert class material.

Occult Slayer: Potential expert class material.

Order of the Bow Initiate: Deadeye Expert class.

Purple Dragon Knight: This is the Captain class.

Rage Mage: Spell Conversion: Casting Time pretty much covers the meat of this peculiar class. Just take Mage, and declare you are in a “spell range” whenever you use the Mage's core ability.

Ravager: Paladin of Erythnul.

Reaping Mauler: Wrestling feat chain. Acrobat would be a good specialty and Martial Artist a good class to build this around.

Ronin: This prestige class is just a grab bag of high BAB and sneak attack, meaning that it could be handled in a number of ways, probably just by taking more levels in Lancer or Soldier and taking a couple of Covert feats as bonus feats.

Spellsword: This is the Rune Knight.

Stonelord: This looks like a Priest with the Path of Earth. A more martial character could instead be a Paladin, focusing on the Path of Earth.

Tattooed Monk: Potential expert class material. Martial Artist/Monk is the closest fit with existing options.

Thayan Knight: Bodyguard Soldier with Iron Will.

War Chanter: Captain or Sage.

Warshaper: Possible expert class material.


Feats already covered by existing feats, tricks, and class abilities: Arcane Strike (Rune Knight abilities), Arterial Strike (I'll Cut You! or Jagged Slash), Axiomatic Strike, Dash, Defensive Strike, Defensive Throw, Earth's Embrace, Eagle Claw Attack, Faster Healing, Fleet of Foot, Flick of the Wrist, Flying Kick, Greater Kiai Shout, Greater Resiliency, Hamstring (Cheap Shot), Improved Rapid Shot, Improved Toughness, Intimidating Rage, Kiai Shout, Monkey Grip, Pain Touch, Phalanx Fighting, Power Critical, Sharp-Shooting, Shield Charge, Shield Slam, Swarmfighting, Weakening Touch.

Feats that are irrelevant because of the FC rules: Clever Wrestling, Close-Quarters Fighting, Extend Rage, Extra Rage, Extra Smiting, Extra Stunning, Favored Power Attack, Fists of Iron, Greater Two-Weapon Defense, Hold the Line, Improved Buckler Defense, Improved Combat Expertise, Improved Familiar, Improved Favored Enemy, Improved Mounted Archery, Improved Two-Weapon Defense, Improved Weapon Familiarity, Rapid Stunning, Roundabout Kick,

Feats potentially worth converting: Destructive Rage (as trick?), Eyes in the Back of Your Head (equivalent to never outnumbered), Freezing the Lifeblood, Instantaneous Rage (trick?), Karmic Strike,  Pin Shield (trick?), Prone Attack, Ranged Disarm (trick?), Ranged Pin (trick), Ranged Sunder, Throw Anything, Zen Archery. Any of the Tactical or Weapon Style feats that isn't already covered by a feat chain or trick.
1020  Products / Fantasy Craft / Re: Loremaster conversion on: May 29, 2010, 10:20:32 PM
I can say right now that unlimited spell knowledge is not going to work within the Mastercraft paradigm.
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