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1006  Community / License to Improvise / Re: [Notebook] Building New Origins: Attribute Modifiers on: April 27, 2010, 07:40:03 AM
The person with the blackpowder weapon could get grappled or bullrushed, need to climb, have to move something, or be attacked while their firearm is unloaded. The "vanilla warrior tank" is going to have fewer skill points, a lower Will save and Notice check, and a lower Lifestyle, none of which are a recipe for success in FC.
1007  Community / License to Improvise / Re: [Notebook] Building New Origins: Attribute Modifiers on: April 26, 2010, 08:28:52 PM
I think most min-maxers would agree +3/+3/-3 is superior, but I think that's a suspect criterion. IME, min-maxers are often poor managers of opportunity costs and vulnerabilities, more max than min. Specialization is strong, but hyperspecialization tends to result in dependence, which can become weakness. For examples, which attribute in FC do you think it would be painless to have a 10 in?
1008  Products / Fantasy Craft / Dragon Disciple conversion on: April 26, 2010, 11:06:11 AM
Open for feedback.

Dragon Disciple

BAB medium
Fort high
Ref low
Will high
Def med
Init low
Lifestyle low
Legend medium
SP medium

Requirements: Draconic Heritage feat, Intimidate 6+ ranks, Spellcasting 4+ ranks, Language (Draconic)

1: dragonhide, draconic sorcery
2: Tooth and claw I
3: ability increase
4: Circle of power I, draconic senses
5: bonus feat
6: Dragon unleashed
7: Tooth and claw II, ability increase
8: Circle of power II, greater breath
9: bonus feat
10: Dragon apotheosis

Class Features:
Favored Attributes: Intelligence, Strength, Charisma
Caster: Each level in this class increases your Casting Level by 1.
Class Skills: Crafting, Impress, Intimidate, Investigate, Notice, Resolve, Search, Tactics
Skill Points: 4 + Int modifier per level
Vitality: 12 + Con modifier per level

Core Ability
Draconic Sorcery: You gain Spell Power as a bonus feat. Additionally, you may count Species feats as Spellcasting feats any time that number is used.

Dragonhide: You are tougher than most creatures of your birth species. You gain thick hide 3.
Tooth and claw I: At Level 2, you gain Claw I and Bite I natural attacks.
Tooth and claw II: At Level 7, you gain an additional Claw I natural attack.
Ability increase: At level 3 and level 7, the higher of your Str or Int increase by 1.
Circle of power I: At Level 4, you may cast level 1 and lower spells you know.
Circle of power II: At Level 8, you may cast level 2 and lower spells you know.
Draconic seneses: At Level 4, you gain darkvision I and your maximum ranks in Notice increase to career level + 5.
Bonus feat At Level 5 and Level 9, you gain a bonus Species, Spellcasting, or Unarmed Combat feat.
Dragon unleashed: At Level 6, you gain Draconic Legacy and Truescale as bonus feats, ignoring level 1 and species prerequisites.
Greater breath: At 8th level, you gain Greater Breath as a bonus feat.
Dragon apothesis: At level 10, you are considered a dragon. You gain Mighty Breath as a bonus feat. Sleep is a never a terminal condition for you. You gain thick hide 3, and your Charisma increases by 1.
1009  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: April 26, 2010, 07:36:59 AM
I'm not sure I understand the question or the answer. If you roll a 25 on your Spellcasting check to cast Gust of Wind, you get a bull rush result of 25.
1010  Community / License to Improvise / Re: Elantris on: April 25, 2010, 09:54:05 PM
Ironically enough, Mayfair did a wirteup of the Watchmen comics for their DC Heroes rpg.
1011  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: April 25, 2010, 03:16:45 PM
It says Str-based damage rolls. Is there something about that that's unclear?
1012  Products / Fantasy Craft / Re: Loremaster conversion on: April 24, 2010, 11:55:36 AM
Arguably as you don't need them to cast 0 level spells, the 1st step shouldn't give you any spell points and you instead get 5 points/step starting from the 2nd.

Well, in that case the first step becomes a total loss for the Mage, which shouldn't happen, either. I think it would make sense if the 1st step gave a Mage the equivalent of Spell Power.
1013  Products / Fantasy Craft / Re: Loremaster conversion on: April 24, 2010, 02:02:55 AM
In my opinion, this is not enough to justify a full expert class (or prestige class for that matter :p). In certain settings, maybe it would make an interesting - though classic - master class, but most of the time, a feat chain should do the trick. Don't you think?

How would you build the feat chain? What separates the Loremaster from the Mage are a strong Investigate ability, which basically comes down to Bookworm I (the Explorer ability), a made up equivalent fo Identify checks, flawless Investigate, and at the end, the ability to instantly research or identify something once per adventure. Cross training is fun but can be ignoreed.

 I don't think folding Bookworm I into a feat chain is doable.
1014  Community / Wiki Development / Re: Wiki Update Thread on: April 24, 2010, 01:59:54 AM
Added a Monsters section under Fantasy Craft conversions, and added Abeil and an entry under Books for Monster Manual II.
1015  Products / Fantasy Craft / Re: Loremaster conversion on: April 24, 2010, 01:57:52 AM
Hm, Blessed (Path of Magic) is wide open, isn't it?
1016  Community / License to Improvise / Re: [Fantasy Craft] New NPC Qualities on: April 24, 2010, 01:41:28 AM
Species Immunity (+2 xp): The NPC is immune to one or more extraordinary attacks of its own species.

What do you think?
1017  Products / Fantasy Craft / Re: Loremaster conversion on: April 23, 2010, 04:07:52 PM
Well, you also gain the ability to cast from all schools.
1018  Products / Fantasy Craft / Re: Loremaster conversion on: April 23, 2010, 10:43:44 AM
So Mage 1/Seer X sounds like it would be pretty solid.
1019  Products / Fantasy Craft / Re: Loremaster conversion on: April 23, 2010, 09:55:12 AM
They're a little Explorer and a little Sage, in a lot of ways. The two things it has you can't get otherwise, as of right now, are accelerated identify checks and flawless Investigate, which I think are worthwhile things. The class just doesn't seem to have much oomph, and it's hard to make a Mage overlay class in FC anyway.

I haven't seen the Seer class... maybe mixing Seer and Mage might be one way to do it.
1020  Products / Fantasy Craft / Re: Loremaster conversion on: April 23, 2010, 02:20:10 AM
It was kind of an experiment to see if something exciting would happen if I converted it. The concept isn't really a librarian, per se, although loremasters have an affinity for books and writing; rather the class, as originally presented, was a character with strong magical skills and an odd assortment of talents based on wide-ranging study. Principally, they are adept at recalling old legends, identifying items, and speaking multiple languages, and might have a little more oomph in the skills and/or combat department compared to a straight wizard, at the cost of having less metamagic and no familiar advancement.
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