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Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
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on: June 05, 2013, 11:48:50 PM
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Quick question. Does a character with winged flight automatically gain the "Wing Buffet" action (Page 223) or do they have to spend a proficiency or gain it from another source in addition to having wings?
My interpretation has always been that they have to gain the ability from another source - the wings are simply the requirement. Like how to use Shield Block you must have a readied shield (it sounds like a silly comparison, but I'm guessing it's to stop characters with magical flight from using a wing based attack). So I charge a proficiency for it. That's correct. Everything in the "Advanced Actions" and Tricks and "Restricted Actions" sections are gained only through character options that specifically grant them. Wait, what? The intro to that section says the requirements for each Restricted Action are laid out in the bolded lines, and those lines say nothing about learning a trick or proficiency.
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Products / Fantasy Craft / Re: Constructs and Potions
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on: May 25, 2013, 06:08:05 PM
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Well, the rules don't say they can't, they just don't need to eat/drink.
It doesn't say they choose not to, it says they don't, as in, it's not a thing that happens. Constructs don't drink lemonade. So... constructs don't drink potions.
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4
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Community / License to Improvise / Re: Power level: Class abilities vs feats
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on: May 05, 2013, 11:09:33 PM
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Well, a choice of a feat is still better than a feat. And with four categories to choose from the Soldier certainly has breadth. Or you can trade it in for 2 proficiencies or tricks. Whereas most "A" abilities are worth about 1.25 feats or so, the Soldier's is more like 1.1 feats. But basically I think it's a consequence of their fairly smooth advancement chart, a straightforward and strong Core Ability, and a very strong feat progression from level 2 on.
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5
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Products / Fantasy Craft / Re: Spirit Resistance hashed out
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on: May 04, 2013, 08:13:02 PM
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The easy answer is that X Resistance can be for any X defined by the rules. Monster Slayers get Extraordinary and Natural Weapon Resistances. The Spirit Path grants Spirit Resistance. The old saw around here is Unicorn Resistance, that would protect from unicorns. Most of this was hashed out after the second printing came out, when some slight changes were made to how damage was called out. It may seem a little weird.
I pretty much stack all resistances, except for a case where one source would stack with itself (i.e. a hypothetical Dragon and Fire Resistance 10 would protect against both fire and dragons at 10, whereas Dragon Resistance 10 and Fire Resistance 10 would protect against 10 points of dragon and fire respectively, or 20 points of fire damage from a dragon).
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Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
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on: May 04, 2013, 08:06:41 PM
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It seems to me that is not the intent since you can't do that with other very similar things like a flaming longsword. Even if you have fire resistance and edged resistance the attack would only be considered fire or edged not both because the attacker would have to decide what kind of damage they were doing ( lethal or fire not both ).
Sure you can. "Edged" is not a damage type. It's a weapon type.
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Products / Fantasy Craft / Re: Spellbound Update: Is that the finish line? Way over there?
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on: May 01, 2013, 04:02:01 AM
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I'm not trying to play crystal ball here, just to be clear. From my perspective, as a fan, it seems like Spellbound snowballed. There's the backseat driver part of me that says, "Crafties, dudes, the main book spelled out the colleges and such, just get the danged book out with those classes, some representative spells of each discipline, smack its bottom, and send out the birth announcements." But I understand, too, that when you want to make something because you think it will be good, compromises undermine the soul of the enterprise. So whatever happened, whatever the heck it was, whatever it is you feel you need to do to finish what you started, I am with you on that in spirit. Sometimes, I really, really wish Spellbound was out. It seems like the wait has been endless.
Yet I'm still waiting.
You guys struck some good ore with Fantasy Craft. And you put in the effort to take those concepts and build something, carefully, something really amazing. FC second printing doesn't read like the output of a handful of crazy guys building castles one brick at a time. Once upon a time, writing an RPG didn't necessarily involve all that much "writing." In the past couple of decades, expectations have risen, just as they have for computer games. FC is a modern game, in all the positive sense of that phrase. I'm just blown away by what's been done with FC with elbow grease and mad cogitation. I have a pretty good idea what that entails, having published a small Pathfinder-compatible book myself. As for the business side of a significant publishing company, that is pretty much beyond my sphere of knowledge.
Pat, you have got to finish this damned book, or we're just going to have to write a humongous fan sourcebook to spite you. Fantasy Craft is a great toolbox, but there's no socket wrenches. That's what I'm saying, my man. Do this for the little guy. If you become more than just a man, if you devote yourself to an ideal, you become something else entirely: a legend.
So, keep your eye on that finish line. Here, have some Gatorade.
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Products / Fantasy Craft / Re: Fire Elder
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on: April 28, 2013, 09:15:37 PM
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I would guess they want to be an outsider.
... And why is that? +2 vs opposing alignments (he is playing a crusader) and not having to eat I'm guessing Eh, OK. If it were my player, I think I would be all, "Look, you're already a shapechanging oni. Why don't you spend your other feat on a combat feat or something, or Iron Will?" For that matter, it seems like a lot of effort to avoid being a Fire Brave Crusader/Paladin (who ends up with Gore II and fire resistance 15). But, I'm glad a solution was found that made someone happy.
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Community / License to Improvise / Re: Alternative takes on FC's core races
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on: April 28, 2013, 01:19:00 PM
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Elves Who Are Better Than YouThese elves are beautiful, smart, and fast. However, their culture peaked centuries if not millenia ago. Despite their long lifespans and superior capabilities, these elves are a mortal race. They are wise, after a fashion, but seem to have a certain unawareness of their stultified culture and tendency toward imitation over innovation; however, they are a dynamic race who harbor a lingering ambition, despite their newly humbled stature. Examples: Palladium Fantasy, The Atlantean trilogy (Bard Games), maybe the non-Wolf Riders from Elfquest. Medium (1x) Folk Biped with a Reach of 1. - Base Speed: 40 ft
- Attributes: +2 Intelligence, -2 Constitution
- Aloof: Your error range increases by 2 when making Impress and Sense Motive checks targeting characters of other species.
- Darkvision I: You ignore the effects of dim or faint light.
- Enlightened Notice: Your maximum Notice rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
- Light Sleeper: Sleep is never a Terminal Condition for you.
- Natural Elegance: Your Appearance bonus increases by +1.
- Tenacious Spirit: You gain 1 additional Vitality Point per level.
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Community / License to Improvise / Re: Basic D&D to Fantasy Craft Monster Conversions
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on: April 26, 2013, 12:25:54 AM
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Ferret, Giant
Giant ferrets look like 3' long weasels. They hunt giant rats underground. Ferrets are highly unpredictable and sometimes attack humans.
Giant Ferret (Small Animal Walker - 36 XP): Str 10, Dex 14, Con 10, Int 2, Wis 10, Cha 10; SZ S (1x1, Reach 1); Spd 40 ft ground; Init III; Atk III; Def VII; Res III; Health II; Comp -; Skills: Notice IV, Survival IV; Qualities: improved sense (hearing, scent) Attacks/Weapons: Bite I (1d6 lethal, Threat 18-20) Treasure: none
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Community / License to Improvise / Re: Rebooting the Construct type
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on: April 25, 2013, 11:38:17 PM
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I like what you're thinking, and I think the natural, "But what about Stone Golems?" can be dismissed by saying that they are Construct Elementals. Which is literally true in D&D, where they are created by binding elementals to enchanted materials.
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