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511  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: February 10, 2014, 07:36:13 PM
I tried to think of a clever title, but came up empty.
Great White Sharks attacking seals, in super-slow-motion HD.
512  Community / Play-by-Post / Re: Shinobi 2 - What does the Fox-demon say? on: February 10, 2014, 04:46:46 PM
"What? Why? You can panic when you're done being useful. That was just a guess. Tell us how that makes any sense at all."
513  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: February 10, 2014, 06:57:49 AM
99% sure Leona doesn't. Huh?
514  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: February 10, 2014, 05:27:39 AM
Cool.
I thought they were going to disengage.
Hey, should we "let" them kill sailors if they get the chance?
515  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: February 09, 2014, 07:52:24 PM
I'm stuck.  Lars isn't aquatic and can't see in the dark.  Unless the boat is broken up - I'm not advocating for that if your evil GM sense starts tingling - or unless the merfolk come aboard, I'm simply out of ideas.  Now I see the reason why the sharks and sea hags in the original Final Fantasy jump on the deck of the captured pirate ship.

I remember that. =D
Probably also because it's hard for a shark to sink a ship otherwise. Could a Hag...?
Madness lies down that path, never mind.
516  Community / Play-by-Post / Re: Shinobi 2 - What does the Fox-demon say? on: February 09, 2014, 07:51:03 PM
"Huh," opines Jett, "almost like a scouting or infiltration action."

"Would a yokai be a vanguard for something worse? That sounds very unlikely, but we've just learned they don't normally kill either.
517  Community / Play-by-Post / Re: Shinobi 2 - What does the Fox-demon say? on: February 09, 2014, 02:04:11 AM
Jett's exasperation is plain to see, but she drops her pack and roots around in it until coming up with a harbor-stained purse.
She commences with plodding, methodical counting until 100 silver coins have been tallied up, and then she pays the man.
518  Community / License to Improvise / Re: Hacking in the world of cyberpunk on: February 08, 2014, 06:15:02 PM
Oh, uh not me. Smiley
I just don't have anything to say. I think treating it like an alternate form of spellcasting make sense and matching matrix-to-meat actions 1 for 1 is sensible.
A Hacker could have an ability that lets them generate extra actions while plugged in maybe, but otherwise Mum's the word.
519  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: February 08, 2014, 04:04:36 PM
I appreciate the offer. It's not that I'm burnt out on GM'ing or running combats specifically, it's more that I'm listless in general, and keep procrastinating on, well, almost everything these days. Hopefully it's just a case of winter doldrums. If it doesn't let up soon I'll consider handing combat duty off to others, but for now I'll see if I can't finish off this combat at least.

Understood mate, I get a lot of that.
PM me if you want to vent, I'll listen without judgement.
520  Community / Off-Topic / Re: Movie News, Reviews, & Reactions 2013 on: February 08, 2014, 03:31:11 PM
Might be cool, I'd be game.
521  Community / License to Improvise / Re: [Fantasy Craft] The Tactician- homebrew expert class on: February 07, 2014, 08:49:30 PM
I've been lurking a bit; not adding anything to the mechanics discussion because that's not really my strong suit. It looks good, I don't think there's any real challenges to it's effectiveness.

I do offer this suggestion: consider dumping the flavor text about how every other melee class is typically a brainless brute compared to the Tactician. It sounds put-upon and churlish.
That is typical of of Roy Greenhilt because that's Rich Burlew's style of humor, but for a leader carrying an attitude of "you'd all choke on your tongues in your sleep without me" is nothing to celebrate. That's the guy who doesn't have any friends when it's time to really dig deep for his resurrection and his presumed minions are facing the choice between sacrificing a substantial amount of resources to bring him back or simply never having to listen to him regale them with their deficiencies again while keeping their party money.
Keep the Party in the party; keep the Fellow in Fellowship: be about your own strengths, not others weaknesses.

Edit: I do really like the look of the Chest High Walls mechanic. Some passive battlefield control mechanics are a terrific idea.
I think Mr. A is right, you're at cross-purposes. You're half Edgemaster, half SC2.0 Tactician with a dash of (4E Wizard) and while none of that is bad at all being a Commander necessitates giving up on some of your ass-kickiness to improve others or impair enemies. Keep at it though, there's definitely a good thing here. Smiley
522  Community / Off-Topic / Re: That [i]thing[/i] in your head. on: February 05, 2014, 08:03:12 PM
Come at me, bro-quisitors. Cool

523  Community / Off-Topic / Re: That [i]thing[/i] in your head. on: February 05, 2014, 01:27:51 AM
Ever find a remote control in the street, pick it up, and start pushing buttons to see if anything reacts?
524  Community / Off-Topic / Re: That [i]thing[/i] in your head. on: February 04, 2014, 01:13:08 AM
I guess I'm confused. What?

I think he's getting at the idea that sharing the things that bother you might provide a window into your life that some people don't want opened.

Ahhhh.
More a TMI flavor issue.

Edit: The "no dialogue" thing still bugs me. I can't see it as anything but deliberate given that less important, both in terms of narrative and of presentation, characters get speaking lines not directly related to plot advancement.
525  Community / Off-Topic / Re: Video game news and reaction on: February 03, 2014, 08:14:02 PM
Next Duke Nukem game might be a top-down action RPG

Here's a thought: imagine Duke Nukem playing a tabletop RPG (of your choice).

I have a hard time picturing Duke reading, but I'm signing his ass up for a Dive Into The Sky campaign.
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