Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
September 03, 2015, 12:20:17 PM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

  Show Posts
Pages: 1 ... 33 34 [35] 36 37 ... 166
511  Community / Off-Topic / Re: Video game news and reaction on: September 03, 2014, 12:29:34 PM
Civilisation: Beyond Earth gets an 80% Steam price hike

Looks like 2K are borrowing from Games Workshop's playbook when it comes to dealing with NZ and Australia.

That ain't right. Undecided
512  Community / License to Improvise / Re: Origin Creation Game III: Master your Craft on: September 02, 2014, 11:01:58 PM
I was thinking about doing Plebian with the quote, "screw you buddy, I work for a living!"
513  Community / Off-Topic / Re: Video game news and reaction on: September 02, 2014, 08:01:43 PM
World of Warcraft is supposedly completely free for this month.  Don't know if that includes expansions.

Hmm..
Nope, not here.
514  Community / Play-by-Post / Re: STORMSURGE: Around the Campfire [OOC and open feedback] on: August 31, 2014, 04:27:49 PM
Hey.
How goes it out there, Morg?
515  Community / License to Improvise / Re: New Species Feat: Landscale on: August 31, 2014, 03:39:00 AM
I think the mole idea's not bad at all, actually.
I was doing a bit of research and useful for underground survival is how a mole has a blood protein especially efficient at bonding with oxygen and thus at getting a lot more use out of a lot less breathable air. So maybe something like Mastery of the Body's benefit.
Swimming counts; underground areas are natural sumps for rain and can very much flood from sudden contact with the local water table.

Climbing's a bit problematic because of drake mass. In my estimation it's much easier for something heavy just to burrow up to a high place then to scale (no pun intended) up because of a greatly reduced chance of having it's terrain tear loose from beneath it. Things that really climb rock well are, as best that I know, also very light.

A grappling bonus might be in order. We're talking about a frickin' mighty collection of muscle, potentially thorny hide, and powerful grasping claws. I am picturing something sort of worm-like more then lizardly, more tube-like in nature then traditionally quadrupedal and if that fits then all those attributes combined with being very flexible could make for a nightmarishly deadly grab-and-devour predator. Maybe Swallow Whole as an advanced racial possibility later.
Maybe I'm thinking more of a kind of racial variant or as a Paragon Critter option.
516  Community / Off-Topic / Re: [Civ: BE]Harmony, Supremacy, or Purity? [Discussion] on: August 29, 2014, 08:55:54 PM
The hinterlands of Afghanistan maybe?
Local stringers and ELINT.  Sorry.

Nah, good to know. Information -> Power. I'd rather expose my ignorance and be thought a fool then keep my mouth shut and actually be one. (with apologies to Confucious.)

So you'd need total barriers.
No shared languages, no cultural connections, zero tolerance for outsiders, and uh... semaphore?
And, most difficulty imo, a seamless control of physical access.
All that's possible, if not entirely plausible, on something like a space station for example.
517  Community / Off-Topic / Re: Video game news and reaction on: August 29, 2014, 08:49:33 PM
So, you can get Link in Mario Kart 8 in a new DLC.  Bound to happen sooner or later, really.
Super Smash Brothers Racing?

PG-13 Twisted Metal?
518  Community / Off-Topic / Re: [Civ: BE]Harmony, Supremacy, or Purity? [Discussion] on: August 27, 2014, 11:06:50 PM
So let's dress it up a little.
Does anyone know of an instance when all those approaches didn't work?
The hinterlands of Afghanistan maybe?
519  Community / License to Improvise / Re: New Species Feat: Landscale on: August 27, 2014, 06:08:45 PM
I dunno.. do you think a mole's claws would be very good at climbing?  Huh?

I know the mole family are generally excellent swimmers, in case anyone's thinking of solving that kind of problem with water.
520  Community / Off-Topic / Re: [Civ: BE]Harmony, Supremacy, or Purity? [Discussion] on: August 27, 2014, 01:33:39 PM
Interesting question.
Could be a presumption of mixed populations -"there will always be Outsiders, but we tolerate/enslave/poke them." So people always kinda fit in.
Or it could be direct application of Handwavium. Huh?
521  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: August 25, 2014, 06:26:26 PM
Getting her out of town away from the authorities is probably the clever move though

Agreed, but she needs to be prompted alas. Wink
522  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: August 25, 2014, 03:13:00 PM
Was Leona being tasked to the S&D party?
523  Community / Off-Topic / Re: Video game news and reaction on: August 24, 2014, 08:21:57 PM
Unintentionally on the high heels of my Hitman tangent:
http://www.pbs.org/newshour/rundown/female-adults-oust-teenage-boys-largest-gaming-demographic/
524  Community / Off-Topic / Re: Cool Non-Video Links (Quizzes, Tests, Illusions, Etc..) on: August 22, 2014, 04:21:25 AM
A Hitman: Absolution analysis.
When I see articles like this, and understand what it is they're saying, I don't feel all that great about the idea of adopting videogames as Art.

Like, we can all generally get being various superheroes, or soldiers, or adventurers.
That doesn't require a lot of cognitive filtering.
But I think about someone who's not a gamer seeing this, and wonder if I could convince them that what they're not looking at is in fact not a slut-murder simulator.

Here's a thing that's weird to me: it took a lot of design and effort.
Like, Night Trap was creepy and tasteless, but it was also experimental. The programming crew for Chiller could've easily been just a couple of people. Ditto Custer's Revenge.
But this? This is the work of dozens. This is art direction and storyboarding and model designs proposed and rejected and voice actors/actresses being asked to "do that death scream again, but a little longer" and layouts and some guy sitting there thinking "this Saint should be kinda punky -let's give her torn up fishnets instead of latex and rubber. Maybe shave half her head, maybe a nose stud. She'll have the higher-pitched fourth voice set, too. Give her kind of a screechy, trashy affect. Oh, and beauty mark!"
This is talented, skilled professionals spending hundreds of hours touching up wrinkles on catsuits and contemplating just how much nipple should be outlined under dominatrix wear. Then they watch that character get shot in the head and chest over and over to be certain her breasts move just right with the jerking of her torso. Check the lower angles too, because buggy ass-jiggle is amateurish.
Then it's submitting a gold print copy to SCEA to pass mustard on a final rating.
SCEA gives a thumb's up, and then it's on to advertising.

And at no point does anyone ever stand up and say "WHAT THE FUCK IS THIS GAME?! Is it just another multi-million dollar shrine to fucking hating HUMAN LIFE except that the women are all harpies, whores, or helpless murder-bait?"

I have to admit I know the answer at least in part. I've worked in slaughterhouses and watched unedited porn shoot footage and it's all pretty much just laugh through the day as best you can and get on with life when it's time to hit the showers, so I can't expect the result to really be any different.

Maybe the difference is in that those cases the misery is peripheral to the production and in this one the misery is the point of the product?

I tend to wonder why there isn't the option to rape them. I mean, why go half-hard on atrocity porn? I'm going to kill them, and in some cases I'm going kill them rather inefficiently, so why can't I cross this other line back here? If I'm really going to strangle and stab and maim how is watching 47 grunt out his mindless sociopathic rocks any worse?

I think the answer really is about sanitization. About keeping a certain spacing between the audience and intended emotional outcome and payoff.
There will never be a scene in which the Saints are in their Evil Murder Nun locker room helping each other pin up their hair and passing around skin lotion for squeezing into all that squeaky clothing, where the new girl complains about having to get implants so she cuts the same silhouette as the team veterans. Nobody breaks a heel or runs out of shampoo or forgets where she parked or laughs about that time she had to haul an incredibly fat, greasy target up three flights of stairs and afterwards got a ration of crap from requisitions for burning her corset afterwards.
There will never been a scene when in the guy's locker the various Evil Hitmen argue about who had the ugliest tour of duty before The Agency. Or who talk shit about Marines versus Army for the millionth time. Or who debate caliber, round composition, distances, and/or stopping power with one guy who thinks firearms tech reached it's apogee with the 1911A1. Or how he is really looking forward to getting paid because he dropped a grand on a sports bet and that was before his SUV needed a new radiator and tires.

No. Never happen.
(Besides in Spec Ops: The Line, of course.)

I like vicious, violent games but every once in a while I hit something that makes me spew onto the forums out of sheer rancid disbelief. Is there any answer? Or is that these kinds of things gain a momentum and pretty soon what counts is reaching sales numbers and anticipating a certain Metacritic score range and fuck it -ship it, it's done and that's what counts.
So, anyway. Makes me wonder. What effort, what skill, what focus into creating something so carefully, specifically awful.
525  Community / Off-Topic / Re: Cool Non-Video Links (Quizzes, Tests, Illusions, Etc..) on: August 22, 2014, 04:20:17 AM
Ever seen those frackin' amazing conversions for 40k and wonder just how they happened?
I present some step-by-step.

http://www.irondogstudios.com/images/tater/mek_tater.html
http://www.irondogstudios.com/images/akiraboss/mek_akiraboss.html
Pages: 1 ... 33 34 [35] 36 37 ... 166


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!