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April 23, 2014, 09:41:10 AM
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31  Community / License to Improvise / Re: Contemplating BattleTech-style combat add-on on: April 02, 2014, 06:39:43 PM
Oh, so: idea; powerplant explosions.
Both on destruction and voluntary.

I was in this beta for a now-thrice dead RTS that had drone tanks for one of the factions called something-Fires (Wildfire? Flashfire? Can't remember -not important). These tanks exploded their ammo reserves when destroyed, and it made a nice means of kissing a tango goodbye.
I was thinking of a similar idea for a backbone remote-piloted vehicle run by a faction that had high-tech, but low population numbers and as such ran squads of these Striders from a officer unit based on tactics like running drones with short and medium range weapons up to close range, pressure the enemy constantly, and when sufficiently damaged go ka-boom.
The officers were sniper/artillery builds by comparison, designed less for mobility and more to endure being counter-pounded and ambushed. Or maybe as EW/ECW platforms. Whatevs.
32  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: April 02, 2014, 02:51:14 AM
Val: Ah, in that case the sailor from the first day on the island wouldn't have been quite as evasive of you, but he still wouldn't have tried anything as you butchered fishmen about as brutally as captain Kargeld.

I like to think I employed greater finesse. Wink

But good to know, no worries Antilles.
33  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: April 02, 2014, 12:48:27 AM
Note: Leona is disguised, by way of her circlet, as the deceased Sabrina Vilhelm.
She's been so the entire time since leaving the mansion, but this is probably the first time that's mattered.
34  Community / License to Improvise / Re: Contemplating BattleTech-style combat add-on on: April 01, 2014, 09:37:31 PM
I find this increasingly nummy. Cheesy
Great stuff Morg, thanks.
My only complaint is having the impulse to play it and having no outlet.

Also, yeah -fire all weapons 1/turn?! MOAR DAKKA! MOOOOAAARR! Evil

Ahem. Anyway. Yeah. Cool
35  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: April 01, 2014, 06:52:13 PM
Leona; "*heyarglblerf*. Ptoo. Why not."
36  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: March 31, 2014, 02:58:53 PM
Ironically, Leona has nothing to contribute for now.
But I'm standing by.
37  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: March 30, 2014, 07:04:36 AM
I LIKED Stealth. While I have a soft spot in my heart for bad action movie and I loves me some high tech aircraft, that movie really was not half as dumb as it's trailers paint it.


I was genuinely surprised.
38  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: March 29, 2014, 11:11:59 PM
"The concept is, basically, are the pilots obsolete because of drones. Cruise is going to show them that they're not obsolete. They're here to stay"

There is going to be NOTHING in this movie Macross Plus didn't already do 8 times better.

9x if you count the soundtrack. Cool
39  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: March 28, 2014, 12:01:02 AM
Largely unrelated, but I just caught The Desolation of Smaug and for all the belly-aching about it's lack of genuine authenticity to the source material that I've heard I don't think I've had three hours pass so quickly while awake before now.
40  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: March 27, 2014, 05:02:17 PM
I know the new PbP is sexy, but let's not get lost out there. Wink
41  Community / Off-Topic / Re: Video game news and reaction on: March 27, 2014, 04:20:26 AM
Remember that old Games Workshop game Mordheim? It was hot for a while before it got dropped in favour of moar Spesh Mareenz. Well, it's coming back... as a video game.

The tabletop game was one of GW's finest productions. This new version is being made by the people behind Blood Bowl, so hopefully it will measure up.

 Huh? x3
 Cheesy x50
 Evil x10000!

By which I mean I roll House Escher.
42  Community / License to Improvise / Re: Quick survey on: March 25, 2014, 10:17:45 PM
Stress, hell yes. Threaten Actions are how I use up my zip-tie reserves and bring back the grumpy, resentful intel.

Subdual, it's cool. Mostly hand-to-hand stuff, but I once was taken out by like 52 points of Subdual from taking a torrent of rounds small enough to be soaked by my body armor, but without Take It.

Blast, it's a ....yeah. On occasion. Sometimes frag grenades are the answer. Sometimes cars explode. Sometimes I have a PIAT rocket miniaturized as a .500 revolver shell and some wanna-be Space Marine who needs to check himself. Headshot, BOOM.

Falling! Because really what else is Falling Damage but hitting someone with the planet, just backwards?


I'd like to do more with Laser, because Laser.
43  Community / Play-by-Post / Re: Shinobi 2 - What does the Fox-demon say? on: March 25, 2014, 04:22:50 PM
Jett stands very still, thinking on the Monk's words with crossed arms, before replying.

"The southern lands rarely go 10 years without a war. Or the Northmen attack them for being ripe and fat."

"I don't see that the Kitsune could worsen things."

"But I take your point. We won't fail, Priest."
44  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: March 25, 2014, 05:39:29 AM
Leona tries to look impartial instead of opportunistic.
"I'm working to support our group. If you desire another day of hunting, I desire payment for these delays."
(click to show/hide)
45  Community / Off-Topic / Re: The Idiot Box: TV News, Reviews & Reactions 2014 on: March 25, 2014, 01:33:40 AM
Have I recently mentioned I love how brutally pragmatic many gamers are?

Just needed to be said.

I'm very pragmatic. Not sure if that's from years of gaming, or "I am, that I am, and that's all that I am."

Not that I know you, but gaming tends to be really big on direct action-and-reaction results and I think that feeds pragmatic tendencies.
It's pretty simple: there are always rules, and you either have a bullet in the chamber or you don't. Gaming experiences tend to be empowering, while Real Life tends to be limiting. In Real Life you can wake up one day with Lupus, and never be the person you were again.
In gaming at least someone had to spend some fracking action dice first!
Fundamental choices also tend to be more volitional. In Fantasy Craft some races take social penalties, but it's all up front. In real life ...not so much. Shit happens, and it happens to you, and damn near everybody would roll Elf if they could choose.
Really, Real Life needs character sheets.
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