Whatever else I didn't about 3 & 1/2 TOG I appreciated that it's penalty systems roughly approximately a plausible version of reality.
If you were blind you were in for a world of shit if you didn't recover fast.
If you were held someone else was going to keep you alive, or you were going to die.
If you were dazzled... well you had a penalty so small and so specific as not to deserve a specific type of condition which was pretty stupid, but you get the idea.
There were bad and worse conditions, and it wasn't hard to understand which was which.
FourEe managed to keep that idea alive enough, but besides the other commentaries a problem is that the dice are elements of the narrative -crits are dramatic when they're consequential; imo no amount of flavor text turns an unimportant basic attack into something so weighty.