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16  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: February 11, 2015, 03:37:10 AM
... Neo demonstrating a real-world control of the machines was somewhat dubious.

As one of the few folks who actually liked all the Matrix films...

In this you are not alone. Cool
17  Community / Off-Topic / Re: The Idiot Box 2015: TV news, views & reviews on: February 10, 2015, 07:10:25 PM
Jon Stewart to step down.

I'm surprised, I truly though he'd die doing that job. Shocked
18  Community / Off-Topic / Re: Video game news and reaction on: February 10, 2015, 04:34:44 PM
i can see a few problems with a modern urban fantasy video game. the main thing is keeping it interesting. video gamers tend to like things to have a certain pace and i am not sure unless it is something like tell tales wolf among us how you can maintain any kind of pace that would keep; a gamer interested.

But pace is a problem every type of game faces, so saying that its a problem that solely urban fantasy has is just silly.

Its just weird when you think about it.  Urban fantasy is practically like police procedurals on TV right now (with one of the best being a police procedural!), and the number of pure fantasy, and pure urban, games is staggering, yet the number that competently combine the two?

Actually I've got an observation about this.
The specific problem is that an urban setting by definition comes with a degree of order disharmonious to the state of near-anarchy common and useful to a fantasy setting -ie, can't really have monsters everywhere, too many systems in place.

Got Goblins in the sewers? Got cops. Run out of cops? Got Guard. Drive the Guard off? Got Marines, and then the gobbos, the necromancer paying the gobbos, and the cultists guarding the necromancer are proper fucked.

I'm pretty anti-"NormCore" but firearms, ubiquitous and reliable communication, standardized training, and bureaucracy cure 99% of the problems for which the answer is adventurers. Even WoD and it's occasionally reality-distorting players all had one form or another of a code or law that demanded a baseline level of perpetual secrecy of their creatures. Thus entries like The Secret World are sort of de-facto for the idea with their secret societies and "invisible" conflicts.

Shadowrun works as the exception because, oddly contrarian as it is, it makes the cities themselves the Dungeons and the people within the Random Encounters. It also has a problem with being habitually ferociously nihilistic because the level of cynicism, social dysfunction and everyday sociopathy required to make that idea work is hideously depressing. Urban Fantasy and Cyberpunk are virtually conjoined twins with their shared genetics being Distopia. And that doesn't mesh with the topic because conventional western fantasy is essentially optimistic.

(click to show/hide)

Edit: to clarify this setting being in and around the ruins of the vast and mostly empty hive which itself is part city, part dungeon.
Or maybe it's stupid. I'd admit the latter, but goddamnit that was a lot of typing.Tongue
19  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: February 05, 2015, 10:27:23 PM
So that's around 0.00009% of our total population extrapolated to speak for all of us. Madness.

Right and, this is a problem I know I have, wanting to have useful information means risking losing sight of that.
But this is also how policy is made -or at least justified, so keeping atop the madness means having clues about what's coming.
20  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: February 05, 2015, 09:39:35 PM






The History of the Soviet Union set to theme from Tetris.

This sounds light weight, but it will completely kick your ass if you haven't seen it before.
21  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: February 05, 2015, 06:48:14 PM
  So, for the folks who have built styles: how do the tools feel? is the point buy/budget system reasonably clear? I realize some games/characters have non-attack effects that need to be modeled (e.g. flight) but do attacks make sense?

  Also I wanted to say that for moves that hit more than 3 times, chains shouldn't strive to precisely mimic the number of hits in game - there are many moves arcade that report 14-16 hits that are in practice just big numbers for the sake of big numbers. Doubly so for the 20+ hit moves Wink. And to 50+ hit moves are just showing off Tongue.

Yeah, I think it works pretty well all told.

There's a bit of a learning curve in getting all the qualities in mind enough to know when to use the right one, but like the label says -"learning."
22  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: February 05, 2015, 06:41:37 PM
Putin has Aspergers?

U.S. Unemployment Rate is kinda a lie.

Kepler-186f might be just like home.

"A bioengineer and geneticist at Harvard’s Wyss Institute have successfully stored 5.5 petabits of data — around 700 terabytes — in a single gram of DNA, smashing the previous DNA data density record by a thousand times."
I have no idea what that portends, but it sounds awesome.

23  Community / License to Improvise / Re: Golem Grafts/Body on: February 05, 2015, 06:04:25 PM
That's nothing to do with her wearing a cyberbody and everything to do with her just being weird.

It has nothing to do not with her being weird and everything to do with poor characterization in the movies.

Sadly that's the version I like for being closest to who Motoko Kusanagi is at the end of the GitS manga. well for being weird and spacey, which is also a "thing I like".... Tongue

paddyfool: DO EET. Unless the viewer has a strong aversion to violence and animated media there's nothing bad about anything GitS that I've seen in any terms except individual taste. The animation, V.A., and production values are at least above average.
24  Community / License to Improvise / Re: Golem Grafts/Body on: February 05, 2015, 05:38:13 AM
That's nothing to do with her wearing a cyberbody and everything to do with her just being weird.

Problem is that there isn't another similar character with that degree of augmentation with which to compare her. That weirdness and tendency towards disassociation could fit with a brain not getting as much stimuli as it expects, and in the Major's case also ending up augmented in early childhood.
Although to be fair it depends on the version of the character, too. I tend to think of the movies and that Major is really alienated. The SaC version's rather more typically people, and the version from the manga's a particularly odd mix of mercenary, finicky and hedonistic.

Uh, I should learn to take these kinds of diversions to PM's. Tongue

Anyway, grafts. Is there another option for a penalty besides Lumbering? Both mechanically and thematically it grates on me because it seems like it should be something that can be overcome.
Machines can be agile and graceful as much as not, and the person having their core being augmented isn't trading in their meat for a forklift.
Again, maybe by cultural design? A Dwarven design could be Lumbering and proud of the fact that it resembles a homicidal bank vault*. But Pechs? Not so much.

("In Soviet Russia cash takes you out!")
25  Community / License to Improvise / Re: Golem Grafts/Body on: February 05, 2015, 05:09:08 AM
No, not a Charisma penalty; thats outmoded TOG thinking that completely fails to account for Charisma being of personality. If you want the "people recoil from the technology fused to your meat" effect, you wack the character with an Appearance penalty.

Unless for example you're talking about The Major who can come across as numb and weird, but who physically speaking is considered rather delectable.

Edit: that actually might work better as a material quality kind of deal.
Or as a racial construction trait. Elven, Dwarven, Orcish and (bahahaha) Goblin Grafts would all be cosmetically quite different.
26  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: February 04, 2015, 10:35:18 PM
I dunno, sometimes I think the world could do with a good plague/is certainly due for one. We're easily a billion too many people alive at the moment for the way our civilisation is currently structured with regards to energy production and resource exploitation.

Actually.. depending on your scientist and their study.. most put the earth population at 175-300% of sustainability.  And if you use the American lifestyle as a base, it's somewhere 250%-500%.  Vertical living is smarter, if the technology comes a little more forward. 

Yeah, let's keep it real: by consumption it's us who're the worst about living within the Earth's means.
When I think "we need a plague" what I'm really saying is "other people should die to make room for me."
27  Community / Play-by-Post / Re: Players looking for a FC GM on: February 04, 2015, 05:59:57 PM
Love the stat weighting, btw.

Means plenty of things, and one of the best is that stand outs are stand outs.

I see a warrior with a 20 strength I know I'm at least seeing this dude, not merely a character keeping up with the mid-game curve.
28  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: February 04, 2015, 04:11:11 PM
And these people vote...

To be fair that could be a fantastic, well-timed pun.

Even if it's not it would still put her below the anti-vaxers on the scary voter scale.

By a lot.

I'd actually be interested to know which, as counted as a representative sample, actually has more tangible negative impact -minority women who believe childhood vaccination causes "artism" versus anti-vaxxers.

But yeah -and hey maybe it's a lemons-to-lemonade kind of situation: everybody loves some kind of art; vaccination causes Artism. Cool

...unless the corollary implied in her tweet that "vaccination causes homosexuality" is also counted.

Hell, screw Autism -that connection would be (in terms of negative cultural perceptions) FAR worse. If "inoculate your kids and they become gay" took off America would be a plague-wasteland in 20 years.
29  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: February 04, 2015, 04:01:37 PM
And let's be clear, Rus: the Patriots were no slouches, but that victory was all about the Seahawks self-destructing as much as it was about Brady's impressive passing.

Oh to be sure, but you got to give that rookie credit.  I get the feeling he'd been practicing against that slant a million times, and when he saw that formation, he dived for it.  That wide receiver looked awful surprised as he was flung back.

Hmm, could be.
I'm doubtful that they knew the Seahawk playbook that well or that Butler needed to -that was man-to-man coverage in a small space and honed athletic talent could have done the rest.
Unless we're talking chest measurements there wasn't much "wide" about that receiver at that particular moment.
(still blows my mind a little. That couldn't have looked like a good time to pass or a good pass to make. Fail all over the place.)
But no doubt, credit where it's due regardless of my ignorance of the preparation involved.
There were a few really noticeable botched catches (and some spectacular ones, goddamn good Superbowl) and Malcolm Butler absolutely nailed it just when it counted the most.
Or even, in comparison to Seattle, failed to fuck up when it would have been critical.
He even got it out of the endzone and thus provided coverage against a potential safety. Plus 1 for that.

Incidentally Tim Brady's intends to give Butler the bonus MVP truck as a reward.
Props all around.
30  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: February 04, 2015, 03:49:21 PM
And these people vote...

To be fair that could be a fantastic, well-timed pun.
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