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16  Community / Off-Topic / Re: Reaperwatch 2015 on: January 24, 2015, 01:33:16 AM

Dammit, beat me to it.
U.S. ally, Islamic Conservative, sponsor of terrorism -I won't miss him, but guess it's time to see who's next up at bat.

Used to work with a guy from Saudi Arabia.  This was a big concern for him as he was concerned about a civil war since the royal family didn't exactly see eye-to-eye on certain things.  I hope he was wrong but time will tell.

I wear my prejudices pretty plainly; I think the Kingdom of Saud has the disadvantage of being full of bad ideas that they haven't had to account for because money.
A civil war's a viscerally appealing way to expose them, but really it'd be worse for any streak of moderation quietly building strength in it's corners.
17  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 24, 2015, 01:28:18 AM
"Drifting" would be welcome.
Flavor-wise Luise can levitate, teleport and FLY at will, which in the KoF universe is noticeable for happening at all.

Fighters Flash Step pretty commonly, but actual extraordinary movement's almost non-existent. Which I kinda like. Keeps the overall power scale manageable; this is important skub to me.

I do feel dumb about missing the specifics of Lunge; I'll check everything later just to be safe.

There's also the design philosophy question of whether to build in imitation or emulation.
The Supers of Astral Wings aren't Luise's, but I think they fit the Cosmic theme so in they went.

Also about Mobility-
A) might be cool in synergy with the rest of the moves, and
B) the Power Moves construction instructions suggest using SC2.0 for prerequisite choices. While I like SC2.0 more then FC, if the latter's closer to Mastercraft that might bear changing.
18  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 24, 2015, 12:12:17 AM
Luise corrected.

Also, no pressure or anything, I'm only DYING for some feedback on Meyrink.
19  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 23, 2015, 11:04:04 PM
Fair point!
I actually listed it thar as I'm basically assuming that it's a constant -barring move-restriction statuses.
It's the 5' Step, so to speak.

Also I'm mildly confused as to whether to include it as part of the Grab range, or just assume it's part of Grab.
20  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 23, 2015, 10:07:13 PM
Elegant and poised, enigmatic and mystical -the woman calling herself Luise Meyrink is far more then anyone suspects, and her unique fighting art is considered similarly improbable.

(click to show/hide)

Notes:
-holy hell do I hate formatting things.

-name of this game? Kiting! Everything is built to make approaching Luise hazardous, and then to give her room to skip away while performing some suitably whirly face-smacking.

sub-Note: nothing about Lunge states that I must use that movement to get closer to my target* -Dhalsim could be a real bastard if that stays true.

-except Eclipse of Apophis (name is unwieldy, but I wanted to reference the "could hit Earth" comet coming in 30+ years or so). IIRC Luise's bio mentions that's she a part-time "Fight for Justice" brawler in the vein of the O.G. Southtown Hero Terry Bogard, and I wanted a good, dirty "get off me plebeians" counter-strike for wrecking fools who get too pushy -and who roll poorly once too often.

-So Astral Wings is all about striking, being a frustrating and elusive target...and than smearing your opponent all over the scenery when you've got the chance or the mojo.

-not sure if Meteor Storm won't end up with Flood. Because Evil.

-Weaknesses include that it does poor spike damage without Edge and that Wisdom's not really a combat stat and you'll want a real chunk of it.

-S.M.B.H. is a work in progress and probably stupidly over-engineered, but if I'm making Space-Elf-Fu I'm sure as hell packing in a "the cosmos just texted me; it wants you, your friends, and this entire block to go fuck themselves" button.

*wrong again, Bob! Err, Val.
21  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: January 23, 2015, 09:09:17 PM
Lars Andersen: a new level of archery

Lars Anderson studied historical manuals and rediscovered an ancient and extremely fast way of firing arrows from a bow. He trained himself to be able to perform such feats as firing three arrows in less than a second, catching an arrow and firing it back, and even splitting an oncoming arrow in two.

Epic.

So machine-gun archers are in fact as broken in history as they are on the tabletop.
22  Community / Off-Topic / Re: The Repeat List on: January 23, 2015, 09:08:33 PM
Or maybe it's just authors being lazy by assuming that with the typical Elven civilization going extinct, and it being the presumed apogee of technology, that was had to follow was barbarism (complex metallurgy intact of course) and a painful climb back to even pre-Grecian levels of knowledge.

So I'm willing to chalk it up to a febrile lack of imagination.

Dragonlance, much beloved as I was of it for many years, is also half a monotheistic love letter and given how it's gods and churches were spectacularly worthless for promoting general welfare I'd expect no better from it's magic-users.

...who were also priests of the Moons of Magic.

I've been reading "Cleopatra, A Life" and among it's many worthwhile investigations was how riotous the Alexandrian populace could be.
They killed a few kings in spectacular explosions of outrage when said monarchs performed particularly heinous acts of dishonor or savagery.
My point being that a king who governed gently also governed wisely and that an occupied, cultured populace was far more conducive to productive domesticity then plague-tormented mud-stackers starving through one invasion or civil war after another.

(Alexandria, btw, apparently knew that the world was round and their own position in regards to longitude and latitude far before 40 BCE.)

That didn't eliminate superstition or the feeling of living at the whims of the gods, but it was part of Egypt's legacy of Hellenistic Athens as compared to the tumult and destruction of Rome's many wars.
23  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 23, 2015, 08:45:29 PM
For Challenger's bit of flavor how about, "I've got next."
24  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 23, 2015, 03:20:34 PM
Hey.
Ok.
I forgot to also ask, but what about chains and Feast?

Yeah a Black Hole thinger isn't entirely true to her arsenal, but given how her really big strikes are "Space Lasers" themed the style I'm deriving would be reasonably accompanied by S.M.B.H.

I might have two concepts that need diverging, but we'll see.

AFAIK Miss Space Elf Waifu was only ever in two games -Maximum Impact 2 and a phone dating sim title -of which SNK has apparently made nine.

"Know your audience" and all that.

I kinda think that's a shame, she's rather original as designs go and mechanically her perpetual blender mix-up style's pretty excellent for not being Capoeria derived unlike most others.

Also I SWEAR I wasn't aiming to do more throws, dammit. Tongue

Edit: also, Lasers. What damage type would work here?
25  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 23, 2015, 04:47:02 AM
Hey.
Morg.
Working on a new thing, might be Cool.

But.
1) how does gouge/stagger/sweep interact with the Chain property?
2) if I take Reach with Reap, does that expand the Reap blast area*? Evil
3) Can I give a projectile Reach for a "Black Hole" effect?

*I HOPE THE ANSWER IS YES.
** GODDAMNIT NO IT DOESN'T.

MORG.
I NEED AN AoE ABILITY THAT ISN'T REAP.
MAKE IT EXPENSIVE.

Edit: ok, lucidity time.
I'm doing Luise Meyrink and I want to make one of her 5-Edge monstrosities Super Massive Black Hole.
The thing I really need is a projectile or throw quality that lets her target multiple people.
I'm looking at Fling, Flood, Slider, and Stagger for qualities.
I was considering Reach to have a "suck in" effect for a Grab projectile, or for the basis of a throw.
Either way it's all "light goes in, screaming people fly out."
26  Community / Off-Topic / Re: Cool Non-Video Links (Quizzes, Tests, Illusions, Etc..) on: January 22, 2015, 11:05:16 PM
TL;DR: Bacteria that Eay Oxygen and Respirate Electrons..

Augmented Reality is now a "thing" at Microsoft.

I win article links. Grin
27  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 22, 2015, 08:05:38 PM
Well another way is to look at a Power Moves Character (need a good catch-all term here; Street Fighter? World Warrior? Power Fighter?) as having a much larger toolbox that's easier to use.

Besides the the Hell Yeah of it, there is always the important question of WHY to play this kind of character if a basic Soldier or Martial Artist is flat out more effective.
28  Community / Off-Topic / Re: Reaperwatch 2015 on: January 22, 2015, 08:04:11 PM

Dammit, beat me to it.
U.S. ally, Islamic Conservative, sponsor of terrorism -I won't miss him, but guess it's time to see who's next up at bat.
29  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 22, 2015, 03:20:37 PM
I'm sure this has been considered, but for "Melee Moves" what about substituting the weapon's own damage, reach, and crit range for the techniques?

Probably be resoundingly OP, but..?
30  Community / Off-Topic / Re: Video game news and reaction on: January 20, 2015, 09:45:58 AM
Finished my full Mass Effect Trilogy play through.

Synthesis again, and for all time I think.

Class: Soldier
Bonus Power: Flare
Loadout:
-Vindicator
-Disciple
Difficulty: Hardcore

Romantic Interest: Liara

GG.
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