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1  Community / Off-Topic / Re: 2nd Extra-terrestrial Combat Regiment- Charlie Company, "The Crafty Bunch" on: Today at 04:43:52 PM
Sure, I'm game.

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2  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: Today at 03:35:39 AM
Some info, apparently from reddit, of some of the highlights of the XCOM 2 panel at PAX:

Came out of the mega panel a little bit ago. Soloman's big deal was a new reveal in customization. You can customize characters and save them to a "character pool" for random generation later or in later games. You can also designate them as scientists, engineers, and guys for missions (VIP's, named baddies, etc.)

Ah, well, that will save on time.  Also, you can have the whole Resident Evil crew try to hunt down Albert Wesker.  With support from the entire Black Mesa staff, and the Gears of War crew providing backup.  And people thought the "Namco x" games were the be-all end-all of crossover TBSs.

I may tease you for your taste, but I remain impressed by your ambitions sir Rus. Smiley
3  Community / Off-Topic / Re: Video game news and reaction on: August 29, 2015, 03:50:30 AM
Regarding that Lawbreakers trailer is it telling that the era of modern superheroes apparently fixates on making them into pay-for-slay serial killers?

More like making pay-for-slay serial killers into superheroes.  Apparently you can't just make em hordes of faceless normal people these days, you got to give them personality, a rocket pack, and physics defying equipment.  Roll Eyes

I don't follow, though I think I was recalling Overwatch who's theme is "world-renewing heroes ...who now arena combat because TF2 is the future. Forever."
Or Monday Night Combat. Or most MOBA's, apparently -complex, creatives universes; merry-go-round gladiatorial eternities.
Bizarre to think that Quake 3 and UT were essentially ground-breaking.
4  Community / Off-Topic / Re: Video game news and reaction on: August 28, 2015, 05:53:14 PM
Regarding that Lawbreakers trailer is it telling that the era of modern superheroes apparently fixates on making them into pay-for-slay serial killers?
5  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: August 28, 2015, 02:05:48 PM
Believe me when I say I administer this advice with gritted teeth, but it's still true that polish trumps an earlier release with sketchy patching later.

Having XCOM 2 to drown the holidays with would be fantastic, but I think extending the benefit of the doubt is the wiser stance.
6  Community / Off-Topic / Re: So.. apparently I'm becoming part IT Koala. on: August 25, 2015, 05:22:32 PM
Going to play the voice of doom here and point that while all of that is vexing and disadvantageous for certain you could be in a position of having no job, no skills, no meaningful education and no assets worth a damn.

I respect your troubles, but if anyone wants to talk "worse" I'm a good place to start as bad places to end up can be figured.
7  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: August 20, 2015, 10:26:03 PM
A little not-really-news about Mass Effect: Andromeda.
8  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: August 18, 2015, 04:15:11 PM
Two women graduate from Army Ranger school.

In unrelated ass-kicking news turns out Neil Degrasse-Tyson was on Harvard's wrestling team.
9  Community / Off-Topic / Re: Video game news and reaction on: August 17, 2015, 02:52:08 PM
Resident Evil 2 fan remake cancelled -but that's good news.
10  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: August 16, 2015, 05:53:12 AM
So from the "wow you're late to the party Val" file of films I finally caught Three Kings.

It's about Iraq post-Desert Storm, stolen Kuwaiti gold, and is very good for being variously a drama, a comedy, and a modern war movie in that "this shit makes no sense and yet is pretty close to what might have actually happened" way that's the fashion these days.
11  Community / Play-by-Post / Re: The Play-By-Post Games You'd Want to Play on: August 14, 2015, 03:57:24 AM
Appropriately enough some time last week I re-read the Tier Zero material and had some fond thoughts for what was and almost kept happening.
12  Community / License to Improvise / Re: Realworld Languages Table on: August 13, 2015, 02:45:39 AM
True, true and, full disclosure, I had enough focuses in Culture AND a few bonus languages that I spoke everything.
So the "no Spanish in Spain" problem never happened to me. Cool
13  Community / License to Improvise / Re: Realworld Languages Table on: August 12, 2015, 11:20:05 PM
Oh, for your big list? Attican Greek, the internal language of The Vatican.
Probably nothing else that has as few speakers but is of such potential importance.

Really? I thought the language of the Vatican was Latin.
Never heard of them using Greek for official stuff...and Google's not turning up anything for the connection either.

Fair enough.
IIRC I'm getting that claim from Tom Clancy novel. He's usually damn good about details, but who knows if I'm even remembering right.

Although..
Pope drops Latin as official language of Vatican.
14  Community / License to Improvise / Re: Realworld Languages Table on: August 12, 2015, 08:18:46 PM
Makes me miss the 2.0 language system

  To be honest most people hated it. Like deep and abiding loathing. A little too abstract.

  To me this is fine with a favor that lets you train up on a language for the rest of the mission. And If I were to do a revised Polyglot feat it'd probably give you 3-5 languages plus the option to temporarily have one until the end of the adventure for 2 action dice. So you could cover your bases and still be able to speak anything for a price.

Predictably I share Mr. A's assessment.
AFAIC it was an issue of not having to muck with a kind of gating and 2.0's was an unobtrusive solution.

Oh, for your big list? Attican Greek, the internal language of The Vatican.
Probably nothing else that has as few speakers but is of such potential importance.
15  Community / License to Improvise / Re: Realworld Languages Table on: August 12, 2015, 04:54:59 PM
Sure, sure and I respect all that. Still makes me grump a little.

Using Interests as the currency of acquisition's nice though as it's a fair sop to the sheer volume of options there are to learn. That's also a nice element for adding character flavor. For example my CT would have Urdu, Pashto and Arabic for all the background sand-flavored tango hunting she did.

I don't consider that a poor investment for even if they never see use that's about as useful as most interests (frex her others like composing piano music, communicating with felines) are as likely to ever be.
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