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1  Community / Off-Topic / Re: Video game news and reaction on: May 21, 2013, 03:55:12 PM
I have this feeling it'll amount to lots of tilting terrain and upgrading from just shooting brown people or Russians to shooting a whole lot of both. Roll Eyes

Also if helicopters are still going around in numbers larger then 0, than whatever happened wasn't that bad.
2  Community / Play-by-Post / Re: Rise and Shine (Tier Zero Prelude, character building) on: May 21, 2013, 01:28:29 AM
Politely waiting for the technicians to get clear so they're not accidentally squashed, Castle cheerfully intones, "I wasn't born ready, but I've picked up the trick as I went along" before looming erect, awaiting his next directive.
3  Community / Off-Topic / Re: The New Trek II (SPOILER-O-RAMA, beware!) on: May 20, 2013, 11:21:45 PM
Kirk says the drinks are on him but no cash is seen.

Yeah, I assumed some kind of Paywave type system (but from... The Future), rather then hard currency - like thumbprints or retinal scans or DNA sniffers (exactly what TL is the Federation, anyway?).

Didn't realise that the original had a no money civilisation.  Sure, given advanced tech I can see why you'd do away with things easy to duplicate (like Notes / Coins / other representative tokens), but no currency is a little strange.  Do they decide who gets to live in the penthouse with an arm wrestling match?

I chalk that up to the issue being decided by a combination of rank and a change in social philosophy about materialism. If there's nothing special about living in the penthouse, what does it matter who lives there?
Unless there are also no elevators. Wink
Or maybe holo-screen windows also deal even things out. Get a vista display so resolution perfect you can't tell what is or isn't on the other side, complete with tactile sensations and smell-o-vision.
4  Community / Off-Topic / Re: Video game news and reaction on: May 19, 2013, 04:12:04 PM
Trucker Parking Simulator

Really.  This exists.

As someone who drove semi-trucks for a living for a time, that actually makes 100% sense.
Poor turns, particularly while backing up, are a consistent source of damage to the truck, obstacles encountered, and freight.
While there's no real substitute for feeling the vehicle and the terrain through actually being in the cab, virtually leaning vehicle control is a great idea.
5  Community / Off-Topic / Re: Scarlet Blade! It's worse then you've heard, but also better. on: May 16, 2013, 02:45:19 AM
So, because I have ADHD and 30 secs unstimulated, an update!
Alas, Scarlet Blade doesn't go anywhere worth the grind required. There are some interesting quests like one to track down lost nuclear waste canisters. The twist comes when you find out they're being used as nuclear winter shelters by desperate refugees.
You tell them, they don't care.
To them these are the two choices: freeze now, or cancer in 5 years.

Not bad stuff.

But that's it. The leveling slows down, the quests get longer and more repetitive, the game becomes a job like a third-rate MMO tends to.

Bum. Too many western fantasy themed, not enough even marginally sci-fi games, but I can't hang with this.
6  Community / Off-Topic / Re: Video game news and reaction on: May 15, 2013, 10:59:32 PM
Oh, and the cops and guards all speak French, so I'd wager actual fluency will prove at least a little useful.
7  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: May 15, 2013, 09:39:02 PM
Zero Punctuation?
Jimquisition?
...videogame poetry?

Rhymedown Spectacular!
8  Community / Off-Topic / Re: Video game news and reaction on: May 15, 2013, 09:32:35 PM
Tis a bit premature, but I bought "Monaco, What's Yours Is Mine" on Steam.
If it's as cops and robbers awesome as reviewed, I'll have more to say.

Well, it's....distinct.
Imagine a class-based Pacman, and you're halfway there. Gameplay is variously sneaky and careful, and madcap and panicky. The icon-based features can take some practice to parse, and it's not always apparent whether a given square has an obstacle or not.
It really is kind of Ocean's 11 + Pacman rendered as a Gameboy title. Probably great multiplayer; most of the reviewers that loved it praised that the most. And it's not hard to tell why. Playing as each class is specific enough in approach to make changing between lives or missions notable. I favored the Lookout, who can detect threats through walls, and swapped to the Mole who's more about going through scenery then circumventing it.
There's clear synergy between them, and playing as the Mole quickly made me miss having the ability to detect before I started to dig.

Anyway, $15 Steam or XBLA. Not a bad deal at all, though the old-timey Keystone Cops piano score wore out it's welcome in about an hour. Bring friends, steal stuff.
9  Products / Spycraft 2.0 / Re: Musing on the Explorer, and being Second Best (BAB progression). on: May 15, 2013, 08:45:11 PM
...Part of the perceptual problem I think is the starting point of 0/0/1 at 1st level; BAB is the only medium progression that doesn't start at 1 so it has a bit of the slow progression's stigma of "if you're not getting a bonus, you're a crip". I think a small shift is all folk really need to get over that mental speedbump.

(click to show/hide)
I'm not sayin' that's the best idea of the week, but it is the best on I've heard all day. 

Seconded. It also helps with starting access to that handful of BAB +1 or better feats like Cleave Basics or Offensive Mobility.
10  Products / Spycraft 2.0 / Re: Musing on the Explorer, and being Second Best (BAB progression). on: May 15, 2013, 04:46:42 PM
Being one of those smart LSpy operators, Valentina, I can say that working alongside one of my friends who had a character that was a social specialist for the most part (I mean the guy used Martial Arts focused on his Charisma stat and had a +22 Impress check before dropping a die.) We had a great mantra: sneak in until we have to shoot our way out. The line "It's all gone bad." from the Proving Ground mod was something that was said by our group when Pat was running the table.

Between my character and his, we tended to avoid fights when possible. Combat was meant to be kept to the shadows and not overt because such was the way of espionage. In fact, we overwhelmingly succeeded at the mission The Lion Sleeps Tonight without firing a single shot and only one punch was thrown at just the right time. The hard core soldier built to be Bruce Lee actually thought it was a cool way to handle things.

Yeah, see? Efficiency is sexy to everybody.
I remember The Lion Sleeps Tonight. Heh heh.
Shadow pulled overwatch, I went in through a gully and up an embankment...and botched the Athletics check to finish the climb, fell backwards, and ended up sliiiiiiiiding down to rest, helmet-first, an inch away from the antipersonnel land mines I hadn't spotted going in. Lesson learned -Murphy's Laws of Combat: The Easy Way is Always Mined.

Luck turned at the top though. Got Mr. Lion with his pants down, flashbang, some suppressed 9mm sintered metal rounds, and zip-ties. Cue one jacking one deuce-and-a-half and a mad chase escape. Celebrate over beer and bruises.

Quote
Now, on to the Explorer, the focus cannot be based around assaulting a facility like in a military style campaign. There has to be more cunning, guile, and wits. The Explorer's combat abilities are more for a last resort situation in urban areas or dealing with the locals in rural or uninhabited areas.

If the Explorer cannot then s/he's got a big problem when, say, s/he needs to steal an aircraft to escape from a Luftwaffe airbase.
And really what's the assault basics? Marksman Basics, Surge of Speed, Snap Shot, some AoE for clumped targets/cover, a decent gun (range is important), and a reliable personal radio. Snap Shot's optional, but anything else to avoid getting too badly outnumbered.
Three feats (maybe add Boxing Moves; use (Knockout for those close encounters) and some mild gear. Not such a huge investment, not if you're looking at buying the entire Whip chain without multiclassing or bonus feats as a given.

Hey, there's an idea. What if Explorers got some bonus access to the Melee feats? Indy's got a whip of course; in movies I've seen swords (finesse and heavier blades), knives, shovels, and clubs at least. Archaic combat forms and Explorers seem to go rather comfortably along.

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Watch Raiders of the Lost Ark or The Last Crusade. Outside of having the Whip B/M/S and maybe Revolver Basics, Indy wins his fights through strength of heart (Action Dice), his wits, and the occasional solid punch. So what is Indy in a more boiled down, no class name, description: an adventurous scholar? a fighting academic? an intelligent acquisitions expert? Some, all or none of these? I'd contend that he is certainly the first and third with the second being a strong possibility.

Nicholas Cage's character in National Treasure is a former Navy Diver with a degree (or two) in American history out to solve a riddle that has been passed down through his family since the American Revolution and told to him by his grandfather (Christopher Plummer in an awesome cameo). He lacks money but his strength in his faith that a treasure exists is what convinces Ian Howe (Sean Bean) to foot his expenses (and of course for a chunk of the profit from selling it off a piece at at a time). Very early on in the film, you learn he has no Bluff skill and Ian knows he cannot Bluff because they played poker against one another.

So the crux of the need for action vs playing the Explorer is really about framing as a race to solve the riddle (National Treasure) or to find the artifact (Indiana Jones). It is necessary to have a good villain (Ian Howe) or an iconic organization (Nazis - crunch all you want, there are more around the corner). Then it is just a matter of determining what it is they are racing for and engaging periodic obstacles, chases, and maybe even in a potential deathtrap installed a very long time ago near the end.

The Explorer also gives you a great chance to allow people to demonstrate their skills and commit to doing research. As much as Daniel Jackson is a Scientist, he could also be categorized in some sense to be an Explorer, especially later on in the SG-1 series.

See that I agree, but I also don't also assume that things'll just work out because it's fair that way. I came up in the Gygaxian "you cry, roll to see how hard" era of Darwinian Fantasy. The Stormwind Fallacy makes me laugh, because all my formative DM's would gladly put some presumptuous little gladfly's nuts in a vice for thinking his 6 Charisma Slaughter Master wasn't going to eat crow because the player had a silver tongue.

How many Living campaigns have I played/volunteered in...?
LSpy, Living Greyhawk, Living City (& a little Procampur, blech), Living Arcanis, Living Death...there was something else, too...eh, no matter. More 3.X. Nothing less than a year in each though, and 5 in a few.

Point to be made: I'm not criticizing LSpy, I'm pointing out that just about every Living campaign runs like that. And that's entirely sensible. And it's also how I like it, really. I think it's appropriate and fun, and most of all one of the really remarkable things about LSpy was how generally that climatic fight could be circumvented or tricked out of happening. All without Casters. Smiley

Living Forgotten Realms was almost the exact opposite: no amount of being smart kept you out of the mandatory 3-per-mod brawls, and much as I liked it 4E greatly favored what a friend of mine coined "the Four-E F*** Box" -the tendency of combat to start with the players all herded together in a prepared kill location with as much disadvantageous terrain between them and the antagonists as possible. Not so fun, but quite consistent.

LSpy was great, I miss it still.

Maybe I phrased it wrong, but my opening post isn't about how the Explorer is flawed. It's about how I'm flawed in not being comfortable playing one in a campaign where having a deadly climatic fight is regular occurrence.
Truism ahoy: not every class is for every player, right? I'm wondering aloud about why mechanically beyond my own hangups.
The answer seems to be, "because if events don't have some merciful, but thematically appropriate, allowances built in, you're dead." And that's not an answer that I cleave to.

You remember Buzz, right? Remember as well his downfall?
11  Products / Spycraft 2.0 / Re: Musing on the Explorer, and being Second Best (BAB progression). on: May 15, 2013, 03:33:14 PM
See, I always considered Medium BAB to be "the standard".  I never had problems in combat as a Face, Sleuth, or Scout.  To me, it's the line.  Not full.  Full BAB, to me, is the killing equivalent of PHD.  

Couldn't have said it better myself. While many seem to think characters without BAB are sub-optimal in combat, the truth is those with full BAB are simply specialized in combat. The game can and does assume Med BAB as the "average."

IMExp learning is difficult, but unlearning is far worse. Uh, plus we ran a small team so there no slack in life-or-death mode. Cool

Edit; RE 3/4's BAB.
Also, I've probably said it before but I'll say it again -I love that.
That totally relieves pressure to be uber-cheesed out, allows for greater build diversity (critical in a system as smart as SC) and generally encourages alternatives in just about every good way. No one has to be super-specialized in a single piece of gear, nobody has to be "The Fighter Who Tripped Me," and nobody's entire concept is ruined by a single Rust Monster.
It's progress baby, and it's beautiful.
12  Community / Off-Topic / Re: Movie News, Reviews, & Reactions 2013 on: May 15, 2013, 03:30:11 PM
Equestria Girls. Yes, it's exactly what it sounds like.

Dear lordy, I can see the fan-art already. >.<

Want a link? =D
13  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: May 15, 2013, 03:24:09 PM

Ha ha, my first thought was "try to stand on the hood of your car while steering with a foot." Grin
14  Community / Play-by-Post / Re: Rise and Shine (Tier Zero Prelude, character building) on: May 15, 2013, 03:04:30 PM
"Nah," Castle rumbles, "this is far less abstract. More like indexing a file, but without typos. Far better."
15  Community / Play-by-Post / Re: Shinobi 1 - A tapestry of lies and violence on: May 15, 2013, 02:56:06 PM
"I'm...not really hungry anyway," Jett offers.

She turns to Chiki, opens her to mouth to speak, halts, and instead unhesitatingly puts her hand on her Chiki's shoulder.

"Let's talk later, ok?"

Jett's posture is unusually upright, her eyes moving, her previous hesitancy banished.

"We shouldn't be in danger right now, but I bet all bets are going to be off very soon."

Jett glances around the table, eyes gleaming.

"Mina, Tuku: if you have to hide can you?"

(click to show/hide)
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