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1  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: July 29, 2014, 07:07:05 PM
Possibly. I fail ink blot tests all the time.

"It looks like you put a glob of ink on the page and folded it in half. Ink blot. Another ink blot. OOooh, yeah that's an inkblot."

I wasn't aware that one could fail an inkblot test if one were capable of perceiving it.

Does say interesting if shallow things about us all, of course.

MilitiaJim found a threat.
Mr. A found beauty.
You're a utilitarian. It doesn't do anything, so you don't care.
RusVal's reaction was exploratory.
I had two reactions; first emotionally then intellectually. I can see, or at least think I can see, all the angles.
Pat would probably listen to it and think, "THERE ARE STILL DEADLINES IN SPACE!" Grin Wink
Morg would stop and consider if these signals had possible implications for a setting.
2  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: July 29, 2014, 12:27:56 PM
Yeah, I find it kind of soothing.
It's like whalesong -atonal, but still harmonious.

Well, depending on the actual selection. Some are rather 'the devouring bleakness."
3  Community / Off-Topic / Re: Video game news and reaction on: July 28, 2014, 06:49:51 PM
Rus: si si, I understand how to get the perks, but not the points with which I buy ze perkiness.
4  Community / Off-Topic / Re: Video game news and reaction on: July 28, 2014, 03:53:11 PM
Perk Points confuse me slightly.
How do I get them?
Are they shared between frames?
Did I miss a simple yet essential tooltip?

But here's what's really important: I STILL HAVE MY LGV!

Edited for joy spazzing. Tongue
Edit2: LIES.

STILL -the Cobra LGV remains love incarnate.
Just wish I could park some .50's on it.
Nah. Point defense shotguns. Need something that'll tolerate imprecision from terrain and such.
Or hell, I'm a Bastion pilot sometimes so why not slots for micro-turrets?

(#$*% YEAH.

Heh heh.
So, Firefall.
Most of what you liked about it, if indeed you did, appears to be intact.
Big fluid world, lots of combat, jump-jets, guns guns guns, hang-gliding appears to be a little less suicidal, there are individual instance missions, I'm guessing it's pretty mellow about PC specs, and now there's leveling to make frame progression less scattershot.
This far my lingering kvetch is the bikini-frame aesthetic. I don't mind it entirely, but I do mind it sometimes. That much exposed skin is just a terrible set of burns waiting to happen, though if I could unsee said burns I'd care a lot less.
Oh, and also for whatever reason the UI typeface is teeny-tiny. Gotta be a slider for it somewhere.

Anyway, I'm Valentena in game. Pop in and say "hi" if you want, though there's no guarantees I'll be of a mood to cooperate beyond smalltalk. I'm still getting my bearings, and I tend to like to operate solo.
5  Community / License to Improvise / Re: Let me buy you a drink: Drinking rules on: July 28, 2014, 03:35:56 PM
But Strategery should count.
Not that I have any ideas, but what about things/tricks/etc that the participants could do that aren't abstracted?
6  Community / Off-Topic / Re: The Repeat List on: July 28, 2014, 01:39:35 PM
Suddenly Henry Rollins.

Versus Iggy Pop. Less like like a mash-up, more like a series of events.
7  Community / License to Improvise / Re: Let me buy you a drink: Drinking rules on: July 28, 2014, 01:32:23 PM
Perhaps a new kind of Dramatic Conflict?

Spycraft mechanic, correct? I'm coming at this from the perspective of a Fantasy Crafter. (I was putting off on getting into Spycraft until third came out, since it was already in development.)

But, yeah..  I totally get the pacing bit. The number one thing on my mind in a game is pacing. Pace is easy to maintain when I fudge things. (last time I ever GM HERO, I swear...) I'm not so certain when it comes to introducing mechanics, though.

Oh yeah, yeah -SC2.0.
That's my enduring love. FC is fine, but I grew up with her more sophisticated, arcane sibling.
8  Community / License to Improvise / Re: Let me buy you a drink: Drinking rules on: July 28, 2014, 12:46:05 PM
The formal intent of this was to turn drinking someone under the table into an event worth gawking at and gambling on. (What can I say? I was watching Raiders of the Lost Ark when I cooked this up.) That or something to use solely in social situations or for various other RP purposes. I just wonder if this would take too long...

Perhaps a new kind of Dramatic Conflict?

FWIW my experience is that the two lynchpins in a scene are stakes and pacing.
Namely that what's being done has impact, and that a given scene doesn't eat too much time or energy out of the game itself.
That's one of the big freebies a combat scene gives, for example -the stakes are rarely inconsequential. People are sometimes crippled or killed even in the lightest sparring and when the end results are being forced into dependence on someone's mercy for survival it ain't hard to work out why that's a condition to avoid.

Err, whoops. Meant to offer commentary on pacing. But you get it, and pacing in combat's usually pretty granular all by itself at the least in the way the various participants bow out.
9  Community / License to Improvise / Re: Simplified Modern Guns for Master Craft on: July 28, 2014, 11:44:20 AM
I do.
They're not terribly hard to apply and are fairly consequential.
10  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: July 27, 2014, 07:38:36 PM
Mad Max, Fury Road.

Not sure I'm feeling this yet. Maybe it's the music. The footage is savage enough, but somehow there isn't quite the "bared teeth and pounding blood" feeling there should be.
Still with screaming machines and bodies tearing under tires, chemical fire and industrialized brutality, Charlize Theron toughened up and finely bronzed we're at least heading in the right damn direction.
11  Community / Play-by-Post / Re: Fiasco expressions of interest on: July 27, 2014, 04:51:24 AM
Horse role in the world of sweets is a sub-category of Role Playing games such as Toy train role, Golf Role, Cooking pizza role etc. which often test the player's jumping speed and accuracy. In this game you have to jumping horse to collect the largest number of sweets. Mainly, the purpose of this game is to collect sweets with your Horse.

Bro. Chum. Dude.
Just get to the point of what you're trying to sell so we can make clear that we're not going to buy it.
Everybody who might be into discount Viagra and "replica" watches already gets them someplace else, so if you're not hawking discount military hardware you're wasting your time.
Thank you.

Also Fiasco sounds awesome. I've seen it around, but never had time to try it. The tone kind of reminds me of Paranoia, but with more juicy scandals and less color-coded Cold War satire.
12  Community / Off-Topic / Re: Cool Non-Video Links (Quizzes, Tests, Illusions, Etc..) on: July 25, 2014, 08:30:40 PM
If it hadn't been Shep, it would have been someone else at the proper time/place. You're playing the story because it's Shep in the right place/time. Does that help your suspension of disbelief?

As is doubtless apparent "Getting Over It" isn't one of my origin skills. Lips Sealed

Plus I kind of sound like a giant dick, and I want to quantify my perspective sufficiently to as least be an informed colossal phallus.

Story time:
There was this thing called Heavenly Sword and it happened on the Playstation 3.

HS did pretty well! Released in 3rd and 4th quarter 2007 it sold over a million copies by 2008. It had a 79 Metacritic score, an enthusiastic fanbase, and a bright future.

And then SCEA buggered the dev team over some contractual issue (which I can't find the specifics of, but a NDA would prevent that readily enough) forcing them to eat the significant productions costs (the HS project preceeds the PS3 by four years -2006 and 2002, respectively) of a five-year project that used what was then cutting-edge motion capture tech, a massive investment in the musical score, and hey hey Andy Serkis doin' his mo-cap-monkey-madness. Cool

So for whatever Evil Empire Reason* the whole ambitious franchise (intended to be a trilogy with an accompanying animated series) was utterly obliterated, the core production team was burned most bitterly, the license was forfeited, and Sony buried it 20,000 leagues from daylight. They own the IP, but are apparently camping it like the @*%$-toads they are.

Hilariously, well to me anyway because I think watching people defend war crimes because "they might have been enemy combatants despite a total absence of evidence to the affirmative is a kind of funny, of course it's utterly valueless now. Heavenly Sword is old news by at least four years. Goddamn nobody cares (besides basement-dwelling obsessives like me) or remembers it anymore, Andy Serkis don't work for peanuts any more, etc etc etc.

Good Job Breaking It, Assholes. Angry

To the point: that Mass Effect happened, kept happening, and is alive and chugging happily along despite suffering an intrusive plot mutilation is far more important then how much better it might have been in a juster world.
I have seen enough other good things derailed by corporate shenanigans or outright stupidity or clashing egos that this is the opposite of a wedge issue for me. I want to see everyone in the big group hug of "fuck it, at least we have the damn games" rather then fixating on how something 90% Evil is fail because it's not truly 100% excellent^.

Fuck. That.

I am not easily satisfied! I am rarely content! I am snippy and snipey and severe of countenance!

But goddamn mates. Sometimes even I have got to just say, "hey at least we've got something decent to enjoy, so let's lay back and shoot some Batarians. Because we can. Because it's imperfect, but at least it's still good,"

*probably insufficient profit as while a 1,000,000+ copies is one hell of a score, especially for a garden fresh franchise, five wookie-punching years of development is ...metaphor-starvingly immense a cost. Like "Brand New triple-A MMO" costly.
Additionally the next Ninja Theory project Enslaved (80 Metacritic score) had by September 2011 (released 10/05/10) sold of 730,000 copies and still wasn't considered enough of a success by Namco-Bandai to warrant a sequel.

^Yeah, I too wish Jack Zero had been a FemShep romance option.
Like was originally intended.
Until the voice actress decided she wasn't cool with doing those lines.
13  Community / Off-Topic / Re: Video game news and reaction on: July 25, 2014, 07:34:36 PM
Technically about a game:

League of Legends Cinimatic: A New Dawn

Ah, sweet beautiful Ahri... I'm sorry, what were we talking about?

Serious touch fluffy tail (x3), for sure.

Also, damn that was good!
Impressive in duration, too. Riot must be doing pretty good business. I'll admit that rekindles a certain interest in possible LoL-ing on my part.

It's additionally interesting to me at least to consider how long 'til that level of graphical fidelity is considered standard and the separation of pre-rendered cinematic and in-game graphics becomes increasingly moot. Can't be that far off...

Also interesting take on the Feeder role with Ahri -the one who avoids combat while the rest of the team powers her up.
14  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 25, 2014, 12:19:29 AM
I might have an idea: frame Leona.

As long as she doesn't know she's helping she can function as an effective scapegoat.
She's already under suspicion, what with being a miserable liar, so play off that and leave poison remnants or whatever in her gear. Barden could make the Sleight of Hand in his sleep.
Possibly literally.
Regardless of her lily-white liver if you put her in a position where she has to fight she will. A mob of angry soldiers and/or the torches/pitchforks brigade would do it.
15  Community / Off-Topic / Re: The Repeat List on: July 24, 2014, 06:36:06 PM
... the Israel Military has managed to shell a hospital...
Did the whole hospital go down, or did just the floor with the Hamas HQ burn?

Dunno, the part I got was about the doctors and patients being wounded.
What loyalty they held and what objective was sought is unknown to me.

Can you clarify the picture further?
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