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1  Community / Off-Topic / Re: Video game news and reaction on: Today at 05:22:21 PM
Y'know I'm finding it weird that I can't directly upgrade units.
Not bad, just odd.
Affinity is military progression. Somehow kind of a head-scratcher.
2  Community / Off-Topic / Re: Video game news and reaction on: Today at 04:49:32 PM
Rus spoiled it. =P

Note on the Fence Fork: it's only for Convoys. Ships don't benefit, and as someone who ended up as a maritime power (lots of ocean, not enough land) the fence extension was a better choice.
Notably the extension does apply over water, and so is good for protecting work barges and driving of shark-whales and worse.
3  Community / Off-Topic / Re: Video game news and reaction on: Today at 04:47:46 PM
Bandwagon time!
I've noticed Morg's pathfinding problems, but what I'd worked out is that if something the unit can't stack with moves through the designated path that cancels the entire movement order.

Bill: yeah, Ultrasonic Fence is your friend. Ecology is easily the 3rd or 4th Research I pursue every time for that reason. Notably there are maps like in the first pack that have almost zero alien life, but Ecology's also a really quick one too so it's rarely a waste.
It's also got a very useful tech-fork, so to speak. I won't spoil it.

Tech-forking. I like it! This is pretty cool. One thing that threw me early on was how there are tons of little bonuses and that to really make anything of them requires you have an overall idea of your intended results (more power/science/culture) but gradually I got a feel for it and then things like "Recyclers can either produce +1 Production in their host city or +5% Military Unit production" start to have an impact. And I tend to fail to expand fast enough for a Civ title so benefits that are global are what I shy away from but that's balanced out pretty well, too imo.

Random Thingers Dept:

RE: Stations. "You found Blue Adept! Blah blah blah Trade!" Yay. Doesn't mean a damn thing if you don't find the location on the map with an actual unit. This perplexed me for hours and I am still somewhat sore about it. =P

Favors are in my experience only worth your ability to collect on them. Otherwise you'll be trading a half-dozen in for a minor Power treaty after decades of shoveling Floatstone into someone else's maw.
I fully expect they'll get patched to be more potent later.

Trade is a good way to keep the friendlies friendly, but Strategic Asset deals like for rare materials are (imexp) rarely more then one-sided.

Tacjets Suck. This is important. These pieces of crap are basically barely post-Wright Brothers designs and are about as effective as stock Rangers. Keep that in mind. Also, remember their airbase transfer limit is 8 squares.
That said, my my they do evolve nicely. Seems like everything does.

Gunboats do not suck. I've killed a lot of tangos from the shoreline using GB's.

I don't know if kill-sats suck. I do know it appear possible to build like an 8-hex grid of satellite coverage, and that at least sounds formidable.

Frenzied Aliens makes everything more exciting! Click it today!*

A note on Wonders.
Get out, or open up, a Notebook. Record what Wonders you'll need for an Affinity victory. If you see a foreign civilization build one you're going to have to invade them to win.
Be appropriately prepared.

*(ad paid for by the Supremacy is Super! political action committee)

Setups! Let's see 'em.
Faction: Iberian. A free Tech every 10 Virtues is awesome seeing as the timing tends to work out at when I'm choosing between 500+ Techs and the second one arrives around the time of 2100+ options.
Settlers: Artists. Improved happiness and more Cultures for Virtues. Notably there is a Combat Virtues tree, so presumably my coterie of emotion-wanking, lisping, mincing "Arteests" also manage to inspire some really excellent military doctrine.
Ship: not sure, but I think I like Tectonic Scanning.
Other: Weapons. Workers are great, but trouble is best accounted for early.
4  Community / Off-Topic / Re: Video game news and reaction on: October 24, 2014, 06:21:30 PM
Hoply christ IO played BE vof 12 hours lastnight this omorning.
I doj't even thing is that good -it's a Civ title, for sure  and somehow Id idn't expect that quite as much as I would have liked.
But whathell. glad I don't huse a CRT monitor any more . I might actully be bnldn. xcP
5  Community / Off-Topic / Re: Video game news and reaction on: October 23, 2014, 06:32:58 AM
When does Civ:BE unlock for your time zone? Might be sooner then Friday.

Hell if you are in the Pacific Rim you could be playing it right now.
6  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: October 22, 2014, 08:31:04 PM
RE: point 1.
I've had a similar thought process on occasion, and my reaction to a few hours of UFO Defense was outraged disbelief.
I was affronted that anyone would think that at the sight of what's otherwise a mediocre rubber-mask-monster would be enough to drive "trained" soldiers into paroxysms of terror so great as to make fatricide the probable outcome.
Or in other words: "are you fucking kidding me?!"

Humans have been murdering themselves and everything else they could with sharp sticks for as long as history existed to be recorded and the idea that anything in the X:UD setting would be so traumatizing by nature is personally outrageous beyond conception.
Really, stop and think about it: if a given grunt, who's never heard Carl Sagan theorize about how any civilization that could travel at the speed of light likely has technology we can't possibly counter, can be convinced that in fact an apparent "alien" is actually some mutant species of hairless ground sloth that some other asshole gave a microwave radiation weapon to (or better yet, just fucking tell him "don't get shot by that gun, whateverthefuckitis, Private") I don't he'll hesitate overmuch to just kill the fucking thing.
Stock tight against shoulder, rear sight, front sight, squeeze trigger -dead fucking X.

This is too much Cthulu culture spunk -ZOMG IT SO DIFFERENT I GO MAAAAAD!!111

Fuck that.

Humans kill whales, and whales are alien looking. We kill cute and fuzzy things like otters. We kill malevolent and hungry things like alligators. We discover we are hosts to billions of strange and unsettling looking bacteria -and then we kill them with soap.
We can internalize the need to destroy anything with enough prompting -with not much at required if we find the thing threatening or appetizing.

Consider Aliens and Angels -could you tell one from another?
Seriously. Take a sec.
I can grant that if you saw an Angel (a modern human one) you might mentally take a step back because of the associated celestial fireworks. Maybe it's got a halo, maybe it has an aura of divine awe, maybe it has wings it doesn't apparently use to fly, maybe everyone you can see around you also hears it's voice in your head without it apparently speaking.

But without any blatantly supernatural effects if you saw one of those rings-within-rings-covered-in-eyes creatures from the Torah you'd probably question your sanity. And if it pulled a flaming sword and started carving through people in a Walmart parking lot you'd probably run for your fucking life.
At that point what it is is entirely entirely unimportant compared to what it's doing, and if there is ever a time I'd want to have a "right to openly bear arms" rally nearby it'd be to have a hundred long guns discharging in that thing's direction.

So apologies for any blasphemy, but to me what's borderline blasphemous is the idea that anything is so just "impossibly weird" that it could forestall a clear need for reactive violence.

No, what aliens I'd truly be concerned with would be ones like Asari or Eldar -things we'd want to bone, or at least sit around and chat with.
Those things could rearrange human life in truly permanent fashions potentially far worse then "mere" threat of death.
7  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: October 21, 2014, 04:04:48 PM
Drone racing by camera.
IIRC Morg called this one a while ago...
8  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: October 21, 2014, 03:01:10 PM
Is it too much to ask that Michelle Rodriguez plays a kick-ass character who survives the feature?

Ironically there was a time she did; it was Battle: Los Angeles.
I liked it, but IIRC it bombed critically and only really squeaked over it's production budget overall.

I was rooting for her in Avatar; a sequel without her and Sigourney Weaver is a lesser thing.
9  Community / Off-Topic / Re: Video game news and reaction on: October 21, 2014, 03:54:26 AM
Oh man.
That Civ: BE trailer actually chokes me up. Cry

Ugh. My hopes are high. I really wish it weren't so, but I do hope for great things out of this game.
First thing I've pre-ordered since Dark Souls 2.
10  Community / Off-Topic / Re: Video game news and reaction on: October 20, 2014, 11:49:31 PM
Hmm, I might actually be in a similar position.
I played quite a few hours, 200+ on one character, of the original Phantasy Star Online and there is a second one.
There has been for a while, but Sega's been recalcitrant to release it to western markets. It was just released to the SE Asian, Chinese, and Indonesian markets so I doubt the translation effort's the problem.
This is cause for much rancor from myself and other fans.
I am playing it on a proxy server using a fan translation patch, but the patch covers only a fraction of the dialogue and most of the menus.
So yeah. Fuck Sega. 'Til they get this done.
11  Community / Off-Topic / Re: Video game news and reaction on: October 20, 2014, 02:46:21 AM
Time for some brain damage (subtype:fun)! Grin
So every League of Legends character has a /dance animation.
I don't know if any share dances, but there's apparently around 120 LoL characters.
Here's 72 of them.
12  Community / Off-Topic / Re: Video game news and reaction on: October 19, 2014, 09:20:02 PM
Guess I'm prompted to ask, "hey aren't we over Half Life yet?"
13  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: October 17, 2014, 06:42:06 PM
MovieBob likes Fury. Gonna see if I get the chance.
14  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: October 17, 2014, 05:09:07 PM
That poster is primed for some "sucks" jokes if the movie bombs. Angry
15  Community / Off-Topic / Re: D&D 5e Going Live In July on: October 16, 2014, 06:10:13 PM
Si, si -I get that.
It's the commonplace wisdom about interactive entertainment in general these days. Mainstream videogaming has a very similar philosophy -keep it simple, keep it parse-able, keep the experience streamlined.
And frankly if you can write an RPG "Call of Duty" scale hit hell yes you should. Hipster "artisan crafted" taglines don't move units by themselves any more then critical industry approval awards.

But to extend that metaphor a little further there's a major glut of dead-on-arrival-in-the-discount-bin Modern Warfare-alikes that thought authoring a "go to brown/grey places and shoot brown/grey people" would be a short line to a million-plus sales and discovered quite the contrary.

Competing with the big cats for even a scrap of the kibble is still a gamble, just a gamble in the other direction. CoD has a pedigree, MoW has a bazillion-dollar budget, but who's in third place? In my mind it's Spec Ops: the Line -which has neither, but won attention with some serious thematic testicles.

So anyway I'm plenty interested in upcoming Crafty production like always, but I want to point out that going too far into accessibility risks becoming shallow and forgettable. I know that Crafty's never been about producing crap and that it'd be awesome to win a massive payday so you can finally un-mortage your house and pay down your credit cards and buy back your kids and whatever else is required to make the dream finally come true, but I want to point out that it's very possible to end up failing the other way and end up producing something generic that pleases nobody.

I doubt that's a real risk, I can't even name another Modern RPG, but anyway -whatever, it's all good. Cool
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