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7906  Community / License to Improvise / Re: [Notebook] Soul Reapers on: September 15, 2009, 05:54:15 PM
Bleach means nothing to me
7907  Community / License to Improvise / Re: [Notebook] Soul Reapers on: September 15, 2009, 05:23:52 PM
Shouldn't Secrets of the 13 Squads have, say, 13 options to chose from?

Zanpaku-to is intriguing. Be interesting to see what happens if you kick an Unborn Soulreaper off a cliff.

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Permanent Release: You may summon zanpaku-to in its shinkai form, and it does not revert to its normal (katana) form at the end of combat.

Do you mean end of scene? How does Bankai interact with this?
7908  Products / Fantasy Craft / Re: Do Wizards get Spellcasting? on: September 15, 2009, 10:56:06 AM
The option of taking Spellcasting as an origin skill is valid I do believe.

It is not, just like you can't take it with Breadth of Experience. You must first be an arcane caster (as defined at the beginning of Chapter 3). The Spellcasting skill may only be accessed through a class ability like Subtle and Quick to Anger, Path of the Crucible, or the Magic Path. That is why Spellcasting is in Chapter 3, not Chapter 2.

What if you take Mage as your 1st class?
7909  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: September 14, 2009, 06:04:14 PM
I'm fairly certain that bleeding -- the sort of serious bleedig you see when folks have been shot or ripped open with a blade or claw -- doesn't stop the instant someone looks at it.
7910  Community / License to Improvise / Re: Non Crafty Settings for Crafty Games.... on: September 14, 2009, 04:46:08 PM
One of my absolute favourite toons when I was a kid was Galtar and the Golden Lance because it was a genuine fantasy world with strange creatures and such that didn't try and kludge up some sort of weird post-apoc Earth setting or drop someone from Earth into the setting (which isn't to say such things are bad -- I loved me my Blackstar and Masters of the Universe and such, but at the time the idea of something essentially divorved from Earth as a setting was rare)
7911  Community / License to Improvise / Re: Converting the Firebrand to Fantasy Craft on: September 14, 2009, 12:22:00 PM
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Class Abilities:
Instigator - You gain a Basic Skill Mastery feat called Instigator affecting Impress and Intimidate.  Further, you gain 2 Studies.

Interesting take. Do you see those interests kicking in at 5 & 9?
My thought was that you'd only get the exceptional and legendary skill feats at 5 and 9.  Knowledge check bonus in Fantasycraft look to be lower than in Spycraft so I thought giving 6 studies (and thus +6 on Knowledge checks) would be too much.   Also concerns about interactions with the version of Hear Me Out below.

Then again, If I recall... Gives a +5

Well, it was those studies which kinda triggered my idea for converting Hear Me Out to how I'd like to see stuff like Hold Person work: you need to have an interest in what the spell affects to make it work, rather than linking it purely to a caster's type.

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Also Andersen?  As in the writer of the class?

Yeeees.

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     Hear Me Out: At Level 2, you may perform a Turn action targeting any one Species for which you possess a Study a number of times per scene equal to the number of Style feats you possess (minimum 1).
     At Level 7, you may spend an action die to select a single NPC type of your choice to target with your turn action.

That is an awesome ability.  My only concern is that since there are 12 types, giving 6 studies would allow a Firebrand to turn anything.  It's not that hard to have 4 or 6 studies at first level.  By 6th level you could have 10.  That's a pretty high probability that you can turn *something* in every encounter. 

Other turning abilities are usable every encounter, but they don't generally have the same range of types.  I think I'd use your Hear Me Out and only give 2 studies.

You'll notice however that the Firebrand doesn't get to choose type until level 7 (career level 11). Until then, he's only capable of targeting individual species -- so if he's trying to disuade a mob of orcs and goblins and ogres from trashing a town, he'd better hope he's got enough style feats to carry it off with.

And while once he hits level 7 he's got a greater range of things he can hit at once (the prior example, he can turn all three species at once as they're Folk. Unless the ogres are Oni...) but he's dropping AD onto the ability in order to do so.

And while I've left it open, the GC at the table might decide the Firebrand needs to speak tha language as well as know how the species thinks in order to pull it off.

You could probably drop it down to a bonus study per feat for a total of three.

7912  Community / Off-Topic / Re: Felicia Day Appreciation Thread on: September 14, 2009, 07:58:25 AM
Match Day with Gabrielle Union for a Daughters of the Dragon movie.

It's actually these non-expressly superheroic characters that will likely make good movies for Disney: this could turn into a good Xena-esque actioner.
7913  Community / License to Improvise / Re: Converting the Firebrand to Fantasy Craft on: September 14, 2009, 07:48:33 AM
This one is a bit harder than OMA.  Any thoughts?

Firebrand

Favored Attributes: Wisdom, Charisma, Intelligence
Class Skills: Blend, Bluff, Impress, Intimidate, Investigate, Notice, Prestidigitation, Resolve, Sense Motive, Tactics
Skill Points: 6 + Int modifier per level
Vitality: 9 + Con modifier per level
Requirements: Impress 4+ ranks, Repartee Basics feat
Lifestyle: Low
Legend: Low (Ok, this may be a problem.)

Drop Init to Medium and raise Legend to Medium.

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Class Abilities:
Instigator - You gain a Basic Skill Mastery feat called Instigator affecting Impress and Intimidate.  Further, you gain 2 Studies.

Interesting take. Do you see those interests kicking in at 5 & 9?
 
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Hear Me Out - Should work as written (What would the DC be on that Morale check?)

     Hear Me Out: At Level 2, you may perform a Turn action targeting any one Species for which you possess a Study a number of times per scene equal to the number of Style feats you possess (minimum 1).
     At Level 7, you may spend an action die to select a single NPC type of your choice to target with your turn action.

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Bonus Feat - From the Style or Chance trees
Figurehead I - +4 with Influence checks

You gain a +4 bonus to checks to determine Influence

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Figurehead II - gain the beguiling trait
Will of the People I and II - As written

     Will of the People I: At Level 4, each of your teammates gains a synergy bonus with Resolve checks equal to your starting action dice.
     Will of the People II: At Level 8, a number of times per session equal to your starting action dice you and each member of your team may reroll a failed Resolve check that does not result in an error.

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Viva la revolucion - The error range of Canvas, Coerce, and Persuade checks targeting you increase by 1/2 your class level

I'd throw in Detect Lie checks as well.

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Coup d'Etat - As written
7914  Legacy Games / Spycraft 2.0 / A French Conspiracy? on: September 13, 2009, 04:26:17 PM
"French Labour Minister Xavier Darcos is to meet the head of the country's main telecommunications company to discuss a number of suicides among its staff. Twenty-three employees of France Telecom have killed themselves since the beginning of 2008."
7915  Community / License to Improvise / Re: Fantasy Craft Talent Costs on: September 13, 2009, 04:17:33 PM
Northern horde feat grants darkvision II without light sensitive,

That's because goblins and orcs already suffer from that particular drawback.
7916  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: September 13, 2009, 04:13:33 PM
Third time lucky: do the Dwarf's low-light vision ability and that granted by the Scout's Huntsman ability both count as darkvision I?

No (been pondering, but you obviously need the answer right now).

Not really needing, just thought it'd been accidentily missed amidst the Q&A flood Smiley

Raises the question though of why, especially as you can pick it up if you're a star gazing elf?
7917  Community / License to Improvise / Re: Fantasy Craft Talent Costs on: September 13, 2009, 03:51:29 PM
How much is Darkvision I and Darkvision II as Talent costs. Given the equivalent descriptions between  Darkvision I and Low Light vision, I guess the former is 1 point. That would, by my estimate, make the latter 2 points.

Scotty seems to have eyeballed it at 1.5
7918  Community / Off-Topic / Re: Hellboy Wild Hunt #6 on: September 13, 2009, 03:46:40 PM
Anybody read this title? If so what did you think of the revelations about HB's origins? I was blown away and had to read it twice. It's issues like this one that really bring home how much I love the HB universe.

And what would these revelations be?
7919  Community / Off-Topic / Re: Felicia Day Appreciation Thread on: September 13, 2009, 10:25:59 AM
I'd rather see Americans play Americans
7920  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: September 13, 2009, 07:46:11 AM
Quote from: Morgenstern
How is a Career level 1 Sage also getting a Casting Level of 1 or Higher? Is there an Origin involved I'm missing?

I didn't think they could, but I've seen a number of posts around the place assuming it's a possible build (and which don't seem to be including the Path of Magic via the Blessed feat).
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