This one is a bit harder than OMA. Any thoughts?
Favored Attributes: Wisdom, Charisma, Intelligence
Class Skills: Blend, Bluff, Impress, Intimidate, Investigate, Notice, Prestidigitation, Resolve, Sense Motive, Tactics
Skill Points: 6 + Int modifier per level
Vitality: 9 + Con modifier per level
Requirements: Impress 4+ ranks, Repartee Basics feat
Legend: Low (Ok, this may be a problem.)
Drop Init to Medium and raise Legend to Medium.
Instigator - You gain a Basic Skill Mastery feat called Instigator affecting Impress and Intimidate. Further, you gain 2 Studies.
Interesting take. Do you see those interests kicking in at 5 & 9?
Hear Me Out - Should work as written (What would the DC be on that Morale check?) Hear Me Out:
At Level 2, you may perform a Turn action targeting any one Species for which you possess a Study a number of times per scene equal to the number of Style feats you possess (minimum 1).
At Level 7, you may spend an action die to select a single NPC type of your choice to target with your turn action.
Bonus Feat - From the Style or Chance trees
Figurehead I - +4 with Influence checks
You gain a +4 bonus to checks to determine Influence
Figurehead II - gain the beguiling trait Will of the People I:
Will of the People I and II - As written
At Level 4, each of your teammates gains a synergy bonus with Resolve checks equal to your starting action dice. Will of the People II:
At Level 8, a number of times per session equal to your starting action dice you and each member of your team may reroll a failed Resolve check that does not result in an error.
Viva la revolucion - The error range of Canvas, Coerce, and Persuade checks targeting you increase by 1/2 your class level
I'd throw in Detect Lie checks as well.
Coup d'Etat - As written