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7906  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: August 12, 2009, 08:33:48 PM
When's the earliest and most common points at which characters will get to earn/keep prizes?

Earliest is your first adventure. From pg 187: "You may keep a number of Prizes equal to
your total Renown + 1 at the end of each adventure."

I'm not entirely sure what you mean by "most common points."

I'd missed the +1 rider there.
7907  Community / Play-by-Post / Re: Wanna play a game? on: August 12, 2009, 08:31:18 PM
How many levels are we likely to progress through?
7908  Legacy Games / Spycraft 2.0 / Re: Transmechs question on: August 12, 2009, 08:29:37 PM
Dang it, Veritechs is what I was looking for. Oh well. Thanks gang.

Well, it will after a fashion.
7909  Community / License to Improvise / [Fantasy Craft] [Class Conversion] Modding the Sweeper on: August 12, 2009, 08:27:01 PM
The Sweeper
     Many organizations (and nations) maintain cadres of professional enforcers, dedicated to preserving the prominence and power of their sponsors. These sweepers are both investigator and executioner, entrusted with the maintenance of their organization's image.
     Party Role: Combatant/Specialist. You root out the party's quarry then ruthlessly crush them beneath your heel in the conflicts your investigations almost invariably trigger.

Class Features
     Requirements: Wisdom 13+, Sense Motive 4+ ranks, Lightning Reflexes, Parry trick
     Favoured Attributes: Dexterity and Wisdom
     Class Skills: Acrobatics, Athletics, Intimidate, Investigate, Notice, Resolve, Search, Sense Motive & Tactics
     Skill Points: 4 + Intelligence modifier
     Vitality: 12 + Constitution modifier per level

Core Ability
     Split Shot: Whenever you spend one or more action dice to increase an attack check or damage roll, the same bonus is added to your next roll of that type that round as long as it is made against a different opponent.

Class Abilities
     Hard Sweep: The sweeper is both enforcer and investigator, finding the clues he needs through threats, intuition and a keen awareness of his surrounding honed in combat. At Level 1, you gain the Basic Skill Mastery feat with either the Hard Sweep (Intimidate & Investigate) or Kata (Athletics & Sense Motive) options. You may purchase this feat again using the second skill pairing as your character options permit.
     At 5th level, you gain the Exceptional Skill Mastery feat for your chosen pair.
     At 9th level, you gain the Legendary Skill Mastery feat for your chosen pair.
     Deathdealer I: At Level 2, you gain the Cleave Basics feat. You may also apply the benefits of this feat chain to your ranged attacks made with 1-handed weapons within their first range increment.
     Deathdealer II: At Level 7, you gain the Cleave Mastery feat. You may also apply the benefits of this feat chain to your ranged attacks made with 2-handed weapons within their first range increment.
     Predictive Awareness I: At Level 3, you may Anticipate up to 3 standard opponents at once. You roll only once for the action, while each opponent rolls to resist separately. Further, you may use your Parry trick an additional number of times per combat equal to your Wisdom modifer.
     Predictive Awareness II: At level 7, you gain the following trick.
     Predictive Awareness (Anticipate trick): When you succeed with an Anticipate action, you also automatically succeed with a Feint action against the same target. You may use this trick a number of times per combat equal to your starting action dice.
     Uncanny Dodge I: Your senses are unnaturally sharp, allowing you to react to danger far faster than others. At Level 4, you retain your Ability modifier bonus to Defense (if any) even when flat-footed or being attacked by an invisible adversary (though you still lose your bonus to Defense when held).
     Uncanny Dodge II: At Level 8, you never become flanked.
     Wushu Ballet: At Level 4, you gain the Expert Disarm feat. Additionally, you may make a free attack with a -2 penalty against the same opponent as a free action during the round in which you disarmed him.
     Integrated Awareness: At Level 6, your Wisdom & Dexterity scores both increase by 1.
     Penetrating Awareness: At Level 8, if you chose the Hardsweep skill pair, each time you make a Sense Motive check, you roll twice and keep the result you prefer. If you chose the Kata skill pair, you instead gain this ability with Investigate checks.
     Uncompromising Victory: At Level 10, your Parry trick also applies to Ranged attacks made within CQB range, and its use is no longer limited by the number of feats you possess or times per round. Further, a number of times per combat equal to your Wisdom modifiere you may once per round use your Defence score instead of your Reflex save bonus when using your Parry trick.
Table 1: The Sweeper
Lvl BAB   Fort  Ref   Will  Def   Init  Lstyle  Legend  Abilities
1    +1    +0    +2    +0    +2    +2      0       0    Hard sweep (basic), split fire
2    +2    +0    +3    +0    +3    +3      0       1    Deathdealer I
3    +3    +1    +3    +1    +3    +4      1       1    Predictive awareness I
4    +4    +1    +4    +1    +4    +5      1       1    Uncanny dodge I, wushu ballet
5    +5    +1    +4    +1    +5    +5      1       1    Hard sweep (exceptional)
6    +6    +2    +5    +2    +6    +6      2       2    Integrated awareness
7    +7    +2    +5    +2    +6    +7      2       2    Deathdealer II, predictive awareness II
8    +8    +2    +6    +2    +7    +8      2       2    Penetrating awareness, uncanny dodge II
9    +9    +3    +6    +3    +8    +9      3       2    Hard sweep (legendary)
10   +10   +3    +7    +3    +9    +10     3       3    Uncompromising victory



Original class found here

Yanking Gun-Fu I for the newly named Wushu Ballet I was easy. Mechanically, Expert Disarm grants the main benefit of that ability but doesn't restrict it to firearms,so dropping the instaprep seemed fair as does adding the penalty to the final attack.

With Bureaucracy and Profession out of the skill list, they needed subbing. Haggle was a natural exchange, and Athletics for running prey down is something I've always argued suits the no-nonse feel of the class.

The biggest problem was replacing the requirements as CQB Basics doesn't exist. Given the general vibe of the class was generally Terminator, Glint of Madness seemed particularly apt. Parry, however, is a beautiful thing.
7910  Community / Play-by-Post / Re: Once Upon A Time in the Weird West: IC Thread 2 on: August 12, 2009, 04:42:22 PM
In the tavern, the bartender looks at the shotglass meaningfully.

Outside, William walks away from the telegraph office as the others disappear inside. It only takes a minute or so to find the Marshal's office, its door locked and no sign of life within as it's literally three doors down and opposite a large saloon calling itself, seemingly somewhat tongue in cheek, the Palace.
7911  Community / Play-by-Post / Re: Once Upon A Time in the Weird West: IC Thread 1 on: August 12, 2009, 04:37:36 PM
OOC: The Deputy or the Mayor?
7912  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: August 12, 2009, 12:43:55 PM
Does FantasyCraft use the standard D20/OGL effects of age table?
7913  Community / Play-by-Post / Re: Once Upon A Time in the Weird West: IC Thread 1 on: August 12, 2009, 12:34:05 PM
Varney's face remains mighty poker-like as John tells your tale, though it flinches slightly at the mention of autopsies and natives, and he outright starts upon seeing the gun which he regards with a heavy heart as he picks it up to read the inscription.

"Well, shit, if you'll pardon the expression," he sighs, replacing the gun on the table then looks to Crow. "You ain't one of the local red men, are you?" he asks, sounding weary and wary in equal measure.
7914  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: August 12, 2009, 09:52:36 AM
How does Preparation Cost interact with NPCs generally and the natural spell quality specifically? And as written, said quality costs nothing for 0-level spells, correct?

Also, I miss the minion quality.

Bump.

When's the earliest and most common points at which characters will get to earn/keep prizes?
7915  Community / Play-by-Post / Re: Once Upon A Time in the Weird West: IC Thread 1 on: August 12, 2009, 12:19:39 AM
The ambient noise generated by people talking noticeably drops off the longer the three of you are in the saloon, replaced by the hiss of muted observations. Some of it is the sight of three strangers in tow behind the Deputy suddenly sequestering the Mayor. Some more of it is doubtlessly due to Frost's unusual but not unknown appearance.

But most of it is unsurprisingly reserved for Crow, a mixture of novel surprise, offence and outright hostility. Out of the corner of your eyes its possible to see what might be interpreted as someone about to hurl a bottle in your direction until another places a restraining hand on their arm.

Hurriedly, Parrish ushers you into one of the mezzanine rooms which has been converted into a sparsely furnished but comfortable office, the desk near the window bearing a plaque with the name "Mayor Sam Varney" written on it. The owner of the name follows you in, the door closing on the sudden resurgance of conversation below.


"Now Gentlemen -- and Lady, of course -- Deputy Parish tells me you have grave news for me."
7916  Community / Play-by-Post / Re: Once Upon A Time in the Weird West: IC Thread 2 on: August 11, 2009, 11:43:41 PM
the little man walks up to whatever appears to be a bar, sits down, lays a couple of coins down and just says whiskey.

The face that greets him is broadly describable as not being too ugly, and is hidden behind a generous set of muttonchops accompanied by a manner of dress slightly better looking than that of the clientelle, or least showing signs of once being that way before experiencing times of privation. He considers you a moment, then shrugs and takes your money, replacing it with a reasonably clean shot glass and a slosh of fiery amber liquid that seems the right amount.


William takes a deep breath and looks at the station master.

"This isn't the Marshal's Office. Are you going to tell me where it is, or do I need to find it on my own?"

"Hold on Mistah Drew" a voice comes from behind the door. "Ahm coming."

"Ain't nothin' the Marshal can do about Amos, Gods rest his soul, that'll be harmed by this," Station Master Drew answers. "And there are higher authoretays that need tellin' straight away."

This statement receives a grunt of agreement from the driver.

The door to the telegraph office opens to reveal Clarence, a coloured man in his mid twenties with a concerned look on his face.


"What's this about an emergency, Mistah Drew?"

"Amos up at Barlowe's has been murdered. We needs to spread the word down the line."
7917  Community / Play-by-Post / Re: Wanna play a game? on: August 11, 2009, 02:32:18 PM
Well, I quite like my unborn PL over in the LtI board...
7918  Community / License to Improvise / Re: Testdriving FantasyCraft's NPC rules on: August 11, 2009, 02:06:36 PM
I thought so.
7919  Community / Customer Service / Re: Adobe 8.1 CRASHES upon page 3 of Fantasy Craft. on: August 11, 2009, 01:54:01 PM
Fully update adobe 8.1.
Windows Vista Premium 32bits SP2

Hard crash upon trying to view page 3... Can only view pages 1 and 2 normaly.

Foxit works though... I just hate it... I love the pdf though and I'd love it even more if Adobe could work.

Which version of the pdf? Original flavour or v2?
7920  Community / Play-by-Post / Re: Wanna play a game? on: August 11, 2009, 01:52:20 PM
On a meta level, I'm interested in stress testing these new toys we've been given.

In game, a generation ago it seemed like a good idea at the time?
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