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7126
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Community / Off-Topic / Re: DJ, spin that wheel
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on: May 05, 2008, 03:52:45 PM
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Well, as a for example take the opening track on Portishead's (long awaited and somewhat surprsing) new album. It opens with a sampled foreign language monologue and ends with a brutal abruptness. After ripping it to MP3, I cut out the monologue and rejiggered the end to a more enjoyable conclusion.
In a lot of scores, there are bits where in order to hear the music you have to pump up the volume, and are subsequentily deafened when it returns to audible levels, so I find myself amplifying the quiet bits (happened quite a bit with Alien3)
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7128
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Products / Fantasy Craft / Re: Tee-hee!
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on: May 05, 2008, 02:02:19 AM
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I was assuming by Morg's wording (plus several earlier teases) that Wargs are a playable PC talent (that are probably barred from making checks with the Hands On, or at least given all-thumbs), which would require a Personal Lieutenant instead of just an Animal Partner. They won't appear in Fantasy Craft, but yes, I'm pretty committed to publishing a Big Bad Wolf as a playable race 4th ed Worgs. I guess goblins aren't likely to ride these anymore without some seriously-cushioned saddles.:  Doesn't look much like a wolf, does it? EN World posters have noticed that this is basically a version of the Third Edition guulvorg, or "war worg" in Goblin, from Monster Manual V: 
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7129
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Community / Off-Topic / DJ, spin that wheel
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on: May 03, 2008, 08:39:08 PM
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In this day of ubiquitious digital music, how often do you folks find yourself editing your music files to create something other than their maker intended? I don't mean mash-ups or sampling or remixes per se, but say cutting out bits that irritate you, boosting volume in bits and reducing it in others. making it end or start differently?
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7130
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Community / Off-Topic / Re: WotC's new license problem (for third-party game makers)
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on: May 02, 2008, 05:12:58 PM
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I disagree - they structured the OGL in the way they did because they knew that if they didn't WotC could and would screw people over. And there's been a non-trivial number of games that have come out under the terms of the OGL - Pathfinder, Spycraft, Mutants and Masterminds, amongst others. It was always intended that even though D&D would move onto future editions and different licences that 3.0/3.5's core mechanics would be foreever available for people to base games on.
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7133
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Community / Off-Topic / Re: Movie News, Reviews and Reaction thread.
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on: May 02, 2008, 12:08:46 AM
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I'm hearing a lot of reviews saying the finale is rather just... there. In an "Oh shit, it's the finale, we need a fight" sort of way. So, Ultimate Nick Fury in Iron Man. Tony Stark in Incredible Hulk. Who's next I wonder?
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7137
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Community / Off-Topic / Re: Dark Knight "trailer" in front of I Am Legend IMAX
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on: April 30, 2008, 01:02:25 PM
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It took some time to grow on me, but the tumbler is alright. It certainly beats the pants off the Burton monstrosity (that they used its design ia the only low point of the B:tAS) or the ones from the other two films.
At one points the comics gave him a customised Porsche that worked quite nicely
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7138
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Community / Off-Topic / Re: Drone Jockeys and Parachute Jumpers: Get Ready....
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on: April 30, 2008, 07:14:28 AM
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Changed. Swapped out the removeable qualities for a gadgetised goggles and an extra feat (Two weapon Basics - reflects the 2nd gun), and dropped down a size category.
Gryphon personal assault wing - Cal I Hangglider (UPG: Camo (Night), Acceleration Increase I, Control Increase II, Top Speed Increase II) + Cal I Proteus Device (Parachute) gadget + Cal I Secret Compartment gadget + Cal I Flight helmet with oxygen tank.
That's 1 × Cal III gadget pick (proteus and compartment) + 1 × Cal III vehicle pick (upgrades) + 1 × Cal II vehicle pick (glider + helmet and oxygen)
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7139
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Community / Off-Topic / Re: Drone Jockeys and Parachute Jumpers: Get Ready....
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on: April 30, 2008, 04:16:17 AM
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Drone heli gunship (special NPC - 93 XP). Init V; Atk VI; Def V; Res IV; Comp II; Skills: Acrobatics V, Blend IV, Notice V, Tactics IV; Wlth 0; Weapons: 1 × Call V USAS 12 shotgun (UPG: Custom Handle, Multimode laser sight); Gear: 1 × Cal III gadget (item: A/V Tranceiver. housing: self), 1 × Cal III gadget (item: goggles with 1.5x-4x day/night/thermal sight. housing: self); Vehicle: None; Attacks: Rotor Blades (2d6 letal, E/T 1-3/20, Qualities: BLD), Shotgun (2d12 explosive, E/T 1-3/20, Rng 30 ft., Ammo: 20D2, Qualities: IMP, TKD). Qualities: Augmented (chainsaw), Construct, Feat (Magic Bullet, Two-Weapon Basics, Urban Training), Fleet II (flight only), Flight (120 ft), Sluggish (0 ft. ground), Superior Attribute (Dex 18, Wis 14), Undersized (Small).
NB: The Magic Bullet feat account for the explosive shotgun damage (the requisite ammo upgrade being a Cal I item in most cases), while the chainsaw accounts for the rotor blades.
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