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31  Community / Off-Topic / Re: The Idiot Box 2015: TV news, views & reviews on: April 08, 2015, 11:50:42 PM
Acker and Emerson takes us on tour of the abandoned station HQ set.
32  Community / License to Improvise / Re: Campaign qualities on: April 08, 2015, 08:59:42 PM
Wise Investment, Stunning Will?
33  Products / Fantasy Craft / Re: Questions for Scott about the Sunchaser setting. on: April 08, 2015, 07:54:16 PM
Four nations of human slaves escape a hell dimension and set up shop in a massive river valley amidst the post-apocalyptic ruins of an elf civilisation and the strongholds of the other races. Now after some centuries of relative peace & safety, minions of the hell dimension are on the verge of reopening the portal back 'home'.
34  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: April 08, 2015, 07:46:35 PM
Strikes me as a hold over from 1st printing's assumption that the reputation economy would be significantly more affluent than it turns out to be?
35  Community / License to Improvise / Re: Campaign qualities on: April 08, 2015, 07:39:10 PM
Note sure if any of these should have AD costs as I'm mostly concerned with permanent stuff so I don't have to remember to adjust things mid-game.

Force of Personality: Charisma modifier is added to Will instead of Wisdom.

Eye for Business: Wisdom modifier is added to Lifestyle instead of Charisma.
(Author's Note: While these are listed separately they should be taken together for balance reasons.)

I wouldn't even bother making them individual qualities -- have a single quality simply swap Charisma and Wisdom for the boosts to Will saves and Lifestyle to get rid of the conceptual oddities grandfathered into MC  from the original d20 rule set and Spycraft.
36  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: April 08, 2015, 08:11:13 AM
No Post Credits Scene After ‘Avengers: Age of Ultron’

Sounds worse than it actually is.
37  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: April 07, 2015, 03:41:22 PM
Variously condolences, wishes of good health, and avoidance of outbreaks of zombie-ism
38  Community / Off-Topic / Re: Golden Oldies: Classic Film & TV thread on: April 06, 2015, 03:08:07 PM
Live and Direct: The definitive oral history of 1980s cyberpunk icon Max Headroom
39  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 06, 2015, 03:06:10 PM
Let's look at the Shove trick:

Quote from: Shove
Melee or Unarmed Attack Trick (Forte): The character uses an attack’s momentum to drive his opponent back. With a hit against a target of equal or smaller Size, the character pushes the target back 5 ft. He may follow to remain adjacent to the target or stay in his current location.

It's clearly a watered down version of Bullrush that takes away the requirement for a half-round of movement and replaces it with use of weapon proficiency, and replaces the collision physics with a fixed travel distance. And as a watered down Bullrush, the fact that the trick lets you follow your opponent to maintain adjacency implies a similar intent for the full action when it talks about the bullrush continuing through obstructing characters and scenery.

I'm fine with extra movement not being granted by the action, but given that context it's easy to see how the interpretation that it grants the bullrusher additional momentum to continue running their target through people/scenery does arise.

Also, RAW indicate that unless the target collides with another person or object, no damage is incurred at all? Which strikes me as odd given you're meant to be hitting someone with enough force to knock them potentially 10-15 ft through the air if not more

The initial bullrusher continuing to take damage has never sat well with me; assuming they continue to move after the first contested athletics check and are driving their target before them, it's only the target that should be accruing further impact damage as they effectively meatshield for the bullrusher.
40  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: April 06, 2015, 01:24:25 PM
What's up?
41  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: April 05, 2015, 02:31:31 PM
(click to show/hide)

  As his comrades finally begin to close with the enemy, Barden remains on overwatch, poised to loose his shaft at a moment's notice should any ranger gain advantage.
 
With Creamor descending gracefully towards him the sentry lets fly with two arrows, but they are effortlessly deflected by the infernal magic protecting the slayer of barkeeps.
 
Buriz emerges into the material plane in a cloud of brimstone.  Slightly larger even than Grumblejack, the demon's eyes are of flame, his mien is fixed into an expression of menace and his wicked looking axe is ready for blood. The transition from the depths of Hell to the mortal realm has however left him momentarily stunned and vulnerable to both the orders of his summoner and the blows of the foes he is about to be set upon.
 
"The humans in front of you are your enemy.  The assorted others behind and above you are your allies.  Kill your enemies, starting with any who try to run!" Drin's orders fly forth in the tongue of the infernal realms as he hurls glimmering shards of eldritch spite into Varning's body before the ranger captain can do anything stupid like find a bow.
 
With her sword in hand, the ranger with the scarred face breaks to her right, intending to come around and flank Buriz from behind. Being aware only of the two devils, she's brought up short by Janus' presence at the edge of the campsite.

Seeing the threat she poses to the plant woman, Barden releases his arrow but in the confusion created by the panicking horses it just misses and clatters against the rock face.
 
The other ranger immediately threatened by Buriz finds his sword and lunges forwar,d with an angry swipe that slashes open the devil's powerful chest and leaving a trail of blood that burns like pale phosphorous in the cold dark night.
 
Seeing the threat posed to Creamor, Timeon fires twice in quick succession at the sentry. The first bounces harmlessly off the man's armour. The second streaks across his thight, leaving barely a scratch.
 
Though only momentarily distracted by Timeon's attack, that window is all Creamor needs to whip his tail and smash it up beneath the ranger's jaw to snap his head backwards with a sickening crunch of bone and gristle. As his first victim of the night collapses back into the campfire, the devil that was once a man launches himself upon the stout young man who had manage to roll aside to avoid being landed on but not far enough to escape the swipe of Creamor's horns that eviscerate him and the flashing teeth that tear out his throat amidst a plume of crimson.
 
Sent scrambling backwards in sudden panic by the near collision with the ranger, Janus reaches into her satchel for of of her acid vials and hurls it at the other woman with panicked strength. The fragile glass shatters against the ranger's blade, releasing an acrid green mist that shrouds both the ranger and the horse next to her. Both of them let out screams of pain and anger as the acid begins to eat away at their skin.
 
The explosive arrival of Grumblejack and the sudden manifestation of devils send the horses into a sudden panic. Their reigns only loosely tied to the hitching poles, two of them break free almost straight away followed by a third soon after, revealing the tableau of the acid-seared confrontation between Janus and the ranger. The horse next to the one crippled -- and still screaming -- by Grumblejack is however far more securely attached and remains in place.
 
Drin's magical assault briefly knocks the air from the captain's lungs, but not enough to prevent him arming himself. Seeing his own horse enveloped by the acid cloud, he yells out "We must flee and warn the tower!" before running forward to both rescue steed and put his decree into effect.
 
Aiden hefts his shield and moves up behind Buriz's, using the looming devil as cover.
 
The siblings both find their bows before their swords and hurriedly draw fire down upon Creamor. The brother is defeated by the devilman's wards and misses, but his sister...

Maybe the spell was strained by the number of times in quick succession it had spared him, or maybe she found some way to draw a moment of divine attention because she finds her mark with devastating effect. The arrow punches through the protective magic, the padded armour, the scaly skin, a lung, more scales, finally emerging in a brief phosphorescent spray. By some miracle there's enough friction in play to prevent the shaft from going all the way through but rather leaving him transfixed, the flesh mostly sealing around it and stopping his lung from collapsing.../td]
 
His attention drawn by the escaping horses and Varning's order to escape, the ogre unshooulders his axe shiny new axe and storms towards to ranger captain, intent in splitting man or horse or preferably both in twain!
 
Varning's horse rears back in pain as the acid eats into its hide, burning eyes and delicate tissue both. Unable to escape this sudden pain, it lashes out the only way it can, pitching forward and kicking out powerfully with its rear hooves. Landing squarely against the devil's arse, it appear to have little effect.
 
Lars moves out of the darkness and immediately beholds Janus' predicament. With supreme confidence he pulls out his arrow, draws a bead upon the finger visible within the green cloud, and releases. It's beautiful textbook technique. Or it would have been, if not for the wildly panicked horses bolting towards him, which in turn panics him into releasing early.

The arrow scythes through the dark, missing it's intended mark -- instead, it cuts through the reigns keeping Varning's horse in place, bringing the Captain a step closer to escaping.

The ignominy of it all burns harshly through his sense of pride, along with the desperate hope that no one saw his failure -- and the gnawing fear that the most important observer of all did!


GM Action Dice: 8 + (2x2) + 1 = 13 - 4 = 9
42  Community / Off-Topic / Re: The Repeat List on: April 05, 2015, 12:15:44 PM
Thanks to the season 4 finale of Warehouse 13, I've had this in my head and on high rotation for a week now. It's yet another case where even though you don't care much for a band they manage to hit on something that makes you wish so hard the rest of their output was like that.

No Light No Light by Florence + The Machine
  • Music Video
  • MTV Unplugged. A very different version that shows that for me at least it's partially the orchestration of the normal version that really makes it kick for me rather than just the core melody.
43  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: April 04, 2015, 10:45:11 PM
I slapped the MM damage on Varning where it's (a) going to be needed anyway, and (b) least likely to require recalculating a whole bunch of interactions  Tongue
44  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: April 03, 2015, 05:29:44 AM
Question regarding the crit against Creamor:
When you activated it, did you apply the damage to wounds or have you just increased the bow's damage?

Both.

Quote
Edit: Also, what kind of arrows do the rangers use?

Standard AP2. Padded, even at moderate, doesn't stand up to much.
45  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 02, 2015, 06:40:24 AM
So you're saying that a successful bullrush lets you move further than your normal move?
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