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31  Community / Off-Topic / Re: Video game news and reaction on: August 13, 2014, 09:15:04 AM
World of Darkness - the inside story on the death of a game
32  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: August 13, 2014, 09:07:59 AM
Retrospective documentary on Automan
33  Community / Off-Topic / Re: Hey Koala, something for you. on: August 13, 2014, 09:07:09 AM
The kill bots are on strike because we can only afford to give them a single laser. Not one each. Just a single laser that all of them have to share.
34  Community / Off-Topic / Re: Hey Koala, something for you. on: August 12, 2014, 11:30:55 PM
Well, the fact that it's a 1:1 ratio of power supply to table has a not inconsequential effect on our quarterly budget. You remember last what happened when it ent into the red.
35  Community / Off-Topic / Re: The Third Decade on: August 12, 2014, 11:28:10 PM
Operation Pop-Eye is go. Repeat, Operation Pop-Eye is go.
36  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: August 12, 2014, 08:57:42 AM
Creamor has decent Prestidigitation.

Then we're going burglaring
37  Community / License to Improvise / Re: [Base Class] The Revenant on: August 11, 2014, 10:30:37 AM
Pretty cool class, I must say. Lots of cool stuff, and it really comes together to convey the concept well.

My only major critique is that this should probably have something to address the possibility of other methods of becoming undead being in the game. I imagine even if I hadn't made an undead species, somebody else would have eventually, or if not a species perhaps a Prize, a different class, a specialty, or a Species feat.

The class already treats undeath as a prize -- which when you think about it, is probably by far the best way to handle access to the type. Whether it's a curse is dependent on setting and what you accompany the type with but by and large it's going to be woohoo time for a player when they gain it.

Getting a prize slot back is an option if you're already undead  I guess, but the class isn't really intended for the already undead, it's for situations where undeath is unusual and dramatic.

Quote
Even given awareness of this class, I imagine sooner or later people would start to get tired of the only option for playing an undead character being a vengeful combatant class and want a way of playing other kinds of undead without relying on multiclassing and eating an action die penalty for doing so. In fact, come to think of it, I've heard that the Reaper class in Spellbound will make you undead...granted, I don't imagine that multiclass would be at all a good idea, but this at least confirms the general principle that it's not realistic to assume this class will always be the only option for gaining the undead type.

Reaper doesn't grant the undead type until level 11, which is a hell of bigger investment than anything the Revnant is asking in return for giving up an AD if you want to multi-baseclass while undead.

Technically you could pick up Risen at Sage 4 using cross-class training if the GM was okay with the idea

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So, yeah, there should either be an alternative level 1 benefit for if you're already undead, or a "non-undead" prereq to the class (possibly also coupled with some prohibitions on gaining the undead type later or something).

As noted above, not so much. It's not like the GM has to let a player enter the class if they don't feel it fits.

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Also, just curious, any particular reason why plants can become dhampires after level 1 but nobody else can?

No idea. I may have just cut'n'pasted a feat structure and forgotten to edit the old text out.
38  Products / Fantasy Craft / Re: Any update on Spellbound? on: August 11, 2014, 07:12:23 AM
I've seen it suggested elsewhere that the main bulk of it should be released as Call to Arms supplements, but I think that's going too far. Putting out the preview on DrivethruRPG/OneRPG for some nominal amount however, might that be an option?
39  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: August 11, 2014, 05:55:25 AM
Might I suggest Baden once more search the dwarves' rooms while they're at dinner to see if he can find out what was in that container Barnabus had with him in the morning?

And who else is good with locks? Because I want to start pilfering from the apothecary for supplies that might be eye-brow raising if purchased openly
40  Community / Off-Topic / Re: The Third Decade on: August 10, 2014, 05:50:08 PM
You young scally-wag you!
41  Community / Off-Topic / Re: Hey Koala, something for you. on: August 10, 2014, 07:37:33 AM
Not if it happens before it's meant to.
42  Products / Powered by Products / Re: [Queen Bea Games] Kickstarter Survey on: August 10, 2014, 02:24:19 AM
I'm not aware of your costs of course, either for the book itself or the various physical awards, but that looks more likely to let you keep the funds you're trying to raise where you need them than before.
43  Community / License to Improvise / Re: New Species: Revenant on: August 10, 2014, 02:15:11 AM
Even at the most generous assumption of 6 points, you can't take away the error penalty and even start to hope for a balanced feat.

This is why you have the absolute core essence of the concept in the feat, and then you have 5 more points to build with in the specialty.

Elven Vampire
Cunning Mummy
Dwarf Ghoul

Etc.


Incorporeal meanwhile is one of the most powerful types in the game and belongs in its own feat -- one that absolutely restricts you from corporeal action until you start investing in expert classes and further feats.
44  Products / Powered by Products / Re: [Queen Bea Games] Kickstarter Survey on: August 10, 2014, 12:43:33 AM
Wouldn't it make more sense to go

  $5: Contributor Credit

$10: Wall paper + Contributor Credit

$20: (Presumably PDF of) Book + Wall paper + Contributor Credit

$25: Art Print + (Presumably PDF of) Book + Wall paper + Contributor Credit
45  Community / License to Improvise / Re: New Species: Revenant on: August 10, 2014, 12:26:23 AM
I'm not remotely a fan of the species, mostly because it's the same pointless humanocentrism that cripples the utility of the blood feats (I can have an elf-blooded orc but not an orc-blooded elf, and I can't have a human-blooded anything? I suppose they only ever make human-basedflesh golems, too?) Especially when I can look at Eberron and its culture of elvish undead, and then find myself unable to replicate it with this.

This has come up before. Unless you're playing a monospecies setting, any origin that grants a supernatural nature that anyone can be afflicted by -- vampirism, lycanothropy, etc -- basically needs to be in the form of a feat that can be made part of a Specialty

Walking Dead [Species]
Grr! Argg!
     Benefits: You gain the undead type (see Fantasy Craft pg 227). The starting Disposition of characters who do not share this type decreases by 10. Further your error range increases by 2, and the cost to activate an error is reduced by 1 die, when making Charisma-based checks targeting living characters. Finally your starting action dice are reduced by 1.
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