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16  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 28, 2015, 07:16:52 AM
Well, we didn't totally tank that

Character  
Initiative
 
Actions
Aiden  
23
  h1: Attack Father Donnagin: 1d20+10=13, hit; Damage 1d8+6=14
h2: Attack Acolyte: 1d20+10=15, hit; Damage: 1d8+6=7, dmg save DC 13: 1d20+3=13, pass.
Sister Talya  
14
  h1: Disarm vs. Aiden: 1d20+6=23 vs. 1d20+7=15, wins.
h2: ready mace.
Janus     full: grapple Donnagin: 1d20=16 -> 15, 1d20+1=16 -> 15, drop AD: 1d4.open(4)=1 -> 17 vs. 15, win.
Creamor  
13
  h1: emerge from chest. h2: tail attack on the acolyte: 1d20+10=26, hit. Damage: 1d8+10=11 -> 9 vs DR; dmg save DC 18: 1d20+3=20, pass
Father Donnagin     full: escape grapple: 1d20+1=13, 1d20=7, win.





Barden     h1: Throw knife at acolyte: 1d20+4=24, Damage: 1d6+3=7; damage save DC 13: 1d20+3=10, fail.
h2: throw knife at soldier: 1d20+4=9, 1d4+3=4, fail.
Brother Lambert     Dead





Soldier     h1: open door. h2: ready sword
Lars  
4
  h1: Scorching ray vs. soldier, auto hit; Dmg: 10, dmg save DC 10: 1d20+3=22, pass.
h2: hit soldier with mace: roll 15, hit; damage: 3 -> 0 vs DR, drop AD: 1d4.open(4)=6; dmg save DC 14: 1d20+3=7, fail

GM Dice: 8 (players) + 2 x 2 (menace) = 12
17  Community / Off-Topic / Re: Cool Non-Video Links (Quizzes, Tests, Illusions, Etc..) on: July 26, 2015, 10:18:48 PM
18  Community / Play-by-Post / Re: Cloak and Dagger - Last Days of an Empire - Recruitment/OOC on: July 25, 2015, 09:23:22 AM
All done bar settling on gear and such. I'll drop her into a forum post once I've got the time to mess around with bbcode.

I reworked her as a Scout 3 / Captain 1, so with she's sitting as the party B&E/Stealth expert -- and is sharing Night Fighting with everyone as a temporary feat.
19  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 24, 2015, 08:06:55 PM
Given your equally abysmal tactics roll, gut answer is not likely  Undecided
20  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 24, 2015, 09:27:50 AM
1d20+4=14
21  Community / Play-by-Post / Re: Cloak and Dagger - Last Days of an Empire - Recruitment/OOC on: July 23, 2015, 09:09:19 AM
I'm on it
22  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: July 23, 2015, 09:08:31 AM

Action Dice: 4
Mama Guiseppe!Janus tries to sit up, struggling with the exertion required, as the priest enters the bed chamber.

"Forgive me for not greeting you, Father," she apologises weakly, chewing air. "I... I'm not at my best."



23  Community / Play-by-Post / Re: Cloak and Dagger - Last Days of an Empire - Recruitment/OOC on: July 23, 2015, 08:21:47 AM
Consider however that Alchemy requires healthy amounts of downtime in order to generate anything.
Sad face. I suppose all the ways I can increase my output cost Feats? Sad

To be at the top of the game you'll want Crafting B/M/S to maximise your silver output and B/E/L Skill Mastery (Trader) to enhance your bonus and threat range, and at least 2 levels in Keeper (taking 4 levels before branching into Alchemist is optimal).

But even with all that, an equal amount of raw materials, and taking 20 on the check (which removes the possibility of critting and doubling your output), the tiny amount of silver you can generate over 24 hrs of downtime means you'll produce precious little; a week is generally the minimum effective amount of time.

If you're lucky and have a kind GM, and are operating out of a HQ that you can regularly return to, they may let you cheat what's considered 'downtime', but otherwise PC crafting in Fantasy Craft is badly borked
24  Community / Play-by-Post / Re: Cloak and Dagger - Last Days of an Empire - Recruitment/OOC on: July 23, 2015, 04:40:26 AM
Consider however that Alchemy requires healthy amounts of downtime in order to generate anything.
25  Community / Off-Topic / Re: Music For A Steampunk Land War? on: July 22, 2015, 05:58:13 AM
Vernian Process - Mars, Bringer of War
26  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 21, 2015, 10:06:45 PM
So Lars takes the soldier, Barden the male Acolyte, and the trio in the bedroom take Donnelly and the female acolyte?
27  Community / Off-Topic / Re: Torg returns in 2016 as Torg: Eternity on: July 21, 2015, 08:19:06 PM
Noice  Smiley
28  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 20, 2015, 09:52:49 AM
One idea that occurs to me is that crossbows do max damage inside their first range increment/CQB range as a result of consistent and constant mechanised tension stored during the extended cocking process.
29  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 20, 2015, 07:11:17 AM
Replacing the helpful neighbours should get the rest of the hit squad into the house. Then Janus can hopefully either stab him when he's leaning over or try to rip his throat out.
30  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 20, 2015, 03:54:18 AM
My warning was that by allowing AP to stack it impinged on crossbows by allowing bows to add the AP from the bow and ammo (which is fine), armor piercing upgrades, and from character options.

I argued that AP2 + AP2 = AP2, not AP4.

It should be AP2+AP2=AP3 much the same way Thick Hide works
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