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November 29, 2014, 01:22:00 AM
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1  Community / Off-Topic / Re: Cool pics on: Today at 12:22:41 AM
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Ah Joe Jusko, never change.

I cannot express enough how much I would love to see Paul Verhoeven take this concept and run with it.
2  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: November 28, 2014, 11:42:23 PM
I personally price DR at 2 XP given Fortunes of War I-III is also priced at 2XP and the DR it grants doubles during dramatic scenes.
3  Products / Fantasy Craft / Re: Call to Arms Wave 5 + Fantasy Craft Second Printing Sale on: November 28, 2014, 12:23:44 PM
Ka-ching! Instant purchase Smiley

Yeah, pretty much Grin
4  Community / License to Improvise / Re: An invasive procedure: Removing the concept of standard NPCs on: November 28, 2014, 11:30:40 AM
To a degree I see his point -- the fact that subdual/stress/standard damage all do the same thing to standards but work differently with specials, and a number of abilities work on one and not the other is metagamey. IT's just the sort fo metagamey that we generally like.
5  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: November 28, 2014, 10:50:09 AM
I felt terribly whelmed by the whole thing. The final sequence with the Falcon is that pure "Star Wars in the 21st Century" moment we all want, and the new Stormies in their drop ship look pretty sweet. Everything else is largely Meh, apart from the utter cheese of that lightclaymore.
6  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: November 28, 2014, 10:23:47 AM
The Force Awakens teaser trailer

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7  Products / Fantasy Craft / Re: Any update on Spellbound? on: November 28, 2014, 09:31:07 AM
...and the other thing is now live.

Also, if you don't have Fantasy Craft Second Printing yet, you'll want to check out the Black Friday sale, starting in about 7 hours. We hear there's going to be a rather deep discount in the offing. Wink

On a related note, is there any reason why classic spycraft pdfs are all listed as "price for printed books PDF price" when they've only ever been sold for the red price?
8  Community / License to Improvise / Re: An invasive procedure: Removing the concept of standard NPCs on: November 28, 2014, 09:08:25 AM
The issue your friend has, I suspect, lies in there being people who aren't specials and thus die in a different fashion. Making them into mooks would exacerbate the problem.

So what you do is just stat them up all as specials and watch as a mob slaughters him and his fellow players.
9  Community / License to Improvise / Re: The Myth (Master Class) on: November 28, 2014, 03:41:17 AM
Blade By My Side: Your signature weapon may be treated as a ritual weapon for any beneficial effects. You may roll damage twice and take the better result when attacking with your signature weapon. Finally, you may always draw your signature weapon as a free action, even if it is not during your Initiative Count.

What if your signature weapon is already a ritual weapon?

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Effectively, those two classes are absolutely hands down the best entrance paths to the Myth, but if they're using ritual weapons that match the weapon associated with this class then they're getting a semi-dead level.

Conversely, apart from the free weapon (semi-redundant) replaced at beginning of scene following downtime, the only benefit anyone else gets from the ritual weapon thing is the ability to go into the Ritual Weapon feat chain which without fast feats won't happen until 12th level.

I'm not saying these are necessarily bad things, but certainly something to keep in mind

Bane of My Enemies I: Once per scene, when you kill or knock unconscious a standard character with your signature weapon, you may select a Lesser NPC Quality from Fantasy Craft, table 4.36. You gain that quality until the end of the scene.
Bane of My Enemies II: At Level 4, you may also select a Greater NPC Quality, gained when you kill or knock unconscious a special character using your signature weapon. Additionally, you may now gain a Lesser Quality each time you defeat a standard character, with the new Quality replacing the old one. Any abilities gained in this fashion with limited uses may NEVER gain more uses if you re-acquire them.

I don't see where this fits in thematically at all.

Up My Sleeve: At Level 2, Once per scene when you draw your signature weapon, you may gain a bonus d12 action die. This die is lost if not spent by the end of the scene. During a dramatic scene, this grants a d20 action die.
At Level 4, you may use this ability twice per scene.

Eh. I'd have it bump up die size when spending them on attacks made with the weapon then any check made while the weapon is readied

Intertwined Legend: At Level 3, You gain a pool of bonus reputation that may be spent to upgrade your signature weapon, equal in size to your total Renown plus the number of permanent Gear feats you possess. Each time you gain Renown or Gear feats, this pool increases to match your new total. Also, you gain a trick.
Word of Myth (Signature Weapon Skill Trick): Once per round you may use one of the following skills substituting your attack bonus in place of your normal modifier: Intimidate, Resolve, Sense Motive, or Tactics checks. This check is always considered trained. You may use this trick a number of times per scene equal to your myth class level.
Legacy: Your actions today will shape the stories of generations to come. At Level 5, during a standard scene, you may at-will change the scene to Dramatic instead. During Dramatic scenes, your critical hits and successes using your signature weapon cannot be negated, and characters you kill with your signature weapon cannot cheat death.

Honestly, swap these two.
10  Community / License to Improvise / Re: The Myth (Master Class) on: November 28, 2014, 01:15:06 AM
I have to admit, from the name I thought we were going to get a Winter Soldier-esque stealth killer bogeyman class.
11  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: November 28, 2014, 01:13:28 AM
I have to admit, that was my first thought as well when the news came through. While the technique of effectively aiming a solid projectile at the batsman's head at speeds that can exceed 100 KM/60 Mi per hour is entirely legal, perhaps this might lead to a reconsideration on that front the way rugby outlawed the spear tackle after too many people ended up with their necks broken.
12  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: November 27, 2014, 04:59:47 PM
Australian cricketer Phillip Hughes, as a result of a freak strike to the head

British crime writer PD James, aged 94
13  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: November 26, 2014, 07:50:53 PM
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14  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: November 26, 2014, 06:23:44 PM
If you're creating a holding though the use of this spell, it strikes me that the spell simply becomes the narrative fluff for the bog standard Reputation purchase of such a holding. Trying to factor the cost into the spell itself seems a little overcomplicated.

It should certainly cover the creation of floating islands, and I can see definite prospects in multiple casters being able to combine efforts.
15  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: November 26, 2014, 05:41:30 PM
Anyway, thanks for having me along all. Sorry things end like this. Embarrassed

No worries.  Hope things get better for you.

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