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91  Community / Off-Topic / Re: The War at Home. on: April 24, 2013, 12:36:37 AM
Pretty big disclaimer; I do not live in the US, and I am not fluent in their emergency management procedures.

However, this:
1. There's an earthquake/tornado/whatever and a large neighborhood in the city is destroyed. Citizen groups form up in an ad hoc manner to search the area and make sure that their neighbors are safe. Emergency services thanks the citizenry for their efforts.
rings very false for me. I live in New Zealand, and as most of you may or may not know we had a pretty serious earthquake (two big ones and uncounted aftershocks) a while back.

Authorities were very big on not letting random members of the public get involved in search and rescue efforts. The phrases "leave it to the experts" and "too dangerous for the public" were bandied around a lot.

After the initial shocks, members of the public certainly helped out with random cleanup (there was a lot of liquefaction occurring) but that was well after the danger had passed.

Now the U.S may work quite differently, but I can't see why; in a natural disaster, it would be preferable from a law enforcement/emergency team perspective to have as little of the public involved as possible, IMO.

Your points about the Police/MilOps operations being largely ineffective and the public and 911 call being more effective are well received, but I understand and somewhat empathise with the decisions that were made in the effort of public safety.
92  Community / Off-Topic / Re: KickStarter thread on: April 20, 2013, 04:08:24 AM
Something lighthearted for those who don't need to punch things all the time. Golden Sky Stories
That looks... interesting. I'm aware there are some fairly substantial cultural differences at play here, but I'm passingly familiar with Japanese culture, so I get the setting and genre as a storytelling device... what I don't understand is how you can make a game of it - how do you play a game without conflict? I guess the write-up pretty specifically says non-violent rather than non-conflict. It just seems a bit... bland to me (although I didn't watch the demo video)

93  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: April 18, 2013, 11:30:04 PM
Yeah I just reposted this on my Facebook feed describing it as "completely interesting"

Very VERY cool find, thanks Mr A!
94  Legacy Games / Classic Spycraft / Re: So what would be the security on: April 17, 2013, 04:33:09 PM
Blue overalls (coveralls if you prefer) also work wonders
95  Products / Fantasy Craft / Re: Exploding enemies (aka Death Throes) and question about Burden of Ages on: April 17, 2013, 04:28:38 PM
Every blast attack has a base area of effect ó a blast increment ó thatís measured in 5-ft. squares, and a center square called Ground Zero. Everything and everyone at Ground Zero suffers the blastís full damage. This damage drops by 1/2 (rounded down) within each blast increment out from Ground Zero, until the damage drops below 1 point, at which point it tapers off entirely.

Death Throes (+5 XP or +7 XP for a damage type other than lethal): The NPC thrashes about viciously, explodes, or otherwise inflicts damage when killed. His body is destroyed, inflicting 1/2 his base XP value in lethal damage (rounded down) with a blast increment of 1 square.
Emphasis added by me

in case of that monster, the base xp is 94 xp.
This means that on ground zero (=its occupied space) it would deal 94 damage (!).
Having a blast increment of 1 square, the explosion would deal 47 damage (!!!) to anyone standing next to it, 23 damage to anyone in a 2 square radius, and so on.
It's still more than enough to destroy everyone's that next to it...
I think you forgot the initial halving - it's 47 at Ground Zero, and 23 damage one square away, then 11 two squares away. At least that's how I'm reading it.
96  Community / Off-Topic / Re: Movie News, Reviews, & Reactions 2013 on: April 17, 2013, 06:20:13 AM
did basically everything on Edge of Midnight, which he later released on his own through Studio 2.
You had my curiosity. Now you have my attention!

Edge of Midnight is a great great game  Grin
97  Community / Off-Topic / Re: Movie News, Reviews, & Reactions 2013 on: April 11, 2013, 02:30:16 PM
I must have missed something about District 9 - I loathed that movie. I found the overstated preachyness of the thing insufferable - the SUPER obvious racism/apartheid tones in it offended me to the point that I couldn't enjoy any of the rest of it.

Eventually I was all like "if you wanted to make a movie that says "racism is bad m'kay" why did you bother making it about aliens? Why not just make a movie about racism?"

Most of the people I know really enjoyed it, and I'd like to ask why - for me it was simply way too "nudge nudge wink wink this is really about how man treats his fellow man, do you get  it, do you?! DO YOU?! HERE HAVE SOME MORE HATE"

Did I miss something about it?
98  Community / Off-Topic / Re: Hi! on: April 11, 2013, 01:18:50 AM
Minimum number of posts for posters in this thread (not counting me): 429

Don't think this is having the intended purpose  Grin
99  Community / Off-Topic / Re: Reaperwatch 2013: Let's Hope it's a Quiet One on: April 08, 2013, 07:46:33 AM
Former British PM Margaret Thatcher.
Indeed Sad Link:

100  Products / Fantasy Craft / Re: Low TL, Light-Sensitivity, and Standard NPCs on: March 26, 2013, 04:57:11 AM
101  Community / Off-Topic / Re: Movie News, Reviews, & Reactions 2013 on: March 22, 2013, 10:34:34 PM
(DS9 notwithstanding - remarkably, it's still the best conceived and realized of the whole Star Trek universe IMO).
YES. I knew I liked you Pat Smiley
102  Community / Off-Topic / Re: Movie News, Reviews, & Reactions 2013 on: March 21, 2013, 04:59:10 AM
I don't know what it is about Mr Cumberbatch but I constantly find him underwhelming and not at all threatening, pretty much in a "oh look at the cute angry face" way.... IMO he doesn't have the physical presence to be able to pull off menace.

I realise I'm probably in the minority here  Tongue
103  Community / Off-Topic / Re: What should we do with North-Korea? on: March 13, 2013, 04:07:58 PM
 Grin Grin
104  Community / Off-Topic / Re: Reaperwatch 2013: Let's Hope it's a Quiet One on: March 12, 2013, 08:11:56 PM
Viperion, I listed that one a few posts above
oops, sorry about that Undecided It just popped up on one of my feeds today so thought it was current. M'bad  Wink
105  Community / Off-Topic / Re: Reaperwatch 2013: Let's Hope it's a Quiet One on: March 12, 2013, 05:03:05 PM
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