I took his post to mean that a character should be able to do basic (non-pinning, non-debilitating) grapple moves at Level 1, with most if not all builds. I also took his statement to mean that you a character should not be able to perform pinning and/or debilitating moves at the same.
For the purposes of my question, that's the distinction I'm asking about.
Technically speaking isn't that what we have now? A level 1 character is totally able to grab and pin someone straight out of the box (although they're not *good* at it).
Let's assume for the sake of this argument that this is the exhaustive list of things you can do while grappling (it's not, obviously. Bear with me for the sake of simplicity):
Grab
Pin
Trip
Push
Screaming Club (<--- Look! A reference to the original post!)
If your question is, should all of these options be available to Level 1 characters without investment in feats, I'd say no. Grab? Sure. Trip? Iffy, but I'd say yes. Push? Yes. Pin? No, not without special training (feats). Screaming Club? Hell no.
So a Level 1 character could Grab, Trip and Push without specialised training. They could be
better at it by taking the appropriate feats. Those feats could also open up Pin and Screaming Club as tricks, or perhaps those abilities would need to have feats of their own.
I think that in a level based cinematic rpg system, a level 1 character can be assumed to be able to do things at what many might call an above average level.
As such, a level 1 character with the appropriate training (proficiency) can throw a lethal punch, use a sword, shoot a gun, or engage in some movie style wrestling (basic grappling)
I agree with all of that.
You become Hulk McSavage grappling master because that is your schtick.

Also, I have great faith in Crafty.
Me too
